View Full Version : F8 Functionality Change
JT_Bombast
09-20-2015, 08:16 AM
Not sure if this is the best place for this, but as I didn't see a Suggestions forum, here goes:
I'm aware that the change to F8 is an intentional "fix", but the ability to directly target the nearest enemy (especially through a swarm of Trusts) makes a huge difference in how well combat flows.
I'd love to see an Options menu toggle to switch between the new "targets closest NPC" and the old "prioritizes the nearest enemy first, then the nearest friendly NPC" functionality, or barring that a /targetenemy command. Something to allow me to quickly target the mob that's eating my face, rather than Tabbing through 5 Trusts, a pet, an Adventuring Fellow, three ???s, and a half-dozen treasure caskets before I get to it.
Morovich
09-20-2015, 10:08 AM
What was the change?
JT_Bombast
09-20-2015, 11:01 AM
What was the change?
Previously: F8 (and the /targetnpc command) would target the nearest enemy. If there were no enemies in view, it would target the nearest non-hostile NPC (including ???s, AH counters, etc.).
Now: F8/targetnpc targets the nearest NPC in view, regardless of type.
I wouldn't mind the change to F8/targetnpc if the "target nearest enemy" functionality was available elsewhere. Maybe add /targetenemy and put the shortcut on Alt + F8.
Alhanelem
09-20-2015, 11:38 AM
I think they should just add back in a command (which we can bind to a key) that just targets enemies.
vienne
09-20-2015, 06:22 PM
I've been finding the change to F8 extremely annoying i would welcome a fix to this so called "fix".
Arthos
09-20-2015, 11:30 PM
It was perfect, why it needed a fix?
Malthar
09-20-2015, 11:46 PM
Dunno; ask all the bst's.
detlef
09-21-2015, 03:46 AM
The change sucks. There's almost no reason you'd want to target your nearest trust rather than the nearest mob.
Arthos
09-21-2015, 04:38 AM
We have already the Enter key for that anyway. But now no longer a key for nearest mob.
Gwydion
09-21-2015, 05:16 AM
I relied heavily on F8 to target the nearest enemy. This combined with the BST changes makes playing Beastmaster incredibly frustrating. I hope SE fixes this soon, as I'm tempted to just start playing other games. :(
Catmato
09-21-2015, 08:29 AM
Please change F8 back to targeting nearest mob. Targeting of trusts can already be done with F2 - F6.
Leonardus
09-21-2015, 01:17 PM
I agree that this didn't need a "fix." F8 was functional as it was.
Raydeus
09-22-2015, 06:03 AM
Oh, so it wasn't just me imagining things? I noticed F8 targeting trusts and it was very odd, but wasn't sure it had been changed.
In that case I agree it should be changed back, because having to F1 and then moving the camera around so I can tab-target the right mob is unnecessarily complicated. Just facing the mob and pressing F8 would be so much simpler.
Ladynamine
09-22-2015, 07:40 AM
It was perfect, why it needed a fix?
My question is...WHEN was it a fix? ...
In either case, it should be fixed to the same manner as /targetbnpc, which targets nearest mobs only
Sabishii
09-24-2015, 09:38 AM
This "fix" needs to be fixed back to the way it was for FOURTEEN YEARS since the game was released originally. I just want to target the closest NPC/Mob, and I've been using F8 for years to do that, and suddenly, they changed it for no good reason. Please fix it back.
Malthar
09-24-2015, 10:56 AM
This "fix" needs to be fixed back to the way it was for FOURTEEN YEARS since the game was released originally. I just want to target the closest NPC/Mob, and I've been using F8 for years to do that, and suddenly, they changed it for no good reason. Please fix it back.
They'll revert it back when they revert bst back.
Hoshi
09-24-2015, 11:45 AM
Yeah please revert F8 T.T. It makes stunning the naakual's in SR very difficult and it also makes it very frustrating to deal with any of the fights in escha where adds are spawned.
Skyrant_Kangaroomouse
09-24-2015, 03:36 PM
Come on SE, stop screwing up the game and changing things that have been established over 12+ years. BST rang change, F8 change, both totally unnecessary. Is this a new trend?
REVERT ASAP
Malthar
09-24-2015, 03:41 PM
I predict the next fix is that we'll be unable to change gear while engaged or if we have enmity.
Alhanelem
09-24-2015, 04:12 PM
I predict the next fix is that we'll be unable to change gear while engaged or if we have enmity.
Which ironically is the standard in most other MMOs, however those games are all designed with that in mind. in FFXI, it would totally wreck the game lol :p
Enochroot
09-26-2015, 02:22 AM
I'll add my voice to the chorus because this change in functionality has been annoying me as well.
machini
09-26-2015, 03:44 AM
Which ironically is the standard in most other MMOs, however those games are all designed with that in mind. in FFXI, it would totally wreck the game lol :p
I'd quit, never come back, and never buy another Squeenix product, even if they're only the distributor, if that happened.
Alhanelem
09-26-2015, 05:45 AM
I'd quit, never come back, and never buy another Squeenix product, even if they're only the distributor, if that happened.
That might be just a little bit extreme.
While it's part of FFXI's core gameplay, the pedant in me doesn't like it because changing clothing in the middle of a battle with a giant dragon or evil spirit violates my suspension of disbelief. Since it's a fantasy world, they could explain it away with magic, but you don't cast any magic or anything to change your equipment. :p Buuuut, for the same reason, I also hate enemy attacks that remove your gear because that doesn't make sense either and is rather perverse :p
Ignoring that aspect, things are much better now than they were in the old days thanks to gear sets and lockstyle, which solve the two biggest annoyances associated with gear swapping- complex macros and blinking.
Teraniku
09-30-2015, 12:28 AM
F8 key needs to be changed back to the way it was, or be able to configure it to be able to target closest attacking mob only. Please and Thank You.
machini
09-30-2015, 02:55 AM
That might be just a little bit extreme.
While it's part of FFXI's core gameplay, the pedant in me doesn't like it because changing clothing in the middle of a battle with a giant dragon or evil spirit violates my suspension of disbelief. Since it's a fantasy world, they could explain it away with magic, but you don't cast any magic or anything to change your equipment. :p Buuuut, for the same reason, I also hate enemy attacks that remove your gear because that doesn't make sense either and is rather perverse :p
Ignoring that aspect, things are much better now than they were in the old days thanks to gear sets and lockstyle, which solve the two biggest annoyances associated with gear swapping- complex macros and blinking.
I had a big long reply to this typed out last night, then I hit the wrong button and it got eaten. Here's a more condensed version:
FFXI is unique, or nearly unique (as I'm not omniscient) in several of its mechanics. They are not implemented in other games, or at least not in other MMOs. I have spent an awful lot of time accumulating gear for an awful lot of jobs to wring every last ounce of sub percentage improvement out of them. If 95% of that equipment became, overnight, completely worthless because I could no longer swap to it mid-combat, yes, I would quit.
Destroying unique mechanics is not fun. Removing the aspects of the game that make it highly enjoyable and rewarding for people who are willing to put in the effort is not fun. What should they do next? Make RME free?
If I wanted to play a crappy game that is an abomination, made in mockery of a game that I love, with no Job System, no Gear Changing, and is, like almost every modern MMO, a WoW clone, I'd go play FFXIV.
Except that is not what I want. That's the point. And if they're going to completely destroy what I love in an effort to drive me to a substandard, horrible game that I will not play, a game that was so exceptionally bad they had to remake it, then actually, Alhanelem, I want nothing to ever do with SE or any game related to SE, even by them merely being publishers, ever ever ever again.
machini
09-30-2015, 03:05 AM
Furthermore, I'm not the only person that feels like that. Very few people post on the OF. And word of mouth from disgruntled customers is a powerful thing, even in the days of tens of millions being spent on advertising.
detlef
09-30-2015, 04:12 AM
Just a reminder to Like the OP if you agree with it (this goes for good posts in general).
Alhanelem
09-30-2015, 07:20 AM
FFXI is unique, or nearly unique (as I'm not omniscient) in several of its mechanics.FFXI borrows tons from earlier MMOs, just as FFXIV borrows from the MMOs that came before it. While it definitely stands out from the mainstream games out there with its style, it's still not technically more original.
If I wanted to play a crappy game that is an abomination, made in mockery of a game that I love, with no Job System, no Gear Changing, and is, like almost every modern MMO, a WoW clone, I'd go play FFXIV."crappy" is entirely subjective as there are plenty of people out there who enjoy it. It also doesn't in any way mock FFXI- Hell, they even did a crossover event with both games. That's one of the most absurd things I've ever heard. The game has a job system and has had one since before ARR. It doesn't have in-combat gear changing, no, but I don't consider that a feature to be touted. As much as I do love FFXI, the inventory nightmare gear swapping creates is one of my major sticking points.
It's all subjective. Some people like one game, some people will like another (I like both), some won't even like either. That's fine- I'm just sick of people hating for the sake of hating. And feel free to tell me why I'm wrong, but it seems to me like that's what you're doing, especially by dismissing it (and all other MMOs today) as a wow clone. Well, the fact is, WoW was a successful MMO, and it wouldn't have been successful if it was complete crap. I've played it, and while I didn't like everything it did, I think people unfairly hate on it just because it's the biggest (Just like people hate on McDonalds, and other big companies just because they're the biggest)
I have spent an awful lot of time accumulating gear for an awful lot of jobs to wring every last ounce of sub percentage improvement out of them. If 95% of that equipment became, overnight, completely worthless because I could no longer swap to it mid-combat, yes, I would quit. Obviously to suddenly change the system it would be poop and a dick move. But when the game is designed from the beginning with a particular system in mind, it works much better. Why do I love FFXI? I can tell you it's NOT because i need to collect 300 pieces of gear per job swapped in and out every few seconds to be effective. It's because of the storylines, the slower combat pace that makes kills more satisfying, the wide range of content (though this is largely because of how long the game has been around), the large number of jobs and the variety it offers. The gear swapping and huge amount of items i need to both collect and keep is easily my least favorite part of the game.
So having said all that, we all play different games for different reasons.
And if they're going to completely destroy what I love in an effort to drive me to a substandard, horrible game that I will not playThat's not what they're doing. If they wanted to do that, they'd load the game full of subliminal messages "hey, go play FFXIV" and have NPCs telling you that, etc. etc. The game is staying faithful to itself. They are not deliberately trying to make you play another game, they know (or should know) that pushing and shoving people will only alienate them (like you've said).
The reason FFXI is in its current state is a technical one, and not a "go quit this game and play FFXIV" one. No matter how much you want to claim that, it won't conjure up new PS2 dev kits or solve the other issues that led to the decisions that were made.
Refusing to ever buy another product that has SE's logo on it, even if it wasn't even devleoped at one of their in house studios, is shortsighted and asinine. You don't know that they will continue to only make decisions you don't like, and you don't know that they won't ever make another good game. I don't like the playstation consoles for various reasons, but that doesn't mean I'm going to refuse to buy any product with the Sony logo on it ever again purely because it says Sony on it.
(And yes, if you were wondering, I'm subscribed and playing FFXI even as I write this post.)
Alhanelem
09-30-2015, 07:33 AM
Furthermore, I'm not the only person that feels like that. Very few people post on the OF. And word of mouth from disgruntled customers is a powerful thing, even in the days of tens of millions being spent on advertising.
Word of mouth is a powerful thing, but it's also powerful from happy customers and not just disgruntled ones. And you're right, very few people post on forums- and the primary reason people come to any forum is to complain- people tend not to post on forums to announce they're happy. Thus, it is generally expected that the people playing the game / using the product and not posting on the forums are more likely to be happy.
/targetbnpc
Boom• !! Fixed lol se didn't say it but the same update when they changed. F8 they gave us that new command and oooooommmmggg it works great
Macro
/targetbnpc
/ma "death" <t>
Kensagaku
10-02-2015, 10:41 PM
So we have to make an entirely new macro rather than tapping a key? That's not a fix, that's an annoying workaround when you can easily select the same "battle targets" (i.e. Trusts) by typing F2-F6. Far more convenient.
Arthos
10-02-2015, 11:30 PM
/targetnpc is around since long time. It's usage is very limited and so i don't see how it can fix the missing F-8 key.
Read post again bnpc not just npc. And you can a fix so what want now some one to play the game for you?
Kensagaku
10-03-2015, 01:32 AM
English {Do you have it?}
That being said, how has anyone asked for the game to be played for them? Sure, you can select a battle target with the new command. But why fix what wasn't broken? How is this new F8 helpful at all? How is asking for it to be reverted asking "someone else to play the game for us"? All we want is for things to be back the way they were, because it worked and did not need this "fix" that in the end broke a working system.
Arthos
10-03-2015, 02:06 AM
Read post again bnpc not just npc. And you can a fix so what want now some one to play the game for you?
I saw it. My point is, both are command lines, which means a certain delay. Of course you can write them in a macro and the action you want to in the same macro. I prefer the action independent of targeting, means i want to use <t> in my macros, to keep them flexible and have more control over the situation. But if i use <t> i also need F-8 on a key as a fast way to target next mob.
Frankbrodie
10-03-2015, 02:17 AM
Aaahh.. I wondered all along if there was a better target npc command to stick at the top of my pull macros when farming.
The new /targetbnpc will do me just fine. Save keep hitting the keyboard F8 anyway.
Yeah it just came out with the Sept update. As to do i know any English.... Yes I do I'm also on cell writing this so meh your just pissed about the game changing. Also as to targeting speed I just use a 2 line macro but it doesn't even need a wait command in it I've never had an easier time with targeting. The way I play even the new range stuff they did to bst isn't that bad
Arthos
10-03-2015, 07:07 AM
Um, yes. Because it's not neccesarily a reason to took away everything old. F-8 key seems pretty useless now.
It's cool if you enjoy automated macros, some others may not. It has not always to be one or the other.
Well best of luck to any trying to reform their playstyle who is having a hard time with it.
But I like it.
JT_Bombast
10-03-2015, 10:08 AM
/targetbnpc
Thanks for pointing that out.
It's not perfect by a longshot, but it's better than Tab-targeting. Still frustrating to need a hotkey and a macro slot (on every macro palette, for every job) to accomplish what I previously could with just F8, but I suppose it's the best we're going to get.
Np I still need to figure out what the /targetopp one is for tho I used it and I didn't notice anything change
Arthos
10-03-2015, 06:09 PM
It's for PvP, it targets the nearest enemy player.
Hmmm should be possible to use it on a charmed player to then id think
Arthos
10-03-2015, 08:52 PM
I think best solution right now is to use <stnpc> instead of <t> in your macro.
It targets nearest enemy npc, but you can still decide if you fire it off on this mob or switch to a link or something.
Macro would looke like this: /ma "stun" <stnpc>
Gwydion
10-04-2015, 01:46 PM
I wish SE would fix F8. There is no reason for them to change it, let alone change it and not even mention it in the update notes. :(
Alhanelem
10-05-2015, 03:34 AM
I wish SE would fix F8. There is no reason for them to change it, let alone change it and not even mention it in the update notes. :(
It is in the update notes under bug fixes. Because apparently it was a bug that went unfixed for 10 years, and SE apparently had no idea we all got used to the functionality and no idea it wasn't intended.
To be fair, it wasn't an aptly named command targeting monsters first, but nevertheless we used it for that reason.
Ladynamine
10-08-2015, 02:12 PM
Sep 16, 2015 (JST) Version Update
Resolved Issues
This issue wherein pressing F8 when a monster is in a player's field of vision would give targeting priority to monsters rather than non-combat NPCs directly in front.
We need a forum moderator to get the development team to explain this. This is causing alot of people to be upset and I feel people need a reason why it was adjusted.
Alhanelem
10-08-2015, 03:35 PM
The funny part is it says "non combat NPCs" but it will target trusts (clearly not non-combat) over mobs.
Tidis
10-08-2015, 06:43 PM
It would be cool maybe if they allowed us to map the function keys, new F8 does have niche functions like targeting pop spots when there are mobs in view but being able to map the old F8 functionality to a function key would be great too, pretty sure it was the only function key I actually used in game.
bazookatooth
10-09-2015, 03:21 AM
It would be cool maybe if they allowed us to map the function keys, new F8 does have niche functions like targeting pop spots when there are mobs in view but being able to map the old F8 functionality to a function key would be great too, pretty sure it was the only function key I actually used in game.
It's also super annoying if you use a game pad to target monsters. But it looks like they may be changing it again based on this: http://forum.square-enix.com/ffxi/threads/9435-%E3%81%93%E3%82%8C%E3%81%A3%E3%81%A6%E4%B8%8D%E5%85%B7%E5%90%88%E3%81%A7%E3%81%99%E3%81%8B%EF%BC%9F?p=562980#post562980 so hopefully it will be better. I'm hoping they change it back to how it was because I don;t want to have to do some weird custom button scheme on my controller.
Raydeus
10-09-2015, 03:45 AM
It's funny because they said people asked in the forums to have the functionality changed to prioritize NPCs, and that's why they changed in in the first place. XD
Either way, I hope the change back makes it for the next update, because it's annoying.
Grekumah
10-09-2015, 04:22 AM
In regards to the changes made to the F8 key, we received several requests on the forums from players who wanted NPC targeting to be prioritized before enemy targeting. For this reason, we implemented the behavior change during the September version update.
However, because of this, now there are players who would like the behavior to be reverted back to how it was originally. Therefore, we're planning to make one of the following adjustments:
Revert the behavior of the F8 key back to what it was before September 16, 2015
Set the previous behavior of the F8 key to either the F7 or F10 key
Leave the current behavior as is
We'd like to hear from the community on which option you'd like to be considered.
Additionally, please note that when assigning the F8 key behavior to another key, it will be difficult to assign new functions to anything outside of the F7 or F10 key. (We believe the F7 and F10 key's function can be covered with the F1 key.)
detlef
10-09-2015, 05:02 AM
I can get used to F7 targeting so option 2 is slightly preferable but Option 1 is just about as good in my eyes. Please do not leave things as they are now.
JT_Bombast
10-09-2015, 05:45 AM
I'll second using F7 for the old F8 behavior, since it and F1 both serve the exact same function. Having the ability to selectively target the closest enemy or the closest NPC would be an improvement over both the old and the new F8.
Raydeus
10-09-2015, 05:52 AM
Yeah assigning the functionality to the F7 key seems like a good alternative.
PS > Plus F7 is the never surrender key in Smite. :3
Muras
10-09-2015, 06:30 AM
In regards to the changes made to the F8 key, we received several requests on the forums from players who wanted NPC targeting to be prioritized before enemy targeting. For this reason, we implemented the behavior change during the September version update.
However, because of this, now there are players who would like the behavior to be reverted back to how it was originally. Therefore, we're planning to make one of the following adjustments:
Revert the behavior of the F8 key back to what it was before September 16, 2015
Set the previous behavior of the F8 key to either the F7 or F10 key
Leave the current behavior as is
We'd like to hear from the community on which option you'd like to be considered.
Additionally, please note that when assigning the F8 key behavior to another key, it will be difficult to assign new functions to anything outside of the F7 or F10 key. (We believe the F7 and F10 key's function can be covered with the F1 key.)
Just a thought, but you could also add a configuration that allows the player to set F8 to the old or new style. Everyone wins this way too. Could put it in the config menu or just simply use a command like /f8targeting [old/new].
Beyond that though, if we have to pick one of those 3 options, options 1 or 2 are fine either way with me.
Krashport
10-09-2015, 06:47 AM
Just use it! https://sp.yimg.com/xj/th?id=OIP.Mb792eb216ad41432be91df2a70160c80H0&pid=15.1&P=0&w=300&h=300
bazookatooth
10-09-2015, 06:49 AM
Revert it back and move the NPC targeting to F7.
Hoshi
10-09-2015, 09:35 AM
Revert it back and move the NPC targeting to F7.
This, please!
Ladynamine
10-09-2015, 10:09 AM
In regards to the changes made to the F8 key, we received several requests on the forums from players who wanted NPC targeting to be prioritized before enemy targeting. For this reason, we implemented the behavior change during the September version update.
However, because of this, now there are players who would like the behavior to be reverted back to how it was originally. Therefore, we're planning to make one of the following adjustments:
Revert the behavior of the F8 key back to what it was before September 16, 2015
Set the previous behavior of the F8 key to either the F7 or F10 key
Leave the current behavior as is
We'd like to hear from the community on which option you'd like to be considered.
Additionally, please note that when assigning the F8 key behavior to another key, it will be difficult to assign new functions to anything outside of the F7 or F10 key. (We believe the F7 and F10 key's function can be covered with the F1 key.)
Return the F8 key to like it was and set the new behavior to f10 or f7...f8 should have never been changed.
Just use it! https://sp.yimg.com/xj/th?id=OIP.Mb792eb216ad41432be91df2a70160c80H0&pid=15.1&P=0&w=300&h=300
I actually do use a controller for pc mostly....a wired ps3 usb controller is mine lol
Catmato
10-09-2015, 10:48 AM
Revert it back and move the NPC targeting to F7.
I agree with this. Barring that, go with option 2 (Set the previous behavior of the F8 key to either the F7 or F10 key)
Just use it! https://sp.yimg.com/xj/th?id=OIP.Mb792eb216ad41432be91df2a70160c80H0&pid=15.1&P=0&w=300&h=300
What's the Target Nearest Mob button on a controller?
bazookatooth
10-09-2015, 11:02 AM
What's the Target Nearest Mob button on a controller?
It was the green button which is also the select button. That's why I want it switched back to the way it was. Otherwise you have to map one of the other buttons like a bumper or something to select nearest Mob, which is sort of lame after 10 years of muscle memory.
Krashport
10-09-2015, 11:16 AM
What's the Target Nearest Mob button on a controller?
I use the Dpad to select the nearest mob, Just push up and you got that target highlighted. Also to cycle through mob(s) if there is more than one use left and or right on the Dpad.
Edit:
larrymc
10-09-2015, 12:53 PM
Revert it back and move the NPC targeting to F7.
This would be the ideal option - why make *everyone* relearn the behavior of F8?.
Enochroot
10-09-2015, 01:50 PM
Revert it back and move the NPC targeting to F7.
This is the correct answer.
Alhanelem
10-09-2015, 02:06 PM
Who the heck requested this change in the first place. Certainly nobody on the English side, that's for sure, as I've never even seen it discussed here.
At any rate, I agree with the other comments here. Revert the functionality back and add the current functionality to F7.
Voidstorm
10-09-2015, 02:21 PM
Revert it back and move the NPC targeting to F7.
Please do the above mentioned.
MilkMansKid
10-09-2015, 07:48 PM
Revert it back and move the NPC targeting to F7.
Kathee
10-09-2015, 08:44 PM
I'm having trouble understanding why people would want to prioritize npc's to begin with, please change F8 back to how it has functioned for years and years.
Tidis
10-09-2015, 10:59 PM
I'm having trouble understanding why people would want to prioritize npc's to begin with, please change F8 back to how it has functioned for years and years.
The absolute only example I can think of is for targeting pop spots when there are mobs nearby.
JT_Bombast
10-10-2015, 05:41 AM
Revert it back and move the NPC targeting to F7.
That'd be even better, actually.
The absolute only example I can think of is for targeting pop spots when there are mobs nearby.
Treasure caskets, books, Outpost NPCs (assuming anyone but me actually talks to them anymore)... That said, you'd be hard-pressed to find a situation where it's critical that you target the nearest NPC right now, unlike targeting the nearest enemy.
elqplau
10-10-2015, 02:12 PM
I play rdm I sleepaga everything and fast tab to eat I'm going to hit lol
Revert to original, and make F7 the target NPC key.
Vargos
10-11-2015, 02:07 AM
Revert the behavior of the F8 key back to what it was before September 16, 2015.
I've been using the f8 key for over a decade in my targeting. The change is the most frustrating thing I've faced in the game to date. F7 for target NPC please.
dasva
10-11-2015, 06:25 AM
I've been using the f8 key for over a decade in my targeting. The change is the most frustrating thing I've faced in the game to date. F7 for target NPC please.
Same... I discovered f8 almost as soon as I started getting used to the controls in like 03 and has been a major factor in my targeting since. If it hadn't existed I quite possibly might not have even primarily lvld mages especially rdm at first because it would make target changing that much harder
Gwydion
10-11-2015, 06:01 PM
Please SE, either revert back or target NPC with F7. I really miss F8. :(
Orestes
10-15-2015, 05:10 AM
Please revert F8. If you must create a bind for targeting NPC's, then use F7. F10 would be a poor decision.
They already posted that they would...
Nicknick
10-17-2015, 05:53 AM
Having a second targeting option on F7 would be ideal! The more targeting options available to players the better!!
Camate
10-20-2015, 02:33 AM
Greetings, everyone.
I have some follow-up information to share in regards to the F8 key.
Based on the feedback received from everyone, we will be changing the F8 key back to its original function and moving the current feature to the F10 key.
We'll be implementing this change in the November version update.
Thank you for all your suggestions!
Malthar
10-20-2015, 02:52 AM
Great news Camate! Now about reversing that major bst nerf...
Alhanelem
10-20-2015, 04:19 AM
\o/ <("<) <( " )> (>")>
Crevox
10-20-2015, 08:15 AM
Great news Camate! Now about reversing that major bst nerf...
BST is still extremely powerful, soloing things like Dawn on VD and much more. It isn't necessary to reverse it.
Malthar
10-20-2015, 09:06 AM
Wrong game, Crevox. This... is... Final Fantasy! (Kicks out)
Catmato
10-20-2015, 09:19 PM
we will be changing the F8 key back to its original function
Maybe in the future, you should ask players before making changes to 13 year old controls.
Malthar
10-21-2015, 04:53 AM
Maybe in the future, you should ask players before making changes to 13 year old controls.
Like the way bst is played, for example.
Trumpy
10-21-2015, 08:58 AM
They talked about the BST changes before it was made in several posts starting at least a couple months beforehand. Where as the F8 thing was "oh hey btw..." on Update day. I dont use F8 at all so didnt affect me at all but i can understand how much it bothers people. Now i am surprised people havent said hey can you put that on F7 instead of F10 due to F7's function is the same as another key (F1 I think)
Malthar
10-21-2015, 11:38 AM
They spoke about getting bst to take more risk. They said nothing about castrating us and hanging our privies in the town hall for all to see and jeer.
Catmato
10-21-2015, 12:20 PM
They spoke about getting bst to take more risk. They said nothing about castrating us and hanging our privies in the town hall for all to see and jeer.
There are already 5 threads devoted to the BST changes. You don't need more.
Malthar
10-21-2015, 12:53 PM
Cat!
This shows just how significant and utter job destroying this nerf was.
They spoke about getting bst to take more risk. They said nothing about castrating us and hanging our privies in the town hall for all to see and jeer.
This, precisely.
detlef
10-21-2015, 03:48 PM
There are already 5 threads devoted to the BST changes. You don't need more.Complaining about it here will definitely do the trick. Each separate complaint thread is like a piece of heart.
Gwydion
10-21-2015, 05:11 PM
Greetings, everyone.
I have some follow-up information to share in regards to the F8 key.
Based on the feedback received from everyone, we will be changing the F8 key back to its original function and moving the current feature to the F10 key.
We'll be implementing this change in the November version update.
Thank you for all your suggestions!
Thank you sir!!! This is quite a relief.
Edit: Do you think you could take a look here, while you're on the forums? http://forum.square-enix.com/ffxi/threads/48581-SE-and-fixing-things-that-arent-broke?p=563508&viewfull=1#post563508
JT_Bombast
10-22-2015, 06:37 AM
Based on the feedback received from everyone, we will be changing the F8 key back to its original function and moving the current feature to the F10 key.
Excellent. Thankee-sai.