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Malthar
10-28-2015, 05:30 PM
I'm going to be the first one to get one!

vienne
10-28-2015, 05:59 PM
very excited over this :D

Raydeus
10-28-2015, 06:02 PM
I'll just wait to see what RDM can and can't equip before getting excited about it. XD

Umisame
10-28-2015, 06:06 PM
What will be needed to get them? Eschalixirs?

Just saw someone selling 20k+ alexandrites, seems ppl will start to sell currency/alexandrites asap.

Smn weapon with lvl+2 like nirvana, (Yes, please.)

cebera001
10-28-2015, 07:28 PM
be good to know what quests or missions has to be done beforehand so people can actually get them done, so they can be ready for it. and a list of the weapons and gear be nice to see, any chance of the list SE??

Angemon
10-28-2015, 11:02 PM
Very exciting :) I wonder if the new skillchain is Cosmic Elucidation

Ulth
10-28-2015, 11:14 PM
So are these going to be like mythic in that there is one for each job, or like empy and relic where there is just one for each type of weapon? Also what does this mean for people who have mythics? The job specific bonuses of mythics seem pretty hard to give up as well as their nice aftermaths. Will the Aeonic weapons give similar benefits?

cengeal
10-28-2015, 11:32 PM
My question is are R/M/E's going to be brought up to par. Yes some are still very good, but a lot are just vanity trophies at this point. I'm worried that Aeonic weapons are going to make R/M/E's even more antiquated. Regardless, I'm still excited to see these new weapons.

Mnejing
10-28-2015, 11:40 PM
Hope Geo's Aeonic Weapon doesn't devalue Idris in anyway.

Daniel_Hatcher
10-29-2015, 01:43 AM
I'll just wait to see what RDM can and can't equip before getting excited about it. XD

Wise choice.

Tidis
10-29-2015, 01:53 AM
Hope Geo's Aeonic Weapon doesn't devalue Idris in anyway.

If it devalues Idris then it would have to be pretty powerful, inb4 GEO/NIN DW Idris + Aeonic Club.

Malthar
10-29-2015, 02:42 AM
Maybe it'll be a bell.

Rubicant82
10-29-2015, 03:29 AM
Very interesting.
I hope that it will take a Mythic/Relic/Empy to make these.
Esp if they are better than the current 119 R/M/Es
Because it would be sad to totally **** on the hard work people put in the R/M/E esp the M/Es.... XD

Daniel_Hatcher
10-29-2015, 03:31 AM
Maybe it'll be a bell.

Would be a logical step but as it allows SC's beyond Light and Dark it's unlikely they'll do it with a Bell.

That said, I imagine a MASSIVE time-drain similar to the current Adoulin Weapons, to make up for the extended periods of nothing being added.

Krysten
10-29-2015, 07:52 AM
all weapons will undoubtably will be the best weapon for each job.... but lets see a list first lol.... im excited i hope pup gets a good one! pet: -MDT hopfully!!!

detlef
10-29-2015, 08:17 AM
Since the description of the aftermath says it'll allow level 4 skillchains it sounds to me like the intent of these weapons is to provide melee options across all jobs. If this is going to be what makes each weapon special then is there room for these weapons to also add some class-defining ability the way many Mythic weapons do? I guess we'll see.

Grekumah
10-30-2015, 02:44 AM
Glad to see everyone so enthusiastic about Aeonic weapons! I'd like to share some more exciting news.

To coincide with the implementation of Aeonic weapons, we will also be doing something for Relic, Mythic, Empyrean and Ergon weapons. We’ve kept you all waiting for a bit, but we will once again be making these weapons that hold a special place in your heart have an active role in battles. We’ll be announcing more details via topics and the forum soon.

Ataraxia
10-30-2015, 03:02 AM
Glad to see everyone so enthusiastic about Aeonic weapons! I'd like to share some more exciting news.

To coincide with the implementation of Aeonic weapons, we will also be doing something for Relic, Mythic, Empyrean and Ergon weapons. We’ve kept you all waiting for a bit, but we will once again be making these weapons that hold a special place in your heart have an active role in battles. We’ll be announcing more details via topics and the forum soon.


Best weapon in your september 2015 update is Reikiko sword. I hope you don't hold back when it comes to making good weapons with damage taken -10%, weapon skill damage 10%+ and TP regain etc. Make elite player and casual player happy too.

The update to these R/E/M better be Good Grekumah. =) A lot of weapon i can list that aren't very good are relic axe, relic hand to hand, mystic dagger for DNC, Relic Pole Arm, and Relic Dagger the list goes on.

Rubicant82
10-30-2015, 03:58 AM
Glad to see everyone so enthusiastic about Aeonic weapons! I'd like to share some more exciting news.

To coincide with the implementation of Aeonic weapons, we will also be doing something for Relic, Mythic, Empyrean and Ergon weapons. We’ve kept you all waiting for a bit, but we will once again be making these weapons that hold a special place in your heart have an active role in battles. We’ll be announcing more details via topics and the forum soon.

Be still my heart with that news Grekumah! Thank you :)

Ulth
10-30-2015, 04:11 AM
Glad to see everyone so enthusiastic about Aeonic weapons! I'd like to share some more exciting news.

To coincide with the implementation of Aeonic weapons, we will also be doing something for Relic, Mythic, Empyrean and Ergon weapons. We’ve kept you all waiting for a bit, but we will once again be making these weapons that hold a special place in your heart have an active role in battles. We’ll be announcing more details via topics and the forum soon.

If there are plans to make Empyrean weapons relevant again, will there be changes to the availability of heavy plates, riftcinder, and riftdross?

Orestes
10-30-2015, 05:19 AM
Glad to see everyone so enthusiastic about Aeonic weapons! I'd like to share some more exciting news.

To coincide with the implementation of Aeonic weapons, we will also be doing something for Relic, Mythic, Empyrean and Ergon weapons. We’ve kept you all waiting for a bit, but we will once again be making these weapons that hold a special place in your heart have an active role in battles. We’ll be announcing more details via topics and the forum soon.

This is really good news. Keep it coming!

detlef
10-30-2015, 05:27 AM
If there are plans to make Empyrean weapons relevant again, will there be changes to the availability of heavy plates, riftcinder, and riftdross?I get the sense that SE doesn't care about Empyreans. They are still the hardest to 119, are generally the weakest of the RME choices, and their unique WS aren't unique. Would it surprise anybody if they remained at the bottom of the ultimate weapon hierarchy?

xiozen
10-30-2015, 07:32 AM
are generally the weakest of the RME choices?

Not sure where this information is coming from... but I truly doubt it.

Rubicant82
10-30-2015, 08:41 AM
Not sure where this information is coming from... but I truly doubt it.

No, he speaks the truth.
The only place that Empy weapons were really "awesome" was in Abyssea, well then iLvL content came around, and we were able to get the weaponskills by doings a quest, and most of the Empy's fell in to last place behind relics and mythics.
Some are not as irrelevant as others, but the Relics of the same types and the mythic will almost always out perform them. I think I remember the GA was okay, and of course Ochain & Harp are relevant.

VoiceMemo
10-30-2015, 09:53 AM
Glad to see everyone so enthusiastic about Aeonic weapons! I'd like to share some more exciting news.

To coincide with the implementation of Aeonic weapons, we will also be doing something for Relic, Mythic, Empyrean and Ergon weapons. We’ve kept you all waiting for a bit, but we will once again be making these weapons that hold a special place in your heart have an active role in battles. We’ll be announcing more details via topics and the forum soon.

Hopefully this will also include some kind of update for Shield, Horn, and Harp. Though I'm not holding my breath.

Umisame
10-30-2015, 12:51 PM
Glad to see everyone so enthusiastic about Aeonic weapons! I'd like to share some more exciting news.

To coincide with the implementation of Aeonic weapons, we will also be doing something for Relic, Mythic, Empyrean and Ergon weapons. We’ve kept you all waiting for a bit, but we will once again be making these weapons that hold a special place in your heart have an active role in battles. We’ll be announcing more details via topics and the forum soon.

Claustrum with +2 lvl for avatars like Nirvana... can i have it?

Daniel_Hatcher
10-30-2015, 10:52 PM
Hopefully this will also include some kind of update for Shield, Horn, and Harp. Though I'm not holding my breath.

Because the Shields really need an update....

Ulth
10-30-2015, 11:05 PM
The lack of shield skill on them really hurts the pld's block rate.

Daniel_Hatcher
10-31-2015, 12:10 AM
The lack of shield skill on them really hurts the pld's block rate.

Ok, TBF I'll accept it would be nice for shield skill to be on them, though seeing how easy PLD tanks not necessary.

Hachiiiiii
10-31-2015, 10:05 AM
Dancer on Mandau, Blue Mage on Excalibur.

I know you have it in you, S-E.

KenIta
10-31-2015, 02:21 PM
Aoenic will surpass the SC of light and dark. .. Why not make like trading the same type of Relic, Mythic, Empyrean weapons to an NPC and upgrade to a super weapon. That may be more fair for those hard working guys.

Sephiran
10-31-2015, 08:15 PM
The lack of shield skill on them really hurts the pld's block rate.

Not across the board. Higher-tier mission fight and Unity enemies all have low enough combat skills (even on Very Difficult) that Ochain caps block rate with capped merits (possibly without). Similarly, Aegis performs very well here too. If they add shield skill, PLD is going to eat a nerf in the next few updates. Besides, unlike other RME, Ochain and Aegis still are the best among shields. The same cannot be said about other RME.

VoiceMemo
11-01-2015, 10:47 PM
For me the point of Shield, Horn and Harp be included in the update is that they ARE Relics and Empyreans, and the people that built them worked just as hard as any other relic or empyrean holder. To be excluded from any update is not about how powerful they are currently, it is about lack of consistency across the board. If one gets an update ALL should get an update of some form or another or none at all.

PriestBilly
11-03-2015, 07:15 AM
The news that R/E/M are being even slightly upgraded brings me great joy. I've just about hit the very limit to what 119 Mjollnir can handle, and almost my entire ability to play that faucet of my job is incredibly limited by it. Not to say WHM melee is terribly important, but it felt so good winning battles as last-man-standing, finishing off the NM with a Randgrith.
Even if it was just to add accuracy to the club I would be stoked. I've held Mjollnir for a long time now, worked on making it for even longer, and long to see it participate in battle yet again.

Daniel_Hatcher
11-03-2015, 11:03 AM
For me the point of Shield, Horn and Harp be included in the update is that they ARE Relics and Empyreans, and the people that built them worked just as hard as any other relic or empyrean holder. To be excluded from any update is not about how powerful they are currently, it is about lack of consistency across the board. If one gets an update ALL should get an update of some form or another or none at all.

Nonsense, If a weapon is already ridiculously powerful, buffing it would be a ludicrous idea.

detlef
11-03-2015, 11:05 AM
Would be nice to buff BRD RME considering how ubiquitous GEO has become. And I would hope it has to do with potency rather than another song slot that can be dispelled.

Atomic_Skull
11-03-2015, 12:30 PM
Dancer on Mandau, Blue Mage on Excalibur.

I know you have it in you, S-E.

No.

$#&@ no.

DNC has taken enough from THF already, but this is too much. Mandau is the one thing we have than DNC hasn't stolen from us. So I say HELL NO.

Malthar
11-03-2015, 01:35 PM
RDM on Aegis
War on Guttler

Hoshi
11-03-2015, 02:36 PM
COR on Annihilator you say?!

Tidis
11-03-2015, 07:16 PM
Ochain could use a buff just to convince people to take it past lvl 90.

Daniel_Hatcher
11-03-2015, 09:21 PM
Would be nice to buff BRD RME considering how ubiquitous GEO has become. And I would hope it has to do with potency rather than another song slot that can be dispelled.

Or make the spells un-dispellable, that said if it were to happen it'd be on the Aeonic Harp.


Ochain could use a buff just to convince people to take it past lvl 90.

The buffs are not the problem with going past 90.

Tidis
11-03-2015, 10:01 PM
Or make the spells un-dispellable, that said if it were to happen it'd be on the Aeonic Harp.



The buffs are not the problem with going past 90.

It's not the major part of the problem but it is still a factor, which is why there are a lot more 99 daurdablas than ochains

Daniel
11-10-2015, 03:32 PM
Glad to see everyone so enthusiastic about Aeonic weapons! I'd like to share some more exciting news.

To coincide with the implementation of Aeonic weapons, we will also be doing something for Relic, Mythic, Empyrean and Ergon weapons. We’ve kept you all waiting for a bit, but we will once again be making these weapons that hold a special place in your heart have an active role in battles. We’ll be announcing more details via topics and the forum soon.

Didn't see anything in the notes, are they waiting until the new weapons are available?

dasva
11-10-2015, 03:34 PM
And it appears pets were ignored with aeonic weapons...

Zarchery
11-10-2015, 08:16 PM
Looks like they're out now.

Let the griping begin!

Shirai
11-10-2015, 09:02 PM
Looks like they're out now.

Let the griping begin!

Not impressed, I'm not compelled to start making one.
All I am waiting for now is to see what's going to happen to the existing R/M/E weapons, which I'd hoped to see at least a glimpes of this update.

But alas...

Gwydion
11-10-2015, 09:13 PM
Not impressed, I'm not compelled to start making one.
All I am waiting for now is to see what's going to happen to the existing R/M/E weapons, which I'd hoped to see at least a glimpes of this update.

But alas...

Same here. Not happy with the 1200-2100 JP offerings for any jobs. If REM updates don't give BST ready range, I think I'm done. :/

Ulth
11-10-2015, 09:34 PM
I have to say I'm extremely disappointed. I was hoping for new weaponskills not them just getting aftermath from merit weaponskills. What's even worst is that not every job that can use that merit weaponskill can use the weapon. Would it have killed them to left thf have at least one good ranged weapon?

Hoshi
11-11-2015, 12:59 AM
At least thf got a nice melee weapon? The jury is out on that gun and the bow... apex arrow was never good. Also had high hopes for cor being on the sword but that also did not happen.

Ang
11-12-2015, 04:25 PM
Theres a chance the Aeonic weapons we can view arent the finished product, they did say we couldnt finish them until a later update. I was really disappointed about the lack of job diversity on the weapons though.

Olor
11-13-2015, 03:59 AM
And it appears pets were ignored with aeonic weapons...

THIS. What is the point of a BST ultimate weapon with NO BENEFIT for pets? WTF?

detlef
11-13-2015, 04:06 AM
Guttler and Farsha are also ultimate weapons and they don't have any pet stats either. Besides, they were pretty transparent with Aeonics from the beginning. They said the weapons' purpose would be for high level skillchains and that they would be on par with RME weapons. Nobody said anything about providing job-related boosts like Mythics do.

Looking at their stats, nobody lied to us.

Rubicant82
11-13-2015, 04:50 AM
THIS. What is the point of a BST ultimate weapon with NO BENEFIT for pets? WTF?

Because it is not BST's ULTIMATE WEAPON it is a 4th legendary weapon to choose from.
Pretty sure Mythic's are the "Ultimate" weapons, but that is a personal opinion, as each one was tailored to their job specifically, and still the hardest to obtain.

Olor
11-13-2015, 08:13 AM
Guttler and Farsha are also ultimate weapons and they don't have any pet stats either. Besides, they were pretty transparent with Aeonics from the beginning. They said the weapons' purpose would be for high level skillchains and that they would be on par with RME weapons. Nobody said anything about providing job-related boosts like Mythics do.

Looking at their stats, nobody lied to us.

And no one really wants guttler or farsha either. BST needed a weapon that actually boosted the pet for it to be worthwhile. Generic stats are fine for other jobs but BSTs can't really afford to wear an axe without pet stats. Might as well just come on a different job.

detlef
11-13-2015, 08:58 AM
Honest question: Is there something wrong with Aymur? Is it weak?

Olor
11-14-2015, 03:18 AM
Honest question: Is there something wrong with Aymur? Is it weak?

Other jobs have a choice of functional megaweapons - why should BST be locked to one weapon as the only weapon that is worthwhile? Why do you support the developers wasting time on a weapon no one would want?

detlef
11-14-2015, 03:52 AM
It's not that I support them, but they are what they are. Again, what's wrong with Aymur? Is it not good for BST anymore? The reason I ask is because I'm wondering if the ultimate weapon you're looking for is already in the game.

Kensagaku
11-14-2015, 05:08 AM
Other jobs have functional weapons? True. But there are plenty with less useful ones as well. Let's look at some of them:

DRG:
Gungnir - Aftermath: Lolshockspikes. Generally a meh weapon.
Rhongomiant - VIT. Can get Torment elsewhere.

SMN:
Claustrum - Enough said.
Hvergelmir - Dat 120 MP. Myrkr available with other staves.

PUP:
No Relic
Verethragna - Got some STR, I guess? VS available elsewhere.

Just comparing to the other three "pet" jobs (though I don't really count DRG in that list, I see it as a DD with support), you're really no worse off. Mythics are the best for all three (Ryunohige, Nirvana, Kenkoken) for their legendary weapons. Relics, Empyreans, and now Aeonics seem to be more about the player's offense and abilities, while Mythics are focused on enhancing more core aspects of the job along with damage capabilities.

So as he said... what's wrong with Aymur, again? Maintain AM3 and hello Pet: OA2~3.

Jile
11-14-2015, 05:52 AM
(edited post after seeing Tri-edge, a shovel seems suiting for BST axe for some reason. Removed my hopeful comment regarding its stats before I had seen it.)


That said, Grekumah said RME are being updated to be something we would use in battle again. I have to be honest, its going to take one heck of a update on my Guttler to be taken out of my moghouse again. So the changes need to be substantial across the board for that kind of statement and I'm cautiously optimistic.

Zarchery
11-14-2015, 11:33 AM
Goblin seems to want 50,000 beads for the Aeonic weapons.... Where would I get that many beads? I practically live in Escha for WHM and MNK job point soloing, and got a few thousand. Not even 10,000 I don't think.

I'm not against working hard for a good thing, but that is just an inconceivable number of beads. Unless there's some effective way of farming them that I never found.

Ulth
11-14-2015, 02:12 PM
Goblin seems to want 50,000 beads for the Aeonic weapons.... Where would I get that many beads? I practically live in Escha for WHM and MNK job point soloing, and got a few thousand. Not even 10,000 I don't think.

I'm not against working hard for a good thing, but that is just an inconceivable number of beads. Unless there's some effective way of farming them that I never found.

I don't think it's meant to be easy. Think of how long it takes to farm all that alexandrite.

Johnb
11-14-2015, 04:03 PM
I don't think it's meant to be easy. Think of how long it takes to farm all that alexandrite.

My friend gets 1000 beads per Domain Invasion. It's not that hard.

Zarchery
11-14-2015, 07:49 PM
I don't think it's meant to be easy. Think of how long it takes to farm all that alexandrite.

I would assume not either. But there's a difference between "hard" and "impossible". Just farming the Alexandrite via daily Salvage runs would take approximately 300 hours. I can't see getting anything close to 50,000 beads in only 300 hours. Although 50 Domain Invasion fights, as Johnb says, is probably the key.

Jile
11-15-2015, 04:31 AM
Goblin seems to want 50,000 beads for the Aeonic weapons.... Where would I get that many beads? I practically live in Escha for WHM and MNK job point soloing, and got a few thousand. Not even 10,000 I don't think.

I'm not against working hard for a good thing, but that is just an inconceivable number of beads. Unless there's some effective way of farming them that I never found.

I have to agree with you on this. I've got just under 7000 beads and I also spend a lot of time in Escha soloing/duoing CP. I know domain invasion is supposed to provide some but tbh on my server the dragons only die during JP hours, when I'm sleeping. Unless SE makes it possible to convert copper vouchers to beads or increases beads from pouches to say 100 minimum per pouch, its going to take an insane amount of time to get just 1 of these weapons.

Kensagaku
11-15-2015, 11:01 AM
I've gotten about 6500 in two days or so between a combination of dragons (4-600 a kill, mostly Quetz because it's popular for the server), AoE burning Puks in Zi'Tah (1 pouch per 10) and doing T2s with my linkshell (~93/kill?) in Ru'Aun. It is certainly a slow process. It also makes me regret the 5-6 Eschalixir+2s I bought with beads, as that would have been a nice boost towards that Aeonic. XD

Really, it's no different from making any other legendary weapon. It's just a long process. x.x

Grekumah
11-20-2015, 04:09 AM
The development team is planning to strengthen Relic, Mythic, Empyrean and Ergon weapons once the Aeonic weapons have been implemented.

machini
11-20-2015, 01:52 PM
The development team is planning to strengthen Relic, Mythic, Empyrean and Ergon weapons once the Aeonic weapons have been implemented.

I ask this entirely for clarification. Do you mean to say that when the update which includes the full version of Aeonic weapons is released that RME will be updated at the same time, or that in a later update after Aeonic weapons are released RME will then be updated?

The "once" leaves me confused as to whether the two will be released simultaneously, or one after the other.

Ataraxia
11-21-2015, 09:44 AM
The development team is planning to strengthen Relic, Mythic, Empyrean and Ergon weapons once the Aeonic weapons have been implemented.

This is good news for RME. I like to make a suggestion if it's not too late. So I hope Akihiko Matsui listen and not make a weapon too powerful that make casual player look bad if they don't own one. Power is fine as long as it's not too powerful.

Empyrean Weapons = good after math but low DMG on weapons. It be cool if this weapon have high DMG, stats+50 and accuracy.

Relic Weapon = these weapon need to all have DMG, accuracy 40 and attack 40 instead of accuracy 40 for 1 weapon and the other get attack +40. It be great if it have at least 20 stats and improvement to hidden affect.

Mythic Weapon = need to have high weapon DMG and their aftermath are good but need improvement. These weapon alienate other player that unlock weapon skills because Mythic get 30% weapon skill damage boost while casual player are left in the dark if they don't have a mythic. I don't think it's fair. Mythic aftermath are already good and I think the 30% weapon skill damage should apply to casual player as well. However, I do not like to see Mythic weapon become useless so it be good with high weapon DMG, stats 20, and longer duration for aftermath.

Don't forget about Mythic Sword for Blue Mage Grekumah. I think it need Blue Magic Skill, stats and magic damage since many sword have magic damage in current update.

so anyone else like to make suggestion on what adjustment they like to see for RME? I already made mine but I don't think they listen to me and if they did than it's good or they might do something better than what I suggested. :/ It is up to Akihiko Matusi...

machini
11-21-2015, 02:24 PM
Please tell me you're not serious when you say that it's unfair for a person who has a mythic weapon to have that mythic weapon's weaponskill do more damage with the mythic weapon equipped?

Ulth
11-21-2015, 02:48 PM
What I want to see most is making so that the legendary weapons work from the off hand. I have 4 daggers to choose from, why can't I hold all these daggers...

machini
11-21-2015, 08:51 PM
What I want to see most is making so that the legendary weapons work from the off hand. I have 4 daggers to choose from, why can't I hold all these daggers...

Go try fighting with a case of rapiers, and see exactly how easy it is to use both weapons to full effect, let alone the one in your primary hand.

machini
11-21-2015, 09:02 PM
To be less dismissive, there's a very, very good in-universe reason for this to not work with Mythics. Honestly, you shouldn't even be able to equip the mythic as anything but main hand, and not be able to offhand any other relic or empyrean weapon offhand while mainhanding the mythic.

In reality, the way in which things are calculated relies on handedness, as far as I understand it: Aftermath only applies to the main hand, and can only be generated by the main hand. Assuming they have some sort of hook... functionality set up, what would happen is equipping a mythic would create a little note that says "if an attack round happens and this weapon is in the main hand, if there is no DA/TA/QA, check to see if aftermath is up, and if so, apply OAx.

There'd be a similar one for WSes: "If a weapon skill is done, and this weapon is in the main hand, if the weapon skill is the one associated with the weapon, apply a modifier of +X% to the damage total".

Honestly, there's probably not even a "if this weapon is in the main hand" check involved. It could simply be done when the weapon is equipped. "If this weapon is equipped in the main hand, register this event in the list of on-hit events, and this event in the list of on-WS events."

Ultimately, without knowing exactly how they do it, there's nothing I can say other than I wouldn't be surprised if the way it was originally designed, back with relics, was created in such a way as they never intended someone to dual wield them, and then when Mythic and Empyrean were added, they just "copied and pasted" the previous functionality, updated it a bit, and left it like that.

For all we know, this stuff is hard-coded, and would literally require them to go are rewrite sections of code, instead of just modifying some scripts.

And further more, with how the game has been added onto again and again over the years, even with good design documentation, it's very possible that certain sections of the code are a mess, and there could be so much stuff patched together that adjusting "one little thing" like making aftermath work for offhand weapons could screw up other things.

Ulth
11-22-2015, 01:20 AM
What is the very, very good in-universe reason for not dual wielding mythics? Because they were collected by a king? August collected all the alluvion skirmish weapons but those work just fine in the offhand. Relic weapons were just weapons used in the crystal war, and Empyreans you get out of a box in re'lude gardens. Most one hand jobs dual wield. So what? Even if you have multiple legendary weapons you have to find the next best normal weapon to do half of your hits with? It's ridiculous.

As it stands now I have no intention of using the Aeonic dagger. Having to use extenerator at 3000 tp for an aftermath that wears off after one t4 does not seem worthwhile, especially if the certain weaponskills it works with only includes extenerator. My mythic weapon even before it is upgraded is better than that. However if I could use my mythic with the aeonic it would be a worth while combo.

Grekumah
12-01-2015, 04:40 AM
As previously mentioned, we are planning to make it possible to upgrade your Relic, Mythic, and Empyrean weapons further, and I wanted to share a tidbit of information since we’ve seen a couple of questions about this. Currently we are planning to make it so if you are upgrading a weapon that has an afterglow, it will take less time and energy to create as opposed to those without an afterglow.

Ulth
12-01-2015, 05:24 AM
Will weapons with afterglow still have an afterglow after they are upgraded?

If you don't upgrade an afterglow weapon will you still be able to afterglow the weapons once it's been upgraded?

Will the afterglowing process take less time and energy if you do it after you upgrade it?

Alhanelem
12-01-2015, 07:18 AM
If you don't upgrade an afterglow weapon will you still be able to afterglow the weapons once it's been upgraded?This is kind of important. Currently, there are additional trials to afterglow the weapons after-the-fact, so they need to be sure this option is still available.

machini
12-02-2015, 07:55 AM
I'm mainly worried that, since having the afterglow version reduces the difficulty in further upgrading, that upgrading non-afterglow mythics will be insanely tedious and possibly difficult.

Malithar
12-03-2015, 01:11 PM
Currently we are planning to make it so if you are upgrading a weapon that has an afterglow, it will take less time and energy to create as opposed to those without an afterglow.

Any plans to add an Afterglow for Idris or Epeolatry? Would totally love the glow, and spending less time upgrading it. ;D