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View Full Version : Menus, Dialogues, Confirmations, and General Redundancies.



Frost
04-10-2011, 01:06 AM
It really really really really gets my goat when I have to not only sift through a superfluous amount of confirmations, but to have them all defaulted to "No" or "Cancel". (Not every time, which can be just as annoying due to the lack of consistency)

Confirmations are fine, but confirm the decision, not challenge it...

If you are really taking the UI experience seriously, please take note that there's an unbelievable amount of redundancy in the game, and that defaulting to 'Cancel' when you have an actual 'cancellation' or 'escape' button is annoying and just impractical.

Please assume that the majority of the user base knows what they're doing, and that they are in fact interested in talking to the NPCs they're talking to. Please also assume that if they were to accidentally talk to an undesired NPC that they possess the ability to hit the Cancel button, and don't typically wait to the end of sometimes lengthy dialogue boxes to cancel.

For example:

The process of selling an item on the auction house:
[Highlighted in blue and red to symbolize reasonable and unreasonable actions during the process.]

1) Talk to the Auction House window or NPC.
-- Drop down appears, Buy/Sell/Sales Staus.
2) Select 'Sell'
3) Select item from your inventory.
4) Set Price.
5) Arbitrary Menu "Sell | Cancel" defaulting to 'Cancel'.
6) Select 'Sell'.
7) Arbitrary Menu "Transaction Fee" defaulting to 'Cancel'.
8) Select 'Ok'.
9) Confirm Price. Defaulted to 'Cancel'.
10) Select 'Ok'.


How these transactions should be streamlined for the users:

1) Talk to the Auction House window or NPC.
-- Drop down appears, Buy/Sell/Sales Staus.
2) Select 'Sell'
3) Select item from your inventory.
4) Set Price.
5) Confirm Price, and Auction House fees, Defaulting to 'Yes'.



And finally: The "Have a nice day!" ending lines need to be passive, and not require action on the part of the user.

For example:

Teleports could be a three step process:

Talk to the NPC,
Select destination,
Confirm.


NOT the five step:

Talk to the NPC,
Select destination,
Confirm, defaulted to 'Cancel',
Select 'Okay',
Confirm "Have a nice day!" (That ironically you can't cancel out of).


You don't go to a restaurant and order food like this:

Waiter: Welcome to Chez Square! My name is Mondo-Gordo, what could I get for you this evening?
You: I'll have the Rib-eye with the seasonal greens and roasted baby potatoes.

Waiter: So you don't want the Rib-eye with seasonal the greens roasted baby potatoes?
You: No, I do.

Waiter: Excellent, the price is $25.00 for the meal. I assume you wouldn't like to pay that, would you like me to cancel your order now?
You: No that price is fine.

Waiter: Alrighty, your order has been placed.
You: Thank you.

Waiter: Have a nice evening!
<Waiter stands there in an uncomfortable silence...>


~Please.

RAIST
04-10-2011, 02:37 AM
lol.. but omg YES... PLEASE!

Afrohatch
04-10-2011, 03:43 AM
I've never had much of a problem with the AH annoying me, but I agree with the "Have a nice day!" thing though.

Another annoyance is the option to set your home point every single time you change your main job in a mog house. It's beyond annoying, an option to maybe disable that question in the config menu would be super cool

Fiarlia
04-10-2011, 03:54 AM
I wholeheartedly agree with this topic, and what it stands for.

Seriha
04-10-2011, 04:44 AM
Dominion Ops are rather notorious with the confirmation spam, too. So yeah, streamlining is good. :x

RaenRyong
04-10-2011, 05:11 AM
Trading in and swapping Battle Trophies around are always the death of me.

Alhanelem
04-10-2011, 06:40 AM
Confirmations are necessary to protect stupid people from themselves. Even with multiple confirmations on rare/ex items, people still manage to accidentally throw them away.

Arcon
04-10-2011, 06:43 AM
There's countless examples of that, and I couldn't agree more with it. Streamlining some of these choices would improve the overall quality of the game.

Also, consistency. Some warps require chatlog confirmation after the actual warp confirmation (WG warps, OP warps) others do not (Horst warps, Moogle Warps, Conflux warps). Same goes for confirmation menus and other things. Would be nice to get that adjusted, would make it more intuitive to use.

I know I've mentioned it before, but since it seems to fit the theme I'll say it again: please let us use our numpad. It's on the keyboard for a reason. Trading a 453,765 gil payout 15 times in a row with directional arrows takes longer than most events themselves.

Alhanelem
04-10-2011, 06:47 AM
There's countless examples of that, and I couldn't agree more with it. Streamlining some of these choices would improve the overall quality of the game.Eliminating confirmations does not increase game quality.

Arcon
04-10-2011, 07:44 AM
There's countless examples of that, and I couldn't agree more with it. Streamlining some of these choices would improve the overall quality of the game.

Eliminating confirmations does not increase game quality.

Not necessarily. It's also not what I said. I said streamlining menu choices would improve the quality. Streamlining implies removing redundancies, assuming logical implications, bundling chatlog details, to make the game faster and better accessible at no (or acceptable) loss of information/control to the user. If that includes the elimination of confirmations, that means that they were redundant or implied or unnecessarily split, which would make them cumbersome to use, which is a sign of lower quality in a game.

It does not mean to eliminate confirmations that are necessary. Asking one time is perfectly fine, asking three times is redundant. Thus the latter occurrence can be streamlined to make the game better to use, at acceptable loss of control to the user.

An example of bundling chatlog information would be stuff like selecting Atma or Dominion Ops, when you have to click through line by line of something that no one reads. People just wanna know the mobs they need to kill and the difficulty, delivered in one batch, skipped by one press of the enter key (or not even that) and immediately confirmed. Same goes for display of key items when popping an NM, up to 7 lines you have to spam, and if you go a bit too far, you skipped the dialogue, because it defaulted to no and have to repeat it again.

These are all subtleties, but they contribute (and add up) to the user interface as a whole, and as they are now they can often be cumbersome to use. Hence streamlining will improve the user interface and consequently the user interaction/control, thus raising the game's overall quality.

Merton9999
04-11-2011, 01:26 AM
I agree with the intent here. It's not that confirmations aren't helpful, it's that at best NPC interaction can be described as grossly inconsistent. For example, I HATE that I can't use the cancel button to get out of Joachim's and Horst's dialog - I have to choose the cancel option on the menu. With many NPCs, I can just hit the cancel button on the controller.

The problem with changing this now is that all the dialog behavior I've gotten used to based on what NPC I'm standing in front of would have to be relearned. And as much as I'm annoyed at knowing there will be new behavior with each NPC I think I'd be even more annoyed having to unlearn UI options I've been used to for years.

So I'd actually vote for the already simple options to remain the same as they currently are, even if inconsistent. I will scream "YES", however, for simplifying trophy trading, Dominion op confirmation, and Atma application. Also, is there an option to buy all temp items from the cruor prospector? That would be nice to add, except for brew.

Suggestions like this are actually my biggest request for the game at this time, more so than any job balancing or content requests. Simplifying annoying NPC choices, and saving gear sets for easy equip and transfer are at the top. Kudos to the dev team for taking some steps in this direction with the next patch, including stackable items and delivering EX items (though the exception list is rather disheartening).

Kaych
04-11-2011, 02:03 AM
Agreed, love this thread^^ Added a link to it in my "Quick Fix" thread^_-

http://forum.square-enix.com/ffxi/threads/5120-Quick-Fix?p=69688#post69688

rog
04-11-2011, 02:07 AM
Also, make it possible to cancel out of ALL dialogues.

Alhanelem
04-11-2011, 02:14 AM
They can't do that. There are some dialogs that need to be not cancellable, mainly those in cutscenes and those where you trade something to someone to do something and the item money is taken immediately when you do so (e.g. whitegate warp taru and wildcat warp npcs). That said, the abyssea NPCs do neither and should be cancellable.

rog
04-11-2011, 02:23 AM
Sure they can. Those warp npcs work just fine when you cancel them (aka dc). Once you log back in, you can talk to them, and they will warp you without paying again.

Alhanelem
04-11-2011, 03:09 AM
[QUOTE][(aka dc)/QUOTE]You're not supposed to abuse disconnecting. And even if you don't consider that, it will make a lot of people go "oh sh*t" unnecessarily at thinking they lost their money or item or whatever when they probably didn't.

Some events shouldn't be skipped, whether you think they should be able to be or not.

macbain
04-11-2011, 03:20 AM
Definitely in favor of this

rog
04-11-2011, 03:42 AM
[(aka dc)You're not supposed to abuse disconnecting. And even if you don't consider that, it will make a lot of people go "oh sh*t" unnecessarily at thinking they lost their money or item or whatever when they probably didn't.

Some events shouldn't be skipped, whether you think they should be able to be or not.
Uh, since when? I do not remember reading any rules about strategic dcing. Not that it matters, since i never said anything about "abusing disconnecting". It is possible to dc after trading a silver piece, and before you warp ya know.

How often do people accidentally cancel out of a dialogue anyway...? And even if they do, and then worry they lost their money, who cares? As soon as they talk to the npc again, they will find out they did not.

And still, there are many npcs which cannot be canceled out of, even when no items/money change hands.

Sagian
04-11-2011, 09:58 AM
Maybe no one here remembers, but the AH used to not require several confirmations. They were added because people were spamming through, making mistakes, and paying 100,000 gil for something instead of the going rate of 10,000.

Rambus
04-11-2011, 10:51 AM
you wonder why FFXIV is a flop, they repeated this issue there.

my biggest thing with menus is the campain battle and trying to get into an union/buying temp items.

first you have to pull up the slow menu ( gets slower with all the battle spam and npcs around)
then you have to hit union then you try to hit confrim before you get skip event.

need to get rid of some skip events too.

with temp items you get kicked out and have to start all over again when you mis click something and say no.

same with atma, when i click and say no it kicks me out of the menu, i do not want to be kicked out I just want to go back. there is not tnough of go back fuctions in the game.

I also hate clicking the wrong thing because of this:


It really really really really gets my goat when I have to not only sift through a superfluous amount of confirmations, but to have them all defaulted to "No" or "Cancel". (Not every time, which can be just as annoying due to the lack of consistency)


SE DEV/RE{ please wach this:
http://www.youtube.com/watch?v=7EaGvRv6jqw

see how annoying it is? FFXI is same boat....
well not AS bad but still.... and why not have click buy back like wow does?

Juri_Licious
04-11-2011, 10:54 AM
Uh, since when? I do not remember reading any rules about strategic dcing. Not that it matters, since i never said anything about "abusing disconnecting". It is possible to dc after trading a silver piece, and before you warp ya know.

How often do people accidentally cancel out of a dialogue anyway...? And even if they do, and then worry they lost their money, who cares? As soon as they talk to the npc again, they will find out they did not.

And still, there are many npcs which cannot be canceled out of, even when no items/money change hands.
I notice almost all your posts on this forum usually have (1) Like on it.

Giving yourself thumbs up? Hahahaha.

rog
04-11-2011, 10:57 AM
I notice almost all your posts on this forum usually have (1) Like on it.

Giving yourself thumbs up? Hahahaha.
Yes.

1234567890

Rambus
04-11-2011, 11:14 AM
is rog really girl taru? ill repost this since it was last on last page prob be missed:

you wonder why FFXIV is a flop, they repeated this issue there.

my biggest thing with menus is the campain battle and trying to get into an union/buying temp items.

first you have to pull up the slow menu ( gets slower with all the battle spam and npcs around)
then you have to hit union then you try to hit confrim before you get skip event.

need to get rid of some skip events too.

with temp items you get kicked out and have to start all over again when you mis click something and say no.

same with atma, when i click and say no it kicks me out of the menu, i do not want to be kicked out I just want to go back. there is not tnough of go back fuctions in the game.

I also hate clicking the wrong thing because of this:


It really really really really gets my goat when I have to not only sift through a superfluous amount of confirmations, but to have them all defaulted to "No" or "Cancel". (Not every time, which can be just as annoying due to the lack of consistency)


SE DEV/RE{ please wach this:
http://www.youtube.com/watch?v=7EaGvRv6jqw

see how annoying it is? FFXI is same boat....
well not AS bad but still.... and why not have click buy back like wow does?

rog
04-11-2011, 11:17 AM
is rog really girl taru?No. But they are cute, so i am using it as my avatar.

User201104121148
04-11-2011, 11:23 AM
This is so needed.

Trumpy
04-11-2011, 06:39 PM
Excessive confirmations are bad in my opinion, as are the slow CSes you must wait for when trying to meet an airship or ferry before they leave and you are going thru the gate. Especially in Whitegate, ect... when the next boat can be a while.

Well, other than the Runic Portal npc dialogue that I always spam thru and cancel on accident, things like inconsistent positioning of cancel and accept always drive me crazy. I cant exactly recall which npc dialogues have them backwards, but I do know I somehow always cancelled taking af armor from storage npcs (not the moogles, the previous storage npcs), because I push up or down to accept removing it, but in fact I'm canceling because it is opposite of where it usually is (top or bottom) for most npcs. I often do this many times in a row, and I know many others that do it as well. Anyone else ever have this problem?

Its bout as annoying as when you zone out of somewhere and run forward only to accidently run back thru the zone cause your camera got turned around.

Rambus
04-11-2011, 07:13 PM
Excessive confirmations are bad in my opinion, as are the slow CSes you must wait for when trying to meet an airship or ferry before they leave and you are going thru the gate. Especially in Whitegate, ect... when the next boat can be a while.

1.Well, other than the Runic Portal npc dialogue that I always spam thru and cancel on accident, things like inconsistent positioning of cancel and accept always drive me crazy. I cant exactly recall which npc dialogues have them backwards, but I do know I somehow always cancelled taking af armor from storage npcs (not the moogles, the previous storage npcs), because I push up or down to accept removing it, but in fact I'm canceling because it is opposite of where it usually is (top or bottom) for most npcs. I often do this many times in a row, and I know many others that do it as well. Anyone else ever have this problem?

2.Its bout as annoying as when you zone out of somewhere and run forward only to accidently run back thru the zone cause your camera got turned around.

YES to both!!!! change post a bit , yes to 1 and 2 BIG yes!!!

Linh
04-11-2011, 07:21 PM
I totally agree with the OP and support this thread!

/sign

Rambus
04-11-2011, 08:55 PM
I totally agree with the OP and support this thread!

/sign

did you hit like on the OP post? maybe enough likes is a message to SE "hey change this"

mine was 9 lol

Mrbeansman
04-11-2011, 09:45 PM
Please make it so you can't select no before the menu fully appears.

thefinalrune
04-11-2011, 09:51 PM
Dominion Ops are rather notorious with the confirmation spam, too. So yeah, streamlining is good. :x
I had this exact thing come up in an aby party the other day. Why is it Dominion Ops list the zone in which the OP takes place? Clearly the op takes place in the zone I'm in. What a redundant waste of memory and time.

Camate
04-13-2011, 07:29 AM
Thanks for the feedback on this! I definitely understand what you’re all concerned about, especially for Dominion Ops. After bringing it up with the development team, they mentioned that they have wanted to adjust this and actually looked into it before. However, the man-hours needed to handle this task is considerably large and they realized it is on par with the amount of time/work necessary to add the planned multiple HNMs. Adjustments like these became low in priority when considering the large scheme of currently scheduled additions.

But please keep making your suggestions, and we’ll keep looking into changes like these and others in the future.

Rambus
04-13-2011, 08:51 AM
campain battle has the wost menus, not dominion ops...

Kari
04-13-2011, 09:55 AM
campain battle has the wost menus, not dominion ops...

Domi Ops are terrible too, though.
Mostly because there's no option to kill more than 5 at once.
I would loooooove to see an option to kill say, 15-25 per run and get an appropriate amount of exp for it.
But of course, the simple fact you will be using that NPC so often and the menus suck so hard, is annoying.

Harukusan
04-13-2011, 11:58 AM
Thanks for the feedback on this! I definitely understand what you’re all concerned about, especially for Dominion Ops. After bringing it up with the development team, they mentioned that they have wanted to adjust this and actually looked into it before. However, the man-hours needed to handle this task is considerably large and they realized it is on par with the amount of time/work necessary to add the planned multiple HNMs. Adjustments like these became low in priority when considering the large scheme of currently scheduled additions.

But please keep making your suggestions, and we’ll keep looking into changes like these and others in the future.

Perhaps instead of adding more mediocre, rehashed content, we could use some fixes to current problems at hand. I doubt anyone would be disappointed if these updates were postponed for a short time to make what's wrong now, right. Since we aren't really gaining any 'new content', perhaps this time could be used to plan out a greater future with a real abundance of content, while simply making the game less frustrating as it currently stands.

http://forum.square-enix.com/ffxi/threads/5088-What-s-With-the-No-Future-Expansion-or-Addons

The public has spoken. WotG being the last major expansion (which was somewhat of a let-down due to rehashed zones) is a great disappointment. With so many people paying a hefty price to play this game, I'd think that SE would actually want to comply to our expectations, rather than beat around the bush.

As for the topic at hand:
Trial of the Magians is easily my least favorite menu to sit through. I want to strangle those stupid moogles. Too much confirmation required, too much lag between arbitrary menus popping up, and to top it off, it drags out even longer by adding the stupid stars and hearts at the end. Dominion ops and registering for Campaign ops are also annoying to sit through. Every NPC you interact with, barring of course actual cutscenes, should have the Escape key available to cancel whatever you hadn't (or had) intended, including transactions using the trade system (WG warp).

Sekundes
04-13-2011, 01:33 PM
While new content is great, I'd actually rather see some things fixed myself. The menu system in most of the game is just terrible. I think I would enjoy everything far more if I didn't have to spend so much play time fumbling through poorly designed menus that lock you up and load slowly.

I have always thought that it would be a great idea to make atma menus like key item menus. If you want to see what an atma does, just examine it using the menu button (square on the game pad or - on the numpad of a keyboard), we really don't need to know what it does every time we use it, after the 400th time, we know quite well. In this system, you would choose your atmas by pressing the X button or enter key while the cursor is over the correct one and it would place a selection mark next to it. After your selected atmas are chosen you press a different button to confirm selections and exit the menu system. If you need to change atmas, rather than having to purge atma, using the same clunky method, you can simply go back in to the new menu system, press a button over the selected atma and it's mark would vanish and allow you to mark an alternate one. Key item menus are fast and you can quickly sort through several pages with little issue. You also can have tons of entries rather than only a few per page which sucks up even more time and locks you up in even more menu space. With this method, I would predict that you could set all three random atmas in literally seconds.

Of all things, I think speed should be key.

Leonlionheart
04-13-2011, 06:43 PM
I'm looking forward to new content more than anyone and think that the challenge of something new is better than any type of fixes that would just add 'convenience.'

Menus are a pain in my neck, but I'd much rather have exciting new content.

Juxtaposition
04-13-2011, 07:46 PM
Handing in trophies and exchanging trophies is so ass backwards that the only explanation for how terrible it is is that it's 'working as intended.' The whole 'oh i guess we COULD change it but itd totally take away from these awesome new hnms were planningggg loooooook at them insteaddddd' reason for not fixing it only further drives home the 'working as intended' point.

You should have made it right the first time, now you need to fix your mistake. Simple as that.

Fincat
04-13-2011, 09:18 PM
Handing in trophies and exchanging trophies is so ass backwards that the only explanation for how terrible it is is that it's 'working as intended.' The whole 'oh i guess we COULD change it but itd totally take away from these awesome new hnms were planningggg loooooook at them insteaddddd' reason for not fixing it only further drives home the 'working as intended' point.

You should have made it right the first time, now you need to fix your mistake. Simple as that.

Definitely one of the worst systems made even worse by being in a timed zone. If you're not going to fix it, at least make a Dominion NPC somewhere else. (Preferably not next to Horst...) Stupid to waste 30 minutes scrolling through menus.

Rambus
04-13-2011, 09:27 PM
Domi Ops are terrible too, though.
Mostly because there's no option to kill more than 5 at once.
I would loooooove to see an option to kill say, 15-25 per run and get an appropriate amount of exp for it.
But of course, the simple fact you will be using that NPC so often and the menus suck so hard, is annoying.

I do not need to use them for exp, so I can advoid them ( and i do, all my abyssea exp comes from ls events or la thene). I do not want to run low on time because my exp rate is dependent on extra soruce. Also I want to play a game not play run around more then i get to fight mobs.

When i want to do campain battle , join a group (those groups in campain battle for items), and get temp items while there are npcs/ people around I want to punch a wall or something from all the kick outs and misclickes and lack of a back button when you misclick a temp item.

I mean can't they at lest have an auto join or something???? it is hard to deal with menus there AND the skip event crap.

Byrth
04-13-2011, 10:00 PM
Thanks for the feedback on this! I definitely understand what you’re all concerned about, especially for Dominion Ops. After bringing it up with the development team, they mentioned that they have wanted to adjust this and actually looked into it before. However, the man-hours needed to handle this task is considerably large and they realized it is on par with the amount of time/work necessary to add the planned multiple HNMs. Adjustments like these became low in priority when considering the large scheme of currently scheduled additions.

But please keep making your suggestions, and we’ll keep looking into changes like these and others in the future.

Removing unnecessary dialogue is a similar category of fix to removing curelock, making movement speed widely available, adding autoattack for /ra, and fixing JA delay. They're improvements that improve gameplay.

The examples the OP pointed out were good ones. Additional ideas for Dominion Ops would be:
1) Having auto-rewarding and auto-renewing Dominion Ops. So when you "kill 5 ____" it automatically gives you the xp and starts your next count to 5. No returning to the NPC required. If you went back to the NPC, you'd still be able to cancel your current Op and undertake another.
2) Or, when you return to the NPC to turn in the Op it asks you if you'd like to undertake the same Op again at the same time it gives you credit, defaulting to yes.

Also, I don't buy the "man-hours needed are considerably large" excuse. It would less than an hour for a programmer to implement and test option 2, and it would be a dramatic improvement over the current system.

Malamasala
04-14-2011, 01:10 AM
I'd rather have this than new HNM. But that is because I know these HNM will just be popular a few months, while the choices fixes will be there for life.

rog
04-14-2011, 02:54 AM
Also, I don't buy the "man-hours needed are considerably large" excuse. It would less than an hour for a programmer to implement and test option 2, and it would be a dramatic improvement over the current system.
Sure, but what about all the other menus/etc? They would need to go through each and every one individually.

Raxiaz
04-14-2011, 11:43 AM
This is an issue I've had with the game ever since I started doing Campaign. I wholeheartedly agree with the topic.

I might also mention that there should be a consistency between how gil is transferred. With the Kupower moogles for Ease of Exploration, I don't have to trade them my gil. For the Aht Urhgan warp NPCs, I have to trade them. Very annoying.

kewitt
04-14-2011, 01:57 PM
Some things could be cleaned up. But the 1st time you select the wrong item on the AH and don't notice, Or get teleported to the wrong locations your will be hitting yourself.

They added the extra steps to the AH just for this! It used to be 2 steps shorter.

Dominion Ops
When you finish them and talk to the NPC he should ask, Do you want to do the same one again. Default yes.

Malamasala
04-14-2011, 03:43 PM
I might also mention that there should be a consistency between how gil is transferred. With the Kupower moogles for Ease of Exploration, I don't have to trade them my gil. For the Aht Urhgan warp NPCs, I have to trade them. Very annoying.

I think that is because those are quest + warp NPCs. So that talking to them triggers the quest system, while trading triggers the warp system. The moogles probably just have a single "quest" system that involves warping. Of course this is all speculations on how SE coded themselves into a corner regarding NPC interaction.

Chocobits
04-15-2011, 11:47 AM
There are already so many NMs in the game, why would the dev team think anyone is eagerly awaiting new NMs? I thought the common census was we wanted the old NMs revamped to reflect the level increase, with new drops?

But even before this, I think everyone would rather have some basic game fixes. Ease of dialogue confirmations, removing ability to select "No" before selection dialogue appears, streamlining NPC conversation text, removing final prompt at the end of conversations, removing PS2 support. It seems like every response that doesn't request "new content" gets a canned response of "That requires work. We don't want to do work, we just want to keep throwing in content."

Merton9999
04-17-2011, 11:33 AM
Being considerably less annoyed with NPC dialog forever would be a lot more exciting to me than a few new HNMs. I believe going through every single menu and revamping it would be time consuming, but reading the thread there are some common requests. I'd be fine with just fixing the biggies like Dominion, Campaign, and Trophies that are horribly time consuming and, worst, prone to interruptions and lag.

KigenAngelios
04-17-2011, 07:33 PM
Thanks for the feedback on this! I definitely understand what you’re all concerned about, especially for Dominion Ops. After bringing it up with the development team, they mentioned that they have wanted to adjust this and actually looked into it before. However, the man-hours needed to handle this task is considerably large and they realized it is on par with the amount of time/work necessary to add the planned multiple HNMs. Adjustments like these became low in priority when considering the large scheme of currently scheduled additions.

But please keep making your suggestions, and we’ll keep looking into changes like these and others in the future.

Honestly, Dominion Ops should be more like a Signet effect. Example, gain Abys-Dolls Signet, every 5 kills of Signet grant player the bonuses, go back to the Signet guy to receive possible rewards (seals) that he auto generates/stacks/wtvr. This would increase the EXP-able mobs in abyssea (because people don't EXP in non-ops areas anymore anyway). Part of the problem with ops is the major down time between running between the mobs and the ops guy.

Alhanelem
04-18-2011, 01:28 AM
I do not remember reading any rules about strategic dcing.Why do you think they changed it so d/cing doesn't immediately lose your hate on NMs? Because they don't want you to disconnect on purpose. There's no "rule" because there's no concrete way to prove which disconnects are real and which ones were done on purpose.

Arcon
04-18-2011, 01:38 AM
Why do you think they changed it so d/cing doesn't immediately lose your hate on NMs?

I didn't know that was changed, it was like that as long as I remembered. And it's not only on NMs, but on all mobs. And I'm not sure if it was made for any reason, it behaves just like when you die.

Selzak
04-18-2011, 04:37 AM
Agreed wholeheartedly, except that I might default the final step on the AH to cancel just to be safe. That's really the only place I would want it to behave that way. I think cutting out the redundant options is most important, though.


Thanks for the feedback on this! I definitely understand what you’re all concerned about, especially for Dominion Ops. After bringing it up with the development team, they mentioned that they have wanted to adjust this and actually looked into it before. However, the man-hours needed to handle this task is considerably large and they realized it is on par with the amount of time/work necessary to add the planned multiple HNMs. Adjustments like these became low in priority when considering the large scheme of currently scheduled additions.

But please keep making your suggestions, and we’ll keep looking into changes like these and others in the future.
Well, I guess we shouldn't expect much out of these new HNMs lol.

It doesn't need to be done all at once; they could hit the most heavily used dialogues first and just go down the line over time.

rog
04-18-2011, 11:01 AM
I didn't know that was changed, it was like that as long as I remembered. And it's not only on NMs, but on all mobs. And I'm not sure if it was made for any reason, it behaves just like when you die.
It definitely has always been that way. Dcing/logging out/zoning does not, and has never reset hate.

Raksha
05-25-2011, 05:37 AM
And allow me to trade 1000 gil to the WoE conflux in xarc_s so that i dont have to go through that annoying ass dialog every damn time. Maybe instead of fixing PS2 rumbling and kirin teleporters and making unreadable fonts they should focus on stuff like this.