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View Full Version : Can we change the pop conditions for Warder NMs in Escha Ru'Aun.



Zarchery
09-29-2015, 08:31 PM
After Escha Ru'Aun was released in August, I loved it because it represented a great place to hunt for capacity points with a diverse set of monsters to pick from. I tore through Hpemdes and Aerns to the tune of about 500,000 capacity points per hour solo on my Monk.

Now I'm trying to do the same on my White Mage. It's going okay, but since I was there on my Monk, the September update happened. Now, every now and then, after killing an easy normal monster, a Warder instantly spawns and kills me. It hasn't exactly ruined my favorite CP camp, but it has made it worse.

Can we change the spawn conditions of these Warders somehow? Maybe keep the lottery pop system but make it like other NMs so that they just randomly spawn in place of the normal monsters? Or make them spawn non-agressive? Or make some vorseal that makes it impossible to spawn them if you get the kill?

Kensagaku
09-29-2015, 11:43 PM
There are a couple of things you can do. First, target either Amoebans or Aerns, as neither of them spawn Warders. Aerns do pop Porxies, but I don't believe Amoebans pop anything at all. Porxies are super squishy though so that's no big deal. Second, turn off all Rare Enemy+ vorseals if you plan on camping elsewhere, it'll reduce your chances of getting a Warder. Finally, just try and wail on some of them; the Warders for Clionids and Limules were easy for me on SCH (using August/Apururu/Koru-Moru/Nanaa Mihgo/Ulmia). Keep 'em silenced, watch your aggro (I've had Yovra drop on me mid-fight and it's not pleasant even if you are prepared to handle them), and plow through 'em. You'll have a chance of getting some decent items like the magic skill torques or some other equipment pieces.

Grekumah
10-01-2015, 03:13 AM
Thanks for the feedback. The development team is planning to implement a way you can avoid spawning these NMs.

In a future version update, we’re looking into adding a key item which will prevent NMs from spawning as long as the player is in possession of the key item. We ask that you wait a bit longer while we work to implement this feature.

Alhanelem
10-01-2015, 06:53 AM
I'm just not sure what they were thinking, randomly pooping out NMs on people that obviously aren't seeking them out that they can't easily solo (w/ trust)- unless you're a BLU maybe... I was tearing through clionids on PUP and, while not exceptionally hard hitting, the Warder that spawned eventually drained all my trust's MP and poof. The thing has so much HP that even though I can probably kill it, I don't want to waste the time to do so.

Kensagaku
10-01-2015, 07:03 AM
Really? Aside from a select few (Yovra (adds), Hmpede (two at once is no fair!), Xzomit (Exploding babies) and Zdei (damage resistance changing)) I have had almost no problem soloing them on my SCH and DRG. August, Koru-moru, Apururu, Qultada, and usually Kupofried since I'm CPing at the same time. I actually farm the ones at Clionids, Limules, and Murexes because I'm trying to get the torques. August and Apururu together have next to no issues tanking most of the NMs.

Granted I'm a Mythic DRG, but even with that aside my SCH has next to no problem. Toss on a Crepe for Macc, day's weather, klimaform, and make a self-SC to burst a Helix off of. Then from there just nuke element of day, rinse and repeat as necessary. It's fun to make 3-step Darkness on SCH; Immanence Luminohelix, Immanence Stone III, Omniscience, Ebullience Helix/Nuke V. :P Burns through strats so I can only do it every so often but I free nuke between them.

Ataraxia
10-01-2015, 01:55 PM
Thanks for the feedback. The development team is planning to implement a way you can avoid spawning these NMs.

In a future version update, we’re looking into adding a key item which will prevent NMs from spawning as long as the player is in possession of the key item. We ask that you wait a bit longer while we work to implement this feature.

This is good for people farming experience points or capacity points as long as we can buy the key to make NM not spawn and remove key if we wanna spawn a NM.

Zarchery
10-01-2015, 07:53 PM
Really? Aside from a select few (Yovra (adds), Hmpede (two at once is no fair!), Xzomit (Exploding babies) and Zdei (damage resistance changing)) I have had almost no problem soloing them on my SCH and DRG. August, Koru-moru, Apururu, Qultada, and usually Kupofried since I'm CPing at the same time. I actually farm the ones at Clionids, Limules, and Murexes because I'm trying to get the torques. August and Apururu together have next to no issues tanking most of the NMs.

Granted I'm a Mythic DRG, but even with that aside my SCH has next to no problem. Toss on a Crepe for Macc, day's weather, klimaform, and make a self-SC to burst a Helix off of. Then from there just nuke element of day, rinse and repeat as necessary. It's fun to make 3-step Darkness on SCH; Immanence Luminohelix, Immanence Stone III, Omniscience, Ebullience Helix/Nuke V. :P Burns through strats so I can only do it every so often but I free nuke between them.

Well good for you, but since it's a capacity points camp, all sorts of jobs will be fighting there. I might have done better on Monk, but I was farming on White Mage, a job which is bad at melee and even worse at taking hits. Whenever the Hpemde NM spawned, I'd take about 300-400 damage per shot and be dead in about 10 seconds flat. On the plus side, as a White Mage with Reraise IV, I only had to put up with 3 minutes of weakness each time.

Singforu
10-02-2015, 02:55 PM
Well good for you, but since it's a capacity points camp, all sorts of jobs will be fighting there. I might have done better on Monk, but I was farming on White Mage, a job which is bad at melee and even worse at taking hits. Whenever the Hpemde NM spawned, I'd take about 300-400 damage per shot and be dead in about 10 seconds flat. On the plus side, as a White Mage with Reraise IV, I only had to put up with 3 minutes of weakness each time.

You can capacity points farm in non-escha places. If you are trying to double dip for silt as well, you can go kill the amoebans or the aerns (porxie may pop, but he is easy to kill on any job).

bazookatooth
10-02-2015, 05:35 PM
You can capacity points farm in non-escha places. If you are trying to double dip for silt as well, you can go kill the amoebans or the aerns (porxie may pop, but he is easy to kill on any job).

It's hard enough to find a camp between the people TRYING to pop the NM's and the other people farming CP /silt without having to limit yourself to a couple camps. Besides that, there are still a lot of people who don't have August, Apruru etc. for various reason (Like the limited availability of some trusts... they really need to stop that). Especially when BLU, BLM, GEO and BST can AOE burn things so well.

My biggest gripe is Charm killing all your trusts and pets because those stupid yovra / warden of love are at half the islands.

Zarchery
10-02-2015, 08:21 PM
You can capacity points farm in non-escha places. If you are trying to double dip for silt as well, you can go kill the amoebans or the aerns (porxie may pop, but he is easy to kill on any job).

Kensagasku had mentioned amoebans and aerns too. I did some of that for a while but they seem to have more HP or higher defense or something than the other mobs because I always seem to take longer and get less CP per hour. Links are also a bit of a problem with aerns too. It's a good plan B, but I'd still like to be able to have more choices.

I know some good camps in Outer Ra'Kaznar which I had used prior to the release of Escha but they take a long time to reach and I have to bust down multiple Colonization Reives.

Kensagaku
10-02-2015, 10:08 PM
Aerns have always been relatively easier for me than most of the island mobs, imo, and if you're on WHM, odds are you have access to Repose. And even if you don't have access to August, Apururu, etc, they're still very manageable. My same-account mule's COR has no problem on Aerns, and he uses Trion, Kupipi, Ulmia, Koru-moru, and Kupofried (missed Qultada on him, but that's okay, he's on COR anyway...). It helps to pick the right island for them, however. I personally hate... 12? It's the last on the chain of the aern sections. That one has BST Aerns whose pets don't vanish when you kill the master, and the Aern's Euvhis are a pain. I like 3 and 6 mostly if I'm going to chain Aerns. Right as you zone out from the teleporter, before you go up the main set of stairs, just circle around the base and the teleporter. If you link, it generally won't be more than 1-2, and 2 is if you're having a bad day. Get a good chain going and you've no issues, as you can get ahead of spawn rates.

Admittedly, I have not done this on WHM, so take my advice with a grain of salt. I know I don't have a problem on COR with a mish-mash of gear (Taeon augmented with DW+2~3 on most pieces and not a lot of attack/acc bonuses, +5 on the feet, Rajas/Epona's, Aethling Mantle, Dynamic Belt) and accuracy isn't terrible. For WHM, you could make Telchine pieces with good augments (Acc+20|Attack+20|Acc/Atk+15, DA+1~3%, and STR/MND+1~7|WSD+1~3%) for your combat. This with some good clubs (I favor Nehushtan for a high damage rating, and you can augment attack, accuracy, weapon damage, weapon skill damage, etc) can get you rolling while using WS like Realmrazer or, if you build TP moderately fast and have a good MAB set, you can pull off some pretty nice Seraph Strikes. Mystic Boon or Dagan if you need MP, too.

As for other camps, have you tried some of the Gates "basements"? There's a good bat camp in Woh subgates, where they don't link but they do aggro, so Dia pulls are probably best. If that's taken earlier in the area is one with Pugils, though you'll have to be careful when weather's up because of dual elementals. Another one I favor is... I think it's Dho? I forget off the top of my head which it links to but you go from Foret #3 to the teleporter, and there's a nice camp a short distance in with Efts, Flies, and Crabs; stick to the Efts and Flies and save crabs if you run out of spawns.

Advice and all that being said however, I don't really have a problem with them making a KI that forces mobs to -not- spawn. The only thing that bothers me about it is that people will use that as an excuse to overcamp those who -are- trying to farm NMs. They can just take mobs with no threat of being slammed by a big NM that they're not ready for, and as a result this gives people a chance to easily bully others out of their camp with minimal risk.

Zarchery
10-02-2015, 10:16 PM
Aerns are resistant to light based spells, so you can't Repose them. At least, I can't, and I don't have any trouble sticking Repose to the other mobs in Escha (except NMs and even on them I can sometimes land it).

Krysten
10-08-2015, 03:30 PM
i think just instead of NM popping give us a Random KI drop when we kill said Normal mobs, so it doesnt ruin a good CP camp

machini
10-09-2015, 03:50 AM
Kensagasku had mentioned amoebans and aerns too. I did some of that for a while but they seem to have more HP or higher defense or something than the other mobs because I always seem to take longer and get less CP per hour. Links are also a bit of a problem with aerns too. It's a good plan B, but I'd still like to be able to have more choices.

I know some good camps in Outer Ra'Kaznar which I had used prior to the release of Escha but they take a long time to reach and I have to bust down multiple Colonization Reives.

Apex mobs in the gates zones. A LS mate and I duoing as GEO and DNC, with trusts, were able to get ~44 job points an hour during a double cap campaign. The Apex Efts in Moh Gates at J-8/K-8/K-9 don't link, and, aside from the annoying stun TP move spam, were quite manageable. I accidentally pulled 5 of the things at once (they have roughly 140k HP, and, iirc, were VT at 119), and we survived.

Alhanelem
10-16-2015, 09:58 AM
You can capacity points farm in non-escha placesEnemies in regular areas seem to give less CP when they check the same level. For me, there was a significant difference, and Escha areas were much better.

bazookatooth
10-16-2015, 11:17 PM
Enemies in regular areas seem to give less CP when they check the same level. For me, there was a significant difference, and Escha areas were much better.

I haven't tried every set up. But in my experience, I can get CP much faster in the gates areas than escha. It annoys my ls mates who play less often because they need silt and I rarely CP with them because I am capped on silt and get CP much faster elsewhere. Basically unless I am in a party that has a PLD pulling hoards of mobs and AOE killing them, it's faster to cp outside of escha.

What job are you CPing on? Choosing the right monsters can make a big difference.

Krysten
10-17-2015, 04:01 PM
anything on top levels gives good CP grahs in peticular but also the Abyssea mobs: murex ameboa etc, Ruann wise.