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Zeldar
07-15-2016, 06:55 AM
I think their thought is "we DID re-develope the game for PC, and name it Final Fantasy 14! Just switch over already so we can concentrate on 1 game." Not saying I agree with it, but there it is......

Loona
07-15-2016, 08:24 AM
The extra wardrobes would seem like a more reasonable option if their price was closer to that of extra characters, since storage-wise you can get a lot more benefit out of using one as a mule, like more AH slots. If the price were the same, the amount of potential slots would even out with the convenience of not having to switch characters to get stuff done.

I want to game to stick around for a long time and there are things I wouldn't mind paying for, but as it stands the cost-benefit ratio doesn't really work well considering the option already available.

Maybe after I clear some room by turning in my bonanza marbles, if inventory is still a problem for me, I'll consider getting my first mule to help with that pitch in slightly toward XI's financial effort. If the wardrobes were a better deal, maybe I'd go for those instead.


Not sure which is more (un)likely, SE bumping up the cost of extra characters on an account, or lowering the extra wardrobe prices...

Eaglestrike
07-15-2016, 01:36 PM
The extra wardrobes would seem like a more reasonable option if their price was closer to that of extra characters, since storage-wise you can get a lot more benefit out of using one as a mule, like more AH slots. If the price were the same, the amount of potential slots would even out with the convenience of not having to switch characters to get stuff done.

I want to game to stick around for a long time and there are things I wouldn't mind paying for, but as it stands the cost-benefit ratio doesn't really work well considering the option already available.

Maybe after I clear some room by turning in my bonanza marbles, if inventory is still a problem for me, I'll consider getting my first mule to help with that pitch in slightly toward XI's financial effort. If the wardrobes were a better deal, maybe I'd go for those instead.


Not sure which is more (un)likely, SE bumping up the cost of extra characters on an account, or lowering the extra wardrobe prices...

Personally I hate logging off to my mule and then sending things back and forth 8 at a time. Instead I gained a ton of inventory space with just wardrobe 3. If I get into playing any more jobs I'll get wardrobe 4. It's $2. I work at Pizza Hut and that's still not a significant number to me.

Raydeus
07-15-2016, 03:27 PM
Yeah, the price isn't really an issue. Although I agree that in comparison with everything else in the game it's fairly overpriced for what it is. But again it's only 2-4 bucks so, yeah.

Now if that money ended up going to XIV, XV or the mobile garbage they are releasing then I would not get them even if they were 10 cents a month. I'm sick and tired of seeing XI being bleed to death to feed other projects.

Castanica
07-15-2016, 06:17 PM
Yeah, the price isn't really an issue. Although I agree that in comparison with everything else in the game it's fairly overpriced for what it is. But again it's only 2-4 bucks so, yeah.

Now if that money ended up going to XIV, XV or the mobile garbage they are releasing then I would not get them even if they were 10 cents a month. I'm sick and tired of seeing XI being bleed to death to feed other projects.

That's not how these things work at all in the basic sense.

A gaming company sets out at yearly financial meetings how much each game gets per year in a mass budget (all lead devs levy for a bigger budget and fights against other titles they run at these meetings to justify why they should get whatever they get), they get a chunk of money set to that project for the whole year based on how much it's earned in the last year and potential for growth of income from further increased investment. If a game adds a pokemon GO outfit for $10 and it makes a 10 million dollars, NONE of that money goes back into the game directly. It's all pure profit that goes direct to the mother company (although as stated, if it's shown the game has more potential to make money it's in a far stronger position next year at budget meetings for an increase next year)

If a lead developer can show at financial meetings that a game has made more money this year they are in a far better position to levy for an increased budget or continued support going forward, if the game has made less money it's more likely to have the budget reduced for the following year.

Every game they run gets a set budget no matter what it does or how much money it makes, none of the extra money any game makes goes directly back into the games at all.

Both XI and XIV has seen their yearly budgets reduced because of falls in profits, player drops and little true possibility of that changing going forward (both games are losing players year on year) has lead to this (Although xiv fully embracing the cash shop is boosting it's profits up). The sad fact is that the level of content XI is getting right now is based on a few things and unless they can think of ways to increase the profitability of this game above and beyond what they are currently doing, next years financial meeting won't usher in an increase at all. If anything it will be reduced for very obvious reasons (less content = more people quitting and a vicious circle on and on).

Oh and the mobile version of XI isn't run by Square at all anyway, it's run by a totally different company and it's going to be a complete joke when you see it. Nexon have a track record.

Oh and interesting bit of infro was posted from the mog lottery:


1,074,002 mog lottery balls sold.

1,074,002 sold, lets say everyone bought 10.

107,400 characters, let's round it up to 110k (even though it's probably more) because some don't know about mog lottery or didn't bother with it due to space / low chance etc.

110k characters, making an educated guess I'll say that maybe 50k are main accounts and 60k are mules.

50k x $12 (not counting that eu players pay $18) = $600k
60k x $1 = $60k

$660k per month.

Loona
07-16-2016, 07:41 AM
Yeah, the price isn't really an issue.

The question of value for money is, if the new option costs more than an existing one while providing only a fraction of the benefit, although it does have something unique to it that maybe not that many people have an actual use for...

OmnysValefor
07-16-2016, 08:08 AM
1,074,002 sold, lets say everyone bought 10.

107,400 characters, let's round it up to 110k (even though it's probably more) because some don't know about mog lottery or didn't bother with it due to space / low chance etc.

110k characters, making an educated guess I'll say that maybe 50k are main accounts and 60k are mules.

50k x $12 (not counting that eu players pay $18) = $600k
60k x $1 = $60k

$660k per month.

The problem is your guess isn't any more informed than mine or anyone else's.

A lot of people have more than one mule. A number of people have all 15 so if we assume the average is 2 mules:1 main, that becomes
36666 mains * 12 = $440,000~ ($439,992)
$73,332 from mules.
$513,000 total

But if the average is 3 mules to one person
$27,500 mains * 12 = $330,000
$82,500 from mules.
$412,500 total

I do not think the average could be higher than 3:1, but we don't know.

I mean, if we total up the number of players playing at peak times on their respective servers, it might not total 15,000. There are 16 active servers and a few are peaking at sub-500 range (356 on Valefor, 6PM Chicago, USA Time [CST]), it's rarely over 500.

Castanica
07-16-2016, 08:23 AM
The point I was making is that the game is still pretty profitable given their own numbers, also peak numbers are irrelevant on worldwide servers. As people log off in one region others log on, these are not all NA servers. They are JP, EU, NA, AU etc etc

It was just a very rough idea given an educated guess of how the playerbase of this game is, not many people have more than 1-2 mules.

detlef
07-16-2016, 08:36 AM
Whatever estimate you use, they'd probably be thrilled with a few extra dollars per month.

Zeldar
07-16-2016, 08:47 AM
You think that $660k - operating costs is PROFITABLE? You can't just quote a companies sales as profit....there are expenses as well you know.......

OmnysValefor
07-16-2016, 08:51 AM
The point I was making is that the game is still pretty profitable given their own numbers,

But it's not an educated guess. I don't want to be rude, but it's not informed by anything. "I dumped 500 marbles into that box, some are clear. How many are pink?"


Also peak numbers are irrelevant on worldwide servers. As people log off in one region others log on, these are not all NA servers. They are JP, EU, NA, AU etc etc

I meant servers' respective peak times, whether it's mostly NA (like I hear Asura is), JP (I've been told that's Unicorn), or a more distributed balance.

A lot of people also never log out for bazaaring or just laziness.

Angrykitty
07-17-2016, 10:13 AM
Posting this with my second account before I cancel it as well:
I just canceled my account of 11 years. (https://imgur.com/QhcAbae)

I am not going to tolerate SE wanting to charge 30% of the monthly fee for a couple extra kilobytes of storage. I won't put up with SE giving themselves a financial incentive to avoid giving us ways of better managing our inventory (Storage Slips, combining similar items, etc). I won't abide trying to charge the playerbase extra instead of just fixing the underlying game engine so we don't have inventory loading problems in the first place.

Think about it, the more situational single-use pieces they add to the game, the more they encourage players to spend more money. How long until we see the return of (ilvl) Elemental Staves? Will the question of, "will this reduce our Wardrobe 3/4 subscriber count" be asked while considering whether or not to add something to a Storage Slip? When will they add single-job only earrings?

Rather than fix our inventory burdens with better design choices, they want to squeeze extra money from us while doing nothing more than expanding a data field. We should not be expected to be willing to pay an extra 30% to get around the game's technical/design problems. Players who like to play multiple well-geared jobs, of varying types, shouldn't be told that they'll need to pay more for the privilege of providing more utility to their linkshell.

This is outrageous. And it just cost SE a subscriber of 11 years.

Right there with you, I'm not quitting the game though. I just won't pay for it.

Zeldar
07-17-2016, 11:38 AM
LOL, you'll be back.......

Selindrile
07-18-2016, 02:13 AM
Perhaps they will, perhaps they won't, but, they lose more revenue for a cancelled sub than the extra cost of the wardrobe, I'm not sure how it impacts their bottom line, but, it's unlikely we'll ever know on this end, but they'll know.