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View Full Version : No EXP/CAP campaign? WAT



Alhanelem
10-06-2015, 02:54 AM
obligatory post whining about plethora of campaigns not including double cap.

Jile
10-06-2015, 03:45 AM
SE, please make the double xp/cp values permanent instead of in campaigns.

Alhanelem
10-06-2015, 03:47 AM
Yes. Especially considering how often the campaign happens, it makes the time without it feel more like a -50% CAP penalty campaign.

Mnejing
10-06-2015, 03:50 AM
Totally expecting the monthly campaigns were tests for the final chapter rhapsody key items.

Jile
10-06-2015, 03:53 AM
Totally expecting the monthly campaigns were tests for the final chapter rhapsody key items.

That would be nice.

detlef
10-06-2015, 04:13 AM
They are pretty much required to have one in November so I guess it makes sense that they didn't want to have it 4 months in a row? I have a feeling it's going to become permanent after November anyway.

Zarchery
10-06-2015, 04:22 AM
I'm nonplussed. Sure they'll have more eventually, but I really wanted to get WHM capped before the November update, when they're gonna raise the Job Points cap again.

Also on November 10th Legacy of the Void comes out so.... much less FFXI for me.

Afin
10-06-2015, 07:05 AM
The problem that we have here is the fact, that, unless you have 6 people with the right jobs you know, say for instance on apex mobs. Then your going to be shouting a very long time in town or get very lucky. Simply because without the double cp campaign, hardly anyone will commit to spending 3 hrs for getting maybe 40-50 cp, now in double, you go at it 3-4hrs in a good pt, your looking at 3-400 cp, thats a massive difference. You can put a spin on it saying we want to encourage players to go out without the need for campaigns blah blah blah. But the bottom line is, when you have a server with a population as bahamut server (which in the week during NA time your looking at 450+) also half of those online, are muling in jeuno/adoulin. So your looking at 250-270 active online. Explains why the yell's are dead even on double cp. My point is, its more beneficial to keep a permanent double cp or double cp every month, as with the populations on servers growing thin, it makes it tougher to cp on a regular basis, in a party especially. In 4 nights i almost capped my paladin on cp. The night after double went. I couldnt hit 30 before feeling bored and tired. You should think about server merging if you have no plans to change this, as CP is painful to solo. As SE's message says at the start, this is an online game but we have no desire to let it take over your life etc. Please consider this games major updates are ending, stop being so tight on what you do. Theirs no point in holding much back if you aren't gunna add anything after the new year =(

Alhanelem
10-06-2015, 08:39 AM
hardly anyone will commit to spending 3 hrs for getting maybe 40-50 cp, now in double, you go at it 3-4hrs in a good pt, your looking at 3-400 cphave you not opened ANY of the bonuses available or used the rings? Even without the double cap event, you should be getting far more CP than that.

Afin
10-06-2015, 03:14 PM
have you not opened ANY of the bonuses available or used the rings? Even without the double cap event, you should be getting far more CP than that.

i've got them all, the problem is finding 5 people who are also not bored out their minds who may not have all these bonuses, on apex, i get around 10-14kish without a ring, with a ring your looking at 20-30 depending on which ring after a chain. But still thats a huge difference when your seeing 65k a mob at times during a campaign, considering how many cp you need per job. If SE didn't want us to gain cp this fast, then i don't think they would've even put the campaign in. CP is just too slow for how much you have to get. The main issue though is finding the right jobs and the right people to do it. As with apex, melee have no chance. Their only chance is an SC to MB for taking them down. Either that or an all mage pt. People do want cp, but a lot are lazy because they usually think, its going to be too slow without the double bonus. I'll be honest, cp isn't too bad still on apex, i'd still go out there. But double cp is what attracts people.

bazookatooth
10-07-2015, 12:27 AM
i've got them all, the problem is finding 5 people who are also not bored out their minds who may not have all these bonuses, on apex, i get around 10-14kish without a ring, with a ring your looking at 20-30 depending on which ring after a chain. But still thats a huge difference when your seeing 65k a mob at times during a campaign, considering how many cp you need per job. If SE didn't want us to gain cp this fast, then i don't think they would've even put the campaign in. CP is just too slow for how much you have to get. The main issue though is finding the right jobs and the right people to do it. As with apex, melee have no chance. Their only chance is an SC to MB for taking them down. Either that or an all mage pt. People do want cp, but a lot are lazy because they usually think, its going to be too slow without the double bonus. I'll be honest, cp isn't too bad still on apex, i'd still go out there. But double cp is what attracts people.

Most of the Apex shout parties I've been to, I've spent half the time waiting for someone to AFK, or some dummy to go recharge a ring or the RDM or BLU who thinks he should go /WAR to DD and not cast any enfeebs, buffs or cures to recover because he died (yet again) while I wonder why I didn't just solo for more CP/hr. Apex CP parties are the Valkurm Dunes of 2015 for me. And I've heard similar stories to mine involving alt bards and cors who don't sing/roll and whms who AFK etc. So you factor in that with -50% CP and nobody wants to do it. It's easier to just go fight easy stuff in escha.


have you not opened ANY of the bonuses available or used the rings? Even without the double cap event, you should be getting far more CP than that.

That actually sounds about right for a job that hasn't unlocked a bunch of gifts. A person who started with 550 JP gifts would get double what a person with 100 JP gifts got in that time. What he posted sounds about right for someone with less than 200 JP.

Dawezy
10-07-2015, 12:58 AM
Kinda glad actually, I was glued to the game for that double cp that just passed.. and now that its finally over I don't have to be on asmuch, freedom!!!

Though the grind may have made me mildly insane, once every few months is fine with me.. ugh.

Zarchery
10-07-2015, 02:52 AM
So there's 2 things I'm not entirely clear on:

1) Do you get fewer capacity points per mob when teamed up with other players in Escha? I've heard you don't.
2) Why is it still only taking me 15 minutes in Escha Ru'Aun to run down a charge on a Trizek Ring, just as it was during Double CP? Shouldn't it be taking me twice as long?

Raydeus
10-07-2015, 04:51 AM
So there's 2 things I'm not entirely clear on:

1) Do you get fewer capacity points per mob when teamed up with other players in Escha? I've heard you don't.
2) Why is it still only taking me 15 minutes in Escha Ru'Aun to run down a charge on a Trizek Ring, just as it was during Double CP? Shouldn't it be taking me twice as long?

The bonus to XP and CP from rings and the like is also double during the campaign. So you get 60k CP instead of 30k. That is why it's taking you the same amount of time.



PS > Since I exclusively solo CP I only do it when it's double campaign. Too slow to bother soloing without it.

Zarchery
10-07-2015, 05:07 AM
The bonus to XP and CP from rings and the like is also double during the campaign. So you get 60k CP instead of 30k. That is why it's taking you the same amount of time.

Oh. That makes sense.


PS > Since I exclusively solo CP I only do it when it's double campaign. Too slow to bother soloing without it.

Me too, usually. But I have a lot of time to kill until Thursday so I'm filling it with capacity points grinding.

Alhanelem
10-07-2015, 05:15 AM
i've got them all, the problem is finding 5 people who are also not bored out their minds who may not have all these bonuseYou can easily solo Decent Challenge ~ Tough mobs with trust, and I guarantee you you'll get more than double digit CAP per kill. If you can't do that, then you must be missing item level gear, which you can easily get in exchange for Sparks of Eminence for doing all kinds of random stuff throughout the game.

During a double EXP/CAP event, while using a +cap ring I get something around 3000-4000 CAP per kill solo with trusts against Decent Challenge~Even Match mobs in Escha - Ru'aun. And I don't even have all the mission bonuses (No sandy or windy mission bonus, no audolin mission bonus) and missing 4 wilds rieve bonuses.

Don't forget the +25% CAP crafted cape (HQ is 30%, but that's expensive).


What he posted sounds about right for someone with less than 200 JP. When the campaign ended, I had 91 JP on PUP, and was getting the values shown above.

bazookatooth
10-07-2015, 09:05 AM
You can easily solo Decent Challenge ~ Tough mobs with trust, and I guarantee you you'll get more than double digit CAP per kill. If you can't do that, then you must be missing item level gear, which you can easily get in exchange for Sparks of Eminence for doing all kinds of random stuff throughout the game.

During a double EXP/CAP event, while using a +cap ring I get something around 3000-4000 CAP per kill solo with trusts against Decent Challenge~Even Match mobs in Escha - Ru'aun. And I don't even have all the mission bonuses (No sandy or windy mission bonus, no audolin mission bonus) and missing 4 wilds rieve bonuses.

Don't forget the +25% CAP crafted cape (HQ is 30%, but that's expensive).

When the campaign ended, I had 91 JP on PUP, and was getting the values shown above.

It's not just about how much you get per kill. You have to kill things fast enough. You have to kill a monster every 30 seconds to get 50 JP in 3 hours at 4k a piece (I'm assuming that when he said "40-50 cp", he actually meant JP). That's 500k CP an hour. You can get a lot more than that with a PLD pulling and bsts, mages etc. AOE burning things in escha, or mana / bst burning accuex, or mana burning apex mobs, but he's probably not far off if he is doing standard DD parties.

Olor
10-07-2015, 09:45 AM
Yes. Especially considering how often the campaign happens, it makes the time without it feel more like a -50% CAP penalty campaign.

This. For reals. It's just not helpful.

Alhanelem
10-07-2015, 11:32 AM
(I'm assuming that when he said "40-50 cp", he actually meant JP)Maybe, but if someone says CP, I'm going to assume they mean CP unless they later clarify it. You're probably right, but form his initial post I figured he must have been killing exceptionally easy prey of the lowest level to give any CP at all.


The bonus to XP and CP from rings and the like is also double during the campaign. So you get 60k CP instead of 30k.Uh, are you sure about this? isn't it simply just the ring being applied before other bonuses that would make it take the same amount of time?

With so many bonuses from different sources, I find it really hard to tell what the "normal" value is in order to extrapolate how much CP the ring has really given me.

Fynlar
10-07-2015, 12:10 PM
The bonus to XP and CP from rings and the like is also double during the campaign. So you get 60k CP instead of 30k.

Uh, are you sure about this? isn't it simply just the ring being applied before other bonuses that would make it take the same amount of time?

Technically, they both amount to the same thing. What probably is happening though is like you said, the bonus amount given by the ring is calculated before the bonus amount given by the campaign, resulting in the ring lasting for the same amount of "time" but still lasting for double the usual amount of points.

The ring does last for double the points during the campaign. But since the rate at which you're getting points is also doubled to begin with, it still ends up lasting for the same amount of kills as before.

Afin
10-07-2015, 04:06 PM
Maybe, but if someone says CP, I'm going to assume they mean CP unless they later clarify it. You're probably right, but form his initial post I figured he must have been killing exceptionally easy prey of the lowest level to give any CP at all.

Uh, are you sure about this? isn't it simply just the ring being applied before other bonuses that would make it take the same amount of time?

With so many bonuses from different sources, I find it really hard to tell what the "normal" value is in order to extrapolate how much CP the ring has really given me.

at a high chain without double cp i do see 20-30k on apex with rings, with the double, the cap i've seen at 65535, but with trizek that won't last more than 2 mobs anyway

Frankbrodie
10-07-2015, 10:22 PM
Using the Trizek as an example the (max) bonus is 30k at a 150% rate. Which means 20k actual CP + 30k bonus for 50k total.

This does indeed double during double campaigns. to a max 100k total. (and it says words to this effect in the blurb accompanying the start of the double campaigns)

I found on mules when spamming the Echad rings for easy xp at level 99 during the campaigns, to pick mobs that typically gave me 30k per mob xp. This meant I could get 4 mobs out of the ring and a total 120k. Because the third mob didn't quite take it over the 100k max.