larrymc
02-05-2016, 02:55 AM
It was great to hear that we will be getting Mog Wardrobe 2 in April. In the post the devs describe how there will be an even longer delay when zoning due to the increased number of items in this additional wardrobe.
I would propose that if you instead implemented a job specific mob wardrobe system, it would eliminate the additional load times, and enable us to freely change jobs without the hassle of pulling gear from storage, slips, and other locations.
If the mog wardrobe worked as follows:
1) Was job specific - when you change job, the last wardrobe used with that job changes with it.
2) The Wardrobe is not "real" storage, its just a list of links to items stored elsewhere. But these linked items can be equipped with macros.
I would propose that if you instead implemented a job specific mob wardrobe system, it would eliminate the additional load times, and enable us to freely change jobs without the hassle of pulling gear from storage, slips, and other locations.
If the mog wardrobe worked as follows:
1) Was job specific - when you change job, the last wardrobe used with that job changes with it.
2) The Wardrobe is not "real" storage, its just a list of links to items stored elsewhere. But these linked items can be equipped with macros.