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View Full Version : Reward adjustment



Jile
06-16-2016, 01:28 AM
SE, since you have been adamant about correcting the overpowered negative impact of the BST JA adjustment that has severely negatively impacted play, I have a request I hope you'd consider, by itself.

Since our retarded pets will run after anything that hits it, which can immediately cause us problems as our JA's are effectively useless at that point. I'd like to request that the range that reward functions be restored to it's previous range so while we're trying to get our pet's to go back on our intended mobs they don't have to die and cause us to die because they're 8+ yalms away from us chasing the BLM casting aoe's on my head.

If possible, I'd like to avoid this turning into another debate thread - I'd rather just a quick answer from SE and have the thread closed.

Nyarlko
07-07-2016, 08:25 AM
As a supporting example, try playing as BST in the Tenzen HTBF... =_=;;
Your pet will quite literally teleport across the ship's deck and up to the otherwise unreachable taru's whenever it feels like doing so.
Usually, this means that it spontaneously/instantaneously goes out-of-range for all abilities other than Heel. I would also like to note that the pet will actually run back to your position when Heel is used rather than teleporting which leaves it open to getting smacked around on the way back. This is not a unique situation in-game and similar behavior is what Jile is referencing, but the behavior is 100% reproducible inside "The Warrior's Path" high-tier battlefield so it should be usable for testing/etc to verify that THIS ISSUE IS REAL.

Sirmarki
07-07-2016, 09:33 AM
As a supporting example, try playing as BST in the Tenzen HTBF... =_=;;
Your pet will quite literally teleport across the ship's deck and up to the otherwise unreachable taru's whenever it feels like doing so.
Usually, this means that it spontaneously/instantaneously goes out-of-range for all abilities other than Heel. I would also like to note that the pet will actually run back to your position when Heel is used rather than teleporting which leaves it open to getting smacked around on the way back. This is not a unique situation in-game and similar behavior is what Jile is referencing, but the behavior is 100% reproducible inside "The Warrior's Path" high-tier battlefield so it should be usable for testing/etc to verify that THIS ISSUE IS REAL.

Yep. Tenzen is a prime example... Constantly having to resend your pet back to Tenzen makes pet Skill-chains and such almost impossible, and its generally highly annoying.

Olor
07-08-2016, 01:30 AM
I think they should remove the BST pet hate list at the very least. Since we can't execute any commands but heel once it leaves range we should have full control of it's targets.

Urmom
07-08-2016, 02:00 AM
I think they should remove the BST pet hate list at the very least. Since we can't execute any commands but heel once it leaves range we should have full control of it's targets.

Plus logically what pet would disobey it's master when it's right next to it!?!

Jile
07-08-2016, 02:39 AM
Plus logically what pet would disobey it's master when it's right next to it!?!

Precisely!

SE could also add a new *stance-type* JA called "focused pet" (with the standard animation for no additional coding) that like a WHM's Afflatus Solace that can be used every 1 minute and lasts 2hrs, would force our pet to only attack the target we send it to.

Mithlas
07-08-2016, 10:46 AM
This has always aggravated me.
It would be awesome for them to have a focused mode.

Maybe SE's "solution" to this was the just patched 5 second cooldown?

Nyarlko
07-09-2016, 02:14 AM
>_< Jile, I'm sorry if my attempt to support your post caused it to derail a bit... I really was only trying to support the repairing of Reward only.

The example of Tenzen II fight does work as an illustration for the majority of the intentionally introduced problems with BST, but let's all try to focus on only Reward for now.

As it stands right now, there is no indicator that our pets have changed targets and have decided on their own to teleport out of Reward range. This can result in the pet dying due to a system error even if Reward is off cooldown solely due to the range limitation. Even if the teleporting-when-agro'd glitch were corrected, which I really don't see happening at this point due to the depth of that problem (would likely require a full replacement for all of the pet AIs), then at the very least, Reward still needs an increase in range equal to the range that the pet can randomly poof off to. Somewhere around the 20y range should probably be enough to compensate as a workaround to gloss over the glitch at least.

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While on the topic of Reward, can someone please tell the dev's to stop giving us gear with potency please? Reward+30 does exactly zilch due to reforged AF/relic easily overcapping with a mere two pieces, which also provide additional essential augments so currently it is a 100% factual "bad choice" to use anything else. Stuff like the BST cape from Ambuscade or the feet from Sinister Reign make me sad that everyone else gets usuable stats on theirs, but mine basically has a blank line on it. It might as well read "Reward +0" as that is what the impact of equipping it is.
More recast reduction would be nice instead, but basically anything would be better than that "blank line".

Mithlas
07-10-2016, 09:11 AM
I was hoping the ambuscade cape was a recast reduction. Then I would no longer need Charmer's :D ... Oh well.

Zeldar
07-10-2016, 10:13 PM
Plus logically what pet would disobey it's master when it's right next to it!?!

A pet that values its life. If my pug were being attacked by another dog, she would either run away crying or turn her attention to her attacker. She wouldn't keep doing whatever she was doing.

Zeldar
07-10-2016, 10:15 PM
Of course, to counter my own point, a fighting dog would latch on to its inititial prey and not let go . no matter how much you beat on it. Ignore me and carry on !

Nyarlko
07-12-2016, 05:27 PM
I was hoping the ambuscade cape was a recast reduction. Then I would no longer need Charmer's :D ... Oh well.

Charmer's affects Ready, not Reward.. I believe the OP made this thread with the strict intention to exclude discussion about Ready/Sic since that appears to be a sore spot for the devs. ^^;; If the ambuscade cape had Reward recast reduction, I would be a happy camper. There is a surprising lack of ability to hit the reduction cap on Reward.

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As an actual contribution to the thread, how about breaking off the poultice-type pet items from Reward? They should either be used with a new JA or as actual on-use items instead of the current implementation. They are not currently viable for clvl gameplay due to the basic healing requirements locking down Reward (often has to be used as soon as recast is up just to keep our pets alive.)

Jile
07-12-2016, 06:08 PM
Since our retarded pets will run after anything that hits it, which can immediately cause us problems as our JA's are effectively useless at that point. I'd like to request that the range that reward functions be restored to it's previous range


I think they should remove the BST pet hate list at the very least. Since we can't execute any commands but heel once it leaves range we should have full control of it's targets.
This point ties right into my quoted point and perhaps... SE is unaware? Our pets will run after anything that attacks it, and can take it out of the range of all job abilities except heel in a matter of seconds.


Somewhere around the 20y range should probably be enough to compensate as a workaround to gloss over the glitch at least.
While I'd really like to see reward be restored to its original distance, 20 yalms would be more realistic than what it is now for sure.

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Respectfully, SE community representatives, please bring this thread to DEV attention and provide a public response here on the forum as to their plans to repair the functionality flaw we're requesting be repaired on BST.

Thank you.

Nyarlko
07-13-2016, 09:09 AM
This point ties right into my quoted point and perhaps... SE is unaware? Our pets will run after anything that attacks it, and can take it out of the range of all job abilities except heel in a matter of seconds.


While I'd really like to see reward be restored to its original distance, 20 yalms would be more realistic than what it is now for sure.

------------

Respectfully, SE community representatives, please bring this thread to DEV attention and provide a public response here on the forum as to their plans to repair the functionality flaw we're requesting be repaired on BST.

Thank you.

Asking for anything over 20y would be counterproductive at this point given SE's official/hardline stance on retracting the BST adjustment. Much less than that however, and the race/size issues will still be noticeable. SE is surely aware by now about pets running off out of range, but have no intention of addressing that issue using lore excuses.. When my pet runs off, I usually notice w/in 1-2sec and can Heel without problems.. The glitch I despise is that pets will sometimes teleport instantaneously out of range giving me zero time allowed to react with anything before things have already gone bad. Increasing the ranges of all JA other than Ready/Sic would at least make those situations less frustrating and unfun.

Can't help but wonder why Heel was intentionally excluded from the pet jobs recast reduction in the July update.. At this point, it is starting to actually make me feel like all the doom-and-gloom "SE hates BST" posters may be on to something when they keep giving (albeit small) buffs to SMN and PUP while leaving BST over-nerfed. :/ < Personal impression/feeling, not statement of fact.

Olor
07-14-2016, 02:24 AM
yeah I feel you, this is why I put my bst stuff in wardrobe 3, to pretty much retire it, as I won't generally be paying $2 a month for the wardrobe but this way I don't have to toss the gear I worked hard to get.

Nyarlko
07-14-2016, 08:33 AM
yeah I feel you, this is why I put my bst stuff in wardrobe 3, to pretty much retire it, as I won't generally be paying $2 a month for the wardrobe but this way I don't have to toss the gear I worked hard to get.

I'm not about to retire BST as I still enjoy the job and it tends to get the job done still (on content lower than 135 at least ^^;; )
I didn't have any problems adjusting to the ittybitty ranges since they were butchered shortly after I returned to the game last year,) but I can understand why those who played the job a lot before that are so heartbroken.

It's just a bit frustrating that there are so many things that could be done to get the job back on track that SE seems to purposely turning a blind eye towards. :(

Jile
07-14-2016, 03:45 PM
It's just a bit frustrating that there are so many things that could be done to get the job back on track that SE seems to purposely turning a blind eye towards. :(

I'm still scratching my head at SE's stance but this is true, they are.