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Cljader1
01-01-2012, 07:32 AM
leathercraft, smithing and clothcraft is getting all the love...can goldsmithing get some top tier gear synthesis please, all we got are those damn rings that gets undercut too death

CapriciousOne
01-04-2012, 12:45 AM
Wow, it's been a while; a very long while. I don't think many people dig anymore. Maybe it's because damn near everything you can dig up now drops in a gold chest in abyssea which people farm 24/7, because it's the entire game to do so.

Well I havent been in abyssea much but I stopped mining after SE reduced the price and frequency of random items like snapping moles, etc. I used to npc them to cover the cost of the stacks of pickaxes I bought, even if i made them by farming the materials or even buying the materials to make them out right.

Lukikii
02-19-2012, 06:39 AM
Anything new on this?

CapriciousOne
02-24-2012, 04:15 AM
Huh, I don't see how you got 3 crafts to 100 from my post.

Case1 of increasing the levels beyond 60 from 40 to 80 means 2 crafts to 100. 60 + 40 = 100 for 2 crafts(40 x 2 = 80 for craft skill limits), rest at 60.

Cast 2 of increasing the base level when the craft limitation is applied, but leaving the limitation at 40 is 80 + 20 = 100 for 2 crafts(20 x 2 = 40 for craft skill limits), rest at 80.

Even if you combined both cases you would not get 3 guilds at 100, combining the 2 would give 4 guilds at 100.
80 + 20 = 100 for 4 crafts (4 x 20 = 80 for craft skill limits)

In attempt to clarify, which I must admit I might have been misinformed, fishing didnt seem to count against you post 60 for those 40 pts according to some conversation i had with somebody way back when. It was a while back when I was told this so I could just remember incorrectly. It is also possible that an update change that as well but I never bothered to review the updates that have transpired before this forum was created and I started playing back in 2008/2009 or so. In others words i was looking at it like fishing to 100 plus 2 other crafts when it is moved from 40 to 80. In any case i grow tire of SE micromanaging and extremely limiting limitations on what you can and can't do and to which degree you can or cant, might as well be prison or something.

Even still unless they add some better and new recipes to utilize the changes it still a waste either way.

esmrambo
02-19-2013, 09:36 PM
What about the limit per day? There seems to be a hidden limit to the number of skillup levels one can complete in a single RL day. I know that SE prefers misinformation be spread rather than tell us what is real. I suppose frustration and rumors is preferred to a happy player base.

Rustic
02-20-2013, 03:47 AM
What about the limit per day? There seems to be a hidden limit to the number of skillup levels one can complete in a single RL day. I know that SE prefers misinformation be spread rather than tell us what is real. I suppose frustration and rumors is preferred to a happy player base.

If there's a limit, it's an awful big one. I've leveled multiple crafts 15+ levels each in a single day. Now, there IS a fatigue meter for fishing, but that's a different animal entirely- it simply renders you effectively unable to catch, which obviously kills skillups at the same time.

esmrambo
02-28-2013, 01:17 AM
Have you leveled several times above 60 in a single day? My semi-caps at 2 lvls per day.

Rustic
03-02-2013, 01:18 AM
Have you leveled several times above 60 in a single day? My semi-caps at 2 lvls per day.

Yep. Did 90-93 on Clothcraft (mix of giant bird fletchings + rainbow capes) one day and decided (since I wasn't gonna go crazy) to see if the cap on Meteorite -> Glass Fiber was correct, since I'd been having trouble doing them @60.

Alchemy 60-62 the same JP day. I don't see any "crafting fatigue", more that it's 1) Incredibly tough to get enough materials to make attempts in large amounts in any given day and 2) The odds of skillup as you go over 60 rapidly decrease.

Byrth
03-02-2013, 01:45 AM
I have had similar experiences. I think I did 67->70 Goldsmithing in one game day. I remember because I handed the Puppetmaster Quest NPC something and had to wait for day change, so I just crafted some materials I had sitting around.

I know for sure that I've done a few levels of one craft and then switched and done a few levels of another craft within the same game day.

FrankReynolds
03-02-2013, 12:32 PM
I seem to recall a friend of mine leveling Goldsmithing in roughly a week or so. That was like 5 years ago though. Maybe things have changed? Or maybe I'm just crazy...

Rustic
03-05-2013, 01:59 AM
I seem to recall a friend of mine leveling Goldsmithing in roughly a week or so. That was like 5 years ago though. Maybe things have changed? Or maybe I'm just crazy...

You're not. 1-60 can be done in a day, assuming sufficient funds and access to materials. Nowadays, it's even easier.

Heck, easiest way to test it out is Alchemy, since that's likely as fast and straightforward a process as it gets- and I know I've seen people readily go 1-50+ just powerleveling an alchemy mule to skill them up.

Sircurtis
03-21-2013, 05:40 PM
First I would like to say that as a player paying for a decade its time you listened to the players and stop using our money to fight RMT activites. Concentrate on our game instead of fighting the impossible. This is the reason why we lost so many people.

Things to help fishing:

1) skill ups take to long. I just got done wasting 4 hours of fishing time just to get no skill ups. We as the players need to know more about the rules of fishing that you set forth. What is expected of us to get our skill ups. Skill ups are just all over the charts since the changes. Some of us are not young kids anymore and dont have the time to sit infront of the computer to get a .1... or no skill ups. It is just not fun. This could be one reason why we lost so many people....

FFxi is a great game because its complicated and difficulty level is up there but there comes a point when its just to much and the people cant take it anymore.

2) if your going to put restrictions on fishing then make it that. I would rather know how much fatigue I have in a meter or be told I can only catch so many fish in a day than fight with the mess that fishing has become. Its not going to stop rmt activity.

3) fishing should be brought to server side for a few good reasons. a) the usage of bots which is what created the fatigue system can be eliminated b) ffxi can make their own bots and charge us for it. Lets say a rental program for the honest players. If this was done that would give ffxi more money to increase its staff and make it better. after all ffxi is a business right??? This would make the players happy also. Lets face it there is already to much content in ffxi so why not make it easier to obtain capped crafting. This could even pay for a team to fix the stuff we have instead of making more areas. There are a ton of things that just dont make any sense any more...

Things to help all crafts via the AH:

The AH was created at the beginning of ffxi. We have grown and changed. So why in gods creation do we still only have 7 slots available. We should have unlimited slots and change how we do business. We are still going to need mules and always will so that tactic for extra money is moot. At this point the rmt have been beaten so much that the AH is just plain bare. The players dont have the time to farm for hours and play the game and there just are not enough crafters because of the difficulty level. I go to get stuff and there is nothing for sale... or I have my 7 items on ah and I sit there for days some times waiting for it to sell. Its no wonder why players go buy gil... Your forcing them to. If your so conserned about RMT activity then why not think for a second about how the players will respond. what things are they doing that we can put a finger on. I for one know that if a player is putting things on the AH for 24 hours a day/7 days a week and never leaves the comfort of jeuno or bastok that they probably are an RMT. Can we do anything about this? YEs. Cap the AH. hmmm if a player is putting up 30 million of one item there is no reason for it. Come up with a good viable number of one item that put a cap on it. this means that after they sell 12 stacks of sneak powder then they are done. they can not ah any more of that item. or you could change it in this fashion. Everyone gets put on a waiting list. RMT like to undercut the real players and the real players have no idea why their stuff is not selling. so what can we do about this. Put them on a waiting list. things are sold for lets say 30k gil no matter what they put up there and they just need to wait their turn. If there are 100 items on ah then they will be number 101. the RMT will not be able to meet their quota for the day and the players will be able to have some money. In my opinion I think that if there is nothing on the AH than the AH should provide it this way there is always something for sale all across the board. Think about that for a second dont just dismis it!

Anouther thing is about the NPC's either the NPC's should have every single item to craft or have none and be able to be gotten from monsters. there is nothing worse than waiting for a city to have control of something just for the RMT to jack up the prices because they can get it 3 cities away. This in no way helps our economy. Everything should be crafted at that point unless its a rare/ex item. All rare items should be done away with completely. FFxi has always been a world of fantasy exploration and working as a close group to get things done. Missions and such. Why push competition. and btw whats up with an NPC selling an item for 30k and when you sell it to the NPC they give you 20 gil.... Come on what moron thought this up. Whats it going to hurt to give players gil. It is after all a game.

If your so worried about RMT activity why has no one thought of just opening up a FFXI RMT addition to the main website. FFXI prints its gil and therefor could take advantage of the proceeds of selling gil to their own people. Some people just dont have the time to wait for things to happen and thuse they run to gil farms or vendors and purchase gil, items and leveling I see even. It means more money for ffxi and it means we would get a bigger and better staff of programmers, developers, and even GM's. The players would be happy and news would spread to those we lost for the past 5 years.
and what would this accomplish also you might be asking... well its very simple. It means that you will be getting more money, the players will be happy and most important is that ffxi could then control the gil in ffxi. COMPLETE CONTROL OVER YOUR GAME! wow what a concept... but my guess is that you already are doing this via brosales cause they keep giving unwanted tells.... and its only them... Nice tactic.

I have more but this is enough to chew on for now. Thanks for supporting the "Players" instead of the RMT for a decade! You know how to contact me if you have questions.

Sircurtis
03-21-2013, 05:42 PM
and P.S.


FFXIAH.com is onto a good thing with the bazaars. We need a way to find things in bazaars faster than searching for hours everyones bazaar. If you could hook them up and support their efforts I think that would be great. Then you have an ally in the war against the RMT because we would all be buying from ourselves.... Just a thought


Thanks!

Rustic
03-22-2013, 05:15 AM
and P.S.

FFXIAH.com is onto a good thing with the bazaars. We need a way to find things in bazaars faster than searching for hours everyones bazaar. If you could hook them up and support their efforts I think that would be great. Then you have an ally in the war against the RMT because we would all be buying from ourselves.... Just a thought

Thanks!

The only reason I cannot respond with more than this is everything I would say would be a violation of forum ToS, so:

No. I disagree with your desires to make this a pay-for-paradise...and the reason we see fewer and fewer RMT companies up to sending out tells is simple. They're mostly elsewhere now. Please, keep using my money to get rid of RMT, I don't want a game infested with the digital equivalent of roaches.

Sircurtis
03-23-2013, 11:32 AM
and the reason we see fewer and fewer RMT companies up to sending out tells is simple. They're mostly elsewhere now.

Thats funny. Your even saying that they are STILL everywhere.....

So what has been done bout the RMT situation? Nothing... They just wasted our money "trying" to fight something that is unwinable. Thanks for your help clearing that up.

And yet again tonight I spent anouther 4 hours and not one skill up... I called a GM and they didnt reply, I contacted Support and this is the response:

Thank you for contacting SQUARE ENIX support,

SQUARE ENIX is unable to provide game hints, tips or strategy. We recommend that you seek assistance from the manuals, strategy guides (BRADYGAMES - www.bradygames.com), other players and the various Community Sites. An excellent site we can recommend is na.square-enix.com. A suggestion I would give you would be to go on the related forums there and inquire directly to other players what exactly your issue is and perhaps they experienced similar problems.


Did this help me? Not a bit. I'm not asking for game secrets here. I'm saying to fix my fishing so I can enjoy a game that I am PAYING TO PLAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Am I pissed? I Sure Am!!!!!!!!

I'm so pissed I am ready to find a lawyer and sue them. Why? Becuase I am being promised that I can fish and gain levels and right now I am being prohibbited from doing both. And to top it off I am paying my good hard earned money for it. All in the name of RMT actions. Is this really fair to me as a LOYAL PLAYER?

I mean really come on now..............

Sircurtis
03-23-2013, 11:41 AM
Here is anouther thought. Why not put the fishing fatigue system only onto the RMT fisherman when they are suspected. Why should it hurt everyone because of a few bad eggs.

Sircurtis
03-23-2013, 11:54 AM
Anyone know how to get their own server?

Demon6324236
03-23-2013, 12:55 PM
You cant...

Rustic
03-29-2013, 12:58 AM
Thats funny. Your even saying that they are STILL everywhere.....

I've been here since the first NA week of release. Believe me, they're not "everywhere".

Everywhere was when you saw botted RMT doing mining circuits in Gusgen. Fishbotting desynthesis items in Yughott, literally lining every available surface for whatever was the most valuable fishbotting pre-Gobbie Bounty Hunters. Monopolizing spawns. Massive manipulation of the AH economy. We're nowhere near those levels of RMT influence today, and it's only because of the unceasing efforts of S-E.


So what has been done bout the RMT situation? Nothing... They just wasted our money "trying" to fight something that is unwinable. Thanks for your help clearing that up.

See above. I've been a part of the game economy for nearly a decade. You can't "kill" RMT short of literally being able to go to the source and physically putting a sledgehammer through their computers- people will constantly attempt to manipulate the game for real profit, and the only thing you can do is treat the attacks on said system to minimize their effects. That applies to every game. FFXI. WoW, and nearly every MMO on the market.


And yet again tonight I spent anouther 4 hours and not one skill up... I called a GM and they didnt reply, I contacted Support and this is the response:

*snipped*



So...you're complaining about skillups? How about you give me the numbers? What are you fishing? What's your current skill level? How many of your actual pulls were fish that could skill you up before fatigue sets in?


Did this help me? Not a bit. I'm not asking for game secrets here. I'm saying to fix my fishing so I can enjoy a game that I am PAYING TO PLAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Am I pissed? I Sure Am!!!!!!!!

I'm so pissed I am ready to find a lawyer and sue them. Why? Becuase I am being promised that I can fish and gain levels and right now I am being prohibbited from doing both. And to top it off I am paying my good hard earned money for it. All in the name of RMT actions. Is this really fair to me as a LOYAL PLAYER?

Any lawyer would look at you, by the way- and laugh their ass all the way out the door as they politely escorted you out of the office. You aren't promised anything of the sort, nor that an activity be as easy as you want it to be. What you ARE being is absurd.


I mean really come on now..............

Precisely. You're over the top and you want your own special playground where you can be the best without doing it at the same pace everyone else is.

From years and years of hearing stuff like this- odds are, the problem is you. That being said, said problems are usually easier to correct than you might think, and the solution is not howling about the unfairness of the game for denying you skillups. It's finding out why your skillup rate is so abominable, talking with other players with -details-, and getting over the wall.

Now, let's get started. Your current skill, where you're fishing and for what, what rod, what bait. I can guarantee you, you can do better with help. That's what you need to give in order to get it.

FrankReynolds
03-29-2013, 10:57 AM
I suppose you would be fine with the government shutting down the internet to get rid of cyber-criminals right? Because that's much easier than pursuing them in a way that doesn't adversely affect law abiding citizens.

Dude is somewhat off kilter, but correct in that SE usually does more harm to Non-RMT players than actual RMTs with their tactics.

Sircurtis
04-01-2013, 09:37 AM
FYI I am the best already it is for the noobs that I see the need for these changes .

Necrose99
04-03-2013, 09:12 AM
My Other MMO's have books for recipies , might be a handy thing to Add just cause at times some things are easy to forget.

Recepie ??? , it list the items red out item = no Go , all items in the green click it to make , and wala it stats making.
though they use crafting stations, tweaking it to use the crystal and auto-populate the sqaures with the goods and stat systhisis , might have others crafting more.

The books could be cheep sold , and or learned , that way if you make a warp cugel and go on hiatus for a few weeks /mounths/year and forget , your charicter still rembers it. along with everything else.
open the recipe book slect item to make and if you have it all the crystal will use and populate with items needed automaticly

this is one aspect FFXI never did , is the recipie book.

Arkitan
10-21-2013, 09:16 AM
I suppose you would be fine with the government shutting down the internet to get rid of cyber-criminals right? Because that's much easier than pursuing them in a way that doesn't adversely affect law abiding citizens.

Dude is somewhat off kilter, but correct in that SE usually does more harm to Non-RMT players than actual RMTs with their tactics.

You do realize that its not the RMTs that youre mad at right? Its the people that use bots to get what they want! If you have to use a bot, you have no business in playing this game! Maybe SE, with their tech superiority, should write a script to prevent botters but I bet that japanese logic will get in the way like it usually does! O.o

Blah
01-28-2014, 10:43 AM
Well, if the developers are still addressing this I would like to ask that they start selling some of the cheap stuff for crafting in the stores or at least in the guild stores as regular items. As a low-level/ mid-level crafter it's really frustrating to have to waste crystals on stuff like making copper ingots or wasting time and crystals on beeswax or gelatin (and of course breaking a few "randomly" was really hoping that was done away with). It may seem as if most have gotten maxed out or given it up but not all have.

Raydeus
01-28-2014, 11:18 AM
Now that the market is dead for virtually anything that's crafted save for a few exceptions I think it's the best time to remove the crafting limit and allowing us to level up all crafts to 100 with the same character if we chose to do so.

After all the limit never actually worked anyway because people that wanted to get other crafts to 100 simply leveled them on their mules. So if in the past there was little reason for the limit, nowadays it (along with the xp penalty when partying with other players or fellows) is a completely unnecessary limitation of the game.

/2gil

Blah
01-30-2014, 02:12 AM
Ah and a question that doesn't seem to get asked ( or answered) why integrate Sooooo many crafts in such a manner if there is a level cap on it? So many recipes call for the sub craft to be higher than the cap I didn't even know there WAS a cap.

Blah
02-13-2014, 07:32 AM
Bump bump bump

Raydeus
02-15-2014, 05:46 AM
If there is one thing (the only thing) that XIV 2.0 did better than XI it has to be crafting. Because the process of crafting items is actually fun in that game.

(Which is funny considering how irrelevant crafted items are in XIV nowadays.)

So hopefully they can eventually implement that system in XI.

Blah
02-22-2014, 07:50 AM
Ah, don't take this the wrong way but, how about abolishing hqing stuff in favor of just letting us upgrade the items instead? Like instead of having to hq iron ingots into steel just letting us upgrade it instead? Like maybe use guild points or new point system or something like that to just upgrade our iron ingots to steel? Or like upgrade pet pots into the higher level pet pots? Like the carrion broth into the bubbling carrion broth?

Tidis
03-05-2014, 05:11 AM
A problem with crafting I'd love to see addressed is that, with the death of Voidwatch, hexed gear is very difficult to make due to the scarce availability of the VW related items. I speak personally as an Alchemist where, unless I'm mistaken, past skill level 102, hexed gear is the only reasonable option availble to gain skill from. What I call for is either a way to either make these Voidwatch items readily available, a Voidwatch crafting item NPC for example, or replace the item entirely with a more readily available material and removing the VW crafting material from the game.

At the end of the day, either option wouldn't make the synths particularly easy, all hexed gear requires Voidwalker related items which is uncommonly sold but not the to extent of the Voidwatch items and can at least be farmed reliably.

I would also point out that there is a huge imbalance in the ease of which it is to level a craft to 110, fishing and cooking have it very easy while all other crafts are far more challenging, using a player run website shows these figures across all servers for 110 crafts:

Smithing - 5
Clothcraft - 8
Alchemy - 14
Woodworking - 27
Goldsmithing - 0
Leathercraft - 13
Bonecraft - 9
Cooking - 293
Fishing - 1945

Now I'll accept that fishing isn't truly a craft and can be attained alongside a players chosen craft but cooking especially shows more than triple players at 110 than all the other crafts combined and for me that is all down to the need for many crafts to have to make hexed gear to skill up but then having limited supply of materials while cooking has a 110 synth available to them with materials that cost less than 50k going by Cerberus prices.

Blah
03-05-2014, 05:26 AM
That too, I'm not even 100 and yet I'm feeling the crunch. Waaay too much stuff is simply not there to even try to reasonably skill up.

Byrth
03-05-2014, 05:44 AM
I am a level 110 alchemist and have a level 105 clothcrafter. SE made it much easier to skill up to 105 lately for a lot of crafts with the AA ingredient recipes.

Also, Tidis, you're wrong about hexed gear being your only option after 102. Saline Broth takes you to 104 and Malison Medallion takes you to 106. After that, you are either stuck doing Hexed gear or finding a Smith friend to make you Adaman Kilijs for Killer's Kilij, which I imagine would be straight loss at this point because they suck compared to iLevel swords. Still, it's not impossible to level.

Tidis
03-05-2014, 06:03 AM
I chose to flat out ignore those 2 options because of Heliodors and the Adaman Kilij's because they're just as unlikely to obtain as the belladonna sap. One synth I forgot to consider was the Saline Broth since Buried Vestige are somewhat readily available but that would still only take you to 104. Back when Voidwatch was popular I wouldn't have complained about the difficulty in leveling a craft because the items were there to obtain but now it's just a dry well.

Byrth
03-06-2014, 10:18 AM
The real reasons that Squama supply crapped out are:
1) No more people making VWNM trial weapons. - No more incidental Verthandis.
2) Prices dropped. - I was still paying 1mil per Squama when I hit 110. The price is now 500k per squama (and there has been inflation), so there's less incentive for people to farm it.
3) Voidwatch rate decrease. - In the entire history of FFXIDB, only 120 Squamas have come from Voidwatch as opposed to 298 from Verthandi. So it contributes to the supply but is not really driving it.


Heliodors are relatively easy to get. Just throw gil at the AH and they'll appear in your inventory. I probably wouldn't bother with Kilijs because they're a PITA (like 15 ingredients all-told?) and there's honestly no reason to take Alchemy over level 106 at the moment. At 106 you can Tier 1 HQ the only profitable hexed synth (Coif -1) and the Tier 2/3 boosts you get between 106 and 110 are minimal.

That said, "profitable" is a bit of a relative term for Hexed Coifs. I mostly make them because I feel dumb having leveled Alchemy to 110 and want to validate it with trivial profit. At a 6.25% HQ rate, 5% break rate, and 550k per Coif, Hexed Coif -1 costs 9.25 mil to make on average. If you do 20 synths, you have a 30% chance of NQing or breaking all 20 synths and simply being 11 mil in the hole. You cannot be 95% confident that you will HQ once until you do about 50 synths (27.5mil investment). Can you imagine gathering 50 Squama in the current economy? Why the heck even try and skill up Alchemy?

elqplau
09-07-2014, 12:21 AM
I craft what i have on hand i only goto a guild if the lvl capps ....being a solo player for the better part of ten years i dont goto towns long enough to do much more than upgrade gear or change jobs ....got out if the party scene if you will..crafting just clears my gobbie bags

Tidis
10-22-2014, 07:54 PM
Here I am to complain about Alchemy again, is there possibly something that can be done about Ethereal Squama? I've done 2 pops (terrible sample size I know) and in both cases 0 dropped with TH9+, ffxidb.com has ethereal squama at a drop rate of around 40-60%, if it keeps going this way then getting the ethereal squama I need to progress from lvl 106 alchemy is going to be a massive pain, can't the VNMs drop 1 guaranteed like their Abyssea counterparts?

I would much rather do Dija Sword synths but Yggdreant Roots don't last 5 minutes on the AH right now, in the past I was able to stockpile 15 roots and I don't particularly want to use them when they probably won't even get me to 107 as of yet, I saw the Dija Sword as a 108-110 synth as I'd rather not burn through 2 belladonna saps per synth on Hexed Doublets since those don't stay on the AH too long either, have a much larger stockpile of those though.

Zarchery
10-23-2014, 01:19 PM
Post 100 skilling sucks but I hate to say that Dija Swords are your best bet. I did those to 110. Can do Killer's Kilij too, but those are crazy expensive.

I usually stockpile for weeks, then do a big synthing blitz. If you use Kitron Macaron and synth in Adoulin with Ionis active, you should get a better skillup rate.

Tidis
10-23-2014, 05:08 PM
I did figure that Dija Swords would be best, no real surprise that Yggdreant Roots don't last long on the AH then, I guess I'm not the only Alchemist trying to beat the 106-110 hurdle. I did manage to get an ethereal squama last night, currently buying Liks and Gugs off the AH to try and get an Ebisu so I can fish for Matsya, try and get a Shaper's Shawl while I'm stockpiling mats.

Also yeah I always craft in Adoulin with Kitron, it does seem to help quite significantly.

elqplau
11-09-2014, 12:50 PM
I was a provider... meaning all i did was farm or grow things.. elemental ores used to sell 150-500k depending which ones i harvested...nowl they drop in aby sell price 3-5k npc for3726 i have 45 arcaine pots that are now space savers.. thanks to aby

Krysten
10-08-2015, 01:37 PM
id love to see all crafts maxed, there no reason not to. its not like one can easily zerg to 100 and might help some servers with struggling AHs

Raydeus
10-09-2015, 04:27 AM
id love to see all crafts maxed, there no reason not to. its not like one can easily zerg to 100 and might help some servers with struggling AHs

I agree, and have been asking for this for a while now. They did say they are looking into it though (hopefully a RoV key item), just haven't said anything else yet. And when/if they do it I'm going to go on a crafting rampage of epic proportions. I have plenty of materials and crystals stored on my mules just waiting to be synthed. :D

Dzspdref
12-27-2015, 12:44 AM
What i would like to see is when talking to the craft NPCs in guildshop about Advanced Synthesis Information to get recipes for crafting up to the level you are, they stop at level 100. But when you ask the Other NPC for recipes above your skill level (they usually say something like "you seem able to attempt this item.... " then they list the recipe), they constantly give you only 1 recipe, usually the highest one above Lv.100. Any way to make the NPC list the recipes for 100~110 in the Expert category? Or allow us to see other recipes with more variety over our skill level? Tired of seeing 'bewitched togi' EVERY time i talk to her in WW guildshop, and then only up to Planus Table from other NPC. That means there's nothing else from 100 to 115+?

Mithlas
02-18-2016, 01:48 PM
Devs, could we get this looked at again? I still believe this would be for the better for all players still on FFXI.

Dzspdref
11-19-2016, 07:09 AM
What I would actually like to know, since I have been in contention about this for last few months with people, is whether the +1 from Furnishings stack with the +5 from Stall .
As so you get +8 furnishings, i.e. Carpenter's Stall [+5], Drawing Desk[+1], Carpenter's Kit [+1], Carpenter's Sign [+1] like gear stacks,
and then +4 from gear (body, hand, neck, not including Kupo shield or hocho:cooking etc...),
and if Cheer effects from Mog garden are actual Skill +1% (as denoted in text), or if cheer is skill gain as everyone thinks?
As of right now I think I have 110 + 5+1+1+1+4 then +1% in Woodworking.
Any "official" clarification on this? No speculations please. Thanks....

shantaru
02-16-2017, 02:53 PM
before shield cursed handschuchs where 1/16 is
normally i do 2-3/32 ish

last 3 attempts using coconut rusk - facing west.. etc all 123 skill (all)
1/40
0/39
0/40

so what the deal SE?

you give us +1 more skill and secretly lower the HQ rate? or does all know this was done?
i dont understand how 0/40 is possible repeatably when it 1/16 ish hq rate?

please answer this for all of us? ty

VoiceMemo
12-30-2018, 06:20 PM
Another thing related to synergy. I really don't like that once we upgrade a skill we cannot change it. There should be a way to remove it and chose something else. Because there is some debate over which skills are best to lvl, ie safety lever or pressure handle or repair. The only way that I found was to pick 1 and test. But what in the case that we don't like it. I for one did 5/5 repair, which after testing I would not have done. The amount of repair gained from 5/5 is not enough. I would like to drop the 5/5 repair and put it into safety lever.

Please allow us a way to decrease the skills we have for synergy.

Replying to my own post in hope that SE re-read this again.

Please allow us to change our synergy skills, some of use leveled synergy when no data was out so we had to figure out which skills were good and not.

Prride
10-05-2021, 01:55 AM
110 all crafts on 1 character. Yes, please.
I don't know if SE will ever consider doing this again, but I hope they will.
I would very much hope to see this as one of the announcements for the 20th anniversary.

Gwydion
10-06-2021, 09:36 AM
I think voicememo is talking about Synergy.

I took chose crappy Synergy (training) and regret it. I want to be 5/5 in Feed Fewell instead of "Thwacking". It's silly that once trained, we cannot change it!