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View Full Version : Debuffs originating from pets



Fae
04-22-2016, 04:28 AM
Hello, hope this day finds you well. I wish to ask the Dev team if it would be possible to add a notification when pet based debuffs wear. Unlike player debuffs, which do show a message to the player their debuff has worn off the monster, pet debuffs have no such feature and it can make it very difficult to keep up any debuff on a monster as a pet job due to this.

1) Even if in PVP you test times, things build resistance on repeated use for most debuffs making the time the debuff stays on change with every application.
2) Duration can be reduced if the status is partially resisted. Especially on high level content, where it matters most this can happen.
3) Debuffs do not renew their duration if the spell/ability is used again. Making it wasted to do it too early.

All of this makes it nearly impossible to know when a debuff has fallen off an NM and makes pet debuffs extremely unreliable. This is the biggest issue for SMN, but some abilities on BST have potent debuffs, and I don't know enough about PUP but I assume they too have some debuffs they'd wish to know if are on or not.

If the Dev team does not wish to make this change, can I ask the Dev team if it is for balance reasons? Do they not wish pet jobs like say summoner to cycle debuffs to keep them on between multiple players? While this is not something I think that would ever be used often, being more informed would make me feel a lot better about reapplying debuffs as a pet job, thank you.

Secondplanet
04-22-2016, 09:47 PM
Would be awesome if they did it but as soon as SMN is mentioned they will now ignore the whole post. We've been asking for our wards to get a update as they are still capped at 75 stats and every time its the same "we'll look into it" but nothing is done as will be the case of this.