PDA

View Full Version : new regular ambuscade is not fun



tiguar
05-14-2016, 07:22 AM
I shouldnt constantly have to hope my npcs dont blow up one of the two mobs in regular ambuscade when it gets low, nor should I have to constantly take care to not weapon skill when I cant turn from mortal ray in something thats supposed to be "easy" and "very easy"

Its just as frustrating to play the easier difficulties as it would be the harder ones, and for less reward

get your $#!! together

Sirmarki
05-14-2016, 08:10 AM
I think you need to work out a battle strategy.... *** Take Holy Water with you **** for a start..

What do you want to happen? For them to die in two hits?

Tidis
05-14-2016, 08:56 AM
You can WS and turn before you get animation locked...

Rather than telling SE to get their ...expletive together, how about this bit of classic advice for you.

get gud

Ketaru
05-14-2016, 10:15 PM
new regular ambuscade is not fun

I wasn't aware that old ambuscade was fun. Does every battle of this game need to be basic/tank&spank/WeaponskillUntilDead?

Ulth
05-15-2016, 02:06 AM
I wasn't aware that old ambuscade was fun. Does every battle of this game need to be basic/tank&spank/WeaponskillUntilDead?

As opposed to what? basic/tank&spank/MagicBurstUntilDead?

Olor
05-15-2016, 06:12 AM
I wasn't aware that old ambuscade was fun. Does every battle of this game need to be basic/tank&spank/WeaponskillUntilDead?

No, but the "regular" battle last time was something that a person in half decent gear could solo on normal without a bunch of BS mechanics randomly destroying the run.

They have two battlefields, at least one of them should be reasonable to solo.

BS mechanics are one thing for battles you don't need to literally spam 150+ times and that you're not supposed to be able to solo. Go ahead have BS mechanics in ultimate endgame, but keep them out of ambuscade.

Ketaru
05-15-2016, 02:50 PM
As opposed to what? basic/tank&spank/MagicBurstUntilDead?

Oh now that's hardly fair. Most groups I've done this ambuscade with thus far have been predominantly melee. Don't compare ambuscade with endgame design. It's a far more equal playing field.

Ulth
05-16-2016, 02:29 AM
Point still stands, if they make the mechanics too much of a hassle people will just fall back to the easy way of doing things, magic bursting mage set ups. I think they put in a determent for magic bursting in this ambuscade, like one of the mobs gets crazy magic defense and magic evasion when it berserks, but I think someone said they got around it by putting a helix on before that.

Anyway after doing the fight the other day it's actually not that hard. The biggest hiccup being mortal ray. So if you are soloing and are using a tank trust who can't turn, what you should do is bring some sort of stun to stun mortal ray. It's definitely annoying considering how many times you have to do it to get all the armor, not that the armor is worth getting. My best solution is to get a player to team up with you to tank and make them do the annoying part of turning.

This fight does bring up some things that could use some quality of life adjustments. Cursna is too weak, and it would be helpful if we could see mob's tp like we can see out party members' tp.

Urmom
05-16-2016, 11:11 PM
If you separate the mobs the Taurus doesn't use any tp moves so yeah... also the healing npcs are pretty pro at removing doom anyways

truxton
05-17-2016, 04:51 AM
I don't have a problem at all with this months ambuscade. I liked it much better then last months. This one actually created a little experimentation with the 2 mobs. After you get it down you feel like you achieved something. Teaching others is fun too! :)

Olor
05-17-2016, 07:29 AM
If you separate the mobs the Taurus doesn't use any tp moves so yeah... also the healing npcs are pretty pro at removing doom anyways

How do you separate them solo?

Catmato
05-17-2016, 01:13 PM
How do you separate them solo?

http://catmato.com/img/anime/magic.gif

Raka
05-17-2016, 05:36 PM
Thanks for that Catmato, lol.
I needed that laugh.

MAGIC! :D

Raka
05-17-2016, 05:37 PM
I shouldnt constantly have to hope my npcs dont blow up one of the two mobs in regular ambuscade when it gets low, nor should I have to constantly take care to not weapon skill when I cant turn from mortal ray in something thats supposed to be "easy" and "very easy"

Its just as frustrating to play the easier difficulties as it would be the harder ones, and for less reward

get your $#!! together

Honestly if you are having problems doing the fight solo(with trust magic), just ask people in the zone if they would like to team up.
Bring Holy Water as previously mentioned...No reason to avoid bringing medicine to a fight, specially when "Doom" is involved in some shape or form.
Kind of reminds me of people being stubborn to buy Reraise items and bring to Dynamis back in the day, etc..

There are many ways to avoid Mortal Ray anyways, you can hold TP until it uses a monster skill first or you can adapt to the weaponskill+turn tactic as also was previously mentioned.

We're halfway through the month now though and I doubt SquareEnix wants to waste time/resources because of a player refusing all of the above tactics/precautions when playing solo and not grouping with others.
In any case though, hope that you have better luck with the fight and find a method that works for you.

Shirai
05-17-2016, 08:55 PM
[http://catmato.com/img/anime/magic.gif]

Off-topic but related: Takayama is quite recommendable as place to visit if you're ever in Gifu.

On-topic.
Just team up with people, I really don't understand why so many of you are like "Nobody wants to play with me! щ(ಥДಥщ)".

Ketaru
05-17-2016, 09:07 PM
щ(ಥДಥщ)

While we're on the subject of amazing methods of expression unique to the internet, that is the most amazing emoticon I have seen in a while.

Urmom
05-18-2016, 01:23 AM
How do you separate them solo?

Um pets...

Olor
05-18-2016, 02:20 AM
Just team up with people, I really don't understand why so many of you are like "Nobody wants to play with me! щ(ಥДಥщ)".

Except I was doing ambuscade in the morning before work, and I don't have time to sit around begging someone to team up.

Plus every time I've tried asking folks to team up in zone I get ((silence))

Month one was awesome, the event dropped great gear and was great for people of all ability levels, then they threw this garbage at us.

I obviously don't expect them to change anything this month but I think it's valuable to express how disappointed many players are by the change this month from last month so that next month is better.

Ambuscade was a great event when it was focussed on allowing players of all skill levels to do the work to get a great set of armor.

Keep the gimmicky nonsense for "Intense" ambuscade - leave "regular" ambuscade accessible for soloers and duoers.

It's really a shame because with the free week a lot of people *could* have gotten a great 119 starter set so they could do other events with folks - it would have been a great incentive for people to stick around. It's really a shame that they went this route.

Zeldar
05-19-2016, 04:18 AM
I find it pretty easy to solo, but really... why solo? Maybe if you are on too early for the rest of your server (hard to believe that your entire server shares a similar time zone), then just wait until peak time. They listened to our suggestions about our entry woes and did a stellar job of fixing it from my experience. Part of that fix is encouraging teamwork. You are playing an online social game, not a solo console game. If you just have a few minutes here and there to play, then most events in this game aren't for you.

Olor
05-19-2016, 02:25 PM
I find it pretty easy to solo, but really... why solo? Maybe if you are on too early for the rest of your server (hard to believe that your entire server shares a similar time zone), then just wait until peak time. They listened to our suggestions about our entry woes and did a stellar job of fixing it from my experience. Part of that fix is encouraging teamwork. You are playing an online social game, not a solo console game. If you just have a few minutes here and there to play, then most events in this game aren't for you.

Why solo? Because I have about one hour before work to play, and I don't want to spend all of it shouting for a group. I pay the same sub as everyone else and if I want to spend my time soloing that's my prerogative.

Why solo? Because I play to relax and have fun and I find it stressful when other people judge me or belittle me.

Why solo? Because I am afraid of letting other players down.

Why solo? Because I ask people if I can join their groups and they say no.

Why solo? Because I find it fun to challenge myself.

Why solo? Because everyone shouting for members for ANY content wants to do everything on very difficult and I am not geared for that and don't want to be carried.

Why solo? Because there are 20+ jobs in the game and no one wants to invite about 15 of those jobs.

Anyway I do group up with people when the opportunity arises but I am not going to spend my precious free time shouting for group members. Either it comes together organically, or I am going to solo and enjoy myself. I am way too old to waste my time looking for a party.

The waiting times went down because the fight is unenjoyable and the gear is not that good. That's all.

Gallantry is there to "encourage teamwork" (aka give more rewards to the people who were already partying anyway) - they didn't need to make the fight annoying and unfun.

Zeldar
05-21-2016, 06:38 AM
If the gear isn't all that good, then why are you bothering? I assume you are not referring to the capes, because they are great. You are right that it is your right to solo if you want. On the same token, it is their right to create an event on their game that is geared towards the majority of the people that play. I am sorry that you don't enjoy teaming up or can't find the time to do it. Don't try to discourage them from making the game fun for those of us that do. I like to challenge myself as well..... to play cohesively with a group of other players, friend or stranger. The content is still solo friendly, but its just a little more challenging. Not a problem since you like to be challenged, right?

Olor
05-21-2016, 01:04 PM
If the gear isn't all that good, then why are you bothering? I assume you are not referring to the capes, because they are great. You are right that it is your right to solo if you want. On the same token, it is their right to create an event on their game that is geared towards the majority of the people that play. I am sorry that you don't enjoy teaming up or can't find the time to do it. Don't try to discourage them from making the game fun for those of us that do. I like to challenge myself as well..... to play cohesively with a group of other players, friend or stranger. The content is still solo friendly, but its just a little more challenging. Not a problem since you like to be challenged, right?

The capes are great.

I am not doing it this month because the time limited gear is not worthwhile for the hassle.

I've gotten a lot of nice drops soloing hard mode mission battles with double drops - it's a way better use of my time than ambuscade this month. Capes will be there next month.

detlef
05-25-2016, 03:45 AM
So I've changed my tune on this month's Ambuscade. Obviously the Quadav fight is all sorts of stupid and I'm ignoring that. But for the Demon/Taur fight, it's really not so bad. We had initially tried separating the mobs, but that just led to the Taur spamming knockback/bind regular attacks while losing hate all the time. Seriously not fun.

Once we learned to group them together, the fight got a lot easier. Since killing one NM significantly powers up the second NM, the key is to minimize the time between kills. We typically take the Taur below 10% before switching to the Demon. Once they are both at low HP, I like to kill the Demon last because I think it's safer but you can kill them in any order at that point. The tank either needs to be good at avoiding Mortal Ray or you need a WHM with a good Cursna set. Holy Water helps too. But the NM really does get spammy with it so it's best if the tank can focus on turning.

So my only real issue is that I imagine that it's difficult to do this solo. Well, that and SE really has to make sure that if you have to kill 10 XP-yielding mobs to get a new entry KI, there need to be enough of these mobs with a quick respawn rate. One thing that would be helpful would be if Abyssea mobs counted (they count for WS trials, why not this?). I'd also like to see 1-2 Abdhaljs Seals added to the total Hallmark rewards.

I notice on my server that there are a lot more pickup groups happening. People are flagging up in Mhaura, grouping up, and making progress. So that's a good thing.

Urmom
05-26-2016, 12:42 AM
Reason why abyssea mobs don't count is because it's for xp mobs while ws trials just want things to die with ws. They don't want to lift the xp restriction probably to stop you from killing lvl 10 stuff

Cabalabob
05-31-2016, 10:43 AM
Pretty sure they tried to make it less soloable this time around to try and promote the new gallantry points (only obtainable in a group).

Raydeus
05-31-2016, 10:52 AM
Pretty sure they tried to make it less soloable this time around to try and promote the new gallantry points (only obtainable in a group).

If that was the intent then it was a big mistake. Gallantry should be it's own promotion, an extra to encourage players to team up whenever possible. But it should have never been implemented at the expense of the solo experience.

Ah well, at least they have the numbers to tell them whether this Ambuscade was more successful than the first one or not, and they should adjust the content accordingly for the next month. (Or at least I'd hope so.)

Urmom
06-01-2016, 06:53 AM
Regular was a little bit of a challenge to figure out and do vs the mind numblingly easiness that was last months but wasn't too bad unless you thought you could still solo VD lol.

Intense on the other hand tripled down with a ton hard hitting moves and such that would easily kill a hard nm party forget something you are farming ad nauseam and had a bunch of gimmicks that didn't really get nailed down till most people that cared already had all their points for month already. Which would be fine if they were merely gimmicks that made it easier/harder but instead actually made the mobs unkillable. Oh and was glitched for like half the month (might still be?)

chiefhunglo
06-28-2017, 01:49 PM
Yes, we want tank in spank no we don't want to break our back's for little or no rewards.

ashstar
06-30-2017, 12:23 AM
ambuscade is love, the ambuscade is life. learn to embrace the ambuscade. the ambuscade must never stop. it is perpetual, it is infinite. ambuscade is relic, ambuscade is mythic, ambuscade is empyrean. ambuscade is mantle, ambuscade is money. the ambuscade must NEVER stop. the ambuscade is the best thing SE has ever done. I LOVE FUCKING AMBUSCADE. figuring it out every month, partying with retards, finally beating it in difficult. cashing in that HP bayld. making the mantles trading one item at a time (not this, fuck whoever thought this was a great idea). but ambuscade is life <3