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View Full Version : 1,200 Job Points is too much!



Kaeviathan
08-12-2015, 03:02 AM
Farming Job points requires too much time and effort to obtain all of the gifts, up to the point that it doesn't feel like i'm playing a game. Does this not deviate from one of developer's objective, for us to enjoy the game? Am I also to expect for FFXIV to go with the same ordeal?

Ethereal
08-12-2015, 03:26 AM
I don't think it's too much because it gives you reason to keep gaining CP. Would you prefer capping it out at 500 and then having no reason to CP on that job anymore?

I feel like gifts are more like an added bonus, NOT a necessity. If you want to force yourself to grind them out, that's your prerogative. 1200 is a lot yes, is it too much, no not in my opinion. But they've been making it so easy to get Job points, and capping it out shouldn't be something you can do in a weekend grinding straight. I'm a firm believer that you should put in some effort for certain things.

Kaeviathan
08-12-2015, 04:14 AM
I don't mind the concept of grinding, but at the current requirement (even with the added benefits), its unreasonable, and unrealistic to most casual players. Especially with multiple jobs, I don't think I will ever have the joy of playing ranger with even 25% of the gifts offered.

machini
08-12-2015, 05:52 AM
I don't mind the concept of grinding, but at the current requirement (even with the added benefits), its unreasonable, and unrealistic to most casual players. Especially with multiple jobs, I don't think I will ever have the joy of playing ranger with even 25% of the gifts offered.

That's the point. Job Points, and the Gifts that go with them are rewards you get for actually playing the job in question, as opposed to the Merit Point system wherein you can merit any job on any other job.

Zarchery
08-12-2015, 07:14 AM
So then don't farm job points. Problem solved.

Kaeviathan
08-12-2015, 08:31 AM
So then don't farm job points. Problem solved.

I'm better off never returning really, only thing I'm able to do since returning was the missions and grinding those points. The rest isn't worth doing because the server lack people interested in any of the content and those that I can solo have a rare drop mechanism (Some unity and the mission Battles on EASY).

Stompa
08-12-2015, 10:48 AM
You could always farm them casually over a long time-frame. Just because they raised the limit to 1200, doesn't mean that you are supposed to rush out and finish 1200 this month.

FFXI started out being a game with entirely long-term goals. Getting level 75/37 and some merits was a long-term goal, doing missions was a long term goal. RME were a dream, a fantasy, but also a long-term goal.

Since the recent years of constant updates, the goals have changed from long-term to immediate, new content has arrived and it must be beaten within a short time, if it can't be beaten in short time that means it is somehow failed. This is the opposite of the original game, where everything was offered as a long-term challenge, where pacing of goals and accepting of punishment-reward systems was standard. Now this is history as a concept for many players.

I don't understand what the rush is, lol. If you hurry to finish Weapon X or finish 1200 Jobpoints, then you have less goals. I always found that pacing goals was better than rushing them, work a little bit on the 10,000 carps a little bit on merits, a little bit on armor weapons, and then repeat this process long-term. I never really saw the fun in burning myself out to complete a single goal in a hurry, when I can just add it to the list of goals, and chip away at those goals in my own casual bumbling Smurfette way. I'm not saying that this is the right way to play, only that it makes me happy and stops me losing my marbles.

Raydeus
08-12-2015, 11:53 AM
Except for not being able to obtain CP from any mob that gives XP at lvl99 (even if it's only 1 CP for killing an ultra easy prey) I have no complaints about the Job Point system. I may take a while to get those 1200 points, but Temper II and Refresh III are too tempting. Not to mention the all the many job enhancements and gifts you get along the way.

Ulth
08-12-2015, 12:00 PM
It actually goes a lot faster as you get more points and unlock more of the capacity gifts. The first strech must be even easier now with the stronger mobs to farm and the crazy number of bonuses from RoE quests.

Kaeviathan
08-12-2015, 01:24 PM
Yeah I quit after this campaign is over. Just done my first ever Sinister Reign, and I just got a glimpse the randomness of the reward system. I was hoping that randomness ended with skirmishes, but it has not.

I'll stick with playing Elder Scrolls Online, seems more suitable for me.

Crevox
08-12-2015, 02:16 PM
It's really not too much. I just came back to the game after taking a break in March and now I'm at 1093 JP on Summoner getting about 40 JP per hour. That's without using the capacity rings, mind you.

The double CP event only just started. Yes, I work more than 40 hours a week.

I would be done with Summoner by now if it weren't for the maintenance. Proven fact, partying for CP actually does (most of the time) go faster than soloing it.

For the record, I'm enjoying the time spent doing it and will probably get the 350 JP or whatever it is to reach the cap you can hold when I'm done. GEO might be a fun one to do next.

Arthos
08-12-2015, 08:19 PM
It's not much. It only looks like that, when you start out.

Artharian
08-12-2015, 08:46 PM
It's really not too much. I just came back to the game after taking a break in March and now I'm at 1093 JP on Summoner getting about 40 JP per hour. That's without using the capacity rings, mind you.

The double CP event only just started. Yes, I work more than 40 hours a week.

I would be done with Summoner by now if it weren't for the maintenance. Proven fact, partying for CP actually does (most of the time) go faster than soloing it.

For the record, I'm enjoying the time spent doing it and will probably get the 350 JP or whatever it is to reach the cap you can hold when I'm done. GEO might be a fun one to do next.

On a selfish note ;-) - any basic tips for a smn who hasn't got many JPs yet?

Thanks

Art.

Clou777
08-12-2015, 11:09 PM
i like the grind, it gives people a reason to come together and party like the old days again, without a grind people will have nothing to do until they wait around all day for a single short event

Alhanelem
08-13-2015, 01:00 AM
The job points accelerate as you get more of them. by the time you're getting up into the 1k JP territory, you're probably getting one every 10 kills or less. Plus they keep adding unlockable permanent bonuses. It keeps getting faster.

Roja323
08-13-2015, 01:39 AM
While its not hard to get 1200 jp, its also not fun. It is way to grindy, and the acquisition rate is way too low (imho). A bonus 3% more CP every 50 points or w/e is also very minor at best. If the bonus to CP gain rate stacked between jobs, it would be ideal.

Anyone can do it if they want, but spending 1-2 hours a night grinding mindlessly isn't fun. I would rather get my CP from doing meaningful events. AKA

1 per high level battle field on normal, 2 on hard, and 3 on very hard setting
1-3 job point per escha NM
1 + floor per alluvian skirmish (clear floor 10 and you get 11 jp)
5 per vagary run, bonus 5 for each big boss triggered/killed
Add bonus +5 for each nm you kill in incursion.


Just to compare it to ff14.
In 1-2 hours a night i can run 3-4 dungeons, a few daily roulettes, and all of that grants me something that progresses me forward. Currently you have to sacrifice more enjoyable content for the sake of getting gifts.

On their own gifts might seem pretty minor and some jobs definitly get way better gifts/jp than other jobs, but for PUP for example, +2 elemental capacity (at 200 and 1200) is pretty big. Alot of people try to write it off, but honestly the 200 jp gift makes you 10-20% better than a pup without out, same with the 1200 gift. You are effectively 20-40% better than a pup with no gifts pet wise.

Sure it doesnt fix the real problems with our pets, but the power level difference is pretty substantial.

Raiyara
08-13-2015, 01:52 AM
Theres permenant increased JP bonuses obtained from RoE for each of the expansions and Nation missions you complete now. 10% increase for each one u finish.

Ulth
08-13-2015, 02:02 AM
I don't think you understand how the capacity point gifts work. The first one is 5% the second one is 7%, the second gift didn't give you 2% on that 5% it gave you another 7% for a total of 13%. So by the end of this one before they increase the cap to 20 you have an additional 285% from gifts. Then there is the 70% from missions, 50% from cape, ect. Really I will be done with JP before I get enough silt for all the vorseals.

Alhanelem
08-13-2015, 04:47 AM
While its not hard to get 1200 jp, its also not fun. It is way to grindy, and the acquisition rate is way too low (imho). A bonus 3% more CP every 50 points or w/e is also very minor at best. If the bonus to CP gain rate stacked between jobs, it would be ideal.
.

Just so you know, the capacity point gifts stack. you're not gaining 1-3% each time, you're gaining more and more each time. When it says you gain 25%, you gain 25%. Not just an extra 2% pas the last gift.

e.g. theres a 9% gift, then an 11% igift. That's 20%, not 11%. The next one adds to the ones before it, it doesn't replace them.\

-edit- just realized someone else came in here to say teh same thing.

By the time you're capped on gifts for a job, your CP bonus on that job is well over +100%.

detlef
08-13-2015, 05:26 AM
I like job points. The more you do, the more you get. And you can increase your CP gain rate through many different avenues:

-Mission completion (Rhapsody KI)
-Mog Garden (cheers)
-RoE objectives (lair/colonization/wildskeeper reives)
-Gear (Capacity Ring, Trizek Ring, Aptitude/Mec... something mantle)

Not to mention you earn bonuses through the gift system that earn you even more CP as you progress. You'll earn much more CP after you've put some effort into it than you would have as a fresh level 99 player.

To the OP, it sounds like you haven't really tried optimizing your CP farming. If you still care to, maybe consider doing some of the side work to make your efforts more worthwhile. I don't know, I really like the system. That said, it won't stop me from complaining every time double XP ends.

Zarchery
08-13-2015, 07:17 AM
I don't think you understand how the capacity point gifts work. The first one is 5% the second one is 7%, the second gift didn't give you 2% on that 5% it gave you another 7% for a total of 13%. So by the end of this one before they increase the cap to 20 you have an additional 285% from gifts.

I don't think that's true. I went hard at the BLM job points a few months ago because I wanted Aspir III. Every time I passed a new CP bonus threshold, my CP per kill was roughly the same. I didn't see jumps of 10+ percent each time.

Singforu
08-13-2015, 07:28 AM
I like job points. The more you do, the more you get. And you can increase your CP gain rate through many different avenues:

-Mission completion (Rhapsody KI)
-Mog Garden (cheers)
-RoE objectives (lair/colonization/wildskeeper reives)
-Gear (Capacity Ring, Trizek Ring, Aptitude/Mec... something mantle)

Not to mention you earn bonuses through the gift system that earn you even more CP as you progress. You'll earn much more CP after you've put some effort into it than you would have as a fresh level 99 player.

To the OP, it sounds like you haven't really tried optimizing your CP farming. If you still care to, maybe consider doing some of the side work to make your efforts more worthwhile. I don't know, I really like the system. That said, it won't stop me from complaining every time double XP ends.

Don't forget corsairs roll and the kupofried trust for more CP gain rate.

Crevox
08-13-2015, 10:22 AM
That was fun.

http://i.imgur.com/uoLbee1.png


On a selfish note ;-) - any basic tips for a smn who hasn't got many JPs yet?

Thanks

Art.

Just be prepared to play your job to the fullest and you can get into any party.

Summoner can solo heal a CP party, provide haste and other powerful buffs, and also do tons of damage and kill faster than a lot of other jobs. Doing all at once makes you invaluable in a party, and even if you can't do all at once, being able to fulfill any one of those roles allows you to fit in anywhere. You just need to be prepared, geared, and knowledgeable enough to do them.

Zarchery
08-13-2015, 11:06 AM
One place where I've been having trouble with job points is on WHM. WHM is not a strong soloer. At least mine isn't. I've got about 120 on WHM which at least gives me Reraise IV, a very nice spell. It might be nice to have the cool but wildly impractical FullCure.

Alhanelem
08-13-2015, 01:05 PM
WHM can solo decent if you gear for it. and since you have plenty of healing capability, you can use more DPS trust.

Zarchery
08-13-2015, 07:30 PM
WHM can solo decent if you gear for it. and since you have plenty of healing capability, you can use more DPS trust.

Decent soloing will get me what, 150,000 CP per hour at best? It's not encouraging. I'll give it a try at some later date, but right now my priorities are MNK then BLM in that order.

Alhanelem
08-14-2015, 01:17 AM
Decent soloing will get me what, 150,000 CP per hour at best? It's not encouraging. I'll give it a try at some later date, but right now my priorities are MNK then BLM in that order.
I wish I was getting 150k CP an hour. Iunno what I'm doing wrong, but you're doing better than I am, so your complaint means nothing to me. :p

Zarchery
08-14-2015, 06:48 PM
I wish I was getting 150k CP an hour. Iunno what I'm doing wrong, but you're doing better than I am, so your complaint means nothing to me. :p

Well I have a crapload of bonuses stacked. 39% from Mecistopins Mantle, about 27% from Gifts, everything from ROE (I dunno what that adds up to). But also I have 8 Trizek Rings so I'm always at +150% Get 3500 to 8000 per kill and something near 600,000 per hour on MNK while pounding stuff in Esca'Ruan.

Ethereal
08-14-2015, 11:35 PM
Well I have a crapload of bonuses stacked. 39% from Mecistopins Mantle, about 27% from Gifts, everything from ROE (I dunno what that adds up to). But also I have 8 Trizek Rings so I'm always at +150% Get 3500 to 8000 per kill and something near 600,000 per hour on MNK while pounding stuff in Esca'Ruan.

How do you have multiple trizek rings on one character? Did I miss something?

Ulth
08-14-2015, 11:58 PM
Basically you get them with mules and then mail them to the character you want. They are rare so you have to hold the others in your delivery box.

Ethereal
08-15-2015, 12:17 AM
Oh, but then you gotta leave camp and ahhh too much hastle for me..

kylani
08-15-2015, 12:54 AM
Oh, but then you gotta leave camp and ahhh too much hastle for me..

Fwiw - I use two rings. I use one before I leave to exp. Unequip and mail it to myself. Pick up the other and head out to exp. When the first charge wears off, I use the second ring.

I do have another in my inbox, but I don't typically come in to change.

Ulth
08-15-2015, 01:29 AM
You can also get rings with 3/3 charges that have the same 150% bonus from gold chests in escha areas.

Alhanelem
08-15-2015, 10:48 AM
Welp, people who came back during this time aren't apparently cool enough to get an unlimited CAP bonus ring. That's just wonderful.

Zarchery
08-15-2015, 08:30 PM
Basically you get them with mules and then mail them to the character you want. They are rare so you have to hold the others in your delivery box.

Yes. I have me and 3 mule characters. I got the rings on all of them when they originally handed them out, and just 2 days ago used all my Red Mog Pells to get more. Now I go through this cycle:

1) Use 1 charge.
2) Mail ring to a mule.
3) Pick up another ring from delivery box.
4) Go fight.
5) Use charge from fresh ring when current charge wears off.
6) When 2nd charge wears off, return to town and start over again.

And it's true, you wouldn't be able to cycle more than 2 charges if you were in a party.

I like to fight in Escha Ru'Aun because there is an abundance of camps and you can get there quickly.

Siviard
08-16-2015, 06:21 AM
Welp, people who came back during this time aren't apparently cool enough to get an unlimited CAP bonus ring. That's just wonderful.

That's what happens when you play 14. Just Saying.....

Alhanelem
08-16-2015, 02:48 PM
That's what happens when you play 14. Just Saying.....
They're sure trying real hard to get me to switch, just saying....

They should be enticing people to come back, not giving them the middle finger.

I seem to remember at least one past return home campaign they gave returning players the EXP ring that had been given at the prior Appreciation event. There's no reason they couldn't have done that again...

Apparently my mule had green mog pells (even though it has been inactive for several years) but the Vocation ring isn't sendable within account. So I can't even get my hands on that.

bazookatooth
08-16-2015, 04:36 PM
They should really just add the rings to the home nation NPCs. It's pretty dumb penalizing the people who pay, but don't play much by making them want to play less. I know that in someone's broken mind getting exp. slower means you will play more, but in reality it means that you just won't exp.

If anyone needs proof, just reference this and other threads where people talk about how much they love farming JP and then proceed to list all the different rings, capes, KI's and campaigns they use to make it so that they have to farm JP less often.

Vold
08-16-2015, 05:19 PM
JP do pick up the more you progress, but 1200 JP is too much...when you're forced to using specific jobs for their points. I see no reason this system couldn't have worked the same way merits did. It would be ideal in the era we're playing in. This could have worked many years ago but not now. I'm regulated to playing painful low DPS jobs solo to get them JPs. I can't even fathom what mages have to deal with. It's basically group or gtfo with any real progress. SMN is probably best off amongst them.

I imagine if I had my way, I'd be done with at least one job to 1200 by now. My server isn't exactly dying for JP groups. There's the soloers, and maybe a duo here and there. I'm highly tempted to break our one rule on the server which seems to be {I'm playing solo right now} if it means getting 40 frickin JPs per hour.

Alhanelem
08-16-2015, 05:26 PM
Personally I prefer earning things on the job I"m earning them for. But the sheer volume is kind of excessive. I agree with job points being earned by the job. Otherwise they shouldn't be called job points.

My only issue here other than total number is just screwing over people who left. A bonus reward like this (which required no effort, was just totally free) isn't something that only some people should have. And if the number of job points needed wasn't so overkill, I might not have unsubbed in the first place.

Zarchery
08-16-2015, 08:26 PM
Personally I prefer earning things on the job I"m earning them for. But the sheer volume is kind of excessive. I agree with job points being earned by the job. Otherwise they shouldn't be called job points.

My only issue here other than total number is just screwing over people who left. A bonus reward like this (which required no effort, was just totally free) isn't something that only some people should have. And if the number of job points needed wasn't so overkill, I might not have unsubbed in the first place.

It's not really screwing people who left. It's rewarding people who stuck around. A customer loyalty program. Folks who stuck around pumped more money to the company; it is just that they would be rewarded for that.

Zarchery
08-16-2015, 08:32 PM
You can build some crazy momentum once the bonuses start stacking.

+39% Mecistopins Mantle, +31% from Gifts, +124% from Records of Eminence objective (total +194%), and +150% from Trizek Ring. Then chain bonuses kick in.

http://mstabosz.com/bigcp.jpg

Zarchery
08-16-2015, 08:42 PM
I don't think you understand how the capacity point gifts work. The first one is 5% the second one is 7%, the second gift didn't give you 2% on that 5% it gave you another 7% for a total of 13%. So by the end of this one before they increase the cap to 20 you have an additional 285% from gifts. Then there is the 70% from missions, 50% from cape, ect.


I ran some numbers. I don't think they're cumulative.

Going into last week's update I had 201 job points (200 JP and 29,999 capacity points) banked, with 550 spent. So totally maxed out. I dumped those, got some more Gifts, and wound up with a +25% bonus as the most recent threshold.

I farmed 350, dumped them all, and got up to +31% bonus.

I did two fights against an Aern in Escha Ru'Aun. Trizek Ring active both times. +194% bonuses from other sources.

Before: 3860 capacity points (no chain).
After: 4980 capacity points (no chain).

That's an increase of 1120 capacity points.

I dunno if I did the algebra right, but that seems to be a 29% increase.

Which seems weird because by your hypothesis I should get an 87% increase. By mine it should only be 6%. So where did 29% come from?


Really I will be done with JP before I get enough silt for all the vorseals.

Well that's mathematically impossible, since silt acquisition is directly related to XP rate, and XP is always gonna be higher than Cap points. I farmed up 350 job points on MNK since last update, had 201 banked, and still have about 100 to go. I had almost no silt to start with.... now I have all vorseals and key items.... and 236,000 silt.

Arthos
08-16-2015, 10:48 PM
Which seems weird because by your hypothesis I should get an 87% increase. By mine it should only be 6%. So where did 29% come from?



Probably you killed a lower level mob on second try, so a bit less capacity points. Looks correct to me, close to the 31% bonus you got.

Ulth
08-16-2015, 11:13 PM
I ran some numbers. I don't think they're cumulative.

Going into last week's update I had 201 job points (200 JP and 29,999 capacity points) banked, with 550 spent. So totally maxed out. I dumped those, got some more Gifts, and wound up with a +25% bonus as the most recent threshold.

I farmed 350, dumped them all, and got up to +31% bonus.

I did two fights against an Aern in Escha Ru'Aun. Trizek Ring active both times. +194% bonuses from other sources.

Before: 3860 capacity points (no chain).
After: 4980 capacity points (no chain).

That's an increase of 1120 capacity points.

I dunno if I did the algebra right, but that seems to be a 29% increase.

Which seems weird because by your hypothesis I should get an 87% increase. By mine it should only be 6%. So where did 29% come from?



Well that's mathematically impossible, since silt acquisition is directly related to XP rate, and XP is always gonna be higher than Cap points. I farmed up 350 job points on MNK since last update, had 201 banked, and still have about 100 to go. I had almost no silt to start with.... now I have all vorseals and key items.... and 236,000 silt.

That's not how percentages work. I'm going to use nice clean numbers to try and explain this. If you have a 200% bonus and it gives you 1000 points, then you get 50% bonus added to that for a total of a 250% bonus you will get 1250 points. You added 50% but only got 25% more points because 250 is 125% of 200.

As for the silt, do you have all the Vorseals unlocked? because I hear spoils goes up to 5 and those cost 50,000 silt each so that's 250,000 silt just for one category.

Alhanelem
08-17-2015, 12:30 AM
It's not really screwing people who left. It's rewarding people who stuck around. A customer loyalty program. Folks who stuck around pumped more money to the company; it is just that they would be rewarded for that.
It depends on how you approach it, glass half empty or glass half full. It can be seen as either a bonus for you or a penalty for me.

Also, about percentages, as per above, they stack additively, not multiplicatively.

E.g. if you have a 5 10 and 20% bonus, you have a total bonus of 35%. You aren't getting +5%, then +10% of the result, then +20% of that result.

Zarchery
08-17-2015, 12:46 AM
That's not how percentages work. I'm going to use nice clean numbers to try and explain this. If you have a 200% bonus and it gives you 1000 points, then you get 50% bonus added to that for a total of a 250% bonus you will get 1250 points. You added 50% but only got 25% more points because 250 is 125% of 200.

I added up all the percentages from Gifts, Mantle, Trizek Ring, and ROE bonuses. Bonuses from Gifts were +25% Before spending my bank of 350 job points, the base with all these bonuses was 3860 capacity points on that aern.

After spending the points, I unlocked the 27%, 29%, and 31% tiers.

If your theory about the bonuses being cumulative were true, that would have given me an extra +89% capacity points. Points before would have been x, points after would be x + 0.89x, or 1.89x. With a base of 3860, that would come out to 7,295 capacity points.

Alhanelem
08-17-2015, 03:39 AM
I added up all the percentages from Gifts, Mantle, Trizek Ring, and ROE bonuses. Bonuses from Gifts were +25% Before spending my bank of 350 job points, the base with all these bonuses was 3860 capacity points on that aern.

After spending the points, I unlocked the 27%, 29%, and 31% tiers.

If your theory about the bonuses being cumulative were true, that would have given me an extra +89% capacity points. Points before would have been x, points after would be x + 0.89x, or 1.89x. With a base of 3860, that would come out to 7,295 capacity points.
Um, are you sure that was the base? Are you forgetting that we're getting +100% right now from the double cap campaign? And possibly from whatever CAP ring you're using? In other words, im wondering if you think the other bonuses are multiplicative with that, not additive?

Zarchery
08-17-2015, 07:51 AM
Um, are you sure that was the base? Are you forgetting that we're getting +100% right now from the double cap campaign? And possibly from whatever CAP ring you're using? In other words, im wondering if you think the other bonuses are multiplicative with that, not additive?

The base included all bonuses prior to the extra 6% from the 3 tiers of CP+ gifts. Which would have been +688%.

I mean I'm open to the idea that I have math errors, but I'm not seeing any proof that the Gift bonuses are cumulative.

Alhanelem
08-17-2015, 11:21 AM
your math error is the "Base" is the amount of CP before any bonuses of any kind. All of the percentage bonuses add together and are based on that base amount.

so like a mob gives 100 CP. base. Your bonuses right now would be
+100% double cap event
+150% from that ring that I'm not allowed to have
+30% from reive bonuses (I don't know the actual combined totall off top of my head, this is made up)
+??% from gift bonuses (assuming cumulativity for the moment)
+80% if you've completed all story missions
+30% from HQ crafted cap cape (as an example)
all this all added together.

Please check again using the *actual* base. You can't remove the permanent bonuses, but you can extrapolate what the base would be without them.

Zarchery
08-17-2015, 07:31 PM
The base is fine as it is. The numbers check for a +6% increase versus an 87% increase, relative to the current rate.

It's like a guy started his job with a salary of $50,000 a year, then after a year got a 5% raise so he was making $52,500. Then after another year his salary was again increased to $56,000. To figure out the percentage of the 2nd raise, figure it out based on the difference between $52,500 and $56,000, NOT the difference between the original $50,000 and $56,000.

Tidis
08-17-2015, 07:59 PM
I'll crunch some numbers when I get home, I have 2 characters I am CPing on right now, 1 with a 19% CP job gift, the other with a 29% CP job gift, otherwise their CP bonuses are all the same in any situation, all RoE CP bonuses received, 25% cape and 150% ring when CPing.

So in theory the one with the 29% bonus will either be getting 8% more or 125% more and by just eyeballing it looks to be the latter.

Zarchery
08-17-2015, 08:12 PM
But if you wanna simplify by taking out all the bonuses that aren't permanent and tied to a job.

+124% from Records of Eminence.
+100% from double CP event.

If base CP for a mob is X and CP given for a kill is Y, and the total bonuses = 224%:

Y = X + 2.24X
Y = 3.24x

I just ran two tests. First on MNK, which gets CP boosts from having 1200 job points worth of Gifts, and next on SAM which has no job points.

SAMURAI:

Y = 848
3.24X = 848
X = 262

MONK:
Y = 2176
3.24X = 2176
X = 672

So if that's the base after removing all the non-removable bonuses, the only reason Monk is higher is because of all the Gifts.

So I'm getting an increase of 156% from the Gifts. 5 + 7 + 9 + 11 + 13 + 15 + 17 + 19 + 21 + 23 + 25 + 27 + 29 + 31 + 33 = 285

Well..... after running more numbers I'm even more confused.

Tidis
08-17-2015, 08:20 PM
Is the problem you're having is with CP fluctuating? With mob levels varying you'll not necessarily get the same base CP if you kill on one job, change and then come back and kill another.

In the situation I will test when I get home from work, I will have myself up to the 19% CP gift and my mule up to the 29% CP gift in the same party receiving CP from the same mob, so there can be no difference in CP values and I will be expecting a 125% better CP reward for my mule. From what I can see you're making it sound really complicated when it doesn't seem to be.

Tidis
08-18-2015, 04:27 AM
Hmm something didn't add up right, I compared CP from 12 kills and my mule got 132% more CP when the expected was 125%, is there any explanation of where that 7% could have come from?

machini
08-18-2015, 02:23 PM
Commitment, RoE bonus, Gifts, Corsair's Roll, +%CAP from Items are all multiplicative with each other.

Tidis
08-18-2015, 06:32 PM
No matter what I try I can't seem to replicate the difference in CP levels that I saw of 32%.

As far as I'm aware and correct me if I'm wrong but up until when you add the job gifts bonus, the CP should be the same right? So the difference being my mule at the time got the 21-29% bonuses and overall received 32% more CP.

Is there something I'm missing? I'm sure something is working as the values had a constant difference of 32% and I know it's not a big deal but I would like to understand how it works.

Vanfrano
08-18-2015, 08:34 PM
For those complaining about missing on the Trizek Ring, a list of all bonuses wouldn't hurt I guess :

- Completion of all Wildskeeper Reives through RoE: permanent +16% bonus.
- Completion of all Colonization Reives through RoE: permanent +27% bonus.
- Completion of all Lair Reives through RoE: permanent +10% bonus.
- Completion of San d'Oria Rank 10 mission: permanent +10% bonus.
- Completion of Bastok Rank 10 mission: permanent +10% bonus.
- Completion of Windurst Rank 10 mission: permanent +10% bonus.
- Completion of Rise of the Zilart last mission: permanent +10% bonus.
- Completion of Chains of Promathia last mission: permanent +10% bonus.
- Completion of Treasures of Aht Urhgan last mission: permanent +10% bonus.
- Completion of Wings of the Goddess last mission: permanent +10% bonus.
- Monster rearing cheers: 1 to 5% bonus depending on the cheer.
- Capacity ring: +50% bonus, up to 30k CP, 7 charges, 15min recast. Obtainable in exchange for 5000 sparks of Eminence.
- Facility ring: +150% bonus, up to 30k CP, 3 charges, 15min recast. Obtainable in gold coffers in Escha zones.
- Mecistopins mantle: +1~50% bonus. Obtainable in Vagary.
- Aptitude mantle/+1: +25~30% bonus. Craftable.
- Job gifts: bonus depends on job points spent.

This is accessible to everyone and just needs a little work. It represents a 124 to 128% permanent bonus and that is excluding rings, mantles and job gifts.

Now what do people who kept playing have on top of this?

- One or several Trizek rings: +150% bonus, up to 30k CP, unlimited charge, 2h recast. This is the same overall bonus as the capacity ring, longer recast, bonus lasts around 10~15 minutes when farming CP solo. People who got several of these have mules or got another one with the mog pell.
- Qultada trust: 8 to 24% bonus, although he busts most of the time.
- Kupofried trust: 10% bonus.
- Moghancement:bounty: 10% bonus.

And that's it, we have rings that you can have with sparks. And we have a bonus of 28 to 44% in CP gain depending on trusts used and the moghancement.
Add on top of that that you could, can and will be able to get the trusts and ring again if you missed them, I don't see how this is too much of a perk for people who stuck around or too much of a slap in the face for people who preferred to play something else.

Alhanelem
08-19-2015, 02:04 AM
- Facility ring: +150% bonus, up to 30k CP, 3 charges, 15min recast. Obtainable in gold coffers in Escha zones.Never heard about this one. These the boxes that drop from normal enemies?

Tidis
08-19-2015, 02:07 AM
Yeah they come out of gold boxes in either Escha zone which drop from normal mobs.

bazookatooth
08-19-2015, 05:16 AM
Never heard about this one. These the boxes that drop from normal enemies?

I've farmed about 500 JP in escha since the update and have seen one. It can't be recharged. 3 charges and it's gone. I wouldn't even consider this an option. Just a nice little bonus if you get super lucky.

Zarchery
08-19-2015, 08:55 AM
How do you get Moghancement: Bounty?

I don't use Qutulda, though I do use Kupofried. I prefer to use Ayame, Kupofried, Ulmia, Koru-Moru, and Kupipi. Koru-Moru is a great buffer but a second rate healer. I back him up with Kupipi so he doesn't run of of MP so quickly. Less downtime.

Kaeviathan
08-19-2015, 08:58 AM
Gonna need to get that moghancement as well.

Siviard
08-19-2015, 09:40 AM
IIRC the Clock (the furniture that gives Moghancement: Bounty) was a gift from that "Skillchain / Behemoth" event a couple months back. It's no longer available at the moment AFAIK

Alhanelem
08-19-2015, 10:43 AM
IIRC the Clock (the furniture that gives Moghancement: Bounty) was a gift from that "Skillchain / Behemoth" event a couple months back. It's no longer available at the moment AFAIK
Yup, this.

Vanfrano
08-22-2015, 02:34 AM
I don't know if I was extremely lucky or if they changed something without saying so but I just got a Facility ring from a brown chest in Escha-Ru'aun. The others I've got always came from gold chests.
Also, it seems the number of chests that can be up at any given time is very low. I used to leave blue coffers but ever since I started opening/destroying all chests they pop a lot more often, so more chance to get a gold one.