PDA

View Full Version : [dev1278] What if you already removed Hex from Hexed Gear?



Gwydion
07-22-2015, 09:53 PM
Hi SE,
Your update post regarding [dev1278] is a little unclear. You say that if Hexed Gear is uncursed with new materials, it will be even more powerful, than with today's Abjurations. However....what if you've already lifted the curse? ...and applied a Synergy Augment?

Thank you.

Roja323
07-22-2015, 11:41 PM
Augments are typically erased...

My guess it would be just the hexed stuff and stuff already uncursed/augmented wont be useable.

Ulth
07-23-2015, 12:03 AM
I would also like to know if there will be differences between the upgraded hexed and hexed -1 items, or if they will be upgraded into the same item.

Clearly people are pretty excited about this part of the upgrade, and want to be prepared with the items they need for it.

detlef
07-23-2015, 03:25 AM
There's no way they would introduce hexed gear system that didn't require uncursed hexed gear. That would be the stupid.

It does say "enhance" after all. To me that suggests that it's building on the existing system, not replacing a step.

And it says the equipment will be "more powerful" which is not a way you'd describe an upgrade from uncursed hexed gear which has already carries a detrimental effect.

Claudeus
08-06-2015, 01:16 AM
I am really angry about how they solved the upgraded hexed/cursed gear.

As a owner of Huginn pieces, which cost dearly in effort to get, am I just going to enjoy a SLIGHTLY higher chance of getting a 119 HQ?! As well the farce about having to acquire the abjuration again to put the curse/hex back on the piece I need an UMBRAL MARROW just to put the damn curse back?

And they didn't think to add the currently worthless original abjurations to the curio vendor moogle so we more readily can use them to re-curse our stuff! C'mon, where's the logic in this?

I am just at a loss for words and with my stomach in knots over this. Please, please change this! Why not reward people who put effort into getting HQ hexed/cursed stuff!

Ulth
08-06-2015, 01:33 AM
Yeah, this is pretty ridiculous. It's not like the materials for these are cheap. Just making an NQ costs an arm and a leg.

detlef
08-06-2015, 04:05 AM
There's no way they would introduce hexed gear system that didn't require uncursed hexed gear. That would be the stupid.

It does say "enhance" after all. To me that suggests that it's building on the existing system, not replacing a step.

And it says the equipment will be "more powerful" which is not a way you'd describe an upgrade from uncursed hexed gear which has already carries a detrimental effect.Well I got it wrong. I was so sure that you would be rewarded for having uncursed your gear rather than being severely penalized. I also thought that having the HQ would be more beneficial but you have a 15/16 chance of turning that HQ into an NQ of the new armor which sucks. Basically if you had the -1 from before it means you have a 1/16 chance at HQ versus a 1/64 chance with the NQ

On top of that, they completely changed the stats on so many pieces that they aren't even the same thing anymore.

Who could've guessed that the system would be so bad?

detlef
08-06-2015, 04:06 AM
I am really angry about how they solved the upgraded hexed/cursed gear.

As a owner of Huginn pieces, which cost dearly in effort to get, am I just going to enjoy a SLIGHTLY higher chance of getting a 119 HQ?! As well the farce about having to acquire the abjuration again to put the curse/hex back on the piece I need an UMBRAL MARROW just to put the damn curse back?As a member of the Gambieras club, I think I just might know what you're going through. This is very disappointing.

Kensagaku
08-06-2015, 04:32 AM
I am really angry about how they solved the upgraded hexed/cursed gear.

As a owner of Huginn pieces, which cost dearly in effort to get, am I just going to enjoy a SLIGHTLY higher chance of getting a 119 HQ?! As well the farce about having to acquire the abjuration again to put the curse/hex back on the piece I need an UMBRAL MARROW just to put the damn curse back?

And they didn't think to add the currently worthless original abjurations to the curio vendor moogle so we more readily can use them to re-curse our stuff! C'mon, where's the logic in this?

I am just at a loss for words and with my stomach in knots over this. Please, please change this! Why not reward people who put effort into getting HQ hexed/cursed stuff!

Let me preface my reply by saying that I dislike this system as much as anyone else, so take my words as an objective response as compared to a "Oh, I like this!"

Umbral Marrows are surprisingly easy to get. I know I soloed ADL more than a handful of times in the past, and it's not terribly hard to do so these days. At worst, you can take a duo or trio and still do it fairly easy aside from the occasional Death shenanigans. Plus, with Dynamis being free entry, it's far less of a time gate than it was to get to ADL. I still think that it's silly to require such a thing, but it could still be worse.

Upgrading HQ to get NQ is a little ridiculous though. While I am happy they at least made it about 4x more likely by using a -1 over an NQ, it's still only like a 10% chance or so, definitely not something you'd want to burn a high-cost HQ on. At least with Legion being so readily available, perhaps materials will tank and we'll see a bit of a relaxation in prices. One can only hope. The system is still bad though.

Windforce
08-06-2015, 04:38 AM
As someone who owns 4 pieces of (HQ) Khepri armor (including the prized Jacket), this is a slap in the face at all of us who sold our soul for those HQ pieces (and augmented them).

Now you are telling us, we only have a 10% chance at a HQ? That's after we hex it again -.-

Shadowlina
08-06-2015, 05:12 AM
I also agree, im an owner of an iaso Bliaut, i only know one other person with this body piece on the server (Slyph).

Out of all the materials to craft much of the Iaso set, the materials are nigh impossible to get. Noone does prov watcher on the server, so the Sercia cloth is impossible to get apart from if you acquire it from a gobbie box. Other things i feel i should point out, is anything leathercraft related to get on the server is impossible.
Theres one mule who is a leathercrafter, and one Japanese player who is a leathercrafter on the server, that people know off.
Anything of that crafting line is impossible to get (theres a reason why there is 10~ Wretched coats on the server).

Most of these set's at +1 status are nigh impossible to get, and those with HQs should not be punished, but rewarded for being able to find a crafter who can craft in the first place. Not further punished in trying to get the new vexed equipment. The crafting for these is just too Punishing for players.

Ulth
08-06-2015, 06:07 AM
At least there should be a recipe that uses the NQ vexed and bewitched items that will let you try for a high quality again. Like a vexed item and an Eschite Ore that can HQ into a vexed -1.

Singforu
08-06-2015, 06:58 AM
Guess crafters don't need to complain anymore about how their crafts are useless (most of them anyway).

bazookatooth
08-06-2015, 09:45 AM
I think SE's (Flawed) thinking was that people would spam the old content so they could make new gear, instead of trying to upgrade stuff they already had. They want people who already have the gear to have to help people who don't have it do the old content that they missed the first time.

Ulth
08-07-2015, 01:42 AM
Voidwatch is terrible, I hate voidwatch. I hate its proc system, I hate its drop system. Basically it's boring and the only thing challenging about it is getting the right people with the right jobs for procs. It was a mistake and they should make the items people want from it drop elsewhere.

Anyway new suggestion. Swap the recipe levels so the one that uses the NQ has a better chance to HQ, and have the HQ recipe make the HQ version instead of the NQ. That way crafters only have to HQ once, people who already bought HQ ages ago don't get shafted, and there are still NQ that casual players might be able to afford.

Singforu
08-07-2015, 06:15 AM
Voidwatch is terrible, I hate voidwatch. I hate its proc system, I hate its drop system. Basically it's boring and the only thing challenging about it is getting the right people with the right jobs for procs. It was a mistake and they should make the items people want from it drop elsewhere.

Anyway new suggestion. Swap the recipe levels so the one that uses the NQ has a better chance to HQ, and have the HQ recipe make the HQ version instead of the NQ. That way crafters only have to HQ once, people who already bought HQ ages ago don't get shafted, and there are still NQ that casual players might be able to afford.

This post is just.... pitiful. Stop whining already. Casuals can't afford NQ, really? Let's do the math shall we using the costs from your server of Valefor:

Let's say you wanted to get the Adhemar Bonnet. First you use the NQ Hexed Bonnet which costs about 710k in ingredients to craft.
Then you need Waktza Crest which is 20k, Hepatizon Ingot which is 100k, and the Eschite Ore which hasn't sold on your server yet, but on others is going for as low as 100k all the way up to 1.5 mil. Just to be very lenient in your favor I will use the highest price of 1.5 mil for this calculation.

That brings us to a grand total of.... 2.33 mil. You're telling me casuals can't afford that, in this game which is ridiculously easy and an economy where gil is so easy to obtain? Then those casuals should not be complaining, they should work on not being such bad players.

bazookatooth
08-07-2015, 08:53 AM
This post is just.... pitiful. Stop whining already. Casuals can't afford NQ, really? Let's do the math shall we using the costs from your server of Valefor:

Let's say you wanted to get the Adhemar Bonnet. First you use the NQ Hexed Bonnet which costs about 710k in ingredients to craft.
Then you need Waktza Crest which is 20k, Hepatizon Ingot which is 100k, and the Eschite Ore which hasn't sold on your server yet, but on others is going for as low as 100k all the way up to 1.5 mil. Just to be very lenient in your favor I will use the highest price of 1.5 mil for this calculation.

That brings us to a grand total of.... 2.33 mil. You're telling me casuals can't afford that, in this game which is ridiculously easy and an economy where gil is so easy to obtain? Then those casuals should not be complaining, they should work on not being such bad players.

Those prices are for items that were more or less unwanted 2 days ago. They will probably rise considerably when people start making all this stuff over and over.

Singforu
08-07-2015, 12:14 PM
Those prices are for items that were more or less unwanted 2 days ago. They will probably rise considerably when people start making all this stuff over and over.

While the ingredients cost may go up, the end item should go down. Reason being is that the "look at me" crowd will be spamming for HQ, and so there will be a ton of NQs that will go for cheap.

Ulth
08-07-2015, 12:31 PM
This post is just.... pitiful. Stop whining already. Casuals can't afford NQ, really? Let's do the math shall we using the costs from your server of Valefor:

Let's say you wanted to get the Adhemar Bonnet. First you use the NQ Hexed Bonnet which costs about 710k in ingredients to craft.
Then you need Waktza Crest which is 20k, Hepatizon Ingot which is 100k, and the Eschite Ore which hasn't sold on your server yet, but on others is going for as low as 100k all the way up to 1.5 mil. Just to be very lenient in your favor I will use the highest price of 1.5 mil for this calculation.

That brings us to a grand total of.... 2.33 mil. You're telling me casuals can't afford that, in this game which is ridiculously easy and an economy where gil is so easy to obtain? Then those casuals should not be complaining, they should work on not being such bad players.

You misunderstood. If you go back and read I suggested making a recipe that uses the NQ for a chance at a HQ. However I have since realized that would make it so there are no NQ available ever. Really the problem here that people are complaining about is how low the chance of getting a HQ. If you want to do some math, do it for that.

Feary
08-07-2015, 06:02 PM
meh. all that needs to happen from S.E is that the necessary synth materials needs to be come more common. which possibly could of already happened or will be planned by the last update.

and reducing/easing the hq reverting. 3 abj and umbral marrow is ridiculous. every thing else will settle itself over time.

we havent sorted thru the update, there is no real reason to be so dramatic.

Windforce
08-08-2015, 05:11 AM
If you used a HQ Lv75/99 Cursed item to make a iLv119 Cursed item, the change of HQ might look like 10%, but in actual, it is actually 1%.
10% chance to HQ the 75/99 item, then another 10% to HQ that, end result 1%, no different from taking the NQ and trying to craft it.

The question now is the availability of raw materials to even try to get anywhere close to enough sets of synthesis to get a HQ iLv119 cursed item. Don't forget alot of the stuff that are needed to make hexed item are stuff that are still hard to get from VNM, Prov Watcher, Legion or non drop items like Wyvern Scales.

Ulth
08-08-2015, 06:44 AM
Wyvern scales wouldn't be such a pain to get if despoil was on a 1 minute timer instead of a 5 minute one.

Windforce
08-08-2015, 01:10 PM
Wyvern scales wouldn't be such a pain to get if despoil was on a 1 minute timer instead of a 5 minute one.

I know that feeling, I've been sitting in Riv-B for hours and only Despoiled liked 5. I'm about to punch my face through my desk in frustration.

Singforu
08-08-2015, 10:06 PM
I got most of my wyvern scales from spamming Morta. Put a group together and offer to buy them. Should be able to get people for that since the riftcinder drops (or just invite your friends). With the latest rhapsodies, legion only costs 1k, and VW displacers are only 1k as well. Shouldn't have too much trouble getting the ingredients from those places. Also, with the campaign that starts in two days you can get a lot of crafting materials from the extra drop BCNMs.