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View Full Version : Adjustments to JSE gear please



Clou777
05-28-2016, 12:21 PM
As important as Artifact/Relic/Empyrean JSE gear is they are getting a bit dated and obsolete now as a lot of the new gear lately has much more added accuracy and attack, can we please have an update to our gear pieces to add the extra 30+ accuracy and attack so our JSE gear can be used in Apex partys?

Secondplanet
05-28-2016, 12:34 PM
i couldn't agree more, i think even a another reforge like our legendary weapons got to bring our JSE's up to par with todays standards. Many jobs rely on their job traits and abilities that these sets do something with but for most you have to choose to either hit stuff or support your jobs special traits.

Clou777
05-30-2016, 05:30 AM
seems our JSE are nothing more than lockstyle sets now

Stompa
05-30-2016, 08:25 AM
They are doing a repeat of the old game progression. AF weaker than Relic, Relic weaker than Empyrean, Empyrean weaker than HQ Battlefield gear.

You didn't use your Artifact at lvl 75, except as slot-in situational macro pieces. The same is true now, I use most of the Reforged AF as slot-in situational macro pieces, for Enfeebling Skill bonuses etc.

The JSE sets are 119 stop-gap gear designed to help you along the path to more powerful gear, and also situational slot-in macro pieces you can use when you're full-timing HQ Battlefield gear.

This is the same as in the old game, where it was rare to see anyone fulltiming AF at 75. Using 5/5 Reforged AF does give you a lot of powerful bonuses already, it is just < Relic, < Empy, < HQ Battlefield gear. Same way it always was.

The accuracy issue is a separate issue, because in the old game you had certain mobs and NMs with high evasion, whereas now it seems that all higher level mobs are Evasion Queens, even if they are huge and slow-moving by nature.

Secondplanet
05-30-2016, 08:50 PM
They are doing a repeat of the old game progression. AF weaker than Relic, Relic weaker than Empyrean, Empyrean weaker than HQ Battlefield gear.

You didn't use your Artifact at lvl 75, except as slot-in situational macro pieces. The same is true now, I use most of the Reforged AF as slot-in situational macro pieces, for Enfeebling Skill bonuses etc.

The JSE sets are 119 stop-gap gear designed to help you along the path to more powerful gear, and also situational slot-in macro pieces you can use when you're full-timing HQ Battlefield gear.

This is the same as in the old game, where it was rare to see anyone fulltiming AF at 75. Using 5/5 Reforged AF does give you a lot of powerful bonuses already, it is just < Relic, < Empy, < HQ Battlefield gear. Same way it always was.

The accuracy issue is a separate issue, because in the old game you had certain mobs and NMs with high evasion, whereas now it seems that all higher level mobs are Evasion Queens, even if they are huge and slow-moving by nature.

But my issue with that statement is that some jobs need specific bonuses that can't really be obtained on generic endgame gear. Also back in 75 days a great deal of jobs main equipment had quite a few pieces of relic in the mix, even when 99 cap was around most used multiple pieces of empy as they live up to their name of job specific gear which helped the job and its abilities/traits. I find by the game being based so heavily on generic gear with a lotto augment system is stripping away individuality of jobs and making most DD's generic along with mages. The only thing that makes some jobs stand out is their job points or abilities that makes them more favorable then others.

If they would allow a final reforge it would allow jobs to shine through with their character traits, Its like when you see a DRG wearing all acc gear which means their wyvern has NO support during the fight other then jobpoints.

Clou777
05-30-2016, 11:20 PM
I think the best thing to do would be like what they did with the Oboro JSW's and trade an NPC with 300 Plutons or something that will add the extra accuracy needed so the gear can actually be somewhat useful in newer endgame content. basically you may want to use empyrean set bonuses when meleeing apex mobs however you never get the accuracy to land the hits in the first place. also summoner really needs staff to be changed from B to A or A+, it's our main weapon and we cant hit anything.

OmnysValefor
05-30-2016, 11:34 PM
It seems like people are ignoring the importance of using some of these pieces in macros, particularly relic as it's the set that enhances JAs. For many jobs, if you're not macroing in Relic swaps for the enhanced abilities, you're hurting your own performance.

To be honest, with basic (119 gear or a mix off 117/119) gear, an augmented JSE weapon and good food (Sublime Sushi, Sole Sushi +1), you shouldn't be having acc problems.

Further, we're 2/3 on Ambuscade melee sets. The levels of accuracy on this, with 119 weapons (not even augmented JSE) are more than enough for apex parties.

Secondplanet
05-31-2016, 01:29 AM
also summoner really needs staff to be changed from B to A or A+, it's our main weapon and we cant hit anything.

I'm still at a loss as to why Summoners summoning magic skill is only A- when it is literally our ONLY MAGIC SKILL.

Deadvinta
05-31-2016, 05:50 AM
I'm still at a loss as to why Summoners summoning magic skill is only A- when it is literally our ONLY MAGIC SKILL.

Because Summoning Magic is such an obscure art that even the most skilled Windurstian Ministers don't fully understand it.

lllen
05-31-2016, 10:13 AM
Because Summoning Magic is such an obscure art that even the most skilled Windurstian Ministers don't fully understand it.

Well said and so true

Secondplanet
05-31-2016, 12:26 PM
Because Summoning Magic is such an obscure art that even the most skilled Windurstian Ministers don't fully understand it.

But at the same time the mythos of summoner talks about barely being able to talk with Carbuncle without the use of the carby mitts and now summoners are talking with all the avatars on a first name basis. I think summoners have come far enough to have a proper understanding of summoning magic. Also considering how much work it took Windy to summoner fenrir to help them and he is nothing more then a summoners play thing now.

Zeargi
06-01-2016, 10:51 PM
Because Summoning Magic is such an obscure art that even the most skilled Windurstian Ministers don't fully understand it.

While that makes sense 'Lore'-wise, I'm still calling BS. If BLU gets an A+ just for being infused with magical energy on a science experiment that has a high fail rate, SMN should get an A+ because they actually talk to Gods...

JSE 119 II & III is fine with, I like most of those pieces (Except those God awful AF SMN hands.... >_> Hate those hands so much....)

detlef
06-02-2016, 03:43 AM
JSE gear is just macro gear that won't hurt you badly if you get hit while wearing it. It's get-me-by gear for newbies and returning players that will get replaced by gear from current content. I would say rather than updating the gear to make it stronger, the effort to obtain them should be reduced commensurate with their reduced relevance. Players of any level of skill/dedication should be able to obtain this gear very easily.

Olor
06-03-2016, 02:02 AM
This gear was augmented to +2 and +3 in the past I don't see why they wouldn't do it now. It would be nice to have another path towards relevant gear for relevant content. Full 119 AF/relic is getting you nowhere really and full empy +1 is still not great and hard for a lot of people to attain.

detlef
06-03-2016, 03:32 AM
Sure, Artifact could be upgraded to +1, Relic to +2, and Empyrean to +2. But each of those upgrade processes required participating in the current content at the time (Limbus, Dreamlands Dynamis, and Abyssea, respectively). If SE were to introduce +2 JSE 119 armor, it would almost certainly involve either current content or a brand new, initially difficult event. Many people would almost certainly have a hard time with this content and would complain about that. I mean, how many people haven't even bothered to upgrade their JSE to 119+1?

That's why I think the situation is pretty close to fine. The process to upgrade Artifact and Relic armor has a very low bar to clear. Empyrean armor should probably be adjusted at some point to make it easier now that it's been bumped down a few levels. Rather than viewing this gear as something permanent that can keep being recycled, appreciate it for what it is. Usable gear that will get you by when you're trying to catch up and useful macro gear when you get caught up.