View Full Version : Still not going to fix the damage done to bst?
Malthar
11-02-2015, 08:57 AM
Seriously SE? You think giving us the ability to see that the range sucks is going to fix the range sucking? This plan is like continuing the beatings till morale improves. You need to come up with a different plan. The plan you have now will only serve to infuriate more all the disenfranchised and beaten bst's.
Zarchery
11-02-2015, 10:04 AM
Yes they are. That's why they announced their intention to fix it in one of the multiple threads already made on this topic.
Malthar
11-02-2015, 10:39 AM
All they said is that they're going to make the target of pet commands the <pet> instead of the master (<me>). This fixes nothing.
Catmato
11-02-2015, 03:36 PM
Yes they are. That's why they announced their intention to fix it in one of the multiple threads already made on this topic.
That's not enough. All new and current threads have to be about BST.
Gwydion
11-02-2015, 04:42 PM
The 7-yalm distance is still a usability issue from the perspective of BST-players.
The proposed fix only makes the 7-yalm distance visible by a cursor, using <stnpc>. SE has also preserved <me> with /pet commands to make sure our macros still work.
Using <stnpc>, we are forced to physically look at our pets and make them visible on screen. This is a shallow fix for the problem mentioned previously: Pets within 7-yalms, but not visible on screen will occasionally not execute their ready moves! This still result in "out of range"!
All this "fix" does is artificially notify us that we're out of the 7-yalm range to perform /pet commands and force us to look at our pets on screen. These are not fixes for the side effects introduced by forcing a 7-yalm range.
My opinion is that BST and SMN should be swapped from previous levels to say: 16 yalms for BST and 22 yalms for SMN. (SMN was updated to 22 with this 'fix').
I hope this explains why the proposed fix is a terrible solution, to the problems introduced with a 7-yalm /pet command range.
BST-haters: Waaaaa. Nerf BST!
SE: BST ja's now function in a variable range, lol, enjoy!
BST: JA's were not the issue! Please revert the Nerf.
SE: To help you, in the next update you can see the effective area for the JA's.
BST: ... JA's were not the issue! Please revert the Nerf.
SE: We listened to the complaints, now you can SEE the new JA range, enjoy.
BST: /facepalm
Malthar
11-03-2015, 12:58 AM
The beatings shall continue until morale improves.
The area of effect circle isn't even remotely accurate for BRD or WHM that I've tested so this addition should not only 'not' fix our broken variable-range JA's, it will soon show us where our JA's "might" work. Beatings, indeed.
Malthar
11-04-2015, 01:49 AM
Grekumah/Camate, do the devs realize the significant damage they have done to bst?