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View Full Version : run pol twice sence the nov 9 2015 update



SMD111
11-13-2015, 04:17 AM
Sence the Nov 9 2015 update i have had to run pol twice to get it to load
that means that i need to have pol.exe running twice to get logged in

the first one uses 1,000 - 1,800 k of memory and never changes but the second uses normal game running memory of 200,000 + k

YosemiteYogorockBlondelle
11-13-2015, 06:24 PM
Sence the Nov 9 2015 update i have had to run pol twice to get it to load
that means that i need to have pol.exe running twice to get logged in

the first one uses 1,000 - 1,800 k of memory and never changes but the second uses normal game running memory of 200,000 + k

Sounds like more of a pc function problems, just saying, sorry.

SMD111
11-14-2015, 07:44 AM
nope i just rebuilt my windows 7 system and its still doing it

the only thing i can try to do now is redo windows update by update to see if one of those is at fault

SMD111
11-14-2015, 12:45 PM
just to add to my last post even a fresh install of win7 with out updating it still does it

SMD111
11-15-2015, 02:48 AM
i just debuged it with windbg
and the first one i run is stopping at
...
ModLoad: 005a0000 005ae000 rundll32.exe

and the second is continuing on
...
ModLoad: 005a0000 005ae000 rundll32.exe
ModLoad: 00260000 0029a000 image00260000
ModLoad: 75490000 75513000 C:\Windows\syswow64\CLBCatQ.DLL
ModLoad: 67200000 67238000 C:\Windows\SysWOW64\dxdiagn.dll
...

so its eather rundll32.exe or image00260000 thats causing this error

i cant actualy get a crash dump as it never crashes it just stops as if its waiting for in-put from something to continue on