View Full Version : We need to talk about Voodoo gear
Im not sure I understand the principle behind the HQ gear of this set.
The odds of making a cursed -1 item are about 8% with full gear and at 11 over the craft.
The odds of then turning it into a HQ 119 cursed item are also about 8%.
Everything Im about to write is assuming eschite ore is dirt cheap and easy to get.
A large amount of hexed gear costs about 1-2 mil to craft across various servers. Assuming supply is fine (it isnt, most of the mats to make the hexed gear isnt on a lot of server's AHs), and assuming prices dont skyrocket as demand shoots up for this, we're looking at an average of 1.5 mil per hexed gear cycle of crafting.
The odds of a T0 synth HQing, using a NQ hexed gear, are about 2.5% with rings and etc.
So the odds of having the mats to make a Hexed gear and then reforge it and HQ are as follows:
8%*8% + 92%*2.5% = about 3% chance at ending up with an HQ 119 hexed item...
Assuming it costs 1.5 mil or so per attempt, after TWENTY-TWO attempts you have a about a 50% chance of still not having a voodoo item.
After FIFTY attempts you have about a 20% chance at no voodoo item still. FIFTY!
At 1.5 mil a shot (Still assuming eschite ore is dirt cheap and theres tonnes on AH), thats 33 million gil for a crafter to have a 50% chance at making an HQ 119 hexed item.
And this has a Set: bonus? What on EARTH do we think the odds of a single player across all the servers actually managing to suit up in FIVE of these pieces of gear?
The odds of 5 pieces of the same hexed set all being HQed in 119 form AND the same player getting there hands on that set are so incredibly low, and the amount of gil that set of five gear is worth more than a relic weapon.
Then it will take easily another 15 million gil on top of all that to mezzotint the full set up to level 15.
I really want to know what the dev's intent behind giving the HQ set of armor a Set: bonus is.
Are they taunting us? Is making this gear supposed to be only for the utmost elite of players, to such a degree maybe 1 player in the whole game will pull off a 5/5 hexed set?
Whats the deal here?
Singforu
08-07-2015, 12:24 PM
Are they taunting us? Is making this gear supposed to be only for the utmost elite of players, to such a degree maybe 1 player in the whole game will pull off a 5/5 hexed set?
Sounds about right. NQ for the masses, HQ for those who really, really want it. If you don't want to go through the rigmarole to obtain the HQ... just accept the notion that it isn't for you.
bazookatooth
08-07-2015, 02:39 PM
Sounds about right. NQ for the masses, HQ for those who really, really want it. If you don't want to go through the rigmarole to obtain the HQ... just accept the notion that it isn't for you.
I'm of the opinion that they shouldn't be making hundreds of pieces of gear just for 1% of the player base, but to each his own.
Singforu
08-07-2015, 05:38 PM
I'm of the opinion that they shouldn't be making hundreds of pieces of gear just for 1% of the player base, but to each his own.
It's not 100s. It's 55 total that are HQ. The 100s of pieces of gear is for the masses, not the 1%. They even included the Sinister Reign content as well which has comparable gear (if not better). Also, some of those NQ cursed gear is amazing. For instance one could argue that the Souveran Cuirass, which is the NQ, is on par or even better than the Tartarus body from Vagary. So many of you are decrying the reforged cursed gear when you don't even know all the facts. All of you that are whining about it need to stop trying to convince SE to make it easier as there are people that want to strive for something difficult to obtain in this game. People who are too lazy/bad players should not be able to destroy it for the rest. People like that should just accept the NQ and go on their merry way.
Square Enix: Please do not listen to all these complainers. You did an awesome job with this latest update. Not only does it bring life back into crafting, it brings difficult goals for people to strive for, but also has decent gear for those who don't want to take the difficult path. Also, pretty much everyone is saying the Sinister Reign content is awesome. It provides an inexpensive, alternate (or even an additional) path for those that don't want to deal with the cursed gear.
bazookatooth
08-08-2015, 12:33 AM
It's not 100s. It's 55 total that are HQ. The 100s of pieces of gear is for the masses, not the 1%. They even included the Sinister Reign content as well which has comparable gear (if not better). Also, some of those NQ cursed gear is amazing. For instance one could argue that the Souveran Cuirass, which is the NQ, is on par or even better than the Tartarus body from Vagary. So many of you are decrying the reforged cursed gear when you don't even know all the facts. All of you that are whining about it need to stop trying to convince SE to make it easier as there are people that want to strive for something difficult to obtain in this game. People who are too lazy/bad players should not be able to destroy it for the rest. People like that should just accept the NQ and go on their merry way.
Square Enix: Please do not listen to all these complainers. You did an awesome job with this latest update. Not only does it bring life back into crafting, it brings difficult goals for people to strive for, but also has decent gear for those who don't want to take the difficult path. Also, pretty much everyone is saying the Sinister Reign content is awesome. It provides an inexpensive, alternate (or even an additional) path for those that don't want to deal with the cursed gear.
55 in just this particular line of gear. I have multiple mythics / relics / empys. I'm not lazy or bad. Just logical. Content and items should be available to the masses. The masses pay the bills.
Heres the issue most people dont get.
All of the cursed gear has both mysterious set bonuses (which cant be tested until the set is finished) and can be mezzotinted, which we also cant know until someone makes the gear.
No one is gonna blow 10s of millions of gil on mystery stats. SE needs to release the mezzotint paths and the set bonuses for the HQ sets, or else no one will want to risk millions and millions of gil on mystery stats.
Actually if you think about it what if all 4 mezzotint paths are good for different things? Then you will need 4 set of the 5 HQ pieces that costs hundreds of millions of gil to make.
Actually if you think about it what if all 4 mezzotint paths are good for different things? Then you will need 4 set of the 5 HQ pieces that costs hundreds of millions of gil to make.
Thats not the point.
The point is someone could blow tens of millions of gil, mezzotint the piece of gear and... its mezzotints are crap :/
Wont know until we make it. And since every items path D is different, we'd need to make and tint every single item to check.
After people get burned once or twice making a very expensive piece and finding out the mezzotints are worthless, they'll be very reluctant to continue.
SE needs to release a list of the mezzotints for the -1 sets, and release info on all the HQ set bonuses. Otherwise everyone will be very reluctant to risk a LOT of gil on 'mystery' stats.
The HQ augs are the same as the NQ only higher. You can pretty much gleam what the HQ augs will be from seeing the NQ augs.
The HQ augs are the same as the NQ only higher. You can pretty much gleam what the HQ augs will be from seeing the NQ augs.
You didnt address the Set: bonus though.
Se should either add the set bonus to the NQ gear so we can test that, or release info on the set bonus. One or the other.
I'm just saying what I know. I hope there is a desynth for the NQ though. Otherwise I'm going to end up npcing a lot of garbage.
No desynth for nq.
And as it turns out, the HQs have different mezzotints from the NQs, so its even more mysterious gambling.
Singforu
08-13-2015, 07:42 AM
No desynth for nq.
And as it turns out, the HQs have different mezzotints from the NQs, so its even more mysterious gambling.
Not really. It's the same mezzotints with slightly higher stats.
Not really. It's the same mezzotints with slightly higher stats.
How much higher? We dont know. It varies from +10 higher to +3 higher.
This is part of the issue with the set.
At the very least SE needs to inform us on the set bonuses.
What the on earth does the rao set bonus "Augments martial arts" even mean? Why would we waste millions and millions of gil to see if that bonus is good or not, and then maybe find out either A: it sucks or B: it does something that we cant detect, like subtle blow or something, so great all the time and money is wasted.
Dear se: Just tell us what the set bonuses are, please? At least for the mysterious ones like "augments martial arts"
Singforu
08-13-2015, 01:49 PM
How much higher? We dont know. It varies from +10 higher to +3 higher.
This is part of the issue with the set.
At the very least SE needs to inform us on the set bonuses.
What the on earth does the rao set bonus "Augments martial arts" even mean? Why would we waste millions and millions of gil to see if that bonus is good or not, and then maybe find out either A: it sucks or B: it does something that we cant detect, like subtle blow or something, so great all the time and money is wasted.
Dear se: Just tell us what the set bonuses are, please? At least for the mysterious ones like "augments martial arts"
To my knowledge there isn't anything in this game undetectable. Go to Brenner and do tests. If you don't want to spend millions of gil to determine if a bonus is good or not, that's on you. Other people will. SE shouldn't have to spell everything out for us when we are quite capable of determining things ourselves.
bazookatooth
08-13-2015, 09:41 PM
BG has most of the augments listed now.
BG has most of the augments listed now.
Unless we're looking at different pages, BGwiki only has... 2 mezzotints listed for the HQ sets out of the 40+.
Its gonna take a long long long time for us to get all of them, as every single HQ item will need to be crafted, uncursed, and capped, then recorded down.
Grekumah
08-14-2015, 03:45 AM
You didnt address the Set: bonus though.
Se should either add the set bonus to the NQ gear so we can test that, or release info on the set bonus. One or the other.
I'd like to share information regarding the upgraded abjuration gear.
Each set of new abjuration gear has an equipment set bonus effect. The effect will take place when equipping 2 or more pieces of the same set of gear, and can be maximized by equipping the full set. Please use the following as reference when selecting your gear.
*Combination effects will only take effect with HQ gear.
<table border="0" width="500"><tbody><tr><td align="center" bgcolor="#a8d0d7" width="20%">Equipment Name</td><td align="center" bgcolor="#a8d0d7" width="40%">Combination Effect</td><td align="center" bgcolor="#a8d0d7" width="10%">2 Pieces
</td><td align="center" bgcolor="#a8d0d7" width="10%">3 Pieces
</td><td align="center" bgcolor="#a8d0d7" width="10%">4 Pieces</td><td align="center" bgcolor="#a8d0d7" width="10%">5 Pieces</td></tr><tr><td align="center" bgcolor="#c6e9ef">Lustratio Gear</td><td align="center" bgcolor="#eaf2f3">Increased Weapon Skill Damage
</td><td align="center" bgcolor="#eaf2f3">4</td><td align="center" bgcolor="#eaf2f3">6</td><td align="center" bgcolor="#eaf2f3">8</td><td align="center" bgcolor="#eaf2f3">10</td></tr><tr><td align="center" bgcolor="#c6e9ef">Souveran Gear</td><td align="center" bgcolor="#f5fafb">Reduces damage taken
</td><td align="center" bgcolor="#f5fafb">4</td><td align="center" bgcolor="#f5fafb">6</td><td align="center" bgcolor="#f5fafb">8</td><td align="center" bgcolor="#f5fafb">10</td></tr><tr><td align="center" bgcolor="#c6e9ef">Argosy Gear</td><td align="center" bgcolor="#eaf2f3">Enhances "Double Attack" effect
</td><td align="center" bgcolor="#eaf2f3">4</td><td align="center" bgcolor="#eaf2f3">6</td><td align="center" bgcolor="#eaf2f3">8</td><td align="center" bgcolor="#eaf2f3">10</td></tr><tr><td align="center" bgcolor="#c6e9ef">Rao Gear
</td><td align="center" bgcolor="#f5fafb">Enhances "Martial Arts" effect</td><td align="center" bgcolor="#f5fafb">8</td><td align="center" bgcolor="#f5fafb">12</td><td align="center" bgcolor="#f5fafb">16</td><td align="center" bgcolor="#f5fafb">20</td></tr><tr><td align="center" bgcolor="#c6e9ef">Carmine Gear</td><td align="center" bgcolor="#eaf2f3">Increases accuracy
</td><td align="center" bgcolor="#eaf2f3">20</td><td align="center" bgcolor="#eaf2f3">30</td><td align="center" bgcolor="#eaf2f3">40</td><td align="center" bgcolor="#eaf2f3">50</td></tr><tr><td align="center" bgcolor="#c6e9ef">Apogee Gear</td><td align="center" bgcolor="#f5fafb">Increases "Blood Pact" damage</td><td align="center" bgcolor="#f5fafb">4</td><td align="center" bgcolor="#f5fafb">6</td><td align="center" bgcolor="#f5fafb">8</td><td align="center" bgcolor="#f5fafb">10</td></tr><tr><td align="center" bgcolor="#c6e9ef">Emicho Gear</td><td align="center" bgcolor="#eaf2f3">Enhances "Double Attack" effect</td><td align="center" bgcolor="#eaf2f3">4</td><td align="center" bgcolor="#eaf2f3">6</td><td align="center" bgcolor="#eaf2f3">8</td><td align="center" bgcolor="#eaf2f3">10</td></tr><tr><td align="center" bgcolor="#c6e9ef">Ryuo Gear
</td><td align="center" bgcolor="#f5fafb">Increases attack
</td><td align="center" bgcolor="#f5fafb">20</td><td align="center" bgcolor="#f5fafb">30</td><td align="center" bgcolor="#f5fafb">40</td><td align="center" bgcolor="#f5fafb">50</td></tr><tr><td align="center" bgcolor="#c6e9ef">Adhemar Gear</td><td align="center" bgcolor="#eaf2f3">Increases critical hit rate</td><td align="center" bgcolor="#eaf2f3">4</td><td align="center" bgcolor="#eaf2f3">6</td><td align="center" bgcolor="#eaf2f3">8</td><td align="center" bgcolor="#eaf2f3">10</td></tr><tr><td align="center" bgcolor="#c6e9ef">Amalric Gear</td><td align="center" bgcolor="#f5fafb">Increases magic attack</td><td align="center" bgcolor="#f5fafb">20</td><td align="center" bgcolor="#f5fafb">30</td><td align="center" bgcolor="#f5fafb">40</td><td align="center" bgcolor="#f5fafb">50</td></tr><tr><td align="center" bgcolor="#c6e9ef">Kaykaus Gear</td><td align="center" bgcolor="#eaf2f3">Enhances "Cure" potency II effect</td><td align="center" bgcolor="#eaf2f3">4</td><td align="center" bgcolor="#eaf2f3">6</td><td align="center" bgcolor="#eaf2f3">8</td><td align="center" bgcolor="#eaf2f3">10</td></tr></tbody></table>
Kaeviathan
08-14-2015, 04:27 AM
*Combination effects will only take effect with HQ gear.
But why only HQ gear?
Singforu
08-14-2015, 04:32 AM
But why only HQ gear?
I would imagine because the HQ is so difficult to get that they wanted to reward those who dedicate themselves to obtaining it.
Kaeviathan
08-14-2015, 04:36 AM
I would imagine because the HQ is so difficult to get that they wanted to reward those who dedicate themselves to obtaining it.
Is leveling crafting 100+ to create a NQ not enough? It's more like those who are lucky and/or got the gil to blow.
dasva
08-14-2015, 05:03 AM
Is leveling crafting 100+ to create a NQ not enough? It's more like those who are lucky and/or got the gil to blow.
That's basically how it's been with hqs since forever. People getting lucky/spending lots of gil for that extra bit of stats. Just has fallen somewhat to the wayside since soa with all the ra/ex and other things to throw gil into/get lucky with (I'm looking at you alluvion stones). That and the whole vertical progression discouraged it. So needed a bit of a difference to actually encourage people to shoot for the moon
Singforu
08-14-2015, 05:06 AM
Is leveling crafting 100+ to create a NQ not enough? It's more like those who are lucky and/or got the gil to blow.
Leveling to 100+ is very, very easy nowadays. Especially since they made it so you can skillup 10 levels above cap. So no, it is not enough. One shouldn't get the best HQ crafted gear with minimal effort. Otherwise they contribute very little to the economy and become not worth it for crafters to make. The items then quickly become saturated. So basically that would invalidate the entire content update. That being said, the NQ is good gear; for instance go compare an augmented Souveran Cuirass with Tartarus Platemail. If there was no set bonus on the HQ there wouldn't even be this conversation. So like I said, it's just a little reward for those who dedicate themselves to obtaining the HQ.
You know what's going to become saturated? The NQ items. Right now you can probably make a profit on the NQ items because they are new. However once people start going after the HQ versions the market will be flooded with NQ and their price will plummet. This will cause the selling price of HQ to sky rocket because crafters need to make back the money they lost on NQ, then tack on ever more to the price to make it worth the investment. Basically history will repeat itself. Hexed Coifs were vender trash, Hexed Coifs -1 were priceless. Then crafters might even stop all together because a better use of their time would be to do salvage, skirmish, or dynamis to make gil. This system in place now is just not sustainable.
Putting in a desynth recipe that would give back the hexed or cursed item would help prevent this. HQs would still cost a lot more than NQs because of all the extra Eschite Ore and delve items, but it wouldn't cost an insane amount more as the crafter would lose less items from the events people don't do anymore.
Kaeviathan
08-14-2015, 06:11 AM
Wow, I was just making the comparison between the NQ and HQ (including with augments and stat bonuses) and the difference is big. That really sucks.
I'd like to share information regarding the upgraded abjuration gear.
Each set of new abjuration gear has an equipment set bonus effect. The effect will take place when equipping 2 or more pieces of the same set of gear, and can be maximized by equipping the full set. Please use the following as reference when selecting your gear.
*Combination effects will only take effect with HQ gear.
Dear Grekumah, I posted this on the JP post and will post it on here.
The set bonus for the Rao set+1 is listed as "Augments Martial Arts" instead of "Enhances Martial Arts"
You posted here "Martial Arts+"
Traditionally effects that said "Augments _____" Would apply a special effect to said JA/Trait.
IE "Augments Triple Attack" Would make triple attacks do double damage occasionally.
Whereas "Enhances Triple attack" would just add Triple attack+%
Martial Arts+ is very ambiguous, is this literally martials arts+20 for the 5 set bonus for the Rao set?
Or is it something else? Please verify this, it is very very important and could mean the difference in the armor set being good or bad.
AtrixWolfe
08-14-2015, 06:29 AM
I'd like to share information regarding the upgraded abjuration gear.
This is awesome thanks for sharing this! I was wondering if there is any way we could have some other things which are very very hard to test revealed to us since you guys are willing to do this, it would be awesome.
Set bonuses on Empyrean Gear with Number Equipped can be very difficult to test and I was wondering if we could have a table like this for Empyrean Reforged gear too! Please!
Two more things have been very difficult to test by the community and neither the JP or NA wiki's list anything for many of the Favors and you did this for COR Rolls so I was wondering if you could reveal the potency of Avatar's Favor by tier? Especially for things like Magic Accuracy (Leviathan's Favor) which are very hard to test, it would be great to know the favor potency based on skill and progression sort of like how you did for COR Rolls: Corsair Rolls Mod Post (http://forum.square-enix.com/ffxi/threads/575-%E3%83%95%E3%82%A1%E3%83%B3%E3%83%88%E3%83%A0%E3%83%AD%E3%83%BC%E3%83%AB%E3%80%81%E3%83%AF%E3%82%A4%E3%83%AB%E3%83%89%E3%82%AB%E3%83%BC%E3%83%89%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6?p=254215&viewfull=1#post254215)
The last that is extremely hard to test that I have ran into in the community is for Ranger, once before you have commented that Snapshot is 70% cap, however it is unclear how Velocity Shot interacts with Snapshot. Does it share the same 70% Cap as snapshot or does it count differently from Snapshot? For all the same reasons knowing the values of Flurry and Flurry II and how they interact with Snapshot is also very hard to test. It is also uncertain the tiers of Rapidshot (it seems to work like conserve MP where it has a chance to proc and a random delay reduction but the reductions that can take place are hard to quantify) and how they interact with snapshot and velocity shot (it is theorized that rapid shot over certain delay will overtake snapshot if the delay is less but this is again difficult to determine for certain). Knowing these would really help RNG, COR and any other job using Ranged Weapons. I have asked these questions to the community for a long time with no definite answers, only what I have posted here.
I understand that is a lot of info to request and appreciate any information you can give, thank you.
Grekumah
08-14-2015, 10:55 AM
Hey Urat,
Apologies for the confusion, the Rao set should say “Augments Martial Arts”.
We’ve gone ahead and adjusted the previous chart that I posted so that it more clearly represents the bonus effects.
Hey Urat,
Apologies for the confusion, the Rao set should say “Augments Martial Arts”.
We’ve gone ahead and adjusted the previous chart that I posted so that it more clearly represents the bonus effects.
What...What is the "augments" part? D: D: D:
Do we gotta figure this one out for our own? Thank you for your help so far! We really appreciate it!
Grekumah
08-18-2015, 03:09 AM
The effect is the same as other "Enhances 'Martial Arts' effect" equipment. We've edited the post to correct the effect.
Sorry for the confusion that was caused by the incorrect effect being listed previously!
bazookatooth
08-18-2015, 11:38 AM
Hey Urat,
Apologies for the confusion, the Rao set should say “Augments Martial Arts”.
We’ve gone ahead and adjusted the previous chart that I posted so that it more clearly represents the bonus effects.
The effect is the same as other "Enhances 'Martial Arts' effect" equipment. We've edited the post to correct the effect.
Sorry for the confusion that was caused by the incorrect effect being listed previously!
This is confusing.
It's really not. It does what every other Martial Arts thing does and lowers the delay of hand to hand attacks. Example, if your hand to hand is 280, and you have 2 pieces of the set on your delay is lowered by 8 to 272.
bazookatooth
08-18-2015, 05:57 PM
It's really not. It does what every other Martial Arts thing does and lowers the delay of hand to hand attacks. Example, if your hand to hand is 280, and you have 2 pieces of the set on your delay is lowered by 8 to 272.
Look at the bold part of the quotes.
and then look at what he was replying to:
Dear Grekumah, I posted this on the JP post and will post it on here.
The set bonus for the Rao set+1 is listed as "Augments Martial Arts" instead of "Enhances Martial Arts"
You posted here "Martial Arts+"
Traditionally effects that said "Augments _____" Would apply a special effect to said JA/Trait.
IE "Augments Triple Attack" Would make triple attacks do double damage occasionally.
Whereas "Enhances Triple attack" would just add Triple attack+%
Martial Arts+ is very ambiguous, is this literally martials arts+20 for the 5 set bonus for the Rao set?
Or is it something else? Please verify this, it is very very important and could mean the difference in the armor set being good or bad.
Ok, I vote SE should maybe add "Change the Rao+1 set to say "Enhances Martial Arts" instead of "Augments Martial Arts"" to their to-do list, so as to be less confusing for players.
Its current text is awkward and confusing for us English players.
Thank you for your responses and thank you for clearing everything up, we, the playerbase, thank you a LOT for this. A lot of crafters were worried about the set bonuses and we now have our worries taken care of.
Take care!
Voidstorm
09-08-2015, 03:36 PM
No desynth for nq.
I think it would be a fantastic idea to add a desynth.
Let me give a couple examples:
Bewitched Dalmatica:
NQ: Behemoth Leather
HQ1: Eschite Ore
HQ2: Siren's Macrame
HQ3: Cursed Dalmatica
Vexed Doublet:
NQ: Belladonna Sap
HQ1: Eschite Ore
HQ2: Ethereal Squama
HQ3: Hexed Doublet
I doubt Voodoo/Jinxed increase would be much more than 0.1% of the NQ's desynth'd.
It should do very little to the quantity of HQ's available but on the other hand, greatly reduce the overflow of NQ's expected while attempting to create those few HQ's.
Singforu
09-08-2015, 08:40 PM
I think it would be a fantastic idea to add a desynth.
Let me give a couple examples:
Bewitched Dalmatica:
NQ: Behemoth Leather
HQ1: Eschite Ore
HQ2: Siren's Macrame
HQ3: Cursed Dalmatica
Vexed Doublet:
NQ: Belladonna Sap
HQ1: Eschite Ore
HQ2: Ethereal Squama
HQ3: Hexed Doublet
I doubt Voodoo/Jinxed increase would be much more than 0.1% of the NQ's desynth'd.
It should do very little to the quantity of HQ's available but on the other hand, greatly reduce the overflow of NQ's expected while attempting to create those few HQ's.
No desynth gives a completed armor item (in your example dalmatica and doublet) so don't bother asking for that. More like make the Ethereal Squama the T3.
Even if it did give the completed armor it would be pretty worthless for getting the HQ. If there was a desynth for a vexed doublet I would rather get defiant sweat from it anyway. They should probably do something like make the -1 recipe make the jinxed and lower the NQ recipe so you can have the 1/16 high quality rate if you have capped skill all the items and the Mega Moglification.
Singforu
09-09-2015, 03:55 PM
Even if it did give the completed armor it would be pretty worthless for getting the HQ. If there was a desynth for a vexed doublet I would rather get defiant sweat from it anyway. They should probably do something like make the -1 recipe make the jinxed and lower the NQ recipe so you can have the 1/16 high quality rate if you have capped skill all the items and the Mega Moglification.
That would make it way too easy. No one would even bother with NQs.
Zarchery
09-09-2015, 07:52 PM
Well the status quo is working for me at least. I'm a 110 Alchemist. On Sunday, I had a remarkable stroke of luck and in 1 synth I created Hexed Gages -1 and in the next upgraded them to Jinxed Gages. It wasn't for me but for a stranger who somehow knew about my crafting skill. He was so grateful that he gave me a 10,000,000 gil tip. What are the odds that this would happen the very first time I attempted to synthesize this stuff?
That would make it way too easy. No one would even bother with NQs.
Ethereal Squama jumped to 2 mil on my server once all the augments were found out and has since been climbing up to 2.5 mil. As of right now high qualities aren't feasible to sell. If you aren't the crafter for the item or aren't friends with someone who is you aren't going to get it. The cost of making one piece of +1 Amalric is over half a billion gil. Who is going to pay for that when you could just pay for 3 mythic weapons instead? Making a NQ Amalric costs about 7 mil to make the +1 is 640 mil is the difference between the high quality and the no quality worth the cost of 3 mythic weapons?
Dzspdref
11-16-2016, 09:32 AM
I have WW110+16+1% Mog cheer effect, use Orvail, Craftmaster ring, and Coconut rusk. Took me 4 tries for Voodoo Togi (using lv.115 recipe), 1 try for Voodoo Kabuto (using 114 recipe), about 10 tries for both Voodoo Kote and Voodoo Sune-ate (using the 92/112 & 91/111 synths), and weirdly nearly 20 tries for Voodoo Haidate (using lv.93 recipe twice-fails, and the rest in 113 recipe). So it isn't nearly as bad as you say. Still it is annoying with Eschite ores nearly 700k+ and Yggdreant Boles also 500k apiece on Asura atm. Making the Cursed and Cursed -1 gears is relatively simple compared to the lv.111-115 recipes.
What i really wish is that if you [sign] the Voodoo items with a HQ crystal, the [signature] stayed on the uncursed item. As of right now, it doesn't :/
Nyarlko
11-17-2016, 05:43 PM
Rusks..... WHY WONT YOU TELL ME WHAT THEY DO?!?! orz
They've been intentionally left out of the Item Description updates for over a year. They are the only items left on the Curio Moogle that do not say what they do...
Please fix this T_T
Also, please fix the crafting related cheers so that they accurately state what their benefits are. And make a dev post about it in the meantime so people can stop being silly arguing about how they work.