PDA

View Full Version : Increase Reward Cap somehow? through JP categories?



Gwydion
07-01-2015, 09:03 AM
Hi SE!
Beastmasters can cap Reward potency/recast with just our Reforged AF Body/Legs/Feet....but there are so many pieces to play around with! Can you possibly give us a higher reward cap (and tell us what it is!) so that we can use more reward pieces or perhaps make different reward sets?

Thank you!

Gwydion
07-01-2015, 09:46 AM
Please, SE?

I miss using the Hecteyes mobs in Ifrit's Cauldron as pets back at 75, when charm was relevant.

Can we please have a Hecteyes jug pet with some fance AM1/2 ready moves?

Can you also make him a dark purple color, because reasons? :)

bazookatooth
07-01-2015, 02:12 PM
Hi SE!
Beastmasters can cap Reward potency/durtion with just our Reforged AF Body/Legs/Feet....but there are so many pieces to play around with! Can you possibly give us a higher reward cap (and tell us what it is!) so that we can use more reward pieces or perhaps make different reward sets?

Thank you!

I'd actually prefer some gear to lower the recast further.

Gwydion
07-01-2015, 11:40 PM
I'd actually prefer some gear to lower the recast further.

I editted my original to post to say potency/recast.

dasva
07-02-2015, 11:52 AM
Would also be nice to get some more augment pieces... maybe eventually get enough to be able to remove most if not all status effects

bazookatooth
07-02-2015, 10:00 PM
Would also be nice to get some more augment pieces... maybe eventually get enough to be able to remove most if not all status effects

Or even a separate ability for that. :)

Olor
07-03-2015, 02:15 AM
Or even a separate ability for that. :)

YES PLEASE. Yes yes yes.

And yes to the original poster.

I don't really understand the addition of the reward axe for example, when any BST worth their salt is already reward capped.

Gwydion
07-03-2015, 03:02 PM
YES PLEASE. Yes yes yes.

And yes to the original poster.

I don't really understand the addition of the reward axe for example, when any BST worth their salt is already reward capped.

A separate ability to remove pet statuses would be AWESOME!

dasva
07-04-2015, 07:15 AM
Or even a separate ability for that. :)

Kind of like how pup already does....

Olor
07-04-2015, 08:32 AM
I am going to say, however, that I am pretty happy with where bst is at right now. For the first time since I started playing it, people are okay with me bringing the job to (real) events. That's nice.

Grekumah
07-15-2015, 04:07 AM
Hi SE!
Beastmasters can cap Reward potency/recast with just our Reforged AF Body/Legs/Feet....but there are so many pieces to play around with! Can you possibly give us a higher reward cap (and tell us what it is!) so that we can use more reward pieces or perhaps make different reward sets?

Thank you!

We have no plans to increase the cap on Reward as this ability can gain a shorter recast time from merit points, as well as an increased healing effect from the "Enhanced Reward" effect from job points.

Thanks for the suggestions!

Leonardus
07-15-2015, 12:47 PM
I'm going to have to side with the flan on this one.

At least it's easy to cap as-is. The potency is plenty strong.

dasva
07-16-2015, 05:31 AM
I think part of the argument was that the insane easiness of capping made most reward gear useless... but yeah amount cured is pretty good right now.... need to work on curing debuffs too

Economizer
07-16-2015, 07:10 AM
I think part of the argument was that the insane easiness of capping made most reward gear useless... but yeah amount cured is pretty good right now.... need to work on curing debuffs too

Plus you can always bring Dawn Mulsum if you really need more. As far as I know it works faster than a High-Elixir, and I carry a few of those around in a mog bag in case of emergencies, despite the ten second rise time.

Gwydion
07-16-2015, 02:12 PM
I think part of the argument was that the insane easiness of capping made most reward gear useless... but yeah amount cured is pretty good right now.... need to work on curing debuffs too

Yes, this is what I was trying to say. It's REALLY easy and makes most reward gear useless.

Gwydion
04-05-2016, 03:38 PM
We have no plans to increase the cap on Reward as this ability can gain a shorter recast time from merit points, as well as an increased healing effect from the "Enhanced Reward" effect from job points.

Thanks for the suggestions!


Could you possibly explain the inclusion of this item? If we have already established that Reward potency and recast are already capped by AF Body/Legs/Feet (and Job Points), why would you add this item? This item will likely never be used in any Beastmaster's Reward set, Keep in mind, if the item were changed to "Reward Recast -5 seconds", I think you would see greater utility. Spur augment is interesting, but Reward +30 is an eye-sore.

The other JSE capes just see so much more potent. How many different ways can you disrupt or underwhelm the play style of Beastmasters? :(

https://cdn.bg-wiki.com/images/4/48/Artio%27s_Mantle_description.png

Nyarlko
04-27-2016, 05:33 PM
Could you possibly explain the inclusion of this item? If we have already established that Reward potency and recast are already capped by AF Body/Legs/Feet (and Job Points), why would you add this item? This item will likely never be used in any Beastmaster's Reward set, Keep in mind, if the item were changed to "Reward Recast -5 seconds", I think you would see greater utility. Spur augment is interesting, but Reward +30 is an eye-sore.

The other JSE capes just see so much more potent. How many different ways can you disrupt or underwhelm the play style of Beastmasters? :(

https://cdn.bg-wiki.com/images/4/48/Artio%27s_Mantle_description.png

I was quite saddened when I initially saw the "Reward"+30 on this cape instead of the "Pet Lv. +1" that SMN/PUP both got, and further saddened due to the "Reward +30" being utterly worthless given the 50% potency cap... In order to receive any benefit from it, you would have to use non-ilvl Reward+ equipment only, since everything 109+ (that I am aware of at least) gives 20%-35% per piece. Reforged body+feet alone are actually over cap to begin with and augment w/ additional bonuses that can't be found elsewhere and should be used anyway.
I believe this should have been a Reward recast reduction, "Reward potency II +10", or something else entirely that is relatively uncommon (but useful) like "Stout Servant +2" or "Killer Effects +10", would all be actually useful instead of the current effective effect of "Reward+0".
(There is always the option to edit the item itself, especially with the news that they are adding a method to change the augment w/o losing ranks in the May update.)

As an extra dash of salt in the wound, the potential pet augments for acc/atk & m.acc/m.dmg are in the wrong slot -_-;; They should have been on dust (sharing augment slot w/ player acc/m.acc/etc) instead of being on thread (which shares space w/ player attribute bonuses.) This severely limits the potential on this cape since we are unable to get attribute+acc.stat+special.stat like other jobs, and is a confusing choice on the devs' part given how unintuitive it is that all acc/m.acc options are not grouped together.

Olor
04-28-2016, 10:35 AM
This severely limits the potential on this cape since we are unable to get attribute+acc.stat+special.stat like other jobs, and is a confusing choice on the devs' part given how unintuitive it is that all acc/m.acc options are not grouped together.

I was actually happy to see that pet stats did not replace the chance to get ACC/ATK for master... This makes it better for TPing with pet IMO... though I can see the argument both ways. Just be thankful we didn't have to give up the double attack slot for our pets...

The reward +30 is garbage though. It's hard NOT to cap reward at this point. It's been hard not to cap reward for ages. Even reward: regen +1 would have been less pointless.

Nyarlko
04-30-2016, 03:18 AM
I was actually happy to see that pet stats did not replace the chance to get ACC/ATK for master... This makes it better for TPing with pet IMO... though I can see the argument both ways. Just be thankful we didn't have to give up the double attack slot for our pets...

The reward +30 is garbage though. It's hard NOT to cap reward at this point. It's been hard not to cap reward for ages. Even reward: regen +1 would have been less pointless.

The way I see it is that I would prefer MND+20 pet:acc/atk+20(or pet:m.acc/m.dmg+20) for Cloudsplitter if I'm meleeing alongside my pet since that would also give a noticeable increase to Reward potency and it's not that hard to gather player acc gear these days comparable to most other melee jobs.

And the "Reward +30" simply might as well not be there at all, so ANYTHING would have been better instead. :-/ I just listed a few options that I felt would put it on par w/ a lot of the other capes that I can easily recognize as "good". The ideal option would have been "Sic and Ready recast -10" (combined w/ a recast reduction time cap @ Ready -20) so we can finally ditch our Merlin's/Desultors, but that far too much to hope for from the devs I think. lol

Olor
04-30-2016, 07:16 AM
I find acc to be my single biggest issue these days, especially if I am wearing gear that helps my pet... so... I guess you and I are just on different places on the gearing curve.

They are never going to put ready reduction on any item again I am sure of it.

Railer
05-01-2016, 04:15 AM
Reward time should be lowered since we have to be in range of enemy now. Also would like relic/af body to remove all status ailments. Again due to the distance change.

Gwydion
05-09-2016, 03:05 PM
Reward time should be lowered since we have to be in range of enemy now. Also would like relic/af body to remove all status ailments. Again due to the distance change.

Any updates SE? This cape is incredibly disappointing given that either 2 Artifact Armor pieces can go OVER the Beastmaster's Reward cap. This makes Reward +30 completely useless. Can you change it to Reward Recast II -5 seconds? (Reducing Reward recast by 5 seconds would mean that this cape makes it way into Beastmaster's equipment sets and macros).

https://cdn.bg-wiki.com/images/4/48/Artio%27s_Mantle_description.png

Gwydion
05-20-2016, 12:19 PM
I really wish we'd get a response. SE hasn't said anything for MONTHS since BST has been nerfed. Could you possibly adjust the cape?

Reward Recast reduction is capped by 1 AF piece. Reward potency is capped by 2 AF pieces and 20/20 Job Points upgrades.

Why would they add Reward+30 instead of "Reward Recast II - 5" to the new JSE cape?

This stat could only be made more useless if they gave us "Charm +10" ....It just makes me so upset. :(

Urmom
05-21-2016, 05:19 AM
I think it's clear there is a huge bias against bst and nothing good is going to happen. Meanwhile smn gets a small buffs and they complain it's not better

Gwydion
10-17-2016, 06:33 PM
Any updates SE? This cape is incredibly disappointing given that either 2 Artifact Armor pieces can go OVER the Beastmaster's Reward cap. This makes Reward +30 completely useless. Can you change it to Reward Recast II -5 seconds? (Reducing Reward recast by 5 seconds would mean that this cape makes it way into Beastmaster's equipment sets and macros).

https://cdn.bg-wiki.com/images/4/48/Artio%27s_Mantle_description.png

I really hope for a response here. With 2 AF pieces we can cap reward, so why give us Reward+30? Can you please fix this cape? The augment Reward+30 is of speculative value given that 2 AF pieces cap Reward (along with JPs as well).