View Full Version : Request: Imprimaturs and Run/Geo Weapon
Okita
09-21-2015, 03:55 AM
I'm curious as to why Imp refresh time hasn't been reduced since all the other timers for weapon related events have? Dynamis and Salvage entry have been reduced as has Einherjar. Assault tag refresh timer has also been reduced and this along with rank, in theory, is supposed to be the equivalent of coalition fame. Reducing Imp time would increase the availability of HMP as well as reduce the time necessary to get all the coalitions to Legend rank. If SE is worried about exploitation of Imps for xp or bayld....then they could nerf XP and bayld returns from Imp related activities. Currently I believe the imp cycle from nothing to legend in all coalitions is somewhere around 6 months. This is just unrealistic given the games status and projected life span. Can a dev weigh in on this, please?
Vanfrano
09-21-2015, 04:41 AM
They will probably add a Rhapsody key item for that with the last chapter that is coming in November.
Morovich
09-22-2015, 11:36 AM
Or at the least maybe increase how many Imprimaturs you can hold.
Grekumah
10-07-2015, 03:46 AM
The development team is considering a feature to reduce the refresh timer on Imprimaturs.
Zarchery
10-07-2015, 04:26 AM
The development team is considering a feature to reduce the refresh timer on Imprimaturs.
Something's broken. That's not what Grekumah's supposed to say.
Alhanelem
10-07-2015, 05:11 AM
The development team is considering a feature to reduce the refresh timer on Imprimaturs.
Yay! WE HAVE PLANS! \o/ <("<) <(")> (>")>
Reducing Imp time would increase the availability of HMPHow does reducing imprimatur time increase the availability of heavy metal plates? Did you mean H-P Bayld? Or is there connection between audolin and voidwatch that I'm not aware of?
Malthar
10-07-2015, 06:22 AM
Grekumah, are you ok?!