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View Full Version : [dev1266] Mog House and Mog Garden Adjustments Discussion



Belmonts
05-09-2015, 01:43 AM
Hello, Dev Team:

I see this Mog House expansion as a big step since we all know that because of the spaghetti code or whatever the reason it is you guys didn't touch it at all.

That being said, is it possible for us to not depend on the Mog House door so much?, we already have a lot of options to choose when we touch that door. Also, it means that to get into the second floor we probably will zone between floors, which it means loading times for furnishing to appear and other stuff.

I know that "the ground code is too complex" and all those -reasons- you guys may have, but it would be great that we could of have some stairs or a ramp to get into the next floor just like any other San d'Orian or any nation house we see when we are at those cities.

C'mon guys, I know you can do it. :cool:

Thank you in advance.

vienne
05-09-2015, 01:58 AM
also....they're adding a new nation "Batsokan" :D
(I had to ><)

Enochroot
05-09-2015, 06:46 AM
Also; please re-consider adding a second mega-moglification for us crafters/fishers so we don't have to keep swapping out our furnishings.

YosemiteYogorockBlondelle
05-09-2015, 11:46 AM
Well I hope they make some future plans to make it possible to change the look of the 2nd floor mog house to have the face lift inside looks of the Jeuno, aht urhgan, Adoulin and the three past cities of Bastok {S}, Windurst {s}, sandy-oria {S}housings also as an optional decision, additional to the preset of bastok, windurst, San D' Oria going into the works of the 2nd house floor being added!!

Anyone think of anywhere i'm missing that may have a housing look of a rent a room into being a furnishing looking type of space after all of these years??:cool: