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View Full Version : Upgrade ideas for Azure Lore



Demonofhunger
04-10-2011, 03:29 PM
When I'm on BLU, people don't ask me to 2-hour on things. They don't even ask me if I have my 2-hour, and they certainly don't notice when my 2-hour has gone off.

In fact, I often forget that I have a 2-hour.

These are the reasons that I'd like a better Azure Lore. I don't need it to be as powerful as Chainspell, but I would like to be able to do something that other players notice. At all.

Here are some suggestions:

1. While under Azure Lore, spell hits from blue magic removes TP from mobs.

2. While under Azure Lore, abilities like Chain Affinity have their timers reduced to ten seconds.

3. While under Azure Lore, the BLU temporarily has his spells calculated as if he were 20 levels higher. This would result in higher damage and would let us do great damage on HNMs once in a while.

4. While under Azure Lore, we have Occult Acumen for Blue Magic spells.

5. While under Azure Lore, we get special spells available. Maybe they could be spells from HNMs. I know I'd love to hit something with Spike Flail and have it fly across the map. I think this is my favorite option.

6. While under Azure Lore, Magic Accuracy for Blue spells is maxed.

7. While under Azure Lore, we Intimidate all monsters.

8. While under Azure Lore, all of our stats are raised.

9. While under Azure Lore, our spells Stun as an added effect.

10. Azure Lore lasts ten minutes under its current form.

Kwate
04-10-2011, 05:04 PM
Agreed, in its current form Azure is more like a 3-min ability if anything. It's utter useless. Personally with the inception of atmas, it shows SE is willing to give us a little power, that being said. I would like for SE to re-evaluate all of our 2hrs to have a semi-powerhouse ability. A few Examples:

BLU- Azure Lore: acess to full list of spells with traits and mods active for 2min
PLD- Invincible: nullify damage and absorb all emnity for 60sec
DRK- Blood Weapon: Active for 2min, if KO during 2hr phase fights with no HP for an additional 30 sec, before dying.
WAR- Mighty Strikes: Crits + 100% DA for 60-120 sec.

Again with the game taking such a different turn from its initial inception I think its fair for SE to legitimately re-evaluate them.

Djinnrb
04-12-2011, 01:44 AM
I think that AZ's ability should be based on what spells you currently have equipped. and it should have a variety of different bonuses.

Scuro
04-16-2011, 01:03 AM
Agreed, in its current form Azure is more like a 3-min ability if anything. It's utter useless. Personally with the inception of atmas, it shows SE is willing to give us a little power, that being said. I would like for SE to re-evaluate all of our 2hrs to have a semi-powerhouse ability. A few Examples:

BLU- Azure Lore: acess to full list of spells with traits and mods active for 2min


http://wiki.ffxiclopedia.org/wiki/Tabula_Rasa
Everybody who keeps suggesting this, please read Tabula Rasa and realize.... ITS ALREADY BEEN DONE! So please.... for the love of Altana, BLU community, stop suggesting it and figure out something new.


When I'm on BLU, people don't ask me to 2-hour on things. They don't even ask me if I have my 2-hour, and they certainly don't notice when my 2-hour has gone off.

In fact, I often forget that I have a 2-hour.

These are the reasons that I'd like a better Azure Lore. I don't need it to be as powerful as Chainspell, but I would like to be able to do something that other players notice. At all.

Here are some suggestions:

1. While under Azure Lore, spell hits from blue magic removes TP from mobs.

2. While under Azure Lore, abilities like Chain Affinity have their timers reduced to ten seconds.

3. While under Azure Lore, the BLU temporarily has his spells calculated as if he were 20 levels higher. This would result in higher damage and would let us do great damage on HNMs once in a while.

4. While under Azure Lore, we have Occult Acumen for Blue Magic spells.

7. While under Azure Lore, we Intimidate all monsters.


With this I have to say these ideas are most interesting (nobody really cares about Magical Accuracy anymore and honestly, its kind of lol... Everyone would rather beat accuracy on point with sheer might) The first one sound interesting, kinda like a TP blood weapon, but really I would rather just be able to create Occult Acumen rather then making it our 2 hour. The 2nd option, interesting, but I feel it could really go further; someone suggested a while back that chain affinity effect be granted to all spells for 3 minutes and not consume TP (This idea is f*cking genious!). Option 3 sounds great and fun, but sounds a bit too much like transendency and might not happen; would be cool, but just not sure. The 4th option goes back to what I said earlier, I would rather just create it into a trait, then make it a 2 hour. The last one, option 7 would be extremely useful, much like Paladin's Invincible or Thieves Perfect Dodge, this effect would give BLU a great deal of usefulness.

Yawaru
04-16-2011, 02:07 AM
Yeah, Azure Lore definitely needs some work. It's not even that it's completely useless in it's current form, the biggest problem is duration. Effect lasts 30 seconds. Should be 2-3 minutes. As for the effect, you really don't need to make it anything complicated, double damage and max acc, boom Azure Lore is win. Or if you wanted to be creative you can use Azure Lore and become a Soulflayer... idk what purpose that would serve but it would be cool!

Kwate
04-16-2011, 07:21 AM
http://wiki.ffxiclopedia.org/wiki/Tabula_Rasa
Everybody who keeps suggesting this, please read Tabula Rasa and realize.... ITS ALREADY BEEN DONE! So please.... for the love of Altana, BLU community, stop suggesting it and figure out something new.

I understand its already been done, but it still doesn't mean its not needed. I think they're going to change our 2hr with this next update as SE mentioned some job adjustments, this and Pally have to be near the top of the list (hopefully) if they bothered reading the forums,

Demonofhunger
04-16-2011, 09:20 AM
I had some other ideas that would be harder to implement or stepped on other job's iconic roles.

11. While under Azure Lore, you get access to job traits of the monster you are attacking.

12. While under Azure Lore, the effect of your spells becomes appropriate for a spell at your level. This means our old spells like Feather Storm would suddenly become a real combat spell again like it was at level 12.

13. While under Azure Lore, nearby monsters start leeching HP and MP towards you (hatelessly, hopefully).

14. While under Azure Lore, spells cast count as skillchain elements but don't cause chains to go off without Chain Affinity. This way you could set up a longer multi-part chains with spells, and then use Chain Affinity or a Weaponskill to complete a chain.

15. While under Azure Lore, skillchain damage is doubled.

16. While under Azure Lore, you are immune to negative conditions and conditions automatically are healed (and Azure Lore lasts two minutes).

17. While under Azure Lore, you get access to a spell ability that let's you control a monster's TP moves.

18. While under Azure Lore, damage taken restores MP. Also would work for damage caused.

19. While under Azure Lore, HPs or TP can be used as MP.

20. While under Azure Lore, you fall off the hate list of monsters you cast spells on.

RaenRyong
04-16-2011, 12:09 PM
Can honestly say I've never used Azure Lore once in my life.

Laciante
04-16-2011, 07:16 PM
I've popped Azure Lore only on accident, and when I first got it just to try it out.
I can't even support it saying it's so vague/lame because it needs to affect all those spells we can use, as it really only helps in a handful of them.
If it were to take a mathematics route, I'd like Azure Lore that a)last longer b) boost spell dmg/acc c) perhaps act like BACA are always in effect - along with the current TP Bonus we get
If it were to take a more unique route, I like the "TP for casting" or "Intimidate mobs" ideas - either of these would be quite useful in relieving an Ohshi~ situation
I don't think access to the entire list of spells is quite as useful as it sounds... if you don't have it equipped already you prolly decided you didn't need it - unless it's considered an "Oh, crap I shoulda set that spell..." kinda situation.

Scuro
04-17-2011, 06:58 PM
I had some other ideas that would be harder to implement or stepped on other job's iconic roles.


13. While under Azure Lore, nearby monsters start leeching HP and MP towards you (hatelessly, hopefully).


Now this idea, I really like, and it would be a game changer. I would like to see this also leech TP from mobs around you, so this way its leeching HP, MP and TP and you could actually regulate the NM/Mob. This would be effective much as using reaving Wind or Delta.

Really SE you just need to listen to your BLU community when we tell you that Azure Lore is pointless and if anything should be made an ability, not a 2 hour. I've used it a few times before but really its just in situations where its ballz to the wallz and you just hit everything and go in. It does make a difference in damage but the difference is so minute, its not even game changing as a 2 hour SHOULD BE! Please SE, do us a favor and adjust this to make it actually worth it, or grab these suggestions we are making, throw them in a hat, and pick one. @_@

Kageshinhiryu
04-17-2011, 11:17 PM
We already have the potentital to do 5k damage on a VNM outside of Aby by sheer JA's and spell sets alone; and that's without using Azure Lore. How do you propose we get a damage increase without pissing off all the other classes in the game? Inside Aby, I know it's possible to hit 11k by gear/spells/atmas, alone.

BLU is a DD/Debuffer/Tank that minors in healing and we have to switch stances, tho, our tanking stance has alot of offensive powerhouse to it, more than a PLD's.

I would say, let Azure Lore keep as it is right now and with the added effect of doubling support magic spells when cast while its in effect; either in potency or length of duration. Also, give Azure Lore a 1 to 2 minute duration.

Sorry, I was a DM for too many years in highschool and I know what players like to get away with. xD

Scuro
04-19-2011, 03:18 AM
I would agree with your statement, if Azure Lore was an actual game changer, increasing the duration doesn't even make it better. Ijust makes mediocrity last longer @_@

Coldbrand
04-19-2011, 09:13 PM
Personally I'd prefer to see a set of extremely powerful spells only available while under the effect of azure lore.

Ophannus
04-26-2011, 10:06 AM
Can honestly say Azure Lore is more useless than Call Wyvern was for DRG as a 2hour.

Prothscar
04-28-2011, 06:31 AM
Triple spell WSC, D by 30, blue magic attack by 100% and increase magic accuracy to cap. Allow all spells to skillchain and magic burst. Bypass enemy physical and magical resistances.

Azure Lore is and always has been the most useless 2hr in the game. Fix it.

MiriOhki
05-07-2011, 07:13 PM
How about this: Still 30 seconds, but every spell is cast as if affinity was up? all spells at 350% and as if under chain/burst affinity?

Kwate
05-08-2011, 12:12 PM
meh, with Eff now, you're constantly and consistently causing spike damage between that and CA. Coldbrand suggested maybe a small set of powerful spells (unique spells possibly)....that sounds intriguing.

Mightyg
06-02-2011, 08:15 AM
I think Azure lore would be cool if it acted like a mini primeval brew. You get a temporary double boost to hp mp and stats. This would boost your spell damage regardless of what spell it is, and it would give a decisive battle advantage for when **** hits the fan. if you're hp/mp was lower than max when activated, you would get a 100% heal basically, but not a full heal.

Daniel_Hatcher
06-02-2011, 08:54 PM
I think Azure lore would be cool if it acted like a mini primeval brew. You get a temporary double boost to hp mp and stats. This would boost your spell damage regardless of what spell it is, and it would give a decisive battle advantage for when **** hits the fan. if you're hp/mp was lower than max when activated, you would get a 100% heal basically, but not a full heal.

And that would have very little to add to what a BLU is, just give them a small-God mode that makes little sense.

MiriOhki
06-05-2011, 09:31 AM
Looks like they're finally doing something with Azure Lore it seems, making it a bit more useful now, since it sounds like as long as AL is up, you're under a constant Chain/Burst Affinity. That helps matters somewhat at least.

Ackman
06-06-2011, 01:59 AM
This update on BLU 2H is just useless, cause azure lore duration is only 30 sec, unless you are sub /sam or using icarus wing you'll see no real difference between using chain/burst before 2H

But its better than nothing.... even if there's a lot of better idea on this thread than what we will have... thank you SE...

MiriOhki
06-06-2011, 08:41 AM
Um.. Unless they change it as well, Azure Lore acts as though you're at 350% TP for spells. So if they don't change it, now you're talking spammed CA'ed Physical spells at 350% and possible skillchains off thereof. That feels a bit more like a 2hr, no?

Ravenmore
06-06-2011, 04:29 PM
With only having one common spell that gets set working well with Azure lore seems prtty nice. Also you don't even need tp under CA to make a SC, so if it works the same even better.

Aeonk
06-07-2011, 07:28 PM
Now to find a good 5 step Darkness SC ending with Quadratic or Benthic. Assuming one even exists lol.

Demonofhunger
06-07-2011, 08:07 PM
I'm extremely happy to hear about this change and am looking forward to the day when I get to use it. My only reservation is whether skillchain damage will benefit from the thing where SCs will now reduce elemental resistances on the mob temporarily, meaning that skillchain damage will be able to punch through on NMs.

Of course, our potential damage with Azure Lore SCs will be vastly reduced by the fact that our physical spells don't do well on higher-end NMs, but considering we weren't doing much before I'll take what I can get.

Demonofhunger
06-07-2011, 08:09 PM
Now to find a good 5 step Darkness SC ending with Quadratic or Benthic. Assuming one even exists lol.

Ideally we'd want to end on a Light so that we could pop Wings and continue the SCs with Chant Du Cygne after Azure Lore is over.

Quetzacoatl
06-09-2011, 09:32 AM
This update on BLU 2H is just useless, cause azure lore duration is only 30 sec, unless you are sub /sam or using icarus wing you'll see no real difference between using chain/burst before 2H

But its better than nothing.... even if there's a lot of better idea on this thread than what we will have... thank you SE...
They just gave us a TP-Independent SAM 2HR with Blue Magic, what could be any better than that?

Personally, Skillchaining and Magic Bursting with Enemy Skills for OMGHOT damage was what attracted me to BLU over SAM in the Hayday of ToAU. Making Azure Lore follow suit in its pattern of regular job abilities on a grander scale just downright fits with the job.

Good work, SE. :cool:

Scuro
06-11-2011, 05:56 PM
Dude... your kidding right? with casting times being .5 seconds, who cares if its still 30 seconds, as long as you got a 2 hour macro you can still pump out some sick damage on BLU. Macros are your friends people.