View Full Version : [dev1007] Voidwatch Emerges!
Fiarlia
04-08-2011, 05:28 PM
[dev1007] Voidwatch Emerges!
The forthcoming version update will feature a new battle system called “Voidwatch.”
In Voidwatch, bands of six to eighteen members will square off against “Voidwalkers,” savage entities that have breached planar bounds to invade multiple landscapes spanning past and present. By slaying these manifestations of terror, you and your stalwart comrades will gradually come to discover the true nature of the threat that has all of Vana’diel up in arms.
The upcoming May patch contains the first installment of this new challenge, and readies eighteen fields whereupon you will duel the dreaded Voidwalkers. The battle will expand to yet more areas in ensuing releases.
http://forum.square-enix.com/ffxi/attachment.php?attachmentid=36&d=1302250519
We will provide more information regarding Voidwatch in subsequent announcements, so stay tuned and steel yourself for battle!
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If you wish to discuss or submit feedback on this topic, please use the [dev1007] tag.
Link. (http://forum.square-enix.com/ffxi/threads/4925-dev1007-Voidwatch-Emerges!)
Yay, new content, hopefully these will use the Kindred Crests, and High Kindred Crests.
Also, yay for new challenges not in Abyssea. :D
Karbuncle
04-08-2011, 05:31 PM
oh crap, Kindred Crests and high Kindred Crests, You're probably absolutely right. Dayum, But yay.
The way it sounds does strike of "BCNM". I can't wait to see what system is uses.
Also Boss ass Boss there, Looks like Gilgamesh-of-Old Triple Wielding Bromunes.
Karbuncle
04-08-2011, 05:34 PM
Also anyone else notice that Everything worn in that Screenshot is New Armor? the Daggers might not be but the Axe is too.
Fiarlia
04-08-2011, 05:43 PM
Gilgamesh, as he currently exists, is one of the things that the old dev team did to take liberties with old FF lore that really annoyed me.
Don't care how cool his parts are in any of the various quest/missions are, but in my opinion, that character is complete and utter fail. =/
For all the ppl saying SE has given up on us I think they have more in store for the future than all the naysayers suspect.
Karbuncle
04-08-2011, 05:48 PM
For all the ppl saying SE has given up on us I think they have more in store for the future than all the naysayers suspect.
Some people just love to cry and whine to get attention.
I'm willing to bet the majority of those naysayers will continue to cry or whine, Cause if these are BCNMs their bots are still useless. Need 21-24hr NMs Q____________Q
Maquis
04-08-2011, 05:49 PM
Also anyone else notice that Everything worn in that Screenshot is New Armor? the Daggers might not be but the Axe is too.
Is that Galka wearing a Feathery Headband?
And whats up with the mob having Quadruple Wield?
Fiarlia
04-08-2011, 05:49 PM
Don't forget that Krystal will find something wrong with this, and create about 2-4 topics about it.
Tamoa
04-08-2011, 05:52 PM
Well this came as a very pleasant surprise! I'm intrigued, and looking forward to next update! :D
Karbuncle
04-08-2011, 05:53 PM
Is that Galka wearing a Feathery Headband?
And whats up with the mob having Quadruple Wield?
He's only Triple Wielding :P his Bottom-Right had is missing a weapon.
I bet he'll attack 2-4xs, and Use Tachi: Bromune.
Edit: His Bottom-right hand weapon Could be broken. It could be a system where you can break his weapons 1-by-1 to weaken him. Who knows.
I know it seems bad, I'm kinda scared of the new event if it has drop rates low like old events... I want Armor to be rare, But back during the Shadow-lord (S) BCNM, i did it i think near 14 times, and Only saw 1 piece of rare armor, it was the head. no Sword, Body... If its going to be drop rates like that again I'm going to be very very sad.
But i still really look forward to this new event. As long as it doesn't turn out like Walk-Of-Echos or Shinryu. One with open-to-anyone, the other where you can only have 3 people in at a time (battlefield wise).
Really, This is a question at the Community Reps. If this is a BCNM System (Dunno if you can comment on it), Is it going to be limited to only 3-groups per NM like Shinryu and MMM and Shadow-lord(S), causing Massive Waiting lines, where people fight to get in the battlefield?
Maquis
04-08-2011, 05:58 PM
He's only Triple Wielding :P his Bottom-Right had is missing a weapon.
I bet he'll attack 2-4xs, and Use Tachi: Bromune.
Edit: His Bottom-right hand weapon Could be broken. It could be a system where you can break his weapons 1-by-1 to weaken him. Who knows.
I don't know. His hand is in a position that the blade is pointing at the point where the screen shot was made and the Galka head is just covering it up.
I definately like this. Hoping it is outside of Abysssea, that the fights are instanced and they add a story line to it.
At least we are not fight a reskinned mob again! ^.^
I know it seems bad, I'm kinda scared of the new event if it has drop rates low like old events... I want Armor to be rare, But back during the Shadow-lord (S) BCNM, i did it i think near 14 times, and Only saw 1 piece of rare armor, it was the head. no Sword, Body... If its going to be drop rates like that again I'm going to be very very sad.
All I have to say is: Keep the proccing system and bring it to these "Arena's"
Karbuncle
04-08-2011, 06:00 PM
http://forum.square-enix.com/ffxi/attachment.php?attachmentid=36&d=1302250519
He's definitely triple wielding. If you look closely his bottom-right hand is not holding anything. its big enough the galka could not possibly cover it up.
Maquis
04-08-2011, 06:04 PM
http://forum.square-enix.com/ffxi/attachment.php?attachmentid=36&d=1302250519
He's definitely triple wielding. If you look closely his bottom-right hand is not holding anything. its big enough the galka could not possibly cover it up.
Yep, have to agree with TW. But with this larger image I now see its undead...
He reminds me a bit of DBZ.
Lushipur
04-08-2011, 06:05 PM
He's only Triple Wielding :P his Bottom-Right had is missing a weapon.
I bet he'll attack 2-4xs, and Use Tachi: Bromune.
Edit: His Bottom-right hand weapon Could be broken. It could be a system where you can break his weapons 1-by-1 to weaken him. Who knows.
I know it seems bad, I'm kinda scared of the new event if it has drop rates low like old events... I want Armor to be rare, But back during the Shadow-lord (S) BCNM, i did it i think near 14 times, and Only saw 1 piece of rare armor, it was the head. no Sword, Body... If its going to be drop rates like that again I'm going to be very very sad.
But i still really look forward to this new event. As long as it doesn't turn out like Walk-Of-Echos or Shinryu. One with open-to-anyone, the other where you can only have 3 people in at a time (battlefield wise).
Really, This is a question at the Community Reps. If this is a BCNM System (Dunno if you can comment on it), Is it going to be limited to only 3-groups per NM like Shinryu and MMM and Shadow-lord(S), causing Massive Waiting lines, where people fight to get in the battlefield?
I don't know. His hand is in a position that the blade is pointing at the point where the screen shot was made and the Galka head is just covering it up.
I definately like this. Hoping it is outside of Abysssea, that the fights are instanced and they add a story line to it.
At least we are not fight a reskinned mob again! ^.^
All I have to say is: Keep the proccing system and bring it to these "Arena's"
they said those are fight both in present and past vanadiel, so no abyssea.
to have 18 different bc they have to use a new zone for sure. so there will be some kind of limit to the ppl that can enter the bc...but if they use the new seal, the queue problem will fade in a few week...i have nearly 4-5 stack of 99 of both kind of seal but this will mean 3-4 fight if they use 30 seal like old bcnm. and maybe there will be some bigger fight with 99 seal XD
Karbuncle
04-08-2011, 06:08 PM
they said those are fight both in present and past vanadiel, so no abyssea.
to have 18 different bc they have to use a new zone for sure. so there will be some kind of limit to the ppl that can enter the bc...but if they use the new seal, the queue problem will fade in a few week...i have nearly 4-5 stack of 99 of both kind of seal but this will mean 3-4 fight if they use 30 seal like old bcnm. and maybe there will be some bigger fight with 99 seal XD
It was mentioned by Fiar in another Thread (Website), you can clearly see a Stirge(Bat) in the bottom-right hand corner. Unless its an EinherJar type system, that means these are not BCNM instanced fights.
Now I'm afraid its going to be a VNM System again, And i'll be pissed, cause that system was horrible. Random-upgrades was a bad idea. so not only did you combat terrible drop rates, you combated terrible upgrade rates... One or the other please :(
Though it could easily be a ZNM system. Trade KC/HKC for Pop item, Go pop NM. SE mentioned wanting to have multiple of the same forced-pop NM Up at a time, It may have been because of this system.
Xanaduu
04-08-2011, 06:16 PM
Voidwatch ~ Voidwalker, maybe u have to do the whole abbysite thing again and the final stage is a BCNM key, just a thought
Flunklesnarkin
04-08-2011, 06:17 PM
a new bcnm system might be possible...
It sounded like they intended to add some form of storyline too it from the description though.
Really, This is a question at the Community Reps. If this is a BCNM System (Dunno if you can comment on it), Is it going to be limited to only 3-groups per NM like Shinryu and MMM and Shadow-lord(S), causing Massive Waiting lines, where people fight to get in the battlefield?
Flashbacks of the 150 player line for the quest mob when fellow NPCs came out...
Lushipur
04-08-2011, 06:22 PM
It was mentioned by Fiar in another Thread (Website), you can clearly see a Stirge(Bat) in the bottom-right hand corner. Unless its an EinherJar type system, that means these are not BCNM instanced fights.
Now I'm afraid its going to be a VNM System again, And i'll be pissed, cause that system was horrible. Random-upgrades was a bad idea. so not only did you combat terrible drop rates, you combated terrible upgrade rates... One or the other please :(
Though it could easily be a ZNM system. Trade KC/HKC for Pop item, Go pop NM. SE mentioned wanting to have multiple of the same forced-pop NM Up at a time, It may have been because of this system.
it talks about "fields"...so maybe they are not like bc where you fight 1 opponent but more like nyzul where you travel and fight hordes of mob and a boss. 18 ppl for a single monster its too much :P
with the VNM you have to pop those by yourself because they cannot breach the dimension they live to come to ours...those new monster seems strongh enough to do it by themselfes ;)
i thougt the Void was Abyssea. but maybe is something totally different ^^
hope it brings a new story too...and not just some cut like abyssea ;_;
Karbuncle
04-08-2011, 06:23 PM
Flashbacks of the 150 player line for the quest mob when fellow NPCs came out...
Same here... and a Ball-of-Fuck at the Entrance to Shadow-Lord (S) Fight. 30-40 People standing infront of MMM-Well spamming their Macro, etc.
3 Instances for a world of 2000+ Players is pretty terrible... I hope they anticipate the Congestion this time and have a plan...
it talks about "fields"...so maybe they are not like bc where you fight 1 opponent but more like nyzul where you travel and fight hordes of mob and a boss. 18 ppl for a single monster its too much :P
with the VNM you have to pop those by yourself because they cannot breach the dimension they live to come to ours...those new monster seems strongh enough to do it by themselfes ;)
i thougt the Void was Abyssea. but maybe is something totally different ^^
hope it brings a new story too...and not just some cut like abyssea ;_;
Just saying from the one picture, it appears to be Horutoto Ruins, So i don't wanna get my hopes too high. I thought it could be an Einherjar/Nyzul type system as well, I would love that.
Lushipur
04-08-2011, 06:33 PM
Same here... and a Ball-of-Fuck at the Entrance to Shadow-Lord (S) Fight. 30-40 People standing infront of MMM-Well spamming their Macro, etc.
3 Instances for a world of 2000+ Players is pretty terrible... I hope they anticipate the Congestion this time and have a plan...
Just saying from the one picture, it appears to be Horutoto Ruins, So i don't wanna get my hopes too high. I thought it could be an Einherjar/Nyzul type system as well, I would love that.
was let me wonder is the 6-18 ppl limit. if there is a limit of 6 must be some kind of battlefields. i doubt it works like vnm and check if you are in a party of at least 6 member before spawning...
maybe it use the confrontation status so once you start the fight it lock the NM to the ally fighting it and cannot receive helps from outside.
Fiarlia
04-08-2011, 06:35 PM
http://images3.wikia.nocookie.net/__cb20060412164345/ffxi/images/5/53/InnerHorutotoRuins2.png
F-10 on this map is where it looks like this battle takes place, at the sideways "T" intersection, the part where the cave portions turns into the Quluu constructed portion.
Karbuncle
04-08-2011, 06:35 PM
was let me wonder is the 6-18 ppl limit. if there is a limit of 6 must be some kind of battlefields. i doubt it works like vnm and check if you are in a party of at least 6 member before spawning...
maybe it use the confrontation status so once you start the fight it lock the NM to the ally fighting it and cannot receive helps from outside.
Could be, They could have also just mentioned 6-18 as a mean to convey the difficulty of the NMs, rather than the style of combat. I hope they're BCNM-Style
http://images3.wikia.nocookie.net/__cb20060412164345/ffxi/images/5/53/InnerHorutotoRuins2.png
F-10 on this map is where it looks like this battle takes place, at the sideways "T" intersection, the part where the cave portions turns into the Quluu constructed portion.
Thats what i thought too. I really think its beginning to look like a ZNM/VNM system. Im hoping more ZNM with multiple pops able..
It would be amazing if it was some sort of ZNMish type system that was my favorite part of ToAU hands down. I'm not sure though with their wording of the 6-18 thing seems like if it was a spawned NM they wouldn't have mentioned a party/alliance limit. Seems Lushipur might be onto something, maybe a system like the weapon augment fights. But let's hope its not that either because the lines will be just as long. A BCNM type deal that up to 15 groups at a time or somethin can enter separately seems to be the least congested option available.
Gennadi
04-08-2011, 07:00 PM
Just heard on the internet that level 1's can enter this battlefield, so ya it must be true
Sotek
04-08-2011, 07:40 PM
If that Gilgamesh look-a-like is that and nothing more, I will rage.
I'd love to have FFV Gilgamesh like in Dissidia Duodecium. FFXI needs more comic relief, a NM with a 50% chance of pulling out a sword that only deals 1 damage would be classic.
Also Ultros.
Lushipur
04-08-2011, 08:18 PM
If that Gilgamesh look-a-like is that and nothing more, I will rage.
I'd love to have FFV Gilgamesh like in Dissidia Duodecium. FFXI needs more comic relief, a NM with a 50% chance of pulling out a sword that only deals 1 damage would be classic.
Also Ultros.
we need more of the 3 cop taru too ^^
Keyln
04-08-2011, 08:43 PM
The first thing that I thought as soon as I saw that picture was "Gilgamesh...". That, and all the VOID talk, makes me think of Ex-Death.
So, the question to the devs is...Is this some sort of Final Fantasy XI x Dissidia crossover?
(Please say yes...)
Sotek
04-08-2011, 08:46 PM
ExDeath and Gilgamesh are from Final Fantasy V, not Dissidia -_-
Teraniku
04-08-2011, 08:54 PM
we need more of the 3 cop taru too ^^
I'm still trying to figure out a way to destroy the Manaclipper to keep them on that Dang Island.
JovialRat
04-08-2011, 09:12 PM
woot another battlefield to explore ,
Karbuncle
04-08-2011, 09:25 PM
http://forum.square-enix.com/ffxi/attachment.php?attachmentid=36&d=1302250519
He's definitely triple wielding. If you look closely his bottom-right hand is not holding anything. its big enough the galka could not possibly cover it up.
Actually he is Quad wielding. What i thought was a feather is not!
Karbuncle
04-08-2011, 09:39 PM
Definitely a VNM/ZNM System. the new thread:
http://forum.square-enix.com/ffxi/threads/4937-The-FINAL-FANTASY-XI-roadmap-for-the-twelve-month-period-commencing-April-2011
Shows some harpie looking thing. Its definitely in Dangruf Wadi.
ShadowHeart
04-08-2011, 09:57 PM
Voidwatch ~ Voidwalker, maybe u have to do the whole abbysite thing again and the final stage is a BCNM key, just a thought
http://wiki.ffxiclopedia.org/wiki/VNM
this is what it kind of reads like to me maybe it be like beseiged in the dunes hahahha
Keyln
04-08-2011, 10:06 PM
ExDeath and Gilgamesh are from Final Fantasy V, not Dissidia -_-
Your point?
Still, can't I hope to see my favorite Final Fantasy characters appear in this game? :D
Elexia
04-08-2011, 10:10 PM
Your point?
Still, can't I hope to see my favorite Final Fantasy characters appear in this game? :D
People are new to the series/don't know origins?
PizzaTheHut
04-08-2011, 10:31 PM
It would be amazing if it was some sort of ZNMish type system
No it wouldn't. No one would do it :p
Karbuncle
04-08-2011, 10:34 PM
No it wouldn't. No one would do it :p
Compared to a VNM Type-System i think ZNM is a god send :P
Lushipur
04-08-2011, 10:36 PM
No it wouldn't. No one would do it :p
why? znm was one of the best "end game" system i can remember before abyssea.
sure now its useless and the drop rate was not so good (pw pop can i have it?)
Elexia
04-08-2011, 10:52 PM
Think the point is instead of:
Get quest > go to !!!/??? and pop mob, get new pop from said mob > continue chain
You have to
Get "quest" > take pictures > get enough currency thing > get specific pop > pop NM > repeat
Unnecessary steps thrown in.
Karbuncle
04-08-2011, 10:56 PM
Think the point is instead of:
Get quest > go to !!!/??? and pop mob, get new pop from said mob > continue chain
You have to
Get "quest" > take pictures > get enough currency thing > get specific pop > pop NM > repeat
Unnecessary steps thrown in.
Stupid Unnecessary steps :P I hate those picture. the other day it was Soulflayers... Good lord, even at 90 those suck.
Then Again, I'm 100% for another completely new system. But it sounds like VNM System :3 it is "Voidwatcher" XD
Pikel
04-08-2011, 11:13 PM
I Hope this is a BCNM thing using up all the seals I've been saving for months. I am interested in new content all the time but limit of at least 6? I thought they were lowering the requirements on salvage and such because more members are interested in low manning then shouting to fill out their min requirements. Don't get me wrong I hope it's something then can wipe the floor with 6 people I just feel it's better to make the NM harder rather then put a min requirement.
GO GO NEW CONTENT!
Miiyo
04-08-2011, 11:50 PM
Don't forget that Krystal will find something wrong with this, and create about 2-4 topics about it.
LMAO. I can't help but crack up every time I see anything by Krystal after that epic-ness at > http://forum.square-enix.com/ffxi/threads/4741-It-s-offiical....SE-no-longer-gives-a-darn-about-FFXI. Anywho, where did you guys pick up bcnm and ksnm?
I believe they mentioned using the kindred seals in the new dynamis update.
Miiyo
04-08-2011, 11:53 PM
Compared to a VNM Type-System i think ZNM is a god send :P
Um... VNM and ZNM were the same(minus the picture taking). You fight one tier. Get a pop for the next tier. Repeat.
Kingofgeeks
04-08-2011, 11:56 PM
Link. (http://forum.square-enix.com/ffxi/threads/4925-dev1007-Voidwatch-Emerges!)
Yay, new content, hopefully these will use the Kindred Crests, and High Kindred Crests.
Also, yay for new challenges not in Abyssea. :D
i saw the original post and just went meh, another walk of echos type thing that no one will ever do... if its a use for crests then i sooooo want it! and YAY! non abyssea stuff! whooo hooo!
Elexia
04-08-2011, 11:57 PM
Um... VNM and ZNM were the same(minus the picture taking). You fight one tier. Get a pop for the next tier. Repeat.
With the same unnecessary step thrown in (having to go between past and present if you want to do your Magian trials in..not a grind fashion..you can also get a diff path just by resting in the wrong spot.) so while the same in concept, both are still systems with unnecessary step(s) thrown in.
Karbuncle
04-09-2011, 12:01 AM
Actually there are some core difference that make them different,
VNM System had Random Upgrades. Very random. Anywhere from 1/1 to some people going 30+. VNMs had "Shadow" System. You'd have to look up for full details, But basically if you popped the VNM (teir 3+) without a shadow, You had 0 Chance of getting the good drops. On top of that, Each VNM was a free-roaming monster with a decent respawn time, Compared to ZNMs where the ??? Respawn was relatively short. Plus when VNMs were popular, you occasionally had to search multiple zones to find the mob you want, as it may not be up in one of the zones. (This was especially painful in Abyssea, But the Shorter Respawn REALLY helped here, So no complaints)
the ZNM System had 100% Upgrade chances up until i think the Pre-Final Step (Hydra/Khim/Cerb), Where the Upgrade was not 100%. However, Each NM up to and including all of those Could at all times drop any item in their Drop Pool, Unlike the VNM system and the "Shadow" system with the VNMs. Also the ZNMs were always spawned in the same spot and ???.
They are at a basic level the Same. Get item > pop NM > Get other item. But its these core difference that make the ZNM system better in comparison.
IN my eyes :( I'm just trying to defend my opinion.
Fiarlia
04-09-2011, 12:10 AM
ZNM and VNM each have their flaws, but also each have their advantages, I'm hoping it'd be some sort of a combination of the two, and hopefully of the better parts.
Such as Multiple spawns in perhaps multiple areas. Some battles that are (at least somewhat) challenging (at the time of implementation), progressing to higher tiered mobs. Good to decent drops (again, at time of implementation). Not having to travel to the furthest reaches of the game (for the most part).
I'd personally hope for some way to get an initial pop (whether it's a tradeable item or another abyssite type key item that gets upgraded doesn't matter to me). The way doesn't have to be as easy as getting the initial abyssite from an NPC, but please don't make it stupid like taking pictures. Upgrades should hopefully be as easy as upgrading to the next tier of ZNMs, sans the tier 4 drop rate on trophies (unless getting to the mobs is much easier due to lack of pictures or some similar thing). Drops that are hopefully useful, etc.
Since they mentioned battlegrounds and Grounds of Valor, I rescind my initial guess at using KC's and HKC's to pop these mobs, instead, I'm going to guess it either uses an abyssite like function, something completely new or perhaps involve Magian Trials. If it involves Magian trials, I'd envision some pop item you get from the Moogle, which you get a trial on, pop mob and kill it (perhaps a number of times for the tier 1 NM and decreasing amounts for higher tiers), trade to the Moogle and then either get a new item or simply a new Trial listed on it, and perhaps the trial itself contains information on which mob can be popped.
I dunno, just theorycrafting. With their love of Magian trials as of late I wouldn't be too awful surprised, might make it somewhat easy too, perhaps multiple people can get credit so you can build multiple pops per group for higher tiers. Though it could go the opposite way and be butchered and annoying as hell.
Miiyo
04-09-2011, 12:10 AM
Actually there are some core difference that make them different,
VNM System had Random Upgrades. Very random. Anywhere from 1/1 to some people going 30+. VNMs had "Shadow" System. You'd have to look up for full details, But basically if you popped the VNM (teir 3+) without a shadow, You had 0 Chance of getting the good drops. On top of that, Each VNM was a free-roaming monster with a decent respawn time, Compared to ZNMs where the ??? Respawn was relatively short. Plus when VNMs were popular, you occasionally had to search multiple zones to find the mob you want, as it may not be up in one of the zones. (This was especially painful in Abyssea, But the Shorter Respawn REALLY helped here, So no complaints)
the ZNM System had 100% Upgrade chances up until i think the Pre-Final Step (Hydra/Khim/Cerb), Where the Upgrade was not 100%. However, Each NM up to and including all of those Could at all times drop any item in their Drop Pool, Unlike the VNM system and the "Shadow" system with the VNMs. Also the ZNMs were always spawned in the same spot and ???.
They are at a basic level the Same. Get item > pop NM > Get other item. But its these core difference that make the ZNM system better in comparison.
IN my eyes :( I'm just trying to defend my opinion.
Me gets what you're saying. I was just referring to the basic structure. I kinda like little twists tho. I guess I can appreciate the simplicity when it comes to ZNM since you have alot of killing and repeating the same mobs for different seals.
Karbuncle
04-09-2011, 12:14 AM
I don't wanna be misunderstood :P
I'm hoping for a new system, That expands on both positive aspects of ZNM and VNM (VNM having multiple Pops available, where ZNM having 100% upgrade chances at lower-Stages).
Im hoping it uses a ZNM type pop system (??? involved), but as SE mentioned before, the ability to have multiple versions of the same NM up. So in a way giving it multiple pops like VNMs.
Fiarlia
04-09-2011, 12:18 AM
Oh, thanks Karbuncle, reminded me of a few other points;
No shadow system, please. Or if there is some shadow system, don't freaking make the shadow so stupidly and ridiculously rare. Also, it sounds like the battles may have some sort of Battleground buff status (I know I'm using the wrong term but I can't think of the right one... Conflict? Think that's Ballista, but hopefully you know what I'm talking about). If this is true, don't give the enemies a knockback effect, or if you do, ensure that it won't immediately knock you out of the radius you're allowed to stay in, prematurely ending the fight, that was just stupid. Also, if it has the ability to basically one hit kill upon pop, give it alliance hate or something... Yilgeban was a total douche, sorry.
Nathos
04-09-2011, 01:44 AM
It's a copy of Rift invasions, no Kindred Crests or any seal type needed. Just it will spawn everywhere in the world, when a portal or something to the other planes open.
Karbuncle
04-09-2011, 01:47 AM
It's a copy of Rift invasions, no Kindred Crests or any seal type needed. Just it will spawn everywhere in the world, when a portal or something to the other planes open.
Interesting if proved to be true when the time comes.
Now, Having not played Rift, i thought those "invasions" were more like Campaign and Beseidged, Large-scale group events.
If so, I don't think its like that. The update notes specify a group size of 6-18. meaning its going to be a 1-alliance per NM fight.
If its not like the Above, then You could be right. These NMs could randomly spawn in various locations.
blowfin
04-09-2011, 02:16 AM
no Kindred Crests or any seal type needed. Just it will spawn everywhere in the world, when a portal or something to the other planes open.
Yeah they said on the roadmap this wouldn't use KS/KC. Wish people would read things carefully before they post speculation.
“Voidwatch,” a new battle system designed with high-level adventurers in mind, will be introduced alongside new battlefields in order to reinvigorate existing areas.
Karbuncle
04-09-2011, 02:20 AM
So It appears the Voidwatch System is going to be our new HNMs. Probably like Ixion/Sandworm and spawn in multiple zones randomly.
It looks like all those HNM buffs got something to do then !
Karbuncle
04-09-2011, 02:32 AM
Also, Take a look at this
http://www.ffxiah.com/images/polnews/6424.jpg
Image on the far right. Could be related to this system.
blowfin
04-09-2011, 02:36 AM
So It appears the Voidwatch System is going to be our new HNMs. Probably like Ixion/Sandworm and spawn in multiple zones randomly.
It looks like all those HNM buffs got something to do then !
Too early to say really, not enough information. It looks like they`re going to be mini BC`s or something to that effect. 18 being introduced in total for the next update. Should keep people busy for a while.:D
The upcoming May patch contains the first installment of this new challenge, and readies eighteen fields whereupon you will duel the dreaded Voidwalkers. The battle will expand to yet more areas in ensuing releases.
Actually, voidwatch, voidwalker....
It`s an extension to the VNM system. Maybe the `we`re going to update the ZNM system` while back was just a typo on SE`s part. LOL
Rambus
04-09-2011, 06:16 AM
Like when Einherjar, savage, WoE came out I am going to say the same to this.
No idea, I do not understand, Ill wait till it comes out and see.