View Full Version : Thank you for the changes to Rhapsodies and Domain invasion
Pixela
05-22-2016, 11:01 PM
Those who have not yet completed Rhapsodies of Vana'diel may wish to give the story another try with adjustments to its difficulty level, while battle-oriented players may wish to test their skills with the latest changes to Domain Invasion.
Now the majority can actually finish the missions and Domain invasion will start to be done again, now how about some similar changes to Vagary?!
Secondplanet
05-23-2016, 12:28 AM
Now the majority can actually finish the missions and Domain invasion will start to be done again, now how about some similar changes to Vagary?!
i would actually like that, tons of fellow LS members and even returning players are having a hard time getting the wins for vagary to get their empy stuff upgradable.
Mithlas
05-23-2016, 02:06 AM
What exactly has changed in Domain Invasion? I don't notice a difference. :<
RalphTheGalka
05-23-2016, 05:56 AM
They respawn so fast that it's hard to keep up and people burnt out and gave up. It's a real mess now trying to get wins and I'm glad I got mine done before the change.
Pixela
05-23-2016, 06:40 AM
What exactly has changed in Domain Invasion? I don't notice a difference. :<
These changes are coming next patch.
Diavolo
05-23-2016, 08:01 AM
They respawn so fast that it's hard to keep up and people burnt out and gave up. It's a real mess now trying to get wins and I'm glad I got mine done before the change.
I made mention of this in the Quality of Life suggestion thread, but they removed the most important part of the unity messages about the wyrms: their HP. No one wants to bother running to a wyrm only to find out they have to fight it alone, but if people notice the HP is going down they'll be more inclined to show up.
Helldemon
05-23-2016, 10:35 AM
I made mention of this in the Quality of Life suggestion thread, but they removed the most important part of the unity messages about the wyrms: their HP. No one wants to bother running to a wyrm only to find out they have to fight it alone, but if people notice the HP is going down they'll be more inclined to show up.
I think they had to do that as a result of lowering the timer. To much stress on the chat from the leader's I think? Maybe they could add them back in though, but every 15 minutes instead of 5. You would get one when it pops, one halfway through and once more at the end if it's still alive. If it's at low hp at the end people would be willing to go join up before it pops again.
Diavolo
05-23-2016, 11:56 PM
I think they had to do that as a result of lowering the timer. To much stress on the chat from the leader's I think? Maybe they could add them back in though, but every 15 minutes instead of 5. You would get one when it pops, one halfway through and once more at the end if it's still alive. If it's at low hp at the end people would be willing to go join up before it pops again.
Yep, had the same idea in mind. The 10 minute warning, pop and depop messages are unnecessary with them appearing so frequently.
Jin_Uzuki
05-24-2016, 09:54 AM
Now the majority can actually finish the missions
I don't get. The majority couldn't before ?_?
OmnysValefor
05-24-2016, 12:43 PM
Did I miss where they said how they're changing Domain Invasion?
Speaking for Valefor: Outside of japanese prime-time, it's not even worth bothering with and 50/50 chance during JP prime-time.
That's the hard part about how you have healthy servers and weak servers, and we get the same patch applied to them all. A healthier server needs a dragon strong enough that people participating can get enough credit for chances at the rewards, but an empty server needs a dragon weak enough that 2-3 soloers + trusts can take them down.
I could even be wrong, maybe all servers are at the point of needing dragons that 2-3 soloers can take down.
They're not even hard fights, it's just silly sleepga spam that makes them annoying.