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View Full Version : Current double capacity point rate.



Zarchery
05-28-2015, 08:17 PM
I think we're in a double capacity point campaign right now. We must be if I'm getting 2000+ per kill (with Capacity Ring active). I remember there was a rather long campaign that started early this month, but I can't find information when it will end. Does anyone know?

Artharian
05-28-2015, 08:31 PM
Its part of the two halves campaign announced in April - first half had extra drops etc. in Nyzul Isle (27th April to 11th May) second half has additional BCNM drops (11th May to 30th May). The double exp and capacity campaign (and the repeat Abyssea campaign) runs for the full duration i.e. 27th April to 30th May.

So in short, ends this weekend :-)

Art.

Singforu
05-29-2015, 07:01 AM
All these capacity point bonuses are starting to get out of hand. I'm getting upwards of 10,000 CP a kill >.>

Draylo-
05-29-2015, 08:13 AM
No they aren't getting out of hand, we need permanent double CP.

Tidis
05-29-2015, 10:32 AM
All these capacity point bonuses are starting to get out of hand. I'm getting upwards of 10,000 CP a kill >.>

When do you get 10k a kill? I would imagine it's possible, I get roughly 8k on soundsplitter bats in Woh Gates, that's with 25% cape, think I was up to 19% job gift and all the reive RoE bonuses. So I would assume you've got a better cape, that's the only thing I can think of.

Singforu
05-29-2015, 10:52 AM
all the RoEs done, furniture, 150% ring, 50% cape, kupofried, cor roll, gifts.

Singforu
05-29-2015, 10:55 AM
No they aren't getting out of hand, we need permanent double CP.

yes they are out of hand. 10,000 CP a kill is way overboard. It's almost to the point of press button, get JP.

Tidis
05-29-2015, 11:10 AM
all the RoEs done, furniture, 150% ring, 50% cape, kupofried, cor roll, gifts.

Yeah I forgot to mention all those thing, but yeah the main difference is the cape I guess.

Draylo-
05-29-2015, 03:49 PM
yes they are out of hand. 10,000 CP a kill is way overboard. It's almost to the point of press button, get JP.

That is your opinion, obviously the DEV team seems to disagree as they intended it to be like that. As the game gets less population it will be necessary for the player to be able to farm these easily. That 10,000 CP easily drops during non double campaign or without a ring on.

detlef
05-29-2015, 08:23 PM
when you need 210 JP just to cap a single category, that CP won't seem nearly as significant.

Tidis
05-29-2015, 09:27 PM
Will SE just make the double rate permanent already? Another campaign announced and yet again a double EXP + CP rate.

Singforu
05-30-2015, 05:49 AM
That is your opinion, obviously the DEV team seems to disagree as they intended it to be like that. As the game gets less population it will be necessary for the player to be able to farm these easily. That 10,000 CP easily drops during non double campaign or without a ring on.

even without campaign, 5,000 CP/kill is a lot. Ring is easy to keep on, you do know that you can mule the 150% rings right? you could do back-to-back rings. Also, you are wrong about the DEV team disagreeing with me. They obviously did not intend for that to be the way and anyone who isn't in denial of the history of the game will say so too. Originally CP was much less per kill, and it was only after they kowtowed to a few vocal people complaining that they changed it. But hey, if we're all for making this game so you can obtain things with minimal effort, how about we make all end game NMs have 10k HP, and they drop all drops 100%. Because, you know, actually putting forth legitimate effort to obtain stuff isn't what you're after, right?


when you need 210 JP just to cap a single category, that CP won't seem nearly as significant.

and you would be wrong. 10,000 CP a kill is about 1 JP a minute. that'd be 210 minutes or 3.5 hours.

Zarchery
05-30-2015, 07:03 AM
all the RoEs done, furniture, 150% ring, 50% cape, kupofried, cor roll, gifts.

What targets? Best I could manage is about 6,000 on Tough (at level 119) skeletons in Ra'Kaznar Inner Court. That's 39% CP cape, 150% Ring, all Gifts, and probably all ROE bonuses (I still can't tell if those are retroactive; I did them all before the CP bonuses were added).

Zarchery
05-30-2015, 07:05 AM
Will SE just make the double rate permanent already? Another campaign announced and yet again a double EXP + CP rate.

I think they kind of already have. I've stopped referring to these things as "Double Capacity Points" and referred to times when they aren't active as "Half Capacity Points Period".

It's sort of like in the U.S., how "Standard" time now comprises a minority (4 and a half months) of the year.

bazookatooth
05-30-2015, 08:30 AM
even without campaign, 5,000 CP/kill is a lot. Ring is easy to keep on, you do know that you can mule the 150% rings right? you could do back-to-back rings. Also, you are wrong about the DEV team disagreeing with me. They obviously did not intend for that to be the way and anyone who isn't in denial of the history of the game will say so too. Originally CP was much less per kill, and it was only after they kowtowed to a few vocal people complaining that they changed it. But hey, if we're all for making this game so you can obtain things with minimal effort, how about we make all end game NMs have 10k HP, and they drop all drops 100%. Because, you know, actually putting forth legitimate effort to obtain stuff isn't what you're after, right?



and you would be wrong. 10,000 CP a kill is about 1 JP a minute. that'd be 210 minutes or 3.5 hours.

The ring lasts about 3 minutes, so basically double that amount of time. 7 hours. one category. Not during a campaign, double that again. 14 hours. Multiply that times the number of categories... you get the picture.

Don't like getting CP so fast? stop using all that +% gear, rings, etc. Don't like other people getting CP fast? Well then you are selfish.