JeanPaul
09-05-2015, 03:23 AM
In light of recent official responses clarifying values on many supportive and enfeebling abilities, I was wondering if we could get clarification on a few status ailment and resistance values?
1) I've heard that the "Resist" traits most jobs carry cap at a flat 30% at level 99, and that the trait Tenacity caps at 15% for a RUN. Is this true, and what statuses does Tenacity cover? Do pieces of gear with "Resistance to all status ailments" (such as Hearty Earring) function like Tenacity?
2) I've estimated that Pflug offers 15% resistance to statuses based on the runes used. The merits grant an additional 1% per rune per merit, and I'm speculating that Runeist Boots +1 offer another 2% per rune. This would allow a RUN to acquire as much as +66% resistance, and a person using RUN as a subjob to acquire +30%. Is this true, and do Pflug resistances apply to all ailments associated by element, or just specific ones? An example to this would be using Sulpor to resist Poison and also Attack Down.
3) How much status resistance do we get from the status Barspells, and do things like MND or Enhancing Magic help in any way?
4) The status ailment Terror seems very accurate from some sources (such as Wyrms). Some players have claimed that the element associated with Terror varies by the source, including blue magic spells. Are we overlooking something, or are these attacks designed to be extremely accurate?
5) How do bonuses from spells, abilities, traits, and gear calculate together? Are there caps to status resistances?
6) edit: Similar to question 4, does instant KO from the spell Death and perhaps certain WSs (such as Peridition) have a chance at being resisted from anything other than gear with "Resist Death" on it? I've heard that the WSs are 100% accurate.
Thank you in advance!
1) I've heard that the "Resist" traits most jobs carry cap at a flat 30% at level 99, and that the trait Tenacity caps at 15% for a RUN. Is this true, and what statuses does Tenacity cover? Do pieces of gear with "Resistance to all status ailments" (such as Hearty Earring) function like Tenacity?
2) I've estimated that Pflug offers 15% resistance to statuses based on the runes used. The merits grant an additional 1% per rune per merit, and I'm speculating that Runeist Boots +1 offer another 2% per rune. This would allow a RUN to acquire as much as +66% resistance, and a person using RUN as a subjob to acquire +30%. Is this true, and do Pflug resistances apply to all ailments associated by element, or just specific ones? An example to this would be using Sulpor to resist Poison and also Attack Down.
3) How much status resistance do we get from the status Barspells, and do things like MND or Enhancing Magic help in any way?
4) The status ailment Terror seems very accurate from some sources (such as Wyrms). Some players have claimed that the element associated with Terror varies by the source, including blue magic spells. Are we overlooking something, or are these attacks designed to be extremely accurate?
5) How do bonuses from spells, abilities, traits, and gear calculate together? Are there caps to status resistances?
6) edit: Similar to question 4, does instant KO from the spell Death and perhaps certain WSs (such as Peridition) have a chance at being resisted from anything other than gear with "Resist Death" on it? I've heard that the WSs are 100% accurate.
Thank you in advance!