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View Full Version : Adventuring fellow and Trust



Evogolist
09-15-2015, 09:43 AM
While I'm willing to accept that our adventuring fellow npcs may not get too much more attention, can you guys make it possible to remove our fellow npc from the party count and allow us to still summon them along with our trust npcs. Alot of us over the years have put in a lot of time lvling our fellows only for them to be tossed to the wayside by trust npcs. So dear devs, can you please at least consider this?

Numquam
09-15-2015, 11:09 AM
I would like the dev team to allow us to summon 6 trusts. Let the 6th trust take over the spot of our main and let us control that trust. Maybe even make it permanent. I would love to play as a trust NPC character and never go back to my regular character!! Sorry, been playing other MMOs and playing as one of the major NPC's in the game's storyline is an awesome experience. I personally would play as the Star Cyble.

Fynlar
09-16-2015, 12:43 AM
Star Cyble

Well, that's a new one on me.

Raydeus
09-16-2015, 04:21 AM
Well, that's a new one on me.

It's the Cyborg version of the Star Sibyl from one of the possible futures. :3

Deirdre
09-16-2015, 05:52 AM
Failing this, it would be nice if the Trust AI could recognize the adventuring fellow's hp/buff status at least.

Bluestar2kx
09-17-2015, 02:02 AM
Failing this, it would be nice if the Trust AI could recognize the adventuring fellow's hp/buff status at least.

I can live with them being counted as a party member, technically they are, but this, this needs to be done^^
It's esp hard to level them effectively when their much lower lvl and you're not a healing job, or if they aren't, or a good AoE and their dead.

i found this leveling my rng that I had to set her as healer even tho I had a trust healer out, because otherwise she'd die really easily ;;
She still can :/

It would be a great benefit if trusts could recognize adventuring fellows for healing and protection/buffs.

Evogolist
09-17-2015, 08:13 AM
I can live with them being counted as a party member, technically they are, but this, this needs to be done^^
It's esp hard to level them effectively when their much lower lvl and you're not a healing job, or if they aren't, or a good AoE and their dead.

i found this leveling my rng that I had to set her as healer even tho I had a trust healer out, because otherwise she'd die really easily ;;
She still can :/

It would be a great benefit if trusts could recognize adventuring fellows for healing and protection/buffs.

Along with this I think adventuring fellows need some work done as far as mp management goes. They spend so much time casting and re-casting buffs that when the time comes and they really do need their mp pool for healing they're all out of mp. It sucks that when they created the fellows, they got stuck with the holy trinity (Tank, Dps, and healer). It should have been tank, attacker, offensive caster, and defensive/support caster.

Since SE has said that they will continue QoL and bug fixes even after the November update, hopefully our fellows will get some good attention, not to mention being able to play nice with the trust npcs.

Grekumah
09-22-2015, 03:15 AM
Adventuring fellows have always been counted as a party member since the time they were introduced, and we purposely didn't change this when we introduced alter egos through the use of Trust magic. Alter egos and adventuring fellows act the same in that they will occupy any available spots of a party, and this is the choice a player must make when using alter egos and/or adventuring fellows. As such, we currently have no plans to adjust fellows in this way.

Deirdre
09-22-2015, 06:14 AM
Adventuring fellows have always been counted as a party member since the time they were introduced, and we purposely didn't change this when we introduced alter egos through the use of Trust magic. Alter egos and adventuring fellows act the same in that they will occupy any available spots of a party, and this is the choice a player must make when using alter egos and/or adventuring fellows. As such, we currently have no plans to adjust fellows in this way.

Meaning no offense, but there's NO choice whatsoever. Adventuring fellows have limited AI, can't be buffed, and can't be cured, except by the player. There is no 'choice' to be made between the two, the only reason to use an adventuring fellow is you simply feel like leveling them and deliberately limit yourself compared to a Trust.

Raydeus
09-22-2015, 06:23 AM
I still think Fellows should be ported into the Trust system instead. Get rid of the Pearl, make them Trust and make the Emptiness investigation quest give an item (food or otherwise) to enhance trusts instead. Something that increased their acc/att/def/m.def by 100 for 30 mins, or something useful like that.

PS > Maybe make the tactics pearl be about tactics. Make it have a 10 charge enchantment that increased Trust stats for a period of time. And can only be obtained once a week.