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View Full Version : What happened to the FFXI mobile version? Can we have some news?



Vinedrai
01-09-2016, 10:31 PM
The mobile version was announced in the conference back in March and ever since that announcement, we haven't heard of anything about it again. No news at all. Neither on FFXI website, or SE, or even NEXON. I believe we deserve to know how the development is going. It was planned to be released in 2016 and I was thinking SE could at least give us some information about its development these days. Are they being secretive on purpose or do they have nothing to say (i.e. the game isn't being developed)? This is the exact opposite of creating hype for an upcoming game.

peculiar
01-09-2016, 10:51 PM
If you have high expectations, lower them.

This won't be an mmo, it will be a party based mobile mmo. It's going to be a massive disappointment to most.

Also hype too soon is worse than no hype at all.

Alhanelem
01-10-2016, 05:56 AM
The mobile version was announced in the conference back in March and ever since that announcement, we haven't heard of anything about it again. No news at all. Neither on FFXI website, or SE, or even NEXON. I believe we deserve to know how the development is going. It was planned to be released in 2016 and I was thinking SE could at least give us some information about its development these days. Are they being secretive on purpose or do they have nothing to say (i.e. the game isn't being developed)? This is the exact opposite of creating hype for an upcoming game.
As far as we know it's still a thing. There's a lot of 2016 left to go. They didn't say January 2016.


If you have high expectations, lower them.

This won't be an mmo, it will be a party based mobile mmo. It's going to be a massive disappointment to most.

Also hype too soon is worse than no hype at all. We know nothing about what it will be like. What little they have said however does not lead me to believe it will be like Final Fantasy Farmville or anything like that.

peculiar
01-10-2016, 11:52 PM
You don't need to be told, you just need to look at the control system (swipe controls), the technology available for mass market users and other mobile mmo titles that exist now.

This ffxi mmo isn't going to be ground breaking, just look at other mmo mobile games and you will see what it will be.

Alhanelem
01-11-2016, 02:52 AM
You don't need to be told, you just need to look at the control system (swipe controls), the technology available for mass market users and other mobile mmo titles that exist now.

This ffxi mmo isn't going to be ground breaking, just look at other mmo mobile games and you will see what it will be.

I'm not sure that anyone made any claims of it being "ground breaking", however that doesn't mean that it's going to be bad.

Vinedrai
01-11-2016, 03:35 AM
As far as we know it's still a thing. There's a lot of 2016 left to go. They didn't say January 2016.

They didn't say December 2016 either.


This ffxi mmo isn't going to be ground breaking, just look at other mmo mobile games and you will see what it will be.

We have never said it would be ground breaking. Being a subscriber since 2003, I am a big fan of this game and for that very reason, I am hoping that the game will be good. If they care about their FFXI playerbase at all, they should keep us interested, but they aren't even trying and that annoys me.

peculiar
01-12-2016, 12:13 AM
They didn't say December 2016 either.



We have never said it would be ground breaking. Being a subscriber since 2003, I am a big fan of this game and for that very reason, I am hoping that the game will be good. If they care about their FFXI playerbase at all, they should keep us interested, but they aren't even trying and that annoys me.

Ground breaking on a mobile game would be offering anything even close to what ffxi is.

ForeverZero
01-12-2016, 05:02 AM
I want some news on this game too. I check every week for any updates to FFXI mobile.

Zoner
01-23-2016, 05:05 PM
Considering this game worked on the PS2 with dial-up and the Galaxy S6 is 5 times more powerful than the PS2, a 1:1 conversion doesn't seem too far fetched.

http://i1118.photobucket.com/albums/k602/Zoner1501/gBHj3a3_zps4ybginzf.jpg

BTW you can get a S6 at Best Buy with a 2 year contract right now for $1

Catmato
01-24-2016, 12:15 AM
1:1 conversion doesn't seem too far fetched.

Except for changing precise keyboard input to limited touchscreen controls, and adding a cash shop.

Samourai
01-26-2016, 07:19 AM
[QUOTE=Zoner;570842]Considering this game worked on the PS2 with dial-up and the Galaxy S6 is 5 times more powerful than the PS2, a 1:1 conversion doesn't seem too far fetched.

The game is already in beta in Japan and looks nothing like FFXI more like FF3 lol just check on youtube.
https://youtu.be/nCfehmZZlgM

Catmato
01-26-2016, 11:07 AM
The game is already in beta in Japan and looks nothing like FFXI more like FF3 lol just check on youtube.
https://youtu.be/nCfehmZZlgM

Grandmasters isn't the mobile version; it's an entirely new game being developed separately by a different developer. Also, I'm pretty sure Grandmasters is out of beta.

Alhanelem
01-26-2016, 04:32 PM
[QUOTE=Zoner;570842]Considering this game worked on the PS2 with dial-up and the Galaxy S6 is 5 times more powerful than the PS2, a 1:1 conversion doesn't seem too far fetched.

The game is already in beta in Japan and looks nothing like FFXI more like FF3 lol just check on youtube.
https://youtu.be/nCfehmZZlgM

That's not the FFXI mobile, that's an entirely seperate game. Both Grandmasters and this "Mobile FFXI" were mentioned in the same announcement.

Zoner
03-11-2016, 11:42 PM
Still no news?

Pixela
03-11-2016, 11:52 PM
Probably been canned.

Secondplanet
03-19-2016, 07:59 AM
I can see the budget for it going towards FFXIV mobile :P

Angemon
03-19-2016, 10:41 AM
FFXIV is free to play for 4 days or something, is it really doing that well in sales?

Alhanelem
03-19-2016, 06:14 PM
FFXIV is free to play for 4 days or something, is it really doing that well in sales?
What are you insinuating?

They do this a few weeks after every major patch. Even the early ones had this. It's not free for everyone, just existing players. In fact, almost every MMO does this, because there are always some people that leave or take a break after they've accomplished all their goals. No MMO, not FFXIV, not FFXI, not WoW, or any other, or any other multiplayer game for that matter has a 100% player retention rate, and when you add new things to a game that players who left might be interested in, you want to make it easy for them to come back. That doesn't mean a game had poor sales or a low subscriber base.

FFXI was doing campaigns like this (Return To Vanadiel campaigns) long before its population started to decline. Such campaigns are not in any way indicative of the health of a game.

I'm not even sure how this has anything whatsoever to do with the topic at hand.

machini
03-19-2016, 09:54 PM
No, XIV is not doing well.

The sheer amount of money they have poured into that hole, they cannot be anywhere near having recovered it, let alone turned a profit. Consider not only the entire cost of 1.0, but then of 2.0 on top of that.

Angemon
03-19-2016, 10:39 PM
No, XIV is not doing well.

The sheer amount of money they have poured into that hole, they cannot be anywhere near having recovered it, let alone turned a profit. Consider not only the entire cost of 1.0, but then of 2.0 on top of that.

I think you are right, FFXI never did these campaigns so early into its life.

Alhanelem
03-20-2016, 01:21 AM
I think you are right, FFXI never did these campaigns so early into its life.
False. They most definitely did.

The first "come back to the game" campaign I can find was on March 4, 2005 (e.g. over 11 years ago). The game must have been doing really badly back then if they had a return to vanadiel campaign! /sarcasm
http://www.playonline.com/ff11us/topics/backnumber/topics200504.html
There may have been one before that but the site's news archives don't go back any further.

This is just another silly comment looking to rile anyone who happens to like the game. It's a ludicrous assumption clearly intended to troll, by a person who resents the games existence and desires to see it crash and burn. Look, I know very well that many FFXI users blame FFXIV for the state of their game, but that's a poor excuse to make silly, unproveable assumptions. SE gets twice as much money from me every month because they made two great games, neither of which I'm able to quit because I've become so permanently attached to. If you don't want to like it, that's fine, but hoping for a game's faliure when there are people out there who are enjoying it is really short sighted and cold. Even if it vanished off the face of the earth right now, it wouldn't bring the golden years back.

Frankly if I have 2 minute queues for pvp as a DD job (and instant as a whm or sch) that means the game is in great shape, because not very many are into pvp.

(THere, I'm done, now that I've taken the bait like the fool I am.)

machini
03-20-2016, 08:00 PM
I think you are right, FFXI never did these campaigns so early into its life.

Well, consider the fact that they've spent something around half a billion USD on XIV, just on 'creation', between 1.0 and 2.0. That's not including operating costs, nor the costs for further development. That's also an underestimate. Last time I actually went digging for more specific numbers I think i twas something more like 800 million USD total. At 1 million subscribers per month, it'd take just under 4.5 years to break even. That's not counting operating costs, nor costs of further development, though. XI was their cash cow, which they sacrificed for XIV, which is going to need more time than XI has even been around to become as profitable as XI was before XIV even came out.

Alhanelem
03-21-2016, 01:36 AM
Well, consider the fact that they've spent something around half a billion USD on XIV, just on 'creation', between 1.0 and 2.0. That's not including operating costs, nor the costs for further development. That's also an underestimate. Last time I actually went digging for more specific numbers I think i twas something more like 800 million USD total. At 1 million subscribers per month, it'd take just under 4.5 years to break even. That's not counting operating costs, nor costs of further development, though. XI was their cash cow, which they sacrificed for XIV, which is going to need more time than XI has even been around to become as profitable as XI was before XIV even came out.
I like how i'm the only one that posted any proof of everything, while everyone else has talked out their behinds. There's something seriously wrong with your numbers, as that would be far and away a world record spent on development for a video game.

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop
Prior to your assertion, the most expensive to develop game ever made according to wikipedia is Star Wars: The Old Republic at 200 million. You're asserting that FFXIV cost 4 times as much as that (But it's not even on this list).

I've not even seen any such numbers for FFXI or FFXIV anywhere, so if such numbers are available, those numbers don't put them on this list and thus you are wrong. I've also looked up several other lists and can't find one with either FFXI or FFXIV on it (Though FF7. Most other lists are citing Destiny as the most expensive video game ever made at around $500 million in total costs (not just development). Of note, Final Fantasy VII remains a top contender of most expensive games at around $214 million (inflation adjusted).

(As a side note, there is one game on this list, All Points Bulletin, that was failed and redeveloped like FFXIV, which clocked in at around 100 million total costs (not just development)

machini
03-21-2016, 03:59 AM
You're fine to believe whatever you want to believe, or disbelieve similarly. Finer minds than I have taken cracks at this, and you're free to go to google.com and type in stuff like "how much did it cost to make final fantasy 14?"

You might also want to consider the fact that "Final Fantasy XIV" and "Final Fantasy XIV: A Realm Reborn" are two separate games. You seem to not be understanding that.

Alhanelem
03-21-2016, 04:03 AM
You're fine to believe whatever you want to believe, or disbelieve similarly. Finer minds than I have taken cracks at this, and you're free to go to google.com and type in stuff like "how much did it cost to make final fantasy 14?" If the game isn't on any list of most expensive games that I can find, then I question any source saying that it cost more than any such game on any such list. I didn't just look at one. I googled it (as you said) and found dozens of lists and neither FFXIV, A Realm Reborn, or Heavensward were on any of these lists. Googling as you said, I only found a few forum posts from years ago claiming a combined marketing and development cost for the game at ~400 million (I repeat combined development and marketing, compared to the alleged $500 million for development alone stated above), although this figure was estimated based on SE's 2012-2013 financial report, and not in some document specifically detailing FFXIV's development costs- figures that, like subscriber/account numbers for any MMO today, are closely guarded. So it is likely that it cost a couple hundred million to develop, but there are no reliable figures in existence t hat I could find from googling several different search phrases, thus its lack of appearance on any "expensive games" list.

Considering that these lists include MMOs and pseudo MMOs, with the most expensive one (Destiny) costing somewhere around 200 million not including marketing, that casts serious doubt on the figures presented in the post above mine, which are outlandish compared to the couple hundred million of Destiny and SWTOR.


You might also want to consider the fact that "Final Fantasy XIV" and "Final Fantasy XIV: A Realm Reborn" are two separate games. You seem to not be understanding that.I'm well aware of this fact (As portrayed by the industry, of course. Yoshida considers FFXIV to be "version 1.0", A Realm Reborn to be 2.0, and Heavensward to be 3.0; though the industry considers any distinct SKU to be a seperate title). Also, if no publc figures are released for a game, they either wont appear on any lists or people will be giving guessitmations based on observation.

But how we got here is someone asserting that FFXIV must be doing badly because they had a "come back" campaign. Which is a nonsense argument because FFXI aslo had a come back campaign within the first few years of its release, back during its alleged heyday and peak population.

I get it, you all hate FFXIV and blame it for FFXI's state. That's fine, but it's not an excuse to make stuff up for a smear campaign, though. and that "800 million" figure is most definitely made up. All three SKUs combined won't likely add up to anywhere near that amount in development costs- The closest thing I can find to a real number, mentioned above, said 400 million for development AND marketing (probably half and half). It is extremely unlikely the expansion cost anywhere near as much to make and further unlikely that 1.0 cost that much to make (especially given how much copy pasta it had lol).

(as a side note, the post discussing the previously mentioned SE financial report in 2013 said "based on this data, Square Enix most likely won't survive 2013." Well, they're still here. >.>)

machini
03-22-2016, 04:01 AM
The most expensive ones anyone has admitted to.

If you had a multiple hundreds of millions of dollars wasted in a flop, you'd not advertise the fact. That's why exact figures are so hard.

Pups323
03-22-2016, 04:50 AM
The most expensive ones anyone has admitted to.

If you had a multiple hundreds of millions of dollars wasted in a flop, you'd not advertise the fact. That's why exact figures are so hard.

Except you cant just hide stuff when you are a publicly traded company. There are financial reports for a reason.

Alhanelem
03-24-2016, 09:04 AM
The most expensive ones anyone has admitted to.

If you had a multiple hundreds of millions of dollars wasted in a flop, you'd not advertise the fact. That's why exact figures are so hard.

Nearly all MMOs today do not release their account numbers or profits, reagrdless of success level. WoW in particular, the most well known and probably financially sucessful MMO ever, does not release lots of information about its financial state or number of active users. Like most MMOs, they typically just say "hundreds of thousands" or "millions of " players. Since even the most obviously successful games don't release much information of this sort, you can't presume that a lack of information must mean something is flopping. Frankly, when I can find more players in just the public areas of a FFXIV server (not counting all the instances that are active at any given time) than I can find in several FFXI servers, they can't be flopping that hard. You simply want it to die so you will find a way to interpret anything you see in a negative light.


Except you cant just hide stuff when you are a publicly traded company. There are financial reports for a reason. Publicly released financial reports are often of limited use in determining what you seek to determine, as they don't often (and didn't in this case) break down all the exact details, just the sum totals of categories. Whatever a company can keep close to its chest it will, whether it's good or bad. (Note also that people thought SE was going to die or be bought out three years ago based on their financial report. Obviously, that didn't happen)

You wanting a something to fail and interpreting any news or information you can in a deliberately negative light does not make something a failiure. Frankly I think more of you should be paying attention to the fact that regardless of FFXIV's existence, FFXI has continued to persist far longer than anyone at SE ever expected, and I'm fairly certain that the last two expansions and the add-ons were never originally planned.

Catmato
03-24-2016, 09:44 AM
So how 'bout that FFXI mobile game that nobody wants?

Alhanelem
03-28-2016, 09:42 AM
So how 'bout that FFXI mobile game that nobody wants?
Does really nobody want it? I'd want it if it was like, worth playing. I'm not about to count it out til we see it (buuut, who knows when that will be?).

Qamaqi
03-29-2016, 06:33 AM
pardon my english.
actually I still love ffxi, played from 2003 till 2013
played ffxiv from 2013 till 2015 and doesnt love it as much as I did, reasons has nothing to do with ffxi dying, it is just ffxiv came very tedious, had hopes for 3.0 but devs desapoint me doing what the same formula and adding nothing new with value.
i endure it till 3.1 just to see that devs strategy was to redo the whole dungeon grind to collect some kind of tomes again and again, got tired to farm and farm just to watch all my gear get gimped every big patch... there is a 96h free to logging camgpain but i am not in the mood to come back, from all my friends from the game only one is still playing for the only reason he doesnt have nothing better to do instead, thats very sad.
I love ffxi, came back october 2015, had a bunch of fun, bought last expantion and played till january but I got older, family (3 kids and wife) wont let me enough time to play as i would like, not as i did 12 years ago, and was playing from 4am till 6:30 am, you can tell how hard it made my life at work...

i am one of those that dont blame ffxiv, ffxi got old and many ppl have their roght to leave it for so many reasons, and i am on of those that is exciting to see how ffxi mobile will be.

Vinedrai
02-05-2017, 10:48 PM
Bump.

Dear Square Enix,

Are we going to hear any news about this project before Earth is hit by a meteor or invaded by aliens?

odericko
02-08-2017, 05:43 AM
I really doubt mobile FFXI will be anything like the XI we enjoy now outside of lore.

Patiently waiting for information myself but not hoping for much.

Dekusuta
02-15-2017, 09:50 AM
Mobius Final Fantasy already has the party based battle thing locked down. I doubt they'd iterate on that.

I think the original plan was to do something like a FFRK style but with 3D graphics set in Vana'diel, but since they both have FFRK and Mobius out righ tnow, I can't see where they can go with it.

Given the only preview we saw showed a 3D world, It's difficult to justify a mobile game with that kind of production values. If they charge full price, it will sell terribly. If it's F2P, there's every incentive to minimize cost (see Mobius FF) with static set pieces and not much meat to the world and not bother recreating the world we have grown to love.


I have a feeling it is being reworked either a full blown FFXI-Reborn type experience on next-gen consoles (maybe the Switch?) ; If it is staying mobile it will be a F2P game with pay to win mechanics with a few beautiful but largely static 3D set pieces like Mobius, but in Vana'diel

I personally think no news is good news. I have my gacha and pay to win FF fill between Records Keeper and Mobius FF; don't need a third.

And I prefer they do Vana'diel and FFXI justice.
A mobile MMO will be ballsy, but I just can't see them do it. It makes more sense to relaunch the game on next-gen platforms as FFXIV's older brother and maybe finally tie both worlds together like they always wanted to.

Fawkes
02-18-2017, 01:12 AM
They didn't even bother to give us Grandmasters, I assume the rest of the Vana'diel project is equally as dead in the water.

BurnNotice
02-18-2017, 11:18 AM
Yeah, I would say forget about it. So much attention is going to the current mobile Final Fantasy games. I think this project and Grand Master is not in our near future. Sorry dude.