View Full Version : Arrapago Salvage Lockout ?
Juggernautx
05-16-2015, 11:47 PM
With the new Rhapsodies Key item allowing for multiple salvage runs now; are there any plans to lift the 24 hour entry requirement for Arrapogo Remnants 2 salvage zone as well?
InpendingDeath
05-17-2015, 12:09 PM
With the new Rhapsodies Key item allowing for multiple salvage runs now; are there any plans to lift the 24 hour entry requirement for Arrapogo Remnants 2 salvage zone as well?
Sorry for not making own post, but Is it only AR/AR2 you can't do multiple times? Could do SSR2 or BR2 10x+ a day or can you only do 4 a day, or 8 including V1 and V2s?
Alhanelem
05-17-2015, 01:08 PM
You can't do the same salvage run twice; this applies to all salvage zones, not just arrapago II (the one most people farm)
InpendingDeath
05-17-2015, 01:17 PM
You can't do the same salvage run twice; this applies to all salvage zones, not just arrapago II (the one most people farm)
So while being able to obtain 24 permits, you can only do 4 a day? Or can you do 8(v1+v2)?
Alhanelem
05-17-2015, 01:21 PM
So while being able to obtain 24 permits, you can only do 4 a day? Or can you do 8(v1+v2)?
8 im pretty sure. Salvage 1 and 2 in the same zone are seperate things I'm pretty sure.
It would take several hours to fully milk all 8 areas, so odds are this still accelerates things quite a lot, even with the limitaiton still in place. Just means you have to visit every area instead of only doing one. You can still get a lot of alex in many of them, arrapago II simply happens to be the most brain-dead easy. You'd need to bring some bodies depending on your job to the salvage I run with the discoid-using boss (cant remember which one that is) due to not having enough HP to take that attack solo.
Kyuichichi
05-17-2015, 03:57 PM
You can't do the same salvage run twice; this applies to all salvage zones, not just arrapago II (the one most people farm)
I can spam Bhaflau 2 but not Arrapago 2. It's not a bug for me. In my opinion they made like this to avoid people concentrating in Arrapago, which is often full with its 1 run per day.
You can't do the same salvage run twice; this applies to all salvage zones, not just arrapago II (the one most people farm)
i've gone into bhaf 2 and arrapago 2 mutiple times now, idk why folks think theirs a 24 hr lockout still in place as yesterday i went in arrapago 2 3 times and bhaf 2 times
InpendingDeath
05-18-2015, 01:10 PM
i've gone into bhaf 2 and arrapago 2 mutiple times now, idk why folks think theirs a 24 hr lockout still in place as yesterday i went in arrapago 2 3 times and bhaf 2 times
Can anyone confirm or is this a troll post? I could try in a hour or two to enter AR2 a second time for the day and post back results. Maybe he went in right before and after JP midnight and is just confused because many saying you cannot do multiple runs in the same zone.
Singforu
05-18-2015, 01:13 PM
Can anyone confirm or is this a troll post? I could try in a hour or two to enter AR2 a second time for the day and post back results. Maybe he went in right before and after JP midnight and is just confused because many saying you cannot do multiple runs in the same zone.
I can confirm that there is no lockout of BR2, not sure of AR2. I went back to back BR2 six hours after jpn midnight.
InpendingDeath
05-18-2015, 01:45 PM
I can confirm that there is no lockout of BR2, not sure of AR2. I went back to back BR2 six hours after jpn midnight.
Ok nice, Thank you!
Alhanelem
05-18-2015, 01:53 PM
Very odd. I guess I was wrong, it sounds like a bug then!
Traxus
05-18-2015, 02:10 PM
It's not a bug. People were spamming arrapago to the point of congestion, so they put a lockout on it. Not a good solution mind you, but that's what SE chose to do.
Alhanelem
05-18-2015, 03:02 PM
It's not a bug. People were spamming arrapago to the point of congestion, so they put a lockout on it. Not a good solution mind you, but that's what SE chose to do.
That doesn't make sense. All areas should have a lockout if one of them does. Beyond that, it seems like it would be a million times better idea to just balance the difficulty of each area such that the reward per time is similar between them.
InpendingDeath
05-18-2015, 03:09 PM
i've gone into bhaf 2 and arrapago 2 mutiple times now, idk why folks think theirs a 24 hr lockout still in place as yesterday i went in arrapago 2 3 times and bhaf 2 times
Troll post, Can only enter AR2 once per Earth day. Confirmed. Also you can not do AR1 and AR2 same earth day. I'll test out BR2 see if I can enter multiple times in an earth day and i'll post results in an hour or so when done.
kaerin
05-18-2015, 04:06 PM
AR has a once a day lockout. BR and ZR do not. I don't know if SSR does.
Shirai
05-18-2015, 05:44 PM
Nope, it's just limited to Arrapago I and II because SE refuses to balance the Alexandrite droprate for all zones.
Personally I just do Bhaflau.
InpendingDeath
05-18-2015, 05:47 PM
Confirmed. AR2/1 is the ONLY zone you can not do multiple timers per day. All others have fun and go wild.
dasva
05-19-2015, 10:05 AM
What's worse is AR is the only really pet friendly zone since SSR you don't get ranged till 3rd floor, ZR not till 5th floor and even BR you don't get it for a decent ways in
Alhanelem
05-19-2015, 10:29 AM
Ya, this is really silly. When is a fix not a fix? Well, when you handle this problem by saying "oh, this is the most popular one? let's slap a lockout on that one to try to force ppl to do the other ones."
Singforu
05-19-2015, 07:47 PM
What's worse is AR is the only really pet friendly zone since SSR you don't get ranged till 3rd floor, ZR not till 5th floor and even BR you don't get it for a decent ways in
BR2 you get it on the first floor from the first gobbie. You can skip the wamoura and wamouracampa, get the ranged, then go back to the wamoura/wamouracampa to get all your other unlocks.
Can anyone confirm or is this a troll post? I could try in a hour or two to enter AR2 a second time for the day and post back results. Maybe he went in right before and after JP midnight and is just confused because many saying you cannot do multiple runs in the same zone.
i can honestly say there is no troll post here, as i've questioned it myself, i was wondering where the 24hr lockout was, i mean, i'll try again at the weekend to see if i was right, but i do remember doing 3 runs, as i went arappago, bhaflau, arrapago, bhaflau, arrapago. Was weird so i thought they removed it w/o saying anything
JeanPaul
05-20-2015, 01:38 AM
Farming alexandrite aside, the lock-out on Arrapago also greatly slows down the mythic weapon Magian Trials for defeating Armored Chariot 3 times. It's bearable, but frustrating.
Grekumah
05-22-2015, 07:31 AM
Due to the fact that Arrapago zones are extremely popular and cause server load, countermeasures were implemented to reduce congestion. We think it'll be difficult to remove this restriction at this time; however, we'll observe the instance server situation while looking into this. In the mean time we would like players to try out the other Salvage zones while Arrapago's restrictions are still in place.
Malthar
05-22-2015, 03:23 PM
It kinda invalidates the reduced time on tags if you have to wait a day.
Shirai
05-22-2015, 03:39 PM
For one zone only though, all the others can be spammed upon tag refresh.
If you are ok with a lower Alex yield per run. (Don't have a choice but to accept this at the moment.)
That said, it would be nice if the Devs could take a looksie into giving all 4 zones an equal Alexandrite yield.
Alhanelem
05-22-2015, 04:56 PM
Due to the fact that Arrapago zones are extremely popular and cause server load, countermeasures were implemented to reduce congestion. We think it'll be difficult to remove this restriction at this time; however, we'll observe the instance server situation while looking into this. In the mean time we would like players to try out the other Salvage zones while Arrapago's restrictions are still in place.As others have mentioned, it really would make more sense to balance the reward of each zone against eachother, and/or otherwise make adjustments so that people won't mind doing a different zone if one is too packed.
A warp between each of the four entrances could facilitate this, though that's probably asking a lot ;p
Glamdring
05-23-2015, 06:43 AM
I'm fairly sure the actual potential yield is fairly balanced between all 4 zones, it's just easier to max in Arrapago with less effort. so that said it isn't just a matter of increasing the drop rate in the other zones, they would actually have to change the content itself. I can certainly see why they would be disinclined to do that. not that it matters, if 1 zone is even slightly easier than the other 3, and I can guarantee you that will always be the case, then it will be the zone people use and they will say the other 3 are "broken". people not liking something doesn't make it "broken" just "unpopular", and occasionally a pain in the backside.
Zeargi
05-26-2015, 06:38 AM
I'm fairly sure the actual potential yield is fairly balanced between all 4 zones, it's just easier to max in Arrapago with less effort. so that said it isn't just a matter of increasing the drop rate in the other zones, they would actually have to change the content itself. I can certainly see why they would be disinclined to do that. not that it matters, if 1 zone is even slightly easier than the other 3, and I can guarantee you that will always be the case, then it will be the zone people use and they will say the other 3 are "broken". people not liking something doesn't make it "broken" just "unpopular", and occasionally a pain in the backside.
I agree with this statement, not all the zones are broken, just different. I managed to actually get 240 pieces from BRII. Best run to date.
Prrsha
05-26-2015, 08:23 AM
For one zone only though, all the others can be spammed upon tag refresh.
If you are ok with a lower Alex yield per run. (Don't have a choice but to accept this at the moment.)
That said, it would be nice if the Devs could take a looksie into giving all 4 zones an equal Alexandrite yield.
I'd have to agree. Or add something new (a new carrot) to the other 4 zones. Once added, others will follow and your server congestion problem is solved.
Ahem, on another note... would a server merge help to add more server equipment for the zone load or are they spoken for?
Taban
05-27-2015, 12:07 AM
I'd have to agree. Or add something new (a new carrot) to the other 4 zones. Once added, others will follow and your server congestion problem is solved.
Ahem, on another note... would a server merge help to add more server equipment for the zone load or are they spoken for?
What about adding a repeatable RoE quest that rewarded a significant amount of alex (enough to make it worthwhile to actually do, not enough to get a mythic in a day) for clearing all of the salvage zones? It would encourage people to complete all of them before circling back to Arrapago and probably clear up some of the congestion, without requiring massive retooling of any of the actual zones.
Glamdring
05-27-2015, 06:40 AM
What about adding a repeatable RoE quest that rewarded a significant amount of alex (enough to make it worthwhile to actually do, not enough to get a mythic in a day) for clearing all of the salvage zones? It would encourage people to complete all of them before circling back to Arrapago and probably clear up some of the congestion, without requiring massive retooling of any of the actual zones.
they could also make it something you could do with copper vouchers, or if they add another tier of vouchers, i.e. trade 1 voucher for an alex sack. not sure what would be an acceptable sack yield without knowing the difficulty of the content to acquire it.
Shirai
05-27-2015, 05:00 PM
Ahem, on another note... would a server merge help to add more server equipment for the zone load or are they spoken for?
It won't, those loading times have to do with the fact that bandwith is capped at Dialup speed, upping that however would likely bring other risks along.
without requiring massive retooling of any of the actual zones.
Actually the easiest retooling they can do is change the Cerberus' and Orthrus' mechanics in Bhaflau.
Bhaflau II itself is extremely easy to speed run with an almost similar Alex yield to Arrapago, the big blockers here however are the bosses with their damage resistance mechanic which make it that only 3 jobs (from the top of my head) can comfortably kill these.
And 2 of those jobs need very specific conditions.
Singforu
05-28-2015, 06:27 AM
It won't, those loading times have to do with the fact that bandwith is capped at Dialup speed, upping that however would likely bring other risks along.
Actually the easiest retooling they can do is change the Cerberus' and Orthrus' mechanics in Bhaflau.
Bhaflau II itself is extremely easy to speed run with an almost similar Alex yield to Arrapago, the big blockers here however are the bosses with their damage resistance mechanic which make it that only 3 jobs (from the top of my head) can comfortably kill these.
And 2 of those jobs need very specific conditions.
any job with an elemental WS or requiescat (or can skillchain with themself) can beat cerb/orthrus easily. I see 8 jobs that can get requiescat. And more than that have access to elemental WSs.
Fynlar
05-28-2015, 07:50 AM
I'm not sure why they can't just remove the lockout but keep a tighter limit on the amount of active Arrapago instances up (assuming that was what was causing server issues).
I don't think people would mind if a zone was just popular and therefore they would have to wait a bit if they wanted to run it. A lot of content in this game has stuff like that, particularly if it's currently the new hot thing (*points at the yztarg + Siren fights in RoV*) so players are used to it.
It won't, those loading times have to do with the fact that bandwith is capped at Dialup speed, upping that however would likely bring other risks along.
Actually the easiest retooling they can do is change the Cerberus' and Orthrus' mechanics in Bhaflau.
Bhaflau II itself is extremely easy to speed run with an almost similar Alex yield to Arrapago, the big blockers here however are the bosses with their damage resistance mechanic which make it that only 3 jobs (from the top of my head) can comfortably kill these.
And 2 of those jobs need very specific conditions.
thf/rdm, when I get to the bosses I rudra them once then pull out a sword and use sanguine blade. It takes a while to kill but I normally finish the zone in about an hour.
Shirai
05-29-2015, 12:57 AM
How long of that is spent on the cerbs?
Just out of curiosity.
(A Bhaf II takes me ~30 minutes, usually a bit less.)
A lot of time is spent on the cerbs probably like 20 minutes. It might go faster once I get max mab augs on my taeon.
Edit: Also gear rooms will probably take longer for me than say a blu which could just use Subduction a few times.
Shirai
05-29-2015, 02:46 PM
~10 min per dog is what I'd personally call uncomfortably long, 5~6 minutes is my definition of a comfortable kill.
As for the Gears rooms, apart from Blue mage and maybe Black mage I don't see any other job clearing those quickly.
I usually clear them in 5~6 minutes each gathering the gears in 2 bacthes per room and killing them with 3~4 Thundersparks.
Whatever, I'm not in any danger of dying, and I like playing thf. And it's not surprising that smn and blu can get though salvage faster.
Singforu
05-29-2015, 05:15 PM
~10 min per dog is what I'd personally call uncomfortably long, 5~6 minutes is my definition of a comfortable kill.
As for the Gears rooms, apart from Blue mage and maybe Black mage I don't see any other job clearing those quickly.
I usually clear them in 5~6 minutes each gathering the gears in 2 bacthes per room and killing them with 3~4 Thundersparks.
on RDM they take me 2-3 minutes. I gather them all together at once and Circle Blade them.
Dogs take 2-3 minutes as well.
Shirai
05-29-2015, 06:14 PM
Yeah, Summoner doesn't really have the survivabillity for that, and avatars occasionally tend to take very akward pathing so pulling them all in one go can get tricky.
As for the dogs, yeah 2~3 minutes each.
Pobls
02-27-2016, 12:26 PM
Sorry to necro bump but I'm just curious if SE has given anymore thought to lifting this restriction. With the introduction of Aeonic, and the bump to R/M/E, it really only makes sense to lift this restriction. On Valefor during US play time, average server yields approx. 350 players, with nearly 900 or so around JP times. I believe it's only time to lift the ban and let the players maximize their alex farming potential.
Sorry to necro bump but I'm just curious if SE has given anymore thought to lifting this restriction. With the introduction of Aeonic, and the bump to R/M/E, it really only makes sense to lift this restriction. On Valefor during US play time, average server yields approx. 350 players, with nearly 900 or so around JP times. I believe it's only time to lift the ban and let the players maximize their alex farming potential.
Pretty sure it was never crowded to begin with on more than half the servers. But it would cause congestion on Asura, so it's an automatic no. Makes you think general answers for all situations aren't really reasonable, doesn't it.
Btw, you only get 4 less doing Bhaf.
44 100% drop alex in Arrap (32 tri, 7 Chariot, 5 gates)
38/40 100% drop in Bhaf (left path vs right path floor 3) (37 tri, 3 gates)
Bhaf has more/easier cottons too.
Depending on your luck you can leave with more alex from bhaf.
Yeah 4 extra alex adds up, and arrap is easier, but at least they tried to make bhaf more reasonable.
*the lockout should only apply to Arrapgo 2, it's kinda unfair to mythic trials **edited because even though i've said it 12 times, someone will quote me and forget
Pobls
02-27-2016, 12:49 PM
Btw, you only get 4 less doing Bhaf.
44 100% drop alex in Arrap (32 tri, 7 Chariot, 5 gates)
p8/40 100% drop in Bhaf (left path vs right path floor 3) (37 tri, 3 gates)
Bhaf has more/easier cottons too.
Depending on your luck you can leave with more alex from bhaf.
Interesting stats. Haven't paid attention enough to realize it was that close a drop rate. Thanks for the reply.
Hoshi
02-28-2016, 02:50 AM
I wish they would remove arrapago from the requirement for mythic upgrades. It was super annoying to have the real day lockout on that trial.
Pobls
02-28-2016, 05:28 AM
I wish they would remove arrapago from the requirement for mythic upgrades. It was super annoying to have the real day lockout on that trial.
Another reason to lift the ban, maybe.
Terasan
05-03-2016, 08:18 AM
Necrobump but why is this still a thing? There's maybe one server that congestion would still be an issue, the rest of the game's population is low enough that I highly doubt the restriction is still necessary. Not even complaining for the Alexandrite, but having multiple in-demand Mythic Weapons locked behind it is... silly, at best. I'm at 1/3 of the chariot kills I need for my Tizona so it wouldn't even affect me beyond if I go completely crazy and decide to make another Mythic. Please consider changing this in a future update.