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View Full Version : We need more Agi on Ninja Empyrean Gear



hordecore
04-08-2011, 05:57 AM
we have more DEX on it than AGI what gives? our blade:Hi Depends on AGI

wish12oz
04-08-2011, 09:12 AM
Gear swap? suck less at ninja? Know that agl isnt all that useful for tping, which af3 is primarily for, but dex increases acc and crit rate, give it more dex and less agl if anything IMO.

EDIT: In fact, only the gloves and body are useful for hi, and only outside abyssea, inside loki's and seiryus are better, why are you asking for an upgrade to gear for a purpose its not meant for? Thats like asking for divine magic skill on a katana or something, just go away and quit with the troll ninja topics.

Rambus
04-08-2011, 10:17 AM
we have more DEX on it than AGI what gives? our blade:Hi Depends on AGI


Sorry I am confused, are you trying to be funny or do not understand how things work?

I was just talking about this with a friend how to gear for ws, I think i understand now why I see remarks like "most blade HI users suck or "wow a blade hi user that does damage"

You do NOT use secondary mod for WS gear, it is mostly str, attack ( if huge amount), and DEX if it is crt.
so blade HI is a combo of STR, attack ( only high amounts but abyssea changes the rules if you can get attacked capped or not) and DEX. I do not know how much dex is needed to cap inside abyssea but that is the general idea.

some WS are more attack heavy then others to get the full potential of said WS.

IF THF it is mostly DEX on SA, IF thf +1 af hands ( not emp) AGI gear may be ok on TA

Greatguardian
04-08-2011, 10:47 AM
Sorry I am confused, are you trying to be funny or do not understand how things work?

I was just talking about this with a friend how to gear for ws, I think i understand now why I see remarks like "most blade HI users suck or "wow a blade hi user that does damage"

You do NOT use secondary mod for WS gear, it is mostly str, attack ( if huge amount), and DEX if it is crt.
so blade HI is a combo of STR, attack ( only high amounts but abyssea changes the rules if you can get attacked capped or not) and DEX. I do not know how much dex is needed to cap inside abyssea but that is the general idea.

some WS are more attack heavy then others to get the full potential of said WS.

IF THF it is mostly DEX on SA, IF thf +1 af hands ( not emp) AGI gear may be ok on TA

No.

Blade: Hi is a 60% AGI WS with no secondary mods. Inside Abyssea, dDex and fStr are capped from the get-go. STR and DEX are both a total waste. AGI and Attack are the only relevant stats inside Abyssea for Blade: Hi.

That said, +1 to everything Wish12oz said.

Rambus
04-08-2011, 10:59 AM
No.

Blade: Hi is a 60% AGI WS with no secondary mods. Inside Abyssea, dDex and fStr are capped from the get-go. STR and DEX are both a total waste. AGI and Attack are the only relevant stats inside Abyssea for Blade: Hi.

That said, +1 to everything Wish12oz said.

note where i said I dont know for in abyssea, why do people assume abyssea only???

not all ws are easy cap just of cour buffs I do not memorize every ws.

60% is the secondary mod, you rarely account for secondary mods.

I also think is is wrong to say "no" when not everything i said was wrong. I think it is right for the most part if you do not assume I am talking about only abyssea.

rog
04-08-2011, 11:08 AM
lol

1234567890

wish12oz
04-08-2011, 11:09 AM
note where i said I dont know for in abyssea, why do people assume abyssea only???

not all ws are easy cap just of cour buffs I do not memorize every ws.

60% is the secondary mod, you rarely account for secondary mods.

Outside abyssea?
For best performance outside abyssea, you need to cap crit rate from dex, (oh look all that dex is useful).
+Crit rate is amazing, since the WS is only good if it crits.
If you want to talk about using STR instead of AGL, thats easy. fSTR basically makes STR function as a 30% modifier for WS's until you cap it(it increases fSTR and attack by increasing STR.) AGL is a 60% modifier for blade hi, so you need 2 str = 1 agl. So if an item has twice the STR compaired to the highest AGL availible(or more), the STR piece is better, otherwise its not.

[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines (http://support.na.square-enix.com/rule.php?id=20&la=1).] if you don't know how stuff works maybe you shouldn't try and say how it works? [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines (http://support.na.square-enix.com/rule.php?id=20&la=1).]

Greatguardian
04-08-2011, 11:13 AM
note where i said I dont know for in abyssea, why do people assume abyssea only???

not all ws are easy cap just of cour buffs I do not memorize every ws.

60% is the secondary mod, you rarely account for secondary mods.

Eh? Since when is the only mod a secondary mod? WSC is based on AGI and AGI alone. It is the primary mod. There is no other mod to WSC. fStr will affect damage. dDex will affect Crit rate. pDif will affect damage. But these are not WS mods. They are the same fStr, dDex, and pDif that coincide with melee hits.

fSTR and dDEX are almost always going to be capped with Razed Ruins and Cruor buffs anyways. Those should be a non-issue on nearly every WS inside Abyssea. The only possible exception would be in the form of high damage 2H weapons potentially being uncapped in fStr. However, this tends to become a moot point since most 2-handers use VV, and/or have STR as a mod to their WS anyways.

Also, you're the one who barged into this thread attacking the use of AGI in a Blade: Hi set. Your post demonstrated absolutely no real understanding of WS mechanics, all while attempting to correct someone. I am not defending to OP. But I am going to call you out if you make grossly incorrect statements with no regard to context. If you say "NEVER use AGI for Blade: Hi, you want to use STR and Attack and DEX. This is why people think Kannagi NINs suck so much," the opus is on you to either qualify your claims from the start with relevant context, defend your original position, or admit a mistake. Using AGI for Blade: Hi is correct anywhere inside Abyssea, which is where all of the difficult monsters are right now. fStr and dDex are not overly difficult to cap outside Abyssea either, in which case AGI still remains very important. Heck, in equal amounts, AGI is still twice as good as STR outside Abyssea even without capped fStr.

Edit: Beaten sorta

wish12oz
04-08-2011, 11:54 AM
Edit: Beaten sorta

But you said it so much nicer and included stuff I didn't!

Rambus
04-08-2011, 11:57 AM
Sorry for being more harsh needed to be but people tend to over importance on secondary mods.

like all they worry about the mod without caping other things.

also it seems like people say it is easy cap this or that and it is harder then people project. like there is missing detail like food or if you are maxed in cour bonus or something.

Tamoa
04-08-2011, 04:20 PM
So you are still claiming that AGI is the secondary mod of Blade: Hi?

I guess STR is the secondary mod for Y/G/K too then.

You should reread wish12oz' and Greatguardian's posts, they both explain how it works very clearly.

Gunit
04-08-2011, 04:39 PM
Sorry I am confused, are you trying to be funny or do not understand how things work?

I was just talking about this with a friend how to gear for ws, I think i understand now why I see remarks like "most blade HI users suck or "wow a blade hi user that does damage"

You do NOT use secondary mod for WS gear, it is mostly str, attack ( if huge amount), and DEX if it is crt.
so blade HI is a combo of STR, attack ( only high amounts but abyssea changes the rules if you can get attacked capped or not) and DEX. I do not know how much dex is needed to cap inside abyssea but that is the general idea.

some WS are more attack heavy then others to get the full potential of said WS.

IF THF it is mostly DEX on SA, IF thf +1 af hands ( not emp) AGI gear may be ok on TA
What? Please stop posting until you understand what you are talking about.

rog
04-08-2011, 09:25 PM
So you are still claiming that AGI is the secondary mod of Blade: Hi?

I guess STR is the secondary mod for Y/G/K too then.
Sure, why not?

Alhanelem
04-08-2011, 09:43 PM
Need more AGI? FFS, your empy gear gives you extra shadows on utsusemi. What more do you want?? Just macro in AGI gear for your WS if you need it. NIN already has one of the coolest empyrean sets.

Yarly
04-08-2011, 10:13 PM
gear swapping is for elitists, we don't do that crap here!!1!1

rog
04-08-2011, 10:14 PM
What more do you want?
100% triple attack would be a start.

Cream_Soda
04-08-2011, 10:20 PM
Oh man, Rambus has provided many lulz, thanks.

Str is a secondary modifier for victory smite!

wish12oz
04-09-2011, 01:47 AM
How do your posts stay up if all you do is insult people, and behave like you're the best thing to happen to ninjas since RR?


Since no one has called you out on this, and I assume you're talking about me. Let's look at what you quoted, and try to figure out what you are saying and arguing.

"Inside abyssea, Loki's is better then NIN AF3+2 body."
This is what you originally quoted.

After you quoted this, you quoted some math that does not apply to inside abyssea, to say NIN AF3+2 body is better then Loki's. I assume this is you trying to say I was wrong, and that Loki's is not better inside abyssea.

How do I know it doesn't apply to inside abyssea? Because inside abyssea, any decent ninja with blade hi will be using razed ruins and gnarled horn. These 2 atma's alone increase critical hit rate by 50%, which is more then is even discussed in the math you quoted. Inside abyssea with gnarled horn, razed ruins, cruor buffs, and crit rate merits, you start at 74% crit rate. Redo your math with a 74% crit rate and tell me which is better. Then I want you to include the crit rate bonus gained from the WS at 100% TP and tell me which is better.

The stuff you quoted is obviously referencing outside abyssea, you can tell from the crit rates used to do the math, and everyone agrees, AF3+2 body is better then Loki's for the most part outside abyssea. I already explained that it was anyway, so anyone who can read and comprehend what I said knows it's better.

Anyway, that's what I assume you're trying to argue, you need to learn to use more sentences and make clearly thought out ideas so I know for sure next time Tearanydyvalynndumpster. (Or whatever your current sock puppet account is named)

Also: I can't believe the rest of you didn't catch that! Agreeing with this player who thinks blade jin shouldn't be used on colibri because its wind damage is crazy!

Kuishen
04-09-2011, 08:05 AM
Also: I can't believe the rest of you didn't catch that! Shame on you Kuishen, actually agreeing with this player who thinks blade jin shouldn't be used on colibri because its wind damage!
Late night, skimmed post, etc. Plus I think I read somewhere that af3+2 was better inside abyssea as well. Don't know, don't have Hi yet, will care and get it right when it applies to me.

Baccanale
04-09-2011, 09:11 AM
Greetings, everyone!
I appreciate the candor of your discussion. I can understand that things can become heated when debating the game, especially when it comes to matters involving gear. However, I wanted to remind you that it is still possible to carry on a debate while still showing respect to your fellow players. Please refrain from making personal attacks against others, as well as posting anything that does not directly contribute to the topic. Negative posts tend to beget even more negative posts, and no progress is made. If this thread continues to go off-topic, we may forced to close this thread, so please try to keep posts respectful to the rest of your community. Thanks again for your participation!

wish12oz
04-09-2011, 09:22 AM
; ;
It basically just come down to crit rate, you can't get enough crit rate outside ayssea to make Loki's better, but inside you have 74% base crit rate, so Loki's will win provided you are not at capped crit damage!

Totally deleting that part nows! (If you want to remove your quote (´・ω・`))

Rambus
04-11-2011, 04:46 PM
like I asked ealier, I want to see how it is "easy to cap" dex or str or the amounts you need for that.

I need to tell you since someone wanted to attack my relic it is not easy caping attack on that ws.

I can eat red curry, use 2 R attack atma

http://wiki.ffxiclopedia.org/wiki/Atma_of_the_Stout_Arm
http://wiki.ffxiclopedia.org/wiki/Atma_of_the_Drifter

then add more str:
http://wiki.ffxiclopedia.org/wiki/Atma_of_the_Voracious_Violet

then I eat red curry and get more damage, i use berserk and get more damage, i use warcry and get more damage.

I do understand range attack is different then melee but even say like my war I feel i do not "cap attack easy"
so where is this capping attack? and if it is so easy why does brew add so much more?

Flunklesnarkin
04-11-2011, 04:53 PM
I don't think anybody is interested in helping you understand the game mechanics when you attack anybody who has a clue rambus >_>

Greatguardian
04-11-2011, 05:17 PM
I don't think anybody is interested in helping you understand the game mechanics when you attack anybody who has a clue rambus >_>

.

But posting anyways, because it takes all of 5 minutes to write out. Though, it would take less than 5 minutes for someone to just look this stuff up, but whatever

fStr caps at the point fSTR = Weapon Rank +8. We're talking about Hi, so let's use the Weapon Rank for Kannagi 90.

Damage 55 weapon = Weapon Rank 6. That means fSTR has a maximum of 14.

14 = ((STR - mobVIT)+4)/4

STR - mobVIT = 52

You only need 52 more STR than the target's VIT value to completely cap fSTR. This is not difficult at all with Cruor buffs, food, merits, and a few points in Gear. If a mob has 90 VIT (Which is really on the high end), you only need 142 STR to cap fSTR with Kannagi 90. Most people rock more than that regularly in Abyssea.

There is no hidden "STR" mod for WS. If the WS does not have STR WSC, then the only benefits of adding STR are fSTR and Attack. Once fSTR is capped, adding STR will only contribute Attack to Hi. Namas Arrow is a piss-poor example when Ranged Attacks are the game's Exception, not the rule.

Next up, dDex.

dDEX is a curve, so I won't solve for any values. However, Critical Hit Rate from DEX caps at 20% when dDex = +50. That is to say, once you have 50 more DEX than mob AGI, your Critical Hit Rate from DEX is capped. You're using Razed Ruins and Cruor buffs for a minimum of +90 DEX. This is capped. Easily. Greater Colibri had an AGI of 67. You aren't going to find an NM with an AGI greater than the 130-140~ it would take to uncap dDex for WS again.

Rambus
04-11-2011, 05:50 PM
.

But posting anyways, because it takes all of 5 minutes to write out. Though, it would take less than 5 minutes for someone to just look this stuff up, but whatever

fStr caps at the point fSTR = Weapon Rank +8. We're talking about Hi, so let's use the Weapon Rank for Kannagi 90.

Damage 55 weapon = Weapon Rank 6. That means fSTR has a maximum of 14.

14 = ((STR - mobVIT)+4)/4

STR - mobVIT = 52

You only need 52 more STR than the target's VIT value to completely cap fSTR. This is not difficult at all with Cruor buffs, food, merits, and a few points in Gear. If a mob has 90 VIT (Which is really on the high end), you only need 142 STR to cap fSTR with Kannagi 90. Most people rock more than that regularly in Abyssea.

There is no hidden "STR" mod for WS. If the WS does not have STR WSC, then the only benefits of adding STR are fSTR and Attack. Once fSTR is capped, adding STR will only contribute Attack to Hi. Namas Arrow is a piss-poor example when Ranged Attacks are the game's Exception, not the rule.

Next up, dDex.

dDEX is a curve, so I won't solve for any values. However, Critical Hit Rate from DEX caps at 20% when dDex = +50. That is to say, once you have 50 more DEX than mob AGI, your Critical Hit Rate from DEX is capped. You're using Razed Ruins and Cruor buffs for a minimum of +90 DEX. This is capped. Easily. Greater Colibri had an AGI of 67. You aren't going to find an NM with an AGI greater than the 130-140~ it would take to uncap dDex for WS again.

few things, where do i find these weapon ranks and why does brew do so much if you can hit these caps without it?

and attack cap?

where is the list of mob stats anyway? are you telling me mobs have more INT then other stats? you said vit 90 is high, even in abyssea? puddings in mount Z has 89 int, imps in mire have 110 int, krin has 149-150 ish int.

Greatguardian
04-11-2011, 06:14 PM
Really?

Weapon Rank = Weapon Damage/9 floored, or (Weapon Damage+3)/9 for H2H (ignoring skill). 55/9 = 6.11, or 6 floored.

It takes about 10 seconds to type "Weapon Rank" into Wiki to get that answer, along with a plethora of other relevant information.

The fact that we hit these caps is precisely why Brew does NOT do so much for physical WS on its own. It contributes much more for Elemental WS. A lot of Physical WS gain their brewed strength from Atmas. Razed Ruins Crit Rate/Crit Damage, Gnarled Horn's Crit rate, and Apoc's Triple Attack are doing a ton for Physical Crit WS when pretty much every other stat aside from WSC is capped from Brew.

As for Attack, it's probably one of the more relevant stats around even in Abyssea. Ratio caps at 2.0 for one-handed weapons. That is to say, your Attack is capped when your attack = 2x Mob Def. Mob Def is not super high. A fair estimate for an IT-to-90 Abyssea mob is probably around 400-ish? I'll definitely concede that if someone has a better figure. That would cap Ratio at 800 Attack for a Kannagi, which really is not that hard either. I break 1k Attack on MNK any time I have berserk or stalwart's up, and pretty much always on WS if I use Boost (18.75% Attack increase).

But you're still more than welcome to look stuff up if you don't recognize a term or understand why people are saying things. It really takes like 30 seconds to find the wiki pages =/ and they're plenty detailed. No one is going to take you seriously when you call people out for using AGI on Hi, then say things like "I don't feel like my attack is capped" and ask what Weapon Rank is.

hiko
04-11-2011, 06:31 PM
We need more haste on SAM empy set and a usefull bonus set!

Rambus
04-11-2011, 06:39 PM
I look at wiki for weapon rank and I do not see it, I do not understand it. I also try to look up weapon and it don't say anything about rank

I was stating in my first post and my main point is a lot of people neglect all the other factors that involved in damage minus the secondary mod. I never met anyone say "i gear xyz because I know i am attack cap, str cap and dex crt hit cap so I gear for secondary mod"

People just say " i gear because that is the mod of ws". these people do not eat food and they really, only gear for the mod.....

Like I ask before, are you sure you are cap? You sure mob stat in abyssea is so low? Do mobs just have higher INT then any stat? puddings in mout Z is 89 int, imps in mire ( ones you level off on at 68-75) are 110 INT, and kirin is 149 INT. You only need 150 str or w/e and you get that by cour buffs? Because I need VV, gear and cour buff to hit in the 150-200 range. (job vary/memory issue, have broke 200 before though)

I am still questioning the ease of caping str I seen MNK with emp ws do 20k on NM and without you only do like 4-6k ish on normal mobs, how do you explain that? I do understand magic getting more boots, i seen that on my self, others, SS of wildfire being the best brew ws, and I do not get why that is ether.

even if you have blade hi should you be using that 300 skill magic ws while brew? or what?

I do not know if i need or should be explaining this but I am main mage over melee. the only reason I have melee relic is because mage relics are crap ( and mythic, and my understanding in such mage formulas tells me this) so back at that personal attack please do not do it ( i know you didn't Greatguardian, talking to wish). like I said I do not know the details but I think I know enough that you need to consider stats and mods outside the secondary property and when that mod is str it gets a 3-fold hit) the first Fstr thing, str adding to attack, and the mod it self. (so i do not like the other attacks people made on me about str moded ws). I also said before I am sorry if I sounded too harsh in my first post to get it across I am sorry for sounding too harsh


We need more haste on SAM empy set and a usefull bonus set!

I will agree to this but, why say this here?

Greatguardian
04-11-2011, 06:53 PM
Mobs have always had higher offensive stats than defensive stats, so it's no real surprise that they have such high INT values but low DEF/AGI values.

Example:

Greater Colibri level 82: Defense 327, Evasion 339, VIT 67, AGI 67

For links to the pages themselves if you can't find them:

http://wiki.ffxiclopedia.org/wiki/Weapon_Rank

http://wiki.ffxiclopedia.org/wiki/FSTR

http://wiki.ffxiclopedia.org/wiki/PDIF

http://wiki.ffxiclopedia.org/wiki/Critical_Hit

I TP in about 239 STR on MNK as well when I'm using VV; or 189 with GH (might be higher, I'm not logged on to double check). That number is higher for WS, of course. I imagine it shouldn't be too difficult to hit 150 STR without atmas even on other jobs that don't get truckloads of STR on their AF3+2. Lower ranked weapons need less to cap fStr as well.

Rambus
04-11-2011, 07:06 PM
Mobs have always had higher offensive stats than defensive stats, so it's no real surprise that they have such high INT values but low DEF/AGI values.

Example:

Greater Colibri level 82: Defense 327, Evasion 339, VIT 67, AGI 67

For links to the pages themselves if you can't find them:

http://wiki.ffxiclopedia.org/wiki/Weapon_Rank

http://wiki.ffxiclopedia.org/wiki/FSTR

http://wiki.ffxiclopedia.org/wiki/PDIF

http://wiki.ffxiclopedia.org/wiki/Critical_Hit

I TP in about 239 STR on MNK as well when I'm using VV; or 189 with GH (might be higher, I'm not logged on to double check). That number is higher for WS, of course. I imagine it shouldn't be too difficult to hit 150 STR without atmas even on other jobs that don't get truckloads of STR on their AF3+2. Lower ranked weapons need less to cap fStr as well.

hmmm having INT is like having STR/VIT as one stat though, its defense and offence. I never calulated mob int on those birds though so.. cannot say. just saying it should be likey that mobs should have higher stats in abyssea.

I find links but I do not get them or how they explain weapon rank or find out how much attack/str I need to cap out for ws.

and for str ws you can pile as much as you want? Secondary mods never cap??

mage is easy vs this you can easy find mob INT by knowing your MAB and INT and backtracking it. (most mobs dont have MDB)

know when x int > x mab for damage for x spell, know when Dint caps ( though I need to go test brew lol only seen level 1 spells cap and helix ( need bigger Dint then aero I though)

some mobs have +MDT some mobs have -MDT, some mobs have static damage down on specific element. My job to know all of it. ( i think i know too much about this game then i should already -.-)

go cast water V on a pugal and crab nearby and see what happens lol (even in West Sarutabaruta)

Greatguardian
04-11-2011, 07:23 PM
Yeah, I know how magic damage works, lol. And no, WSC (this is the name for what you're calling "Secondary Mods") does not cap.

If a WS has a 50% STR mod, then 50% of your STR is multiplied by Alpha to determine your WSC, which is added to the base damage of your weapon for the WS. This never caps, so even if you have 9,001 STR, you simply take 50% of that (4500.5), multiply it by Alpha (0.85 at level 90), which comes out to 3825.425, floored to 3825, and add that to the base damage of your weapon. You can theoretically hit things with a D: 3900 weapon just fine if you have that much STR. In reality, the game won't report your doing over 63,536 damage in a single WS, though. The damage will be dealt, you can hit a mob for 100k damage and kill it, but it would only show up as the overflow amount in the logs (in the case of 100k damage, it would show up as 36,464 damage).

This is why people stack WSC in Abyssea. The returns are relatively decreasing, but they don't cap unlike fStr, cRatio, and dDex.

As far as actually understanding the math goes, I'm afraid there isn't much I can do to help with that. It might look like a lot to take in but really it's just basic high school algebra. The hardest part is just associating the terms with their definitions. Ie: cRatio = Ratio of Attack to Defense, modified by Level Correction.

hiko
04-11-2011, 07:32 PM
I will agree to this but, why say this here?

thread title is I want more <stat> on <job> empyrean gear, it's more on topic than all your QQing about being unable to cap att/fstr for namas and lack of knoledge on dmg calculation

Rambus
04-11-2011, 08:13 PM
This is why people stack WSC in Abyssea. The returns are relatively decreasing, but they don't cap unlike fStr, cRatio, and dDex.

most people always do that though -.- before / outside abyssea.

How do you know mob stat in abyssea though? with the range of damage you can get in damage?

and attack cap? like you said just need 800 attack?

is blade hi best for nin while brew? I do not get how to tell what ws should do well while brew past actally testing it

the labels do confuse me when I had to figure out mage i had to do a lot on my own. like dint dimishing retunrs/cap there is a forumla for that but I got confused and wasn't that important.


thread title is I want more <stat> on <job> empyrean gear, it's more on topic than all your QQing about being unable to cap att/fstr for namas and lack of knoledge on dmg calculation

ohhhhhhhhhhhhhhhhh, in that case i want INT on my useless SCH pants. more then 10, has to outdo abyssea drop.

wish12oz
04-11-2011, 09:46 PM
How do you know mob stat in abyssea though? with the range of damage you can get in damage?

and attack cap? like you said just need 800 attack?

You can determine mob stats and attack/defense by testing. What those tests are can be found here:
http://www.bluegartr.com/threads/103922-Monster-Data
If they are not there, they probably will be soon.

Honestly though, I figure out mob agl and how much dex I need by counting my critical hit rate. And I figure out my acc by counting missed attacks vs landed attacks. Outside abyssea when I get 25% (75% inside) crit rate and 95% acc I know Im capped. Based on how much damage you do, you should know if your attack is low or high, and gear accordingly.



is blade hi best for nin while brew? I do not get how to tell what ws should do well while brew past actally testing it


The best WS is dependant on the mob, but magic WS's are usually best. Testing is also the correct way to find out what is best, or asking people who you know would of tested.

It's to bad I didn't notice this thread still had people comenting on it for so long!
Also:



so back at that personal attack please do not do it ( i know you didn't Greatguardian, talking to wish).

Don't like it when I call you out for being an idiot and not knowing what you're talking about even though you pretend to? Then don't start with me.


Sorry I am confused, are you trying to be funny or do not understand how things work?

I was just talking about this with a friend how to gear for ws, I think i understand now why I see remarks like "most blade HI users suck or "wow a blade hi user that does damage"

This was your first comment in this thread, directly insulting me and saying I know nothing, when the information I gave was correct, and you said a bunch of retarded incorrect information. Act like an idiot and you will get called an idiot, simple as that. This thread is proof you know nothing of game mechanics, but you tried to act like we were the stupid ones and you knew everything.

Rambus
04-11-2011, 10:05 PM
I did not insult you, I am not here to pick fights.

no that was not to you.




we have more DEX on it than AGI what gives? our blade:Hi Depends on AGI

Sorry I am confused, are you trying to be funny or do not understand how things work?

I was just talking about this with a friend how to gear for ws, I think i understand now why I see remarks like "most blade HI users suck or "wow a blade hi user that does damage"

You do NOT use secondary mod for WS gear, it is mostly str, attack ( if huge amount), and DEX if it is crt.
so blade HI is a combo of STR, attack ( only high amounts but abyssea changes the rules if you can get attacked capped or not) and DEX. I do not know how much dex is needed to cap inside abyssea but that is the general idea.

some WS are more attack heavy then others to get the full potential of said WS.

IF THF it is mostly DEX on SA, IF thf +1 af hands ( not emp) AGI gear may be ok on TA

is that why everyone weired out? cuz I did not quote op???

and I did not say such thing like "suck less" as far as i see things i was asking a legitimate question, as in “do you know attack, STR,DEX are factors?” , “most people i seen play and talk all they do is gear AGI without knowing other factors” is what I was trying to get at, im sorry if my words seem a but more harsh or sounding like I was calling AGI useless.

and all that would been directed to OP not you.

Why did you even think that was directed to you? cuz you tell him to gear change? it don't make sense.

To me it looks clear who it was meant for

Tamoa
04-11-2011, 10:46 PM
For what it's worth, yes your first post on page 1 did look like it was directed at Wish12oz. Always a good thing to quote whomever your post is directed at when there are other posts between theirs and yours, to avoid such misunderstandings.