View Full Version : Ambuscade tweaking
Zeldar
05-29-2016, 04:49 PM
First off, thanks again for listening to us and refining the entry system . Great work! Now can you please refine the cape augment system? Having to trade that poor little taru 50 times per cape puts him and I both to sleep ! I understand the first trade of each item being 1 to pick the augment, but can we get it to where I can trade the other 19/9 of that item in 1 trade? PLEASE??
Sicycre
06-04-2016, 08:50 AM
Hello!
Unfortunately, we have no plans to make this adjustment.
The reason being we wanted to lessen the risk of mistakes happening when trading in multiple items at once. For example, if you turned in 20 and selected the wrong stats, then it would have been a lot worse than trading in one and making a mistake.
We hope you understand our decision when it comes to trading items concerning Ambuscade-related cape augments and thank you for your feedback!
Kensagaku
06-04-2016, 09:07 AM
Hello!
Unfortunately, we have no plans to make this adjustment.
The reason being we wanted to lessen the risk of mistakes happening when trading in multiple items at once. For example, if you turned in 20 and selected the wrong stats, then it would have been a lot worse than trading in one and making a mistake.
We hope you understand our decision when it comes to trading items concerning Ambuscade-related cape augments and thank you for your feedback!
If I may ask then, why not make the first trade "Mezzotint" much like the augmenting system we see for trading in items to Oboro for JSE items or to Nolan for Escha gear? Once that's set, you can ask him to change it in exchange for a single item, or you can trade and advance how much you've already done. This way, you reduce the risk of mistakes, and still speed up this process a lot more than making 50 individual trades for each cape.
Jeffil
06-04-2016, 04:49 PM
I think another possible suggestion is to allow the npc to store the augment items, then we can augment them from that stock. Would save the trading part. I can understand if they only allow you to apply one at a time, but at least you'd only have to trade the cape and can use a command line or macro for it that way.
xiozen
06-04-2016, 06:22 PM
Personally I think it's fine as it is... it's not like your trading 100 items, it's only 20 at most... unless your constantly changing augments w/ needles or something.
Gannon
06-04-2016, 08:48 PM
Personally I think it's fine as it is... it's not like your trading 100 items, it's only 20 at most... unless your constantly changing augments w/ needles or something.
Actually you're trading 50 items per cape with the current system for full augments (20 thread, 20 dust, and 10 sap). I would much rather risk picking the wrong augment over going through the augmenting menus 50 times for a single cape...
Jerbob
06-04-2016, 09:05 PM
While I appreciate systems built to help players avoid making costly mistakes, this one is truly awful.
I would invite the developers to manually undergo the augmentation process for three capes and see how they feel about it then.
The menu is clunky and unresponsive, partly due to the NPC using emotes that lock us up. We have to trade two items each time, so we can't do it with a macro, and have to manually retarget each time. Fifty times. There must be some way to provide players with some level of protection without giving me repetitive strain injury at the same time. Add 2, 3, 4, 5, even 10 (!) confirmation steps to the full stack trade. Put the resulting augment in giant glowing orange text! Almost anything would be better.
I just traded my first set of 20 items and writing this post was a more appealing prospect than moving onto the second.
Zeldar
06-04-2016, 09:17 PM
I personally feel as though your excuse is a horrible one. I can trade a stack of eschalixirs +2 when my gear to be augmented has only 10 RP left to max it, same with airlixirs back when they were expensive. I can trade a cats eye when I only have 1 alexandrite left to trade.I can trade an escha weapon that I have spent millions on upgrading to the reclamation npc by accident when I meant to trade the weapon below it. In the above cases, I would lose the rest at a huge cost for my mistake. Your safeguard is, and always has been , the question "are you sure?" So why the feeble excuse here? I just don't buy it.
BBWallace
06-05-2016, 07:57 AM
Agree 200% Zeldar. Is sounds like they know their method is faulty and they just don't want to fix it.
Arakon
06-05-2016, 11:42 AM
Hello!
Unfortunately, we have no plans to make this adjustment.
The reason being we wanted to lessen the risk of mistakes happening when trading in multiple items at once. For example, if you turned in 20 and selected the wrong stats, then it would have been a lot worse than trading in one and making a mistake.
We hope you understand our decision when it comes to trading items concerning Ambuscade-related cape augments and thank you for your feedback!
If we have to trade it 20 times, we are more likely to make a mistake. What happens if we choose the wrong stat on the 20th trade, the cape reset to 1/20 on the new stat right? How is this better than trading the 20 and selecting the wrong stat?
Zeldar
06-05-2016, 08:30 PM
Right now they are saying, "Man, they saw right through us! I hate when the player base has a good point, it makes us work harder. Quick, someone think of a better excuse....."
Frodnon
06-07-2016, 01:43 AM
My only legitimate complaint is that the npc is right next to the book. Spread them apart a good 10-15 feet.
Urmom
06-07-2016, 01:49 AM
If we have to trade it 20 times, we are more likely to make a mistake. What happens if we choose the wrong stat on the 20th trade, the cape reset to 1/20 on the new stat right? How is this better than trading the 20 and selecting the wrong stat?
You can't choose different stats unless you use the needle thing. You set the stat on the first trade
Catmato
06-07-2016, 06:45 AM
10 Abdhaljs Thread Stats Max - Example 10 DEX
10 Abdhaljs Dust Stats Max - Example 10 Attack / Accuracy
5 Abdhaljs Sap stats Max - Example 5 Double attack
Please don't. It's already grindy enough.
xiozen
06-07-2016, 10:14 PM
Looks like I'll be spending my time in XIV...lots of fresh goodies offered with this patch 3.3... but both my subs will be active. :) Thanks SE. Take my moooney! :)
Sicycre
06-10-2016, 04:14 AM
Hello, everyone.
We understand that trading the items one by one to augment capes can be tedious and quite the inconvenience; however, in the event that an unwanted augment is accidentally chosen, it would require waiting until the next version update to correct if you already used your needles, so we'd like to keep this as a measure for safeguarding against errors.
Furthermore, if we did decide to make changes to allow for multiple item trading at once, this would require a rebuild of the UI, which would require quite a lot of time to accomplish.
Gannon
06-10-2016, 04:35 AM
Furthermore, if we did decide to make changes to allow for multiple item trading at once, this would require a rebuild of the UI, which would require quite a lot of time to accomplish.
Sounds like you guys wasted the time making the UI in this manner in the first place. Isn't obvious as to how inconvenient it is to trade 50 times to finish a single cape? If anything, you should require one trade to select the stat for augmenting, and then the rest of the items to finish it out. This would drop the number of trades from 50 to 6. And if the wrong stat is selected, you are only out 1 item like the current system.
BBWallace
06-10-2016, 08:34 AM
Why not just make it like you did escha upgrades? They would make the most sense. 1st trade is mezzotinting the rest for upgrades.
Urmom
06-10-2016, 11:04 AM
Hello, everyone.
We understand that trading the items one by one to augment capes can be tedious and quite the inconvenience; however, in the event that an unwanted augment is accidentally chosen, it would require waiting until the next version update to correct if you already used your needles, so we'd like to keep this as a measure for safeguarding against errors.
Furthermore, if we did decide to make changes to allow for multiple item trading at once, this would require a rebuild of the UI, which would require quite a lot of time to accomplish.
How exactly does trading 1 by 1 solve this problem of choosing the wrong augment though?
Urmom
06-10-2016, 11:05 AM
Why not just make it like you did escha upgrades? They would make the most sense. 1st trade is mezzotinting the rest for upgrades.
Which is also the same as both delves, new abj and monstrosity. The system already exists
Annalise
06-11-2016, 06:34 AM
Hello, everyone.
We understand that trading the items one by one to augment capes can be tedious and quite the inconvenience; however, in the event that an unwanted augment is accidentally chosen, it would require waiting until the next version update to correct if you already used your needles, so we'd like to keep this as a measure for safeguarding against errors.
Furthermore, if we did decide to make changes to allow for multiple item trading at once, this would require a rebuild of the UI, which would require quite a lot of time to accomplish.
The first part seems like an "excuse".
The second part is feasible.
Just be genuine. If it's going to take a lot of time and effort to change, and the resources are not available, just state that. No reason to make up some bizarre reason.
Zeldar
06-20-2016, 11:27 AM
Careful , I got a forum ban for saying relatively the same thing you said ...........
Urmom
07-07-2016, 12:44 AM
So does it seem like this months Ambuscade is highly tuned against solo/low man? Intense destroys you unless you have extra people to separate all the mobs while still being able to kill them. And normal needs either a really good 6 man zerg or be able to do decent dmg with all the dmg types which basically with exception of maybe a war or blu or multiple people with the right dmg types.
Zeldar
07-08-2016, 06:27 AM
Umm, I solo normal just fine on thf with only 225 job points. My damage on the adds is horrible, but they still go down in a couple of weaponskills. I solo'd it fine on blu too, but like you said, it has the right damage types.
Urmom
07-09-2016, 02:19 AM
Well wasn't saying it wasn't possible just that it's harder. I mean blus could solo D/VD before. And more than just difficulty just in time it takes. Like a great group kills VD faster than I can do VE which is pretty lol given the point difference already
Zeldar
07-10-2016, 01:23 PM
I was just replying to the comment that normal needs a 6 man zerg ,blu or war... was just saying it can be done on any DD. They always seem to add a gimmick to these, which keeps it interesting !
Angrykitty
07-17-2016, 09:59 AM
Ambuscade entry system is still lame although I have to recognize the developers for the effort to fix what it was. It would make a lot of sense to have multiple entry points (not in the same zone). How about putting entries for Ambuscade in Selbina and Kazham? I know there are certain server-related limitations, but Mhaura is already way past its original capacity for how many players should be allowed in the zone. I'm sure a lot of people would not complain having more entry points for ambuscade in other zones.
Zeldar
07-17-2016, 11:35 AM
I don't think adding more entry points would help since it takes place in a completely different zone. The fix you are looking for would be to allow more instances of Ambuscade in the Legion zone (don't ask me to type the name of it! )
Afania
07-17-2016, 12:00 PM
Umm, I solo normal just fine on thf with only 225 job points. My damage on the adds is horrible, but they still go down in a couple of weaponskills. I solo'd it fine on blu too, but like you said, it has the right damage types.
Just FYI, THF can cover all the dmg type in this month's ambuscade.
Zeldar
07-17-2016, 12:25 PM
Just FYI, THF can cover all the dmg type in this month's ambuscade.
Ok fine, just saying that I killed it fine as THF without switching weapons or using Aeolean Edge. Point is, its not hard at all to solo, its rather easy.
Mithlas
07-18-2016, 04:07 AM
Just FYI, THF can cover all the dmg type in this month's ambuscade.
What're you using on thf to cover blunt and slashing?
It seems that club and hand-to-hand are both E, which drops accuracy by a great amount. Sword is only D.
Not really sure what weapons in those categories thf can use to really be effective at each damage type.
Afania
07-22-2016, 09:47 AM
What're you using on thf to cover blunt and slashing?
It seems that club and hand-to-hand are both E, which drops accuracy by a great amount. Sword is only D.
Not really sure what weapons in those categories thf can use to really be effective at each damage type.
I don't play THF so I can't really give good advice here. I just play with my THF friend who managed to cover all the dmg type when adds pop. He uses Tanmogayi +1 for slashing afaik, not sure which club he used.
Mithlas
07-22-2016, 12:09 PM
I don't play THF so I can't really give good advice here. I just play with my THF friend who managed to cover all the dmg type when adds pop. He uses Tanmogayi +1 for slashing afaik, not sure which club he used.
Mind asking for me? I'd love some tips. ^^;
Zeldar
07-22-2016, 02:05 PM
I used my daggers. Inefficient? sure. Worked? Sure did. If I wanted to be efficient, there are a variety of swords a thf can use to cover slashing, the Incursion club can cover blunt, and you could use A. Edge for magic. Or you can just stab your way through the mobs. They are resistant to other damage types, not immune. If you want to be even more efficient, use some trusts with those damage types.