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View Full Version : Please make more Abyssea zones



Mrbeansman
04-06-2011, 12:18 PM
Abyssea was the greatest thing to ever happen to this game. However, their are only 9 zones so things are quite congested atm. The best way to fix this is to make more zones so that where not just limited to 9 zones.

Ayasha
04-06-2011, 12:47 PM
Orrrrrr.... You can NOT make more regurgitated content and focus on entirely NEW content that CHALLENGES the end-game player. I speak for myself, but I'm sure others agree, Abyssea is a chore.

However, a nexus between Abyssea and Chains of Promathia would be interesting, as long as it isn't a copy-paste job, or a "this is the best/only way to win" mission line. Add a little unpredictability to the mix, for example, Enemies that change tactics on the fly based on certain parameters. They see the job line-up that you bring to the fight, and exploit weaknesses inherent in the roles, instead of following a predictable script, per se. This forces players to work together instead of just following the leader.

I'd be interested in an Al'Taieu-esque abyssea zone. They left it rather open at the end of the mission line for Abyssea when you see the (insert liquidy area here) on the (insert generically named satellite here).

Note: Spoilers above. If you haven't finished Abyssea, don't read the previous statement.

Also, I can smell a troll from a mile away ;). Yet I still took the bait.

Karbuncle
04-06-2011, 12:49 PM
I wouldn't mind both New Abyssea Content, and new Outside-Abyssea content.

I mean, The Last Abyssea zones could be retaking Cities, So areas like Ronfaure, Saruta, and Gustaberg Could be doable. It seems like Taking Back the cities would be the next logical step after Heroes of Abyssea.

But I would like Outside Abyssea content as well. Give us more variety :)

Rambus
04-06-2011, 12:50 PM
No more abyssea! FFXI is more then abyssea! if you want to make it only about abyssea why not delete rest of the game?

Abyssea is not congested some select NMs is.

FFXI from day 1 was never good at handling a lot of people.

Karbuncle
04-06-2011, 01:01 PM
I think Adding Fulfilling Outside and Inside (Abyssea) content in the future would be getting the best of both worlds.

Each one offering their own Aspects. Inside-Abyssea content for ~99 Could focus on Upgrading Empyrean Weapons/Empyrean Armor. Perhaps Abyssea-Bastok/Sandy/Windurst. They wouldn't need to contain a lot, Just a few NMs that could drop Armor like the level 80~+ RSE, as well as the Empyrean Weapons upgrade items.

While out-side Abyssea content could focus on New End-game Events and new Armors/Weapons/upgrades/Etc, Back to the good old days of Dragging along 17 other people who want to lot the same stuff as you, and spending 2 years on the same event simply because the one guy hasn't gotten the 0.005% Drop of that 1 NM. you know, Challenge!

Fiarlia
04-06-2011, 01:10 PM
Wee, new signature. Thanks Karby.

Mrbeansman
04-06-2011, 01:36 PM
No more abyssea! FFXI is more then abyssea! if you want to make it only about abyssea why not delete rest of the game?

Abyssea is not congested some select NMs is.

FFXI from day 1 was never good at handling a lot of people.

I'm not saying it has to be only abyssea content.

Krystal
04-06-2011, 05:37 PM
I'm not saying it has to be only abyssea content.

ummm.......

Abyssea was the greatest thing to ever happen to this game. However, their are only 9 zones so things are quite congested atm. The best way to fix this is to make more zones so that where not just limited to 9 zones.

wanna run that by me again? cuz your OP for this thread seems to say this....

as for my input on topic. i wouldn't mind to see more zones myself AS LONG AS THEY PROVIDE NEW CONTENT AND A CHALLENGE. no more recycled maps,weapons, and Mobs... and for the love of god a level cap higher than 30.....beyond those things i think more zones would be nice.

Alkalinehoe
04-06-2011, 05:39 PM
why not delete rest of the game?


You're on to something here.

Delsus
04-06-2011, 06:10 PM
I wouldnt mind more abyssea zones for the people that think abyssea is the whole game, but we desperatly need more content out of abyssea, decent endgame out of abyssea is needed right now, I wanna see things like sea mobs revamped to be a challenge for lvl 99, and decent gear drops from em, maybe even new (not reskinned) dungeons.

svengalis
04-06-2011, 06:46 PM
Orrrrrr.... You can NOT make more regurgitated content and focus on entirely NEW content that CHALLENGES the end-game player. I speak for myself, but I'm sure others agree, Abyssea is a chore.

However, a nexus between Abyssea and Chains of Promathia would be interesting, as long as it isn't a copy-paste job, or a "this is the best/only way to win" mission line. Add a little unpredictability to the mix, for example, Enemies that change tactics on the fly based on certain parameters. They see the job line-up that you bring to the fight, and exploit weaknesses inherent in the roles, instead of following a predictable script, per se. This forces players to work together instead of just following the leader.

I'd be interested in an Al'Taieu-esque abyssea zone. They left it rather open at the end of the mission line for Abyssea when you see the (insert liquidy area here) on the (insert generically named satellite here).

Note: Spoilers above. If you haven't finished Abyssea, don't read the previous statement.

Also, I can smell a troll from a mile away ;). Yet I still took the bait.

Usually when people tell spoilers they put a warning at the beginning not the end.

Neofire
04-06-2011, 11:28 PM
I agree with more abyssea content, I really don't want to camp 24 and week long spawn HNMs, if they add non-abyssea I do not want to be like like the crap CoP was, all that hard work and length just from a ring?

Ayasha
04-07-2011, 02:59 AM
Congratulations, you're the first person to spot that. Just 'subtle' comic relief. Seeing who's actually READING instead of just posting. You win the prize! An extra 500 points if you can figure out where I got that from.

Emitremmus
04-07-2011, 04:38 AM
What if there were new Abyssea zones added that AREN'T modeled after current zones. I think that would give something very new to the playerbase that enjoy Abyssea, but also enjoy new explorative content.

Malamasala
04-07-2011, 04:45 AM
I think we should invert the game so the 9 abyssea are like normal zones and the other zones are like abyssea. That way we will do all that old content, like people complain about, and still have fun doing them. And for the challenge people they can do old abyssea content without atmas and brews.

Perfect solution, and it also reflects the ratio of zones to people who want the content. I.e. only 9 zones for the 20 people on the server who want a challenge.

Mara
04-07-2011, 05:02 AM
I wouldn't complain terribly about new abyssea content, but I wouldn't complain at all if there wasn't any. I do like being a god with atma, but all the repetition and the time limits gets to me. Being able to solo or low man almost everything worthwhile is nice and all, but where's the challenge? I'm not saying let's go back to waiting a week for a HNM to pop so I can spend three years waiting in line for one piece of gear. There's got to be something in the middle instead of the two extremes, something that's challenging with a big group, requiring strategy and skill, but has a better droprate than .0009% without the need to endlessly camp and fight other groups over spawns. As it is now, any idiot can build the best weapons and armor in the game over a weekend or two with two or three of his friends. Sure, it may be fun, but you don't really feel like you've accomplished anything great when you're done with it. There was no strategy or skill involved, just the exploitation of godlike atma that weren't very difficult to get in the first place. I like the idea of abyssea, it just made things too easy, and the quality of players has decreased rapidly because of it.

Glamdring
04-07-2011, 05:16 AM
God no! If I never see another player going with 3 Atma, Cruor buffs and a brew I'll be a happy man. I'd like the 90-99 content to actually be challenging thank you very much. Abyssea has made this game almost the equivalent of Strawberry Shortcake vs. My Little Pony, give us something to actually work at.

Meyi
04-07-2011, 05:25 AM
I'd love to see more abyssea zones open!

I think SE really added a lot of new life to the game with the abyssea expansions. Even though things done in Abyssea could be done before Abyssea was released, many people were too afraid to give them a try. Now that the playerbase has experienced new ways of thinking about XP, their jobs, monsters, and fighting strategies, I think our mentalities towards the game have changed.

Abyssea is really cool. I enjoy the music, the familiar zones with exciting new battles, and I enjoy the open atmosphere. Having more Abyssea to explore would be exciting!

Shadobi
04-07-2011, 05:40 AM
I would like some Abyssea Notorious Monsters to slip through our dimension (regular zones), Maybe the ones that aren't being hunted.

Tohihroyu
04-07-2011, 06:01 AM
How about NO MORE Abyssea zones & how about opening up the far west, far east (Tenzen's homeland), far North & the Mithran homelands far south? forget about abyssea, I rather see the rest of Vana'Diel. some abyssean counterparts *could be seen in some of those areas like smaller virsion of those pink & purple mandies.

New undead mobs called "The Turned" would be zombie mithra warriors (who where thought to have died in the crystal war but came back...for revenge) who would use their jobs ablities along with their own (A Turned thief can & would sneak attack agro you, A Turned Ranger would Shadowbind or in the event of a KO use scavenge & steal a small amount of your gil like 5-100 or if you have the mats then arrow heads or bolt heads, not entire stacks though )

Malamasala
04-07-2011, 06:52 AM
I would like some Abyssea Notorious Monsters to slip through our dimension (regular zones), Maybe the ones that aren't being hunted.

You know, those are the VNM mobs.

Though it makes you wonder... where does the Abyssea VNM mobs come from? Is there yet another dimension we could carry over into?

Dijana
04-07-2011, 06:54 AM
Abyssea was a nice change for ffxi yes, and it was alot of fun. But no more, please, I think in the end it did more harm, but that is my own personal opinion. I've never kept it secret that I think abyssea has destroyed any skill the playerbase had, and has put some pretty big inequalities among the jobs. The way the game is now, there is no reason to play anything but what are considered the useful jobs, and there is no reason to do anything outside of abyssea even if you want to.

Abyssea was very much a letdown in the fact that it was just recycled zones, with a weak storyline. The 'quests' were just doing what you'd do even if they werent quests. Kill the zone bosses, kill the caturae etc. About the only thing that counted as a quest was just going between jeuno and la theine or hall of the gods then listening to some speech.

The game is incredibly easy now as a result of abyssea, and that is both good and bad. Jobs can go from 1-90 in days now, and you could merit 1-2 jobs completely after just one abyssea pt. Then what is there to do?

Abyssea has hardly any plot or challenge. We are supercharged, which was fun for a while, but now it just makes farming things like seals and such pretty damn boring. You could leech up every job you have to 90 and probably still play only 1-2 of them because of the way the game works now. Yes abyssea was great for a while, but its done now, lets move on and have something new and better. I would rather 1 more full expansion than 20 more of these little addons. The only way I would want new abyssea zones is if, as said by others already, it was an entirely NEW zone.

Shadobi
04-07-2011, 07:11 AM
Abyssea was a nice change for ffxi yes, and it was alot of fun. But no more, please, I think in the end it did more harm, but that is my own personal opinion. I've never kept it secret that I think abyssea has destroyed any skill the playerbase had, and has put some pretty big inequalities among the jobs. The way the game is now, there is no reason to play anything but what are considered the useful jobs, and there is no reason to do anything outside of abyssea even if you want to.

Abyssea was very much a letdown in the fact that it was just recycled zones, with a weak storyline. The 'quests' were just doing what you'd do even if they werent quests. Kill the zone bosses, kill the caturae etc. About the only thing that counted as a quest was just going between jeuno and la theine or hall of the gods then listening to some speech.

The game is incredibly easy now as a result of abyssea, and that is both good and bad. Jobs can go from 1-90 in days now, and you could merit 1-2 jobs completely after just one abyssea pt. Then what is there to do?

Abyssea has hardly any plot or challenge. We are supercharged, which was fun for a while, but now it just makes farming things like seals and such pretty damn boring. You could leech up every job you have to 90 and probably still play only 1-2 of them because of the way the game works now. Yes abyssea was great for a while, but its done now, lets move on and have something new and better. I would rather 1 more full expansion than 20 more of these little addons. The only way I would want new abyssea zones is if, as said by others already, it was an entirely NEW zone.

Maybe Abyssea Tavnazia....

Karinya_of_Carbuncle
04-07-2011, 09:12 PM
Abyssea was the greatest thing to ever happen to this game.

Sure, if by "greatest" you mean "worst". Players are even more overpowered now than when exp turned from fighting mobs that could fight back into "slaughter a helpless pink bird every 30 sec -> omgwtfexp!!" ToAU, ultimately, was a huge letdown from the CoP era in challenge and sense of accomplishment, and WotG did little or nothing to change that (although the jobs from those expansions are cool additions to the game).

And Abyssea made it worse. The power level of mobs is drastically inadequate compared to the huge buffs in player power from 15 levels, new gear, cruor buffs, and atma, and the result is that almost everything is a pushover. For a lot of NMs, farming a pop set takes longer than actually fighting the mob, and there's little or no risk involved in either.

We need more difficult content that is appropriate to the power level of 90+ players, but that's not likely to come while they also have atma (and especially brew). So the true endgame should be outside abyssea (which will then be a good way to get through the middle levels fast, rack up some merit points, and get some decent gear to start on the real endgame content for 90+).

Remember doing CoP Dynamis at 75, or some of the harder Limbus runs, and how a well-organized group would have to perform at their best to succeed? I want that feeling again, not "everyone stand back and don't kill this NM too fast before we get the right proc".