View Full Version : Amnesia
Stamos
06-18-2016, 05:31 PM
Is there any news for WHM spell to remove this effect? It is such a crippling effect for any melee.
Could change Full Cure to Amnesna!
Thank you
Sicycre
06-24-2016, 04:08 AM
Hi, there!
Looking at the potency of Amnesia from past content, the development team adjusted its duration for notorious monsters and content introduced after Seekers of Adoulin. Additionally, some of monsters before SoA were also adjusted.
Based on these changes they do not have any plans to make further adjustments to Amnesia at the moment, which includes making it possible to remove this status ailment this through Full Cure.
As mentioned previously in a different thread, it is not possible to add new spells currently so adding a new magic spell to remove Amnesia is not something we can address.
Immortta
06-24-2016, 06:26 AM
No new spells, ever? :(
camaroz
06-24-2016, 07:08 AM
Hi, there!
Looking at the potency of Amnesia from past content, the development team adjusted its duration for notorious monsters and content introduced after Seekers of Adoulin. Additionally, some of monsters before SoA were also adjusted.
Based on these changes they do not have any plans to make further adjustments to Amnesia at the moment, which includes making it possible to remove this status ailment this through Full Cure.
As mentioned previously in a different thread, it is not possible to add new spells currently so adding a new magic spell to remove Amnesia is not something we can address.
It would not be adding a new spell, it would add to the list of things it can remove.
BurnNotice
06-24-2016, 12:31 PM
Hi, there!
Looking at the potency of Amnesia from past content, the development team adjusted its duration for notorious monsters and content introduced after Seekers of Adoulin. Additionally, some of monsters before SoA were also adjusted.
Based on these changes they do not have any plans to make further adjustments to Amnesia at the moment, which includes making it possible to remove this status ailment this through Full Cure.
As mentioned previously in a different thread, it is not possible to add new spells currently so adding a new magic spell to remove Amnesia is not something we can address.
Hey Sicycre,
I believe Full Cure should be able to remove all status aliments including Amnesia. We are not suggesting that it should remove weakness (which would be cool, but I can see how it could cause an inbalance in the game). Please ask the development team to revisit this idea.
As for spells, I see there is now more growth opportunity to add those in. I hope this can be revisited too.
bungiefanNA
06-24-2016, 04:35 PM
No new spells, ever? :(
Graphical effects are created on the PS2 devkits, which the supply is exhausted. Thus they can't make new monsters, new WS animations, new job ability animations, new armor skins, new zones, or new spell animations.
Notice that what we have been getting since November is nothing that requires new graphics? That's why. Such development is over for the PC game, and the only hope for new stuff like that is going to be in the mobile remake.
Dyrandal
06-25-2016, 07:05 AM
Graphical effects are created on the PS2 devkits, which the supply is exhausted. Thus they can't make new monsters, new WS animations, new job ability animations, new armor skins, new zones, or new spell animations.
Notice that what we have been getting since November is nothing that requires new graphics? That's why. Such development is over for the PC game, and the only hope for new stuff like that is going to be in the mobile remake.
Does this mean there's no hope for a graphical/UI overhaul?
Catmato
06-25-2016, 08:02 AM
Does this mean there's no hope for a graphical/UI overhaul?
I think that ship sailed (and sank) long ago.
Teraniku
06-26-2016, 11:02 AM
Why not add an Amnesia removal to the Afflictions that Afflatus Misery -> Esuna can cure......
Catmato
06-26-2016, 09:20 PM
You'd have to have Solace to Sacrifice it from another player, then you'd have to use Misery to make Esuna effective, but you have Amnesia, so...
OmnysValefor
06-27-2016, 01:19 AM
Amnesia is literally game-breaking and a fair contribution to the reason melee are second-rate.
All the suggestions I see for how Amnesia could be removed apply to whm abilities. On this very basic thing, SCH would need it too.
The implications of "it is not possible to add new spells currently" worries me.
Zeldar
06-27-2016, 02:00 AM
Man, why is this thread still active? Daddy said no ! All I hear in my head is Cartmans voice whining, " But Maaaaaa......"
Stamos
06-27-2016, 02:59 AM
Wish they would reconsider
Monsters that use Amnesia, especially high level NMs get TP at a ridiculous rate. The Amnesia effect generally lasts ten to sixty seconds. Sixty seconds on a monster that is time-restricted to fifteen to thirty minutes, and can use that TP move pretty much at will, leaves Melee impossible to use on the majority of high level fights. And, that is not even including the Accuracy requirements.
Nyarlko
06-29-2016, 04:02 PM
Has there been any discussion about adding a medicine that could address amnesia? Or adding it to the list of ailments that Remedy works on at least?
If there is some sort of difficulty of adding spells/JAs to counter it, then it should still be possible to implement an item-based solution as at least a stop-gap measure.
Zeldar
06-30-2016, 09:20 AM
There IS an amnesia ring that was introduced a while ago.
Zeldar
06-30-2016, 09:26 AM
There it is : Ecphoria ring. Its in the AH , level 49 all jobs, and has 100 cure amnesia charges ! It drops from a lottery spawn Ladybug NM in East Rounfare (S) around H-10.
Stamos
03-01-2017, 12:36 PM
With the adjustments in magic evasion/geomancer. Amnesia generally always lands on you, and considering the majority of events are timed being amnesia'd for 1 minute in a 10 minute timed event is fairly harsh.