machini
09-22-2015, 09:09 AM
This is going to be another thread about a RME owner whining about RME. If you're not hot for that sort of thing, best to skip this thread.
It's become quite evident now that, despite intentions, not all item level 119 gear is created equal. Since the dev team has not decided to raise the item level to reflect this, we have come to the point where some 119 gear, especially earlier gear, is nowhere near as good as more recent gear.
This is where mythics come in specifically. Several new weapons that have been added have narrowed the gap between mythics and non-mythics sufficiently that fewer mythics are feeling like they're worthy of the title "mythic weapon".
While I have no suggestion at the current time as to how to fix Relic and Empyrean weapons to rectify this, I do have a suggestion for mythics.
Since mythics are tied to a specific job, and can only be used by that job, and we now have a system of advancement, the Job Point System, wherein playing that job gives bonuses to that job, why not add an updated version of the mythics, still at item level 119, wherein the number of job points accumulated on the mythic's job increases the potency of the mythic in some way?
It would be somewhat silly to use the Su1 and Su2 for this, and adding this as actual Gifts would probably not be the best idea. What about some sort of modifier on the weapons themselves, much like the Unity Ranking dependent modifiers on Unity items, wherein the number of job points spent affects some specific stat. For example, every hundred job points could be an addition 1% increase in the mythic WS damage, or some other job-specific bonus: WAR might get more double attack, THF might get a bonus to SATA, BLM gets more magic critical chance, etc, etc, etc.
Another option is to offer new magian trials to upgrade mythics, except this time, instead of requiring large numbers of beitetsu, or some similar item, have them require completion of certain content (which I wish it had originally been for RME), such as "beat this Hard Mode fight X times," possibly requiring several trials, and therefore, several objectives, to get the upgraded version of the mythic. This would make the old content (mythics) linked to the new content, and provide another reason for RME holders to engage in new content. That idea could be applied to relic and empyrean, not just mythics.
That, or change the name of them from 'mythics' to 'above averages'.
It's become quite evident now that, despite intentions, not all item level 119 gear is created equal. Since the dev team has not decided to raise the item level to reflect this, we have come to the point where some 119 gear, especially earlier gear, is nowhere near as good as more recent gear.
This is where mythics come in specifically. Several new weapons that have been added have narrowed the gap between mythics and non-mythics sufficiently that fewer mythics are feeling like they're worthy of the title "mythic weapon".
While I have no suggestion at the current time as to how to fix Relic and Empyrean weapons to rectify this, I do have a suggestion for mythics.
Since mythics are tied to a specific job, and can only be used by that job, and we now have a system of advancement, the Job Point System, wherein playing that job gives bonuses to that job, why not add an updated version of the mythics, still at item level 119, wherein the number of job points accumulated on the mythic's job increases the potency of the mythic in some way?
It would be somewhat silly to use the Su1 and Su2 for this, and adding this as actual Gifts would probably not be the best idea. What about some sort of modifier on the weapons themselves, much like the Unity Ranking dependent modifiers on Unity items, wherein the number of job points spent affects some specific stat. For example, every hundred job points could be an addition 1% increase in the mythic WS damage, or some other job-specific bonus: WAR might get more double attack, THF might get a bonus to SATA, BLM gets more magic critical chance, etc, etc, etc.
Another option is to offer new magian trials to upgrade mythics, except this time, instead of requiring large numbers of beitetsu, or some similar item, have them require completion of certain content (which I wish it had originally been for RME), such as "beat this Hard Mode fight X times," possibly requiring several trials, and therefore, several objectives, to get the upgraded version of the mythic. This would make the old content (mythics) linked to the new content, and provide another reason for RME holders to engage in new content. That idea could be applied to relic and empyrean, not just mythics.
That, or change the name of them from 'mythics' to 'above averages'.