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scaevola
11-11-2015, 06:41 AM
So, from the update notes:


The "★Master!" gift has been added.
This gift is granted when the maximum number of job points has been reached and comes with its own special title and effects.

Any way we could hear what those "effects" actually are? Are they just the FF5 stars?

Zarchery
11-11-2015, 06:50 AM
So, from the update notes:



Any way we could hear what those "effects" actually are? Are they just the FF5 stars?

Wait a few days. Someone will reach that level. I'm working on it right now.. 1567/2100 job points on MNK.

scaevola
11-11-2015, 06:53 AM
Skudo already did. He didn't report anything obvious other than the stars.

AtrixWolfe
11-11-2015, 07:10 AM
I'm hoping there's something more, I don't know if SE reps read the community sites other than this one, but a lot of people are expressing disappointment at the 2100 gifts because unlike previous updates there's no new spells, or job changing gifts. Restting 1 hour in MMM wasn't super difficult now, and revitalizers are also only 3k silt now. What I think is disappointing most people and also myself is that all jobs got the same thing, which feels generic and rushed, unless there's some other effect not listed in the patch notes. Don't get me wrong this update is huge, and has a lot to offer, just for myself an many others the 2100 gifts were one of the things we most looked forward to and these are a let down. Some people are fine with it and the other gifts are very potent (38 attack and def for avatar is huge you know?) just was hoping for something job specific and job changing for the final gifts. My LS and I would make jokes about things like "COR gets a pirateship and can dualwield" and there were many hype threads about it and all over I saw people throwing ideas out there for what the final gifts might be. Just wondering if there's something SE didn't list in the patch notes or maybe plans they haven't disclosed, I know that'd make a lot of people happier with the update as it's a big deal to people... their jobs. I'm happy, but the final gifts are disappointing to me and others.

Raydeus
11-11-2015, 08:38 AM
I would be happy if that title allowed me to use non-target Job emotes with the motion command. It's such a waste to have those emotes and being unable to use them due to all the spam. :/

radarbabyeater
11-12-2015, 05:19 PM
I was hoping for a cool little aura effect, unique to each job... What we got was an ultra-lame do-diddly star effect. It looks so boring and mundane. I can't believe that's it. Like everyone else is saying, this was poorly planned and seems obviously rushed. Please change it... or something. I expected something a little more grandiose from what was supposed to be the apex of all updates.

Would it have killed SE to, like, take a vote on what the 2100 JP Gift should've been?

Roja323
11-12-2015, 09:25 PM
Isnt it just -15 min on 1 hr cool downs

Belmonts
11-12-2015, 09:53 PM
I was hoping for a cool little aura effect, unique to each job... What we got was an ultra-lame do-diddly star effect. It looks so boring and mundane. I can't believe that's it. Like everyone else is saying, this was poorly planned and seems obviously rushed. Please change it... or something. I expected something a little more grandiose from what was supposed to be the apex of all updates.

Would it have killed SE to, like, take a vote on what the 2100 JP Gift should've been?

There is a video showing the effect? I'd like to see it.

Zarchery
11-12-2015, 10:53 PM
Skudo already did. He didn't report anything obvious other than the stars.

Yeah I saw him. I saw two people with capped job points on the day of the update. That's pretty impressive. You would need a minimum of 549 job points (plus 1 capacity point) from start of when you first got on after update, to reach 2100. I saw these guys in the evening. Couldn't have possibly been more than 15 hours max after the update. Which would require 36.6 job points per hour. Though even that would have required them to get on pretty quickly after this update which gave a lot of people trouble. I got on pretty early (only 42 people on Carbuncle at the time).

I guess I've heard that a good party can get 100 JP per hour in some zones. So they could cover that in about 5 and a half hours. I'd still be impressed if they could keep up that momentum for so long and keep so many people together. I tend to get tired of any group activity after about 2 hours.

scaevola
11-13-2015, 12:03 AM
I think if you asked ten different players for realistic suggestions of what the 2100 JP gift should be you'd get ten different answers. Some would want something that would change the job's play, some would want a specialized cosmetic change, and I personally would want a bonus that applied across all 99 jobs, compounding with other mastered jobs and encouraging people to keep going.

Any solution was going to leave some people disappointed, and it's not like this is the end of the world (even if -15 minutes from SP abilities is literally worthless: it doesn't open up any new strategies for any job), nor is it even the most disappointing dropped ball this update (lol Emporox), but yeah. Sucks.

Raydeus
11-13-2015, 04:01 AM
Personally I would've preferred an enhancement to the job's most iconic trait. For example :

Warrior Master : Double Attack has a chance to Triple Attack, Double Attack potency increases Triple attack chance rate.
Red Mage : Fast Cast has a chance to proceed Quick Magic instead, Quick Magic rate increases with Fast Cast amount.
Thief : Triple Attack has a Chance to Quadruple Attack, Quadruple attack activation increases TH upgrade chance by 50%.

Etc. Etc.

But like I said before, I'd settle for being able to use the Motion command with job emotes. =/

dasva
11-13-2015, 05:51 AM
I think if you asked ten different players for realistic suggestions of what the 2100 JP gift should be you'd get ten different answers. Some would want something that would change the job's play, some would want a specialized cosmetic change, and I personally would want a bonus that applied across all 99 jobs, compounding with other mastered jobs and encouraging people to keep going.

Any solution was going to leave some people disappointed, and it's not like this is the end of the world (even if -15 minutes from SP abilities is literally worthless: it doesn't open up any new strategies for any job), nor is it even the most disappointing dropped ball this update (lol Emporox), but yeah. Sucks.

Could've just gone with the other benchmark points like the 100 and 1200 again. Or instead of -15 min make it 15 min.

Ulth
11-13-2015, 05:54 AM
Could've just gone with the other benchmark points like the 100 and 1200 again. Or instead of -15 min make it 15 min.

10 different answers. That would give thf TH15 and I didn't even want TH13.

Zarchery
11-13-2015, 05:55 AM
I like the stars. They look cool. I'm working on mine now.

But where can you get a Revitalizer with silt? I didn't see any for sale.

dasva
11-13-2015, 10:00 AM
10 different answers. That would give thf TH15 and I didn't even want TH13.

Yeah I understand no answer would be perfect and please everyone... but most would be much better than this. Not being able to be perfect is no reason not to at least make a good attempt

Zarchery
11-14-2015, 08:43 AM
There is a video showing the effect? I'd like to see it.

It's a trio of stars over your head, which you can turn on and off if you want (but who would want to???) Looks like this:

http://mstabosz.com/zarchery5.jpg (http://mstabosz.com/zarchery5.jpg)

Fae
11-17-2015, 02:56 AM
10 different answers. That would give thf TH15 and I didn't even want TH13.

The fact that fans would want different things for the max gifts, doesn't mean that having no specific gifts is the answer, or even with merit. There are man answers people would be happy with. For example, my bf would be happy with anything job changing for Summoner, or Thief. Lower bp recast, another summon, another blood pact, even a boost to favor potency... all would be more welcome than just a generic drop of 15 mins for every job don't you think? There's a lot of jobs that can benefit from job specific changes. On top of that, some 1 hours are better than others so it's not even a balanced thing to do. This reminds me of the can't make everyone happy so just do nothing argument. The stars are also lackluster in my opinion, was hoping for a glow or particle effect or something.

Alhanelem
11-17-2015, 05:46 AM
On our LS we all thought it would be an all-jobs "Auto-RR" effect, and a single jobspecific bonus too, at 2100jp. We were wrong!

I was secretly hoping that WAR would get "2-handed delay -50" or something like that, because I do love my gaxe and feel a bit sad that Savage Blade is now my best ws lol.


The stars look really cool, I like seeing them on other people, even though I won't get mine for quite some time lol.I'm not sure why anyone would think it would be something that huge. Or for that matter why anyone thought it would be anything more than what the game says it is: -15 mins off your 1hours and the stars over your head.

Rubicant82
11-18-2015, 04:49 AM
I was hoping for a new JA or spells etc... stars, and reduction of SPs .... just seems lacking, and almost discouraging.

Stompa
11-18-2015, 08:14 AM
I'm not sure why anyone would think it would be something that huge. Or for that matter why anyone thought it would be anything more than what the game says it is: -15 mins off your 1hours and the stars over your head.

The 2100 Jobpoints Gift is a large task, when you are solo. It is certainly much faster for people in big linkshells who spam alliance events where CAP rains down endlessly.

And my friends and I have speculated, that for the 2100 stage, some kind of big reward was in order. I'm not saying that I don't love the Jobpoints/Gift system, because I love all of it and I think the Devs did an outstanding job on it all. I'm not saying the stars aren't cute, or that getting a permanent 25% of a Revitalizer / Reive "ability reset" isn't an interesting idea, its just that for 2100 Jobpoints my friends and I were expecting something more job-specific.

In the case of WAR, our gifts were heavily "Fencer"-related, which is why I was hoping the 2100 gift would be related to 2-handed weapons, to balance things out a bit.

I wasn't actually complaining, just saying that my friends had speculated for ages about the final gift, and all the speculations were job-specific bonuses of one type or another.

machini
11-18-2015, 01:53 PM
What I wanted to see, and I'm by no means unbiased in this, was the 2100 job point gift being a boost to Mythic weapons, that is to say that someone with a mythic and 2100 job points on that mythic's job, with the mythic equipped, would get additional boosts to the capabilities of the mythic, if not to the job itself.

Alhanelem
11-18-2015, 06:52 PM
The 2100 Jobpoints Gift is a large task, when you are solo. It is certainly much faster for people in big linkshells who spam alliance events where CAP rains down endlessly.I don't disagree that it's a large task. I just don't understand why anyone thought it would be more than what the game and SE tells you it is. I mean, yeah,there are items with hidden effects but they've been doing a lot less of that and have been generally more up front about what stuff does or doesn't do.


The 2100 Jobpoints Gift is a large task, when you are solo. It is certainly much faster for people in big linkshells who spam alliance events where CAP rains down endlessly.RME weapons are already slated to be getting a boost, independent of the job point system.

Ulth
11-18-2015, 11:51 PM
What I wanted to see, and I'm by no means unbiased in this, was the 2100 job point gift being a boost to Mythic weapons, that is to say that someone with a mythic and 2100 job points on that mythic's job, with the mythic equipped, would get additional boosts to the capabilities of the mythic, if not to the job itself.

Yeah they showed what the update sword RMEs would look like in a video recently. I can't read Japanese, but I can make out the part that really matters. Burtgang's damage jumped from 131 to 175. Also they are all getting 269 skill now like the aeonics got.

Fae
11-19-2015, 02:36 AM
I don't disagree that it's a large task. I just don't understand why anyone thought it would be more than what the game and SE tells you it is. I mean, yeah,there are items with hidden effects but they've been doing a lot less of that and have been generally more up front about what stuff does or doesn't do.


You can't relate, even a little? Every other job points and gift update included new spells, and job changing things for their jobs. The 1200 round only had people upset because instead of helping a job, some of those 1200 gifts either did nothing (like summoner) or hurt the job (mnk, dnc). So of course people were pissed about those. What is the purpose of a gift you worked so hard for if it does nothing or hurts the job? It's supposed to be an improvement.

How can expectations not be raised when the following is all true:
1) Every other job points update included major gifts for their job, especially for mages that got entirely new sets of spells. Twice. Black mage with death isn't even in the same tier as one without. Helix II and refresh 3 are amazing, as are many others.
2) It's the final installment for rhapsodies. And the final job gift. Job gift implies it relates to your job and is going to be something major. It at least should be bigger change to the job than any prior gift.
3) People love choice and things they can put themselves into, that's what makes the job system in ffxi so successful. You can put yourself into it and own it. It gets near political levels at some points over which job is what, so SE should've have already know it's something people are passionate about. Which good job, you created a product people are passionate about. Live up to it a bit by at least not giving a generic gift to every job for their "final job gift". And fix 1200 gifts to actually help the jobs that it didn't, a 1200 gift that isn't a gift at all but either hurts the job or changes nothing is really really bad design and entirely misleading to people who don't know more about the games mechanics.
4) SE didn't tell us anything specific before the update to gather feedback from the community. As per usual they "tell us" after the fact, and after building expectations. "This will be the final installment". "We are working very hard". "This will give you a master job title and have another big effect". Do any of those give you expectation that the final gift will be worse than most jobs 100 job point gifts? No, it builds expectation. And if you're going to do that you should live up to it. I run a business and I can tell you client satisfaction is 100% correlated to managing customer expectations. Even had I not had all that expectation built however, I could tell you that the final gift is general and not well thought out and certainly not crafted for each job.

I was always a strong SE fan and loved many FF titles. But honestly this, and the way they handle these forums has really soured me toward them and any future titles. And I say that fully expecting them to delete this. My bf was permanently banned for saying "Don't let the door hit you on the way out" (literally the entire content of the post) to someone who was going into every thread calling everyone nerds and insults, and I see people here that have done directly attacked other users several times with their posts still standing in other threads, who constantly argue and stir up trouble. But lets perma ban someone for saying a silly "don't let the door hit you on the way out". Makes as much sense as anything else, the way these forums are managed is often pretty draconian and it directly affects your most long term customers that actually care a lot about your products. Anyone with business sense knows it's more profitable to keep long term clients than get new ones, and you have lost two long time fans. We're considering not even playing any more because of this, and I definitely am not going to buy FFXV now. I'm already upset they deleted the original XIV, which I actually loved and thought had a lot of potential to grow. I'm definitely not happy the billions they made on XI went to another project and not to improve FFXI. This game could have content for 15 years based on the money it's made.

Catmato
11-19-2015, 05:20 AM
I don't disagree that it's a large task. I just don't understand why anyone thought it would be more than what the game and SE tells you it is.

You misunderstand. People aren't looking for hidden effects or anything of the sort. People were theorizing and guessing (and hoping) what the gifts would be BEFORE we were told what it was. That's what people are referring to.

Raydeus
11-19-2015, 05:41 AM
Guys, don't feed the Grand Spamalox XIV.

Grekumah
11-19-2015, 08:13 AM
We have no plans to adjust any of the Gifts. Gifts aren't intended to be something players must have, instead the development team planned them as slight enhancements.

scaevola
11-19-2015, 09:04 AM
the development team planned them as slight enhancements.

Oh man, do I have some bad news for you.

Mithlas
11-19-2015, 09:55 AM
We have no plans to adjust any of the Gifts. Gifts aren't intended to be something players must have, instead the development team planned them as slight enhancements.

As much as I wish that were true, due to the nature of job Gifts, the community is making it a requirement in order for X job to participate in certain events. It's so sad.

dasva
11-19-2015, 10:11 AM
Yeah the whole gifts aren't must haves boat left at like 100 jp mark for a lot of jobs

Genoxd
11-19-2015, 11:01 AM
Yeah the whole gifts aren't must haves boat left at like 100 jp mark for a lot of jobs

Yup, new spells are something I would say is a requirement to play a job. T6 spells are just as required as tiers 1 through 5.

Personally I wish the job master stars were at least unique per job instead of the same for all.

Jopa-Sopa
11-19-2015, 11:23 AM
We have no plans to adjust any of the Gifts. Gifts aren't intended to be something players must have, instead the development team planned them as slight enhancements.

Can we get an explanation for why the final Gift has 1/4th the effect of a temporary item that costs 3,000 silt? There's a big difference between slight enhancement and practically useless.

Gwydion
11-19-2015, 11:23 AM
Yup, new spells are something I would say is a requirement to play a job. T6 spells are just as required as tiers 1 through 5.

Personally I wish the job master stars were at least unique per job instead of the same for all.

I agree and can say with 100% certainty that many players feel the gifts provided by 100, 550 and 1200 job points are necessary in gameplay.

Angemon
11-19-2015, 12:48 PM
Gifts were not intended to be something players need to have when they were first created. Once you came up with the 100 JP category and beyond, they 100% became necessary to play that job. I would say we need some better 2100 gift :(

Atomic_Skull
11-19-2015, 06:01 PM
We have no plans to adjust any of the Gifts. Gifts aren't intended to be something players must have, instead the development team planned them as slight enhancements.

A lot of these "slight enhancements" are anything but slight.

Zhronne
11-19-2015, 06:50 PM
As much as I wish that were true, due to the nature of job Gifts, the community is making it a requirement in order for X job to participate in certain events. It's so sad.
That's because some Job gifts are completely NOT "slight adjustments", but job changers.
I.e. they change the way that certain job is played and/or contributes to group play. As such, they become "requirements".
Not sure if they are failing to see this or if they just refuse to acknowledge so that they don't have to feel "forced" to address it. Bit too late to fix it anyway, there's nothing you can do about it honestly, and it's not like Devs can do miracles, they're only human.

HopefulNAPlayer
11-20-2015, 07:49 PM
I was very surprised and even shocked by the official response here.

The 2100 JP gift is mediocre compared to the progression of 100, 550 and 1200 JP gifts. To call them slight enhancements, when many gifts augment the job in unprecedented ways...I feel like I'm being patronized by a bully.

The 2100 gifts should follow the same progression as previous gifts and be an impactful, meaningful change to the job. (like BLU, BST, RDM, SCH, BLM gifts for example). Let's not also forget that MNK and DNC gifts actually hurt the jobs.

I just don't know what to make of this. I really am at a loss for words here.

Roja323
11-20-2015, 09:32 PM
Pup is in both boats. The gifts help the job like crazy with additional set points....but hurt anyone who has a mythic. All of the martial artis JP and gifts are just a slap in the face for mythic users who just have to accept the TP loss per hit, as they have no way of 'just equipping less martial arts' as the mythic alone puts us at the cap.

radarbabyeater
11-21-2015, 06:05 AM
I was very surprised and even shocked by the official response here.

The 2100 JP gift is mediocre compared to the progression of 100, 550 and 1200 JP gifts. To call them slight enhancements, when many gifts augment the job in unprecedented ways...I feel like I'm being patronized by a bully.

The 2100 gifts should follow the same progression as previous gifts and be an impactful, meaningful change to the job. (like BLU, BST, RDM, SCH, BLM gifts for example). Let's not also forget that MNK and DNC gifts actually hurt the jobs.

I just don't know what to make of this. I really am at a loss for words here.

This. Over and over.

Ulth
11-24-2015, 12:36 PM
You know what would have been a good master gift? Being able to max out all your job specific merits.

machini
11-25-2015, 05:36 AM
You know what would have been a good master gift? Being able to max out all your job specific merits.

That would have been amazingly good for certain jobs, and only 'meh' for others.

But yes, the current reward is kind of 'meh'. The only thing that's good, at least for me, between 1200 and the new 'master' rank is the extra accuracy.

Ulth
11-25-2015, 11:13 PM
I was happy about the +2% TA and crit damage. Those are my favorite thing about thf gifts. I wouldn't say the 2100 was a let down because I was expecting TH15 or another 5 DW. Expect the worst and you won't be disappointed right? But not having to choose what 75 abilities I have would make me feel more like a master rogue than 15 minutes off my 1 hours.

As for the jobs that it would be amazing for would that be the jobs that get spells for their category 2 merits? Because seeing as they were originally pretty shafted by the merit system it seems like it is pretty fair in the grand scheme of things. Of course I admit I'm pretty biased for this because I originally wanted them to increase the merit caps when they started increasing the other merit caps.

machini
11-26-2015, 12:30 AM
Spells, and then SMN and BLM, iirc, require them for element-specific stuff.

Ulth
11-26-2015, 12:57 AM
Yeah, I'm totally okay with that. Different mobs are weak to different elements it would be nice if they did have to choose which 2 elements they are good with.

Vanfrano
11-28-2015, 08:04 PM
They should at least correctly center the stars because right now it looks bad.

IBHalliwellJR
02-12-2016, 03:29 PM
Wait a few days. Someone will reach that level. I'm working on it right now.. 1567/2100 job points on MNK.

Just wondering as someone who has just reached 141 on DRG and 110 on SMN, how do you do it (get so man job points)? Thanks!

Tidis
02-12-2016, 06:19 PM
Just wondering as someone who has just reached 141 on DRG and 110 on SMN, how do you do it (get so man job points)? Thanks!

First off make sure you have all CP bonuses you can possibly get, all missions done for 10% CP bonus from each expansion story missions. the 48% or whatever it is from doing the lair, colonization and wildskeeper reive Records of Eminence, a CP cape, be it 25/30% from Aptitude Mantle/+1 or up to 50% from Mecistopins Mantle in Incursion. Chuck in COR roll for an additional CP bonus, Qultada will do COR roll if you have a current dedication effect.

That and making use of the CP campaigns since you get 2-3x the CP.

MDenham
02-13-2016, 08:21 AM
Actual totals:

* +90% from KIs in Chapter 3 of RoV
* +80% from RoEs on completing each mission line (10% per - Bastok, San d'Oria, Windurst, RotZ, CoP, ToAU, SoA, RoV)
* +10% from RoEs on doing two lair reives in each zone that has them (10 zones at 1% apiece)
* +28% from RoEs on doing two colonization reives in each zone that has them (14 zones at 2% apiece)
* +18% from RoEs on doing wildskeeper reives (6 at 3% apiece)
Total in static effects: +226%

After adding in Trizek/Facility Ring, COR roll, and a CP cape, the theoretical maximum boost before campaigns is +450% (meaning right now, in a maxed-out situation, you would be getting at least 11x the CP per kill that you otherwise would - if you're just going after stuff solo that's relatively easy to kill, that still drops it to around 25-30 kills per job point).