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View Full Version : Is it possible for SE to move the Xbox 360 D3D9 code to the PC version?



Atomic_Skull
11-19-2015, 08:48 AM
The recently introduced Xinput support is obviously taken from the 360 client (button mappings are fixed).

This got me thinking that it might be possible for SE to reuse the D3D9 code from the Xbox client as well.

And it HAS to be D3D9, the 360 does not have any backwards compatibility with previous versions of DirectX because it doesn't need it. It has a stripped down version of DirectX 9 with all of the backwards compatibility and bug checking removed.

While it wouldn't improve the graphics it would likely make the client run a little better and remove certain graphics glitches that were introduced with Windows Vista and later (Vista etc. use a wrapper to support old versions of D3D)

Elexia
11-19-2015, 10:57 PM
Of course it's possible, just like a proper PC support revamp is possible - Is it likely while XIV is running? Nope, this is why they approached Nexon for the mobile client.

madmartin
11-20-2015, 04:19 AM
Would certainly solve the optimus dx8 windows 10 issues, 14 years on and ffxi still barely runs on integrated gfx!

wildsprite
11-24-2015, 02:21 AM
Of course it's possible, just like a proper PC support revamp is possible - Is it likely while XIV is running? Nope, this is why they approached Nexon for the mobile client.
Changing to D3D9 wouldn't be revamp though it would almost be a direct port. there would have to be some tweaks but most of it should work without much issue. they should have ported it when the 360 version was made to begin with but didn't which is a shame.