View Full Version : Minor issue: Rajas/Sattva/Tamas Rings
Byrth
04-06-2011, 11:33 PM
These rings still reflect the level 75 cap. I was wondering if you guys could potentially make them 2~6 and let them continue to +6 at 90.
This should be a pretty simple change, assuming you used Stat=FLOOR(Level/15).
blowfin
04-07-2011, 02:13 AM
I endorse this product and/or service. Whether they`re `working as intended` or not is another story.
Lotmorning
04-15-2011, 09:54 PM
Agree 100%, I actually asked this a couple of weeks ago myself.
Lokithor
04-15-2011, 10:19 PM
I'd also like to see these items updated. However, I would prefer that the developers design some sort of new quest, maybe related to a loose end of CoP, that you could do to accomplish this. Always looking for more fun content!
LeaderofAtlantis
04-16-2011, 01:04 AM
I had always thought they would do it with the level cap hitting 90. I'd even be happy with them introducing the adjustment into a Magian Trial that has us returning to challenge the final boss of CoP again without the aid of NPCs (all names removed to avoid spoilers for anyone who has not beaten the CoP Expansion, but got curious and read this thread anyway)
Camate
04-19-2011, 04:19 AM
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
Karbuncle
04-19-2011, 04:52 AM
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
Tell them if they do it. I'll give them Cake. Lots of Cake. Or Cookies. Nothing says "+6 Stats <3" Like Oven-Baked Chocolate Chip Cookies.
Sprinkles optional.
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
Yes, please!
My little heart burst with ache when I realized I'd have to put my Tamas Ring away in my almirah, never to place it upon my finger again but instead to replace it with a gaudy Icesoul Ring...
Scuro
04-19-2011, 06:04 AM
Rajas > All no matter what, but scaling it up would be nice
Coldbrand
04-19-2011, 06:41 AM
If anything the ToAU ones could use some meating up. Especially the melee one.
Minsc
04-19-2011, 06:47 AM
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
Please, please, please remove the "Assault:" portion of the ToAU reward ring and just give the added stat bonus. RoTZ earring doesn't give specific bonuses in Sky only. CoP ring doesn't give bonuses in Limbus only. WotG reward earring doesn't give bonuses in Campaign only.
Please?
Babygyrl
04-19-2011, 07:05 AM
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
Sadly the cop reward is one of the only great rewards for expansions this game has given, DM and COP rewards, al lthe rest really stink.. i was disappointed with wotg reward.. we need better rewards like the cop ring in the future
Also ASA, AMK, ACP could also use an upgrade to make the final item possibly useful ^^;;
Tamarsamar
04-19-2011, 07:49 AM
Also ASA, AMK, ACP could also use an upgrade to make the final item possibly useful ^^;;
Actually, this mostly only applies to ACP, unless I missed the point where the AMK Weaponskill Hat was obsoleted. The ASA legs also surpasses par for its level, and unfortunately, unless my ability to overlook things is outstanding, they still remain as the best potential legs by far for both TP and WS for Red Mages. v.v;
Karbuncle
04-19-2011, 09:31 AM
The ASA legs are great for a Mage-Melee build :D i got the Haste+3% acc+7 ones for my AWESOME SMN MELEE BUILD.
The ACP body is actually good for 1 thing, Quick Draw Recast -5 for THF/RNG W00. Also i'm pretty sure for BST its the only body that offers Pet: Double attack and w/e.
They still fill very niche roles, but mainly just for Pet jobs, or jobs who like to melee but dont get melee gear :3
blowfin
04-19-2011, 09:52 AM
Also i'm pretty sure for BST its the only body that offers Pet: Double attack and w/e.
They still fill very niche roles, but mainly just for Pet jobs, or jobs who like to melee but dont get melee gear :3
Yah, ACP body is the only way to reduce call beast outside of merits. Moogle hat offers -10 DT and 5% haste for pet, it's an awesome item still. The legs seem like a bunch of meh, really.
Karbuncle
04-19-2011, 10:00 AM
I'm currently using the ACP head myself for BST, -10%DT and 5%Haste.
Kuraudo
04-19-2011, 03:49 PM
I would love to see the CoP rings scale to our new levels now. Or maybe being able to augment them with another stat? :)
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
I seriously support this. I know a lot of BLMs would love to have a Tamas Ring with +7 INT on it alone.
Byrth
04-19-2011, 08:43 PM
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
Thanks for replying! I look forward to seeing it implemented if you guys choose to do it.
Juilan
04-20-2011, 01:27 PM
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
they can make it easy on themselves and give us a HIDDEN EFFECT and just announce it on the board, also add more enmity store tp subtle blow or w/e.
RushLynx
04-23-2011, 06:21 PM
Just to make a point... To everyone saying that other expansions need their items upgraded... I would really hate it if the best items in the game were the rewards from each expansion... Things like Suppanomimi and Brutal Earring are really hard to replace... and that's fine... but if each slot was taken up by elite rewards from expansions suddenly there really wouldn't be a point in obtaining equipment for that slot at all... It's good to have slightly better equipment out... otherwise why bother with new content at all? o.O
That being said I support the upgrading of CoP rings, although I don't think they should be made to +7, +6 is good... they're awesome just based on the fact they they all have so many different stats... If that 1 point of a stat is so important to you then by all means, get a new +7 ring... There's a reason the big stat rings on the AH usually have a negative side-effect... That balance is essential in my opinion...
Mirage
04-23-2011, 06:31 PM
Thank you for bringing it up with the devs, Camate, it is much appreciated. Would it be too much to ask for if you could also have them look into buffing the reward items from especially ToAU, but also perhaps WoTG?
In my opinion, the ToAU rings seem weaker than CoP rings are, and only on-par with the CoP rings when doing assault (which very few people still do regularly). A decent fix for this would be to for example let the effects that are currently only active during assault also be active in the rest of the world. Maybe let the effects that are currently assault-only scale up to lv90.
For example:
Ulthalam's ring
At level 50, outside of assault, the ring would be 4 acc and 4 atk, at 60 it would get 1 str and 1 dex, increasing to the full bonus of +4 str and dex at level 90. Perhaps at 99, it could even add the "regen" effect outside of assault.
The WotG earring has a few hot augments in the second category, but the ones in the first category are pretty poor for a level 90 job. I would suggest that perhaps you should be able to choose two augments from any of the groups.
Perhaps refresh and regain could be changed to be always active instead of a latent effect as well? I can see a refresh earring being *very* useful on things like blu, drg with mage subjob, pld, and possibly a few other job combinations if the refresh actually worked with your weapon drawn.
Kristal
05-31-2011, 08:58 PM
The WotG earring has a few hot augments in the second category, but the ones in the first category are pretty poor for a level 90 job. I would suggest that perhaps you should be able to choose two augments from any of the groups.
It would be more balanced to choose two augments from the first group, and one augment from the second group. Also, some pet-related augments would be nice.
Raksha
06-01-2011, 07:27 AM
I may have to drop my rajas and re-get my tamas if it goes up to (at least) 7INT
Byrth
07-08-2011, 11:24 PM
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
Bamp! Please don't forget this in the coming update.
Kavik
07-11-2011, 12:33 AM
We need to be able to reobtain the wotg earrings pronto! I obtained mine and then 2 wks later got a better one for the stats i had put on my earring. Now i've got a useless reward item that looks cool in my mog house list ><. Scaling the raja's would be awesome! yes plz
Byrth
07-11-2011, 01:39 AM
I'm pretty sure that you can re-obtain WotG earrings by dropping them and repeating the fight. The only mission rewards that I don't think you can re-obtain yet are the ToAU rings.
Zaknafein
07-11-2011, 02:58 AM
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
Any possibility of an extra +1 or 2 for STP on Rajas preeeze?
Eadieni
07-11-2011, 11:57 AM
I think they should scale to +7. Or perhaps you could do a Magian trial to increase the states beyond their initial limitation.
Like trial one raises them all by 1, trial 2 by 2, etc, ending with perhaps +8 (anticipating level 95).
Although I think this should apply to all gear that comes from beating a scenario. Including the 3 mini expansions. It would certainly encourage people to complete them.
Kavik
07-12-2011, 04:09 AM
I'm pretty sure that you can re-obtain WotG earrings by dropping them and repeating the fight. The only mission rewards that I don't think you can re-obtain yet are the ToAU rings.
we've been able to re-obtain ToAU rings for a while now. I looked up the earring and my bad you can reobtain it... i have to go do that now lol.
Amador
10-05-2011, 04:58 PM
+6 at 90 is horrible. An increase, a negligible increase.
A higher increase would fit better for that ring slot. Otherwise as new updates come about, eventually Raja's will be replaced by whatever comes out. At current rate, HQ Rings have not been released for the last tier of Synergy Rings which give +7, though they were seen in dat files. Which implies those rings, at that level would be +8 Stat. The way rings have been released recently as the level cap increased, it went from +6, to +7 rather quickly. It'd be no surprise to see +9-10 as a norm by 100.
Rambus
10-05-2011, 11:46 PM
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
keep in mind that at 75 the highest ring was +5 to a stat, so now that we have +7 rings that would mean they should be +7 now , since I expect the same logic.
Mirage
10-06-2011, 12:23 AM
The logic would be to keep increasing it every 15 levels.
Byrth
10-06-2011, 12:25 AM
It's kind of dumb to complain about +6 vs. +7 stat, when the best ring is Rajas and everyone uses it even at +5.
Arcon
10-06-2011, 12:32 AM
It's kind of dumb to complain about +6 vs. +7 stat, when the best ring is Rajas and everyone uses it even at +5.
I wish the dev team would also read (and realize) this, before they say +7 would be overpowered. Saying that it's old isn't really very relevant, since CoP is still one of the longest and hardest expansions (possibly beat by WotG, although only recently). If you made a new character today, you would likely have an Epona's Ring before a Rajas Ring, so that's saying something.
Yandaime
11-04-2011, 11:20 PM
In my humble opinion, these Rings need to scale with level well enough to match the Competing AH Ring. There, I said it and I'm standing by it :p Seeing the additional effects of the Rings would be NICE but not at all necessary (mmmm /dream of Rajas Ring with STR/DEX +10, Store TP/Subtle Blow+10... /dream off)
but yes, these Rings should be the best ring we can ever have in that one slot(for their respective purpose) and I dont think anyone can disagree with that
Very happy that the Developers are looking into it tho
Afania
11-13-2011, 01:34 AM
Sadly the cop reward is one of the only great rewards for expansions this game has given, DM and COP rewards, al lthe rest really stink.. i was disappointed with wotg reward.. we need better rewards like the cop ring in the future
WoTG reward isn't bad at all, attack+4 TP bonus+25 is still one of the best WS earring. Latent effect refresh/regain are also very good for ranged attackers and mages(if you need MP outside of Abyssea and VW that is).
Yah, ACP body is the only way to reduce call beast outside of merits. Moogle hat offers -10 DT and 5% haste for pet, it's an awesome item still. The legs seem like a bunch of meh, really.
I found PDT-4% enmity+4 pretty good for blue mage blood tanking, sadly I already augmented it for MAB/PR recast- stuff(which, again, hard to replace in legs slot unless you're very lucky to get MAB+6 from w legs and doesn't care about PR recast). I wish I can have 2 ASA legs for different augments.
Those rewards are still useful, just that it's either for jobs no one cares, or good for events that no one cares.
Daniel_Hatcher
11-13-2011, 08:14 PM
I wish the dev team would also read (and realize) this, before they say +7 would be overpowered. Saying that it's old isn't really very relevant, since CoP is still one of the longest and hardest expansions (possibly beat by WotG, although only recently). If you made a new character today, you would likely have an Epona's Ring before a Rajas Ring, so that's saying something.
One of the longest, not hardest. It hasn't been hard since the cap was removed.
I'm actually quite happy with the rewards from Zilart/CoP/WotG. ToAU rings can suck it after like a million hours doing the missions. WotG earring though was sort of fail. It could have been a bit better if we could have chosen any of the options to combine, or perhaps a bit more stats than +4 which is laughable to say the least, regardless of that #2 stat being a bit more impressive. Still, I'm not complaining too much but they could have done far better after making us wait three years and a trillion missions and quests. I see far more impressive augments on add on gear than I do expansion mission gear and that is just wrong and those WotG rings do not make up for it. It feels more like perk event gear than reward gear.
And I stress I'm really not complaining too much here as I use my WotG earrings quite often but that doesn't make them "good enough" for the effort we put into getting them which is considerably more than CoP could ever dream of. It just didn't have any serious encounters to block you until the very end which was made trivial with Alexander but still. 67 missions and quests, three years, 1 hard encounter, and your reward is one of:
Acc +4, Att +4, RACC +4, RATT +4, MACC +4, MAB +4, HP 25, MP 25 and one of:
Latent effect: Regain +1, Latent effect: Refresh +1, Occ. grants dmg. bonus based on TP +5%, TP Bonus +25, Occ. maximizes Magic Accuracy +3%, Counter +3, Occ. quickens spellcasting +3%, Occ. inc. resist to all stat. ailments +5%
when it should have been, based entirely on what we did get, what options exist currently, and our levels:
Acc +10, Att +10, RACC +10, RATT +10, MACC +10, MAB +10, HP 50, MP 50
and one of:
Latent effect: Regain +1 maybe 2, Latent effect: Refresh +1 maybe 2, Grants dmg. bonus based on TP +10%, TP Bonus +50, Maximizes Magic Accuracy +10%, Counter +10 and why this is here and not TH is beyond me, Quickens spellcasting +10%, inc. resist to all stat. ailments +20%
Point is, my time was better spent watching paint dry than doing WotG missions for three years. Love ya Lill and all that jazz, but your story wasn't worth my moonshine or moonshade or whatever earring. And it's not okay to put this on the backburner to work on down the road. Put down voidtimesink and work on older content. This was supposed to be the year that we have a jolly ole time fixing older content. So let's do that before the year is up and stuff gets thrown back on the backburner for another few years. The way voidwatch has been designed so far people are still a few years off before they get what they want with CURRENT VOIDWATCH SO IT'S COVERED, trust me.
Just do not get me started on ToAU rings. Mine still rots in my MH to this day.
Byrth
11-16-2011, 05:24 AM
ToAU rings are an easy fix. Make the "Assault:" latent stats active all the time and increase the stats two points everywhere. Also, make the Regen 3 HP/tick. Ulth is suddenly competitive with Rajas. Balrahn's is what Tamas always dreamed it could be. Jalzahn's is Bellona's Ring ON ROIDS.
I agree that the effects on the WotG earring should have been stronger (4 attack? lol.), but I think some of your suggestions are a little too strong. It is still one of the best WS, TP, or idle earring for most jobs, after all. I think this list would have been more suitable:
Line 1: 10 Attack, 5 Acc, 10 RAtk, 5 RAcc, 7 MAtk, 7 MAcc, 50 HP, 50 MP
Line 2: Regain, Refresh, Damage Bonus based on TP (I would just change this one), TP Bonus +25, Maximizes MAcc +5%
Remove the latent crap, bump the Line 1 stats up a little while maintaining balance with other options. I'd personally eliminate Damage Bonus based on TP, because all signs point to "Worthless" for it.
Anyway, it has now been about 7 months since Camate said they were addressing this issue with Rajas/Sattva/Tamas rings and there has been no evidence of progress. I keep checking after updates and hoping they accidentally left it out of the notes, but no dice. Come on guys, I can't imagine that it's *that* difficult to do.
Arcon
11-16-2011, 04:18 PM
Come on guys, I can't imagine that it's *that* difficult to do.
90% of suggested fixes/updates wouldn't be that difficult to do. The problem is their priorities.. and tbh, I can understand it right now, because they're still working towards the 99 cap and wanna get as much new content out as they can. I just hope that once they're done adjusting to Lv99, they'll take some time to go through the things people are suggesting, and especially the things they already confirmed (like the "too far away" fix, which they also announced over half a year ago). So, with any luck they should get working on this stuff next spring. I can't see what other excuses they'd have by then.
saevel
11-19-2011, 06:38 PM
90% of suggested fixes/updates wouldn't be that difficult to do. The problem is their priorities.. and tbh, I can understand it right now, because they're still working towards the 99 cap and wanna get as much new content out as they can. I just hope that once they're done adjusting to Lv99, they'll take some time to go through the things people are suggesting, and especially the things they already confirmed (like the "too far away" fix, which they also announced over half a year ago). So, with any luck they should get working on this stuff next spring. I can't see what other excuses they'd have by then.
I don't know, "old old" SE was absolutely horrible about fixing things. Would take them years to get around to making something better. Then you had the "new" SE of abyssea that fixed and made the game awesome, but now you have the "new new" SE that seems to be acting like the previous "old old" SE. Until I see something that demonstrated their not like that, I'm assuming all fixes are two years away and will be implemented in a half-ass method.
Mirage
11-19-2011, 07:39 PM
Yeah, I think the ToAU rings need a boost more than the CoP rings. Like Byrth said, changing the latent effects into always-active effects would more or less completely fix them. Maybe they become better than CoP rings, but so what? ToAU is a more recent expansion than CoP, it only makes sense that the mission rewards are better.
As for Moonshade earring, the real problem there is that the first group of augments are annoyingly weak, and that the second group of augments aren't really options. The difference in usefulness between some of the group 2 augments is so great that we're not really talking about a choice, but an "are you retarded or not" test.
Glacont
11-20-2011, 11:00 AM
Yeah, I think the ToAU rings need a boost more than the CoP rings. Like Byrth said, changing the latent effects into always-active effects would more or less completely fix them. Maybe they become better than CoP rings, but so what? ToAU is a more recent expansion than CoP, it only makes sense that the mission rewards are better.
As for Moonshade earring, the real problem there is that the first group of augments are annoyingly weak, and that the second group of augments aren't really options. The difference in usefulness between some of the group 2 augments is so great that we're not really talking about a choice, but an "are you retarded or not" test.
I totally agree with your statment. CoP Upgrade is long over due, and to take away the latent from ToAU Rings is a something I can look forward to. Maybe even an addtional augment per ToaU Ring.
i.e Ulthalam's Ring wears can choose to have Haste 1% or Stp 4.
Whatever the Team quest is I'll be up for it. As much as I enjoy the god-mode of Abyssea I am starting to miss Whitegate and the adventures that came with her. True enough gamers can present thier own solutions to this post or counter arguments, but this is only a pipe dream I wish SE is willing to consider.
Sappho
11-23-2011, 06:04 AM
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
If anything, the Devs need to buff every other ring in the game to bring it in line with the godly power of the Rajas.
Teraniku
11-26-2011, 03:47 PM
I totally agree with your statment. CoP Upgrade is long over due, and to take away the latent from ToAU Rings is a something I can look forward to. Maybe even an addtional augment per ToaU Ring.
i.e Ulthalam's Ring wears can choose to have Haste 1% or Stp 4.
Whatever the Team quest is I'll be up for it. As much as I enjoy the god-mode of Abyssea I am starting to miss Whitegate and the adventures that came with her. True enough gamers can present thier own solutions to this post or counter arguments, but this is only a pipe dream I wish SE is willing to consider.
As far as ToAU rings go I could see a quest where you get nominated to become a Serpent General, do some mission type quests assisting the Generals to get them on your good side for nomination, then when done, get the updated ring as a reward, or trade in current ring for any of the upgraded rewards. You get a new title and somehow tie in your new status during a Besieged fight and that would be awesome. Like giving you a minute or 2 to address the troops before a Besieged and if you're conscious at the end doing the enemy retreat statement.
Glacont
11-26-2011, 04:02 PM
As far as ToAU rings go I could see a quest where you get nominated to become a Serpent General, do some mission type quests assisting the Generals to get them on your good side for nomination, then when done, get the updated ring as a reward, or trade in current ring for any of the upgraded rewards. You get a new title and somehow tie in your new status during a Besieged fight and that would be awesome. Like giving you a minute or 2 to address the troops before a Besieged and if you're conscious at the end doing the enemy retreat statement.
lol Ok that's Nice. I Approve. :)
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
well it's been what 9 months or so, and in the next update is the start of the rebirth of ToaU content. think we can get more info on this, and maybe something about the ToaU rings too.
Byrth
04-05-2012, 08:46 AM
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
Well, 50 weeks later there has still been no progress. Could you possibly tell them to investigate faster?
Camate
04-06-2012, 03:53 AM
Hey everyone :) Sorry for the delay on an update.
While I can't offer any more concrete information, the development team is still looking into this. Please understand that it is not decided whether or not this will happen for sure, but they are working on it.
Savlyn
04-06-2012, 04:10 AM
I lol'd ^^
SpankWustler
04-06-2012, 04:38 AM
While I can't offer any more concrete information, the development team is still looking into this. Please understand that it is not decided whether or not this will happen for sure, but they are working on it.
I'm glad it's still on table.
I must say, though, the Development Bros have mulled over improving three imaginary rings for many times longer than some folks have spent working up the nerve to decapitate themselves with chainsaws and devising a way to do so.
Yeah, the saw cuts into the work and all, but still...
Quetzacoatl
04-06-2012, 04:41 AM
well, it could balance out goldsmith's torques.
Who am I kidding; an update on them would really give people more incentive to use those rings again.
Ophannus
04-06-2012, 08:31 AM
Easy fix Camate.
Remember this guy? http://images.wikia.com/ffxi/images/2/2f/Magian_Moogle_(Green).png
He doesn't do much.
Give him accessory trials.
Divine Might earrings
Apocalypse Nigh earrings
CoP rings
ToAU rings
Moonshade rings
Jailer Torques
etc
Instead of kill NM X times or trade in X amount of items like Weapon/Armor trials, make them more interesting. Complete X amount of assaults, Complete X amount of Campaign Ops(some most people have never touched) for example.
Glamdring
04-06-2012, 09:11 AM
Bryth is right, if the issue is you don't want CoP rings to over-shadow the other Expansion Pack rewards... then make them ALL scale up. They really should have already.
OK, that took me about .3 seconds to conceptualize and I don't do this for a living. What, are you guys operating on the "infinite number of monkeys will eventually write Shakespeare" platform? Then start withholding their food, giving back only as an incentive to reward production. Come on, there are several completely viable, non-balance affecting solutions in this thread alone, and this is NOT the only thread.
Duelle
04-06-2012, 10:07 AM
Bryth is right, if the issue is you don't want CoP rings to over-shadow the other Expansion Pack rewards... then make them ALL scale up. They really should have already.Agreed.
OK, that took me about .3 seconds to conceptualize and I don't do this for a living. What, are you guys operating on the "infinite number of monkeys will eventually write Shakespeare" platform? Then start withholding their food, giving back only as an incentive to reward production. Come on, there are several completely viable, non-balance affecting solutions in this thread alone, and this is NOT the only thread.They seem to be overly hesitant with anything that empowers the players. Though in this case it might be out of fear that no one will pay 200K+ for Aqua Rings or whatever in the AH if Rajas/Tamas/Sattva were able to scale to +6. Might be they care for crafters, whereas I really don't, though. >.>
Cowardlybabooon
04-06-2012, 03:20 PM
Make trials like divine might x 5. And you don't have to scale the current stats, just add something.
Luvbunny
04-06-2012, 07:48 PM
What balance are they talking about or thinking about... those rings are not instantly given to you, you kinda have to go through those looooooooooong missions and quests to get one. It's not like you can just plop down some gils and buy them at AH. This will give incentives to the pink brigades to actually DO something else other than crowding abyssea, you know, like there are a whole other content that comes with the game they just bought and not just 9 reworked zones.
Kysaiana
04-10-2012, 10:19 AM
The ToAU rings were crap back at the 75 cap. If the dev team is going to adjust the CoP rings for 99 (I hope), it would be nice if they'd also adjust the ToAU rings for 99. Even dropping the assault/salvage requirement to activate the latent would probably make them at least semi useful. But whatever. It's not like I did ToAU for the ring anyway.
When all said and done...COP rings are great for level 75 but why would you want to keep armor that are out of date? Why not make a new reward based on the old idea but give it a 75-99 range.
Sarick
04-17-2012, 03:16 AM
While you're at it a few things are missing from the rings.. Tamas and sattva are gimp in comparison to ragas and i'm not the only one who thinks this. The tamas could've use something like conserve MP +1~5 or magic affinity +1~5. and Sattva could've use converts damage into MP, reduced enmitiy loss when taking damage, or damage reduction 1~5%
Daniel_Hatcher
04-17-2012, 03:45 AM
When all said and done...COP rings are great for level 75 but why would you want to keep armor that are out of date? Why not make a new reward based on the old idea but give it a 75-99 range.
Storyline rewards should be based on the ultimate level, and should be one of the best pieces. When they level cap was risen so to should ALL of the rings/rewards. Whether it's through a new mission or otherwise.
1 Ring in 5 (7 if you include all nations) storylines that is any good is absurd.
Raja's should have the stats raise to 3~6 (at the minimum) and all the others should be fixed to actually be useful.
Sarick
04-17-2012, 04:18 AM
Storyline rewards should be based on the ultimate level, and should be one of the best pieces. When they level cap was risen so to should ALL of the rings/rewards. Whether it's through a new mission or otherwise.
1 Ring in 5 (7 if you include all nations) storylines that is any good is absurd.
Raja's should have the stats raise to 3~6 (at the minimum) and all the others should be fixed to actually be useful.
Actually. I kind of like Kats idea as well. Wouldn't it be nice to have another version of that gear as long as we could keep both? This is what's happening in Limbus Salvage Nysal (sp). The wuest for each upgrade could be really simple and it's not the issue. They could just offer the players an option to re-doo each of these fights with higher level bosses. There would be no real CS changes just higher level scaled gear for the higher level fights.
By having the option get another item with a different name scaled to a higher level it would allow players to own a low quality version and a high quality version at the same time. If the lower quality gear is too weak it shouldn't matter in the first place iff we have both.
Teraniku
04-18-2012, 02:50 AM
Agreed.
They seem to be overly hesitant with anything that empowers the players.
Unless your main job is SAM.
Tsukino_Kaji
04-19-2012, 03:25 AM
Unless your main job is SAM.Good thing I play say the correct way it was intended with soboro and +87eva, so I have nothing ot worry about.
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
Here we are! 2014! Where are the adjustments to our rings?^^
Raydeus
06-10-2014, 10:11 AM
+1
I'm looking forward to upgrading my Rajas ring.
(And as always, even better if it involves some kind of quest that involves Prishe, Ulmia, Selh'teus and the others in some way. Specially if it continues the story and also allows us to upgrade our Apoc. Nigh earrings at the same time.)
Mefuki
06-10-2014, 10:51 AM
I'm looking forward to an upgrade on Raja too. But, I gotta admit, out of all the end mission line rewards, this is probably the one that needs updating the LEAST.
Demonjustin
06-10-2014, 02:16 PM
Could be wrong but... I'm sure they are going to do it via Dawn II. The last updates have been for RotZ, CoP, and ToAU fights. We've gotten Tenzen, Ouryu, Gessho, and the Mamool Wivre as well as the Zilart Bros. My thoughts on it is that we're going to see the final mission for CoP & ToAU redone in the next couple of months and then we're likely to see the Zilart Bros fight where you fight both at once, requiring both of their wins and possibly Dawn as well in order to do it similar to how the DMII fight was.
Seeing as they're redoing these old fights right now, it seems the most logical conclusion to think they'd update them via that fight, though I admit the fact this wasn't done with the DM Earrings may cast some doubt on this idea.
Yes please! Would like to see this.
Ophannus
06-13-2014, 01:50 PM
Put that other magian moogle(the one for accessories; green pompom) to use. Let us augment or upgrade old accessories and even new ones with new trials.
We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
Love broken promises. I bet the current development team is clueless of this promise along with all of the others made in 2011...
Demonjustin
09-17-2014, 08:35 AM
I hate a lack of updates to old gear and such as much as the next person, but really... Saying they're looking into something isn't the same as saying it will happen 100% for sure. There are many examples of them saying they would look into things and them not necessarily happening, only a few times has it been truly more or less saying they'd do it rather than just a simple maybe at best...