PDA

View Full Version : Mnk af3+2 set mismatch



Cream_Soda
04-09-2011, 09:54 AM
Now, I don't in any way shape or form expect it to be changed (though myself, and I'm sure many others would be thrilled if it was), but I honestly wanted to get a response from whoever helped design mnk af3+2 as to what they were thinking when they created the pants.

The head, hands, body, and feet all match quite well, but the legs are horribly out of place and mismatched.

Was there any reason it was designed this way?


I'm just honestly curious. I mean out of all the people I'd assume work on these things, I'm sure someone had to have noticed it didn't match at all before it was released.

Tsukino_Kaji
04-09-2011, 09:59 AM
Weren't the pants just a reskin of the Shantoto reward?

Alhanelem
04-09-2011, 10:15 AM
Although most people seem think they look cool, I agree that the MNK emp pants (NOT AF3! ARRGH STOP CALLING IT THAT) look very out of place with the rest of the set.

rog
04-09-2011, 10:16 AM
Yeah, the af3 pants for mnk look pretty out of place, like alhanelem says.

Swords
04-09-2011, 10:42 AM
Weren't the pants just a reskin of the Shantoto reward?

Yeah of the mage reward pants I think.

Tsukino_Kaji
04-09-2011, 12:21 PM
And this is an issue why? Masamune's WS is just a reskin of kasha, Fire V is just a mini Flare II and Blizzard V is just a Quake reskin.
They've been running out of ideas since they added SCH and DNC.

Cream_Soda
04-09-2011, 12:45 PM
And this is an issue why? Masamune's WS is just a reskin of kasha, Fire V is just a mini Flare II and Blizzard V is just a Quake reskin.
They've been running out of ideas since they added SCH and DNC.
If they reskinned it to something that looked even similar to the rest of the set, it wouldn't be. It would be using your fire V flare II comparison for example, if they made fire V the same animation but purple instead of red.

At least make it the same color as the rest of the damn set.

Fiarlia
04-09-2011, 02:13 PM
(NOT AF3! ARRGH STOP CALLING IT THAT)

Why? This is what SE themselves called it before they came up with the name "Empyrean." >_>

MarkovChain
04-09-2011, 04:47 PM
Use full usu like me. I'm pretty.

Alhanelem
04-09-2011, 05:10 PM
And this is an issue why? Masamune's WS is just a reskin of kasha, Fire V is just a mini Flare II and Blizzard V is just a Quake reskin.
They've been running out of disk space and memory since they added SCH and DNC. fixed that for ya.

Tamoa
04-09-2011, 06:38 PM
I agree mnk AF3 legs doesn't match with the rest of the set. However, I like how they look, lol.

blowfin
04-09-2011, 06:58 PM
If they reskinned it to something that looked even similar to the rest of the set, it wouldn't be.

What's even on the pants? Flaming fireballs or something? They totally make things go faster.

Cream_Soda
04-09-2011, 08:07 PM
What's even on the pants? Flaming fireballs or something? They totally make things go faster.
http://images.wikia.com/ffxi/images/6/6b/TantraAttire-Full.PNG


Sooooo mismatched :/

rog
04-09-2011, 08:25 PM
fixed that for ya.
Uh, no. And even if they were, reskins use EXACTLY THE SAME AMOUNT OF DISK SPACE, AND MEMORY AS ORIGINAL TEXTURES.

bishop
04-09-2011, 11:49 PM
Make the pants blue, and flames gold. The end.

Alhanelem
04-10-2011, 12:11 AM
Uh, no. And even if they were, reskins use EXACTLY THE SAME AMOUNT OF DISK SPACE, AND MEMORY AS ORIGINAL TEXTURES.
Um... yeah,, and that's the point? Not needing to use different textures and animations would save disk space/memory?
Texture A and texture B of the same object do NOT use the same amount of disk space. They recycle stuff because
1) (models) The same model/object can be made to look many different ways with different skins (Using the same model saves disk space
2) (textures) The same texture can be used in many different places without people noticing, or where they notice, without them caring Using the same texture many times saves both disk space (from not using a different texture) and memory (The same texture used multiple times only needs to be loaded once)
3) (animations) The same animation can be used with many different objects. Using the same animation instead of a new one also saves disk space.

Reusing art assets is not about a lack of ideas, it's about efficiency.

You've been pwned. Next.

rog
04-10-2011, 04:04 AM
You are wrong. The models, textures, and animations all use the same file.

Cream_Soda
04-10-2011, 05:15 AM
You've been pwned. Next.

Internet super hero up in here

Alhanelem
04-10-2011, 05:57 AM
You are wrong. The models, textures, and animations all use the same file. You clearly have absolutely no idea what you're talking about and you know nothing about how the data files and data in general works. Different textures do NOT use the same file unless they are both in the same dat file. And even then, the dat file's size is the total size of all the things inside of it anyway, so it doesn't matter if it's the same file or not, it still takes up more space if there are more textures.

DAT files are archives. They contain multiple peices of information within them, yes. But the individual pieces of information within them vary in size. Different textures have different sizes, different models have different sizes, and this results in DAT files that have different sizes (Ignoring the fact that different DAT files have different amounts of objects in them).

Please, stop posting stuff like what you said. You're only making yourself look worse with each post- but since you seem to be intentionally trying to get yourself banned anyway, I guess it doesn't matter. Even using your own logic, that the "same file" is being used,this isn't more efficient how?

Futan
04-10-2011, 06:24 AM
You are wrong. The models, textures, and animations all use the same file.

Yeah, each piece of equipment/area/WS/etc. has it's own .DAT file. So as someone mentioned earlier, both Kasha and Fudo have their own .DAT file housing their own animation and effects. So while the animation is the same, no disk space is saved because of the redundant information.

While he is right that it is about efficiency. It's much cheaper and faster to modify equipment/textures/areas/etc. than create new ones. And considering the dev team probably consists of 3 members now, it's about the only choice they have.

blowfin
04-10-2011, 06:26 AM
http://images.wikia.com/ffxi/images/6/6b/TantraAttire-Full.PNG


Sooooo mismatched :/

They're totally flaming fireballs, can't you just pretend you're doing a "haduken" or something?

Maybe try to think of yourself as one of these?

http://www.flickr.com/photos/80651083@N00/1182589703/

Alhanelem
04-10-2011, 06:31 AM
no disk space is saved because of the redundant information.The WS have their own dat files, but the animations are not part of them. The animations are actually in several different places. The motions made by the character itself are part of the core animations associated with each race. The visual effects applied on the target are in a different place. Many WS use the same character motions and these do not consume additional space for each WS. Only the distinct visual effects consume additional space, and if those visual effects use any identical textures (a recolor is most likely a different texture in FFXI, though more advanced engines can recolor textures (these are called procedurally generated) without needing extra space) that DOES save memory/space.

rog
04-10-2011, 07:50 AM
Most of what you said is wrong. The full animation for ws is is each .dat for the ws, not for the character .dats. And with gear, both the textures, and model are stored in every .dat, they are no seperate.

Alhanelem
04-10-2011, 08:05 AM
Actually, it's most of what you said that's wrong. If that were accurate, the the game would take up several orders of magnitude more space than it currently does. But go on and keep telling yourself that. What you are seeing are references to other data, not the actual data itself.

(Note- there are a number of duplicate textures in the dats. However there are many items that share the same images and model for which only one corresponding texture I was able to find.)

Meyi
04-10-2011, 08:50 AM
http://images.wikia.com/ffxi/images/6/6b/TantraAttire-Full.PNG


Sooooo mismatched :/

Maybe if they made the flame design gold?

Alhanelem
04-10-2011, 09:58 AM
They really should have remained shorts. You can hardly see the boots at all.