Gildrein
06-16-2015, 04:58 PM
Jobs will undergo the following adjustments.
Monk
The Footwork job ability will undergo the following adjustments.
Footwork will no longer make kicks the primary mode of attack. Instead, autoattacks will also have a chance of kicking while Footwork is in effect.
Effect duration will be decreased from 300 seconds to 60 seconds.
*The effect footwork has on particular weaponskills will remain unchanged.
Beastmaster
Six new familiars will be able to be called forth with the "Call Beast" ability.
Ranger
The following job abilities will undergo adjustments.
Flashy Shot
The ability will no longer ignore level difference penalties. Instead, a bonus to ranged accuracy and damage will instead be granted based on the level difference between the target and the player.
Eagle Eye Shot
This ability will now ignore the following effects granted by spells and job abilities.
Blink / Shadow Images
*These changes will only apply to eagle eye shot when used by player characters.
Archery and Marksmanship skills will be increased.
Dragoon
The activation time for the following breaths abilities will be increased from 1 to 1.25 seconds in order to resolve the issue wherein changing equipment via the equip set function would occasionally not be reflected properly.
Healing Breath / Healing Breath II / Healing Breath III / Healing Breath IV /
Flame Breath / Frost Breath / Gust Breath / Sand Breath /
Lightning Breath / Hydro Breath
Blue Mage
The following blue magic spells will be added.
Searing Tempest / Blinding Fulgor / Spectral Floe / Scouring Spate /
Anvil Lightning / Silent Storm / Entomb / Tenebral Crush / Saurian Slide /
Palling Salvo
Puppetmaster
Automaton HP will be increased.
In line with this change, the amount of HP recovered from the Auto-Repair Kit attachment will be slightly increased.
The recast delay of Repair will be reduced by 50% and the effects of automaton oils will be adjusted according to the table below.
<table width="540" border="2"><tr><td width="30%" align="center" bgcolor="#a8d0d7">Item</td><td width="35%" align="center" bgcolor="#a8d0d7">Amount Healed</td><td width="35%" align="center" bgcolor="#a8d0d7">Effect Duration</td></tr><tr><td align="left" bgcolor="#c6e9ef">Automaton Oil</td><td align="center" bgcolor="#eaf2f3">10 / 3 s → 20 / 3 s</td><td align="center" bgcolor="#eaf2f3">30 s → 15 s</td></tr><tr><td align="left" bgcolor="#c6e9ef">Automaton Oil +1</td><td align="center" bgcolor="#f5fafb">20 / 3 s → 40 / 3 s</td><td align="center" bgcolor="#f5fafb">60 s → 30 s</td></tr><tr><td align="left" bgcolor="#c6e9ef">Automaton Oil +2</td><td align="center" bgcolor="#eaf2f3">30 / 3 s → 60 / 3 s</td><td align="center" bgcolor="#eaf2f3">90 s → 45 s</td></tr><tr><td align="left" bgcolor="#c6e9ef">Automaton Oil +3</td><td align="center" bgcolor="#f5fafb">40 / 3 s → 80 / 3 s</td><td align="center" bgcolor="#f5fafb">120 s → 60 s</td></tr></table>
------
If you wish to discuss or submit feedback on this topic, please use the dev1272 tag.
Monk
The Footwork job ability will undergo the following adjustments.
Footwork will no longer make kicks the primary mode of attack. Instead, autoattacks will also have a chance of kicking while Footwork is in effect.
Effect duration will be decreased from 300 seconds to 60 seconds.
*The effect footwork has on particular weaponskills will remain unchanged.
Beastmaster
Six new familiars will be able to be called forth with the "Call Beast" ability.
Ranger
The following job abilities will undergo adjustments.
Flashy Shot
The ability will no longer ignore level difference penalties. Instead, a bonus to ranged accuracy and damage will instead be granted based on the level difference between the target and the player.
Eagle Eye Shot
This ability will now ignore the following effects granted by spells and job abilities.
Blink / Shadow Images
*These changes will only apply to eagle eye shot when used by player characters.
Archery and Marksmanship skills will be increased.
Dragoon
The activation time for the following breaths abilities will be increased from 1 to 1.25 seconds in order to resolve the issue wherein changing equipment via the equip set function would occasionally not be reflected properly.
Healing Breath / Healing Breath II / Healing Breath III / Healing Breath IV /
Flame Breath / Frost Breath / Gust Breath / Sand Breath /
Lightning Breath / Hydro Breath
Blue Mage
The following blue magic spells will be added.
Searing Tempest / Blinding Fulgor / Spectral Floe / Scouring Spate /
Anvil Lightning / Silent Storm / Entomb / Tenebral Crush / Saurian Slide /
Palling Salvo
Puppetmaster
Automaton HP will be increased.
In line with this change, the amount of HP recovered from the Auto-Repair Kit attachment will be slightly increased.
The recast delay of Repair will be reduced by 50% and the effects of automaton oils will be adjusted according to the table below.
<table width="540" border="2"><tr><td width="30%" align="center" bgcolor="#a8d0d7">Item</td><td width="35%" align="center" bgcolor="#a8d0d7">Amount Healed</td><td width="35%" align="center" bgcolor="#a8d0d7">Effect Duration</td></tr><tr><td align="left" bgcolor="#c6e9ef">Automaton Oil</td><td align="center" bgcolor="#eaf2f3">10 / 3 s → 20 / 3 s</td><td align="center" bgcolor="#eaf2f3">30 s → 15 s</td></tr><tr><td align="left" bgcolor="#c6e9ef">Automaton Oil +1</td><td align="center" bgcolor="#f5fafb">20 / 3 s → 40 / 3 s</td><td align="center" bgcolor="#f5fafb">60 s → 30 s</td></tr><tr><td align="left" bgcolor="#c6e9ef">Automaton Oil +2</td><td align="center" bgcolor="#eaf2f3">30 / 3 s → 60 / 3 s</td><td align="center" bgcolor="#eaf2f3">90 s → 45 s</td></tr><tr><td align="left" bgcolor="#c6e9ef">Automaton Oil +3</td><td align="center" bgcolor="#f5fafb">40 / 3 s → 80 / 3 s</td><td align="center" bgcolor="#f5fafb">120 s → 60 s</td></tr></table>
------
If you wish to discuss or submit feedback on this topic, please use the dev1272 tag.