PDA

View Full Version : [dev1264] Alter Ego Adjustments



Verohawke
04-27-2015, 05:38 PM
Greetings, everyone!

Below are some comments from Matsui Akihiko in regards to various feedback on Trust.

Quote Originally Posted by Akihiko_Matsui:

Question: "If an NPC is in the midst of casting a healing spell and the battle ends, their casting is interrupted. Can you please fix this?"

Answer: "In the future we will be making it so even when you are not in battle the NPCs will use enhancing magic and healing magic."



Thank you so much for the upcoming update of alter ego's!

I speak for many of us if I say that we are also looking for an adjustment that the trust will use enhancing magic and healing magic.

It was announced back in 2013 that this would happen.

Could you tell us more when and if this adjustment is going to be implemented?

Another suggestion: It would also be incredibly useful if mage / supporting trusts, who do not engage the target would stand out of AOE range of the target you are fighting.
Otherwise one AOE move of for example AA Elvaan in High tier battle will instantly kill White Mage trust

I already thank you for your feedback and time to investigate this.

Mnejing
04-27-2015, 06:38 PM
My questions in regards of being able to summon trusts in voidwatch:

Will trusts be able to proc voidwatch weaknesses?
Will they be able to detect them?
Will we be able summon them regardless of enmity? Like how reives is.

Shirai
04-27-2015, 07:59 PM
Summoning trusts for the Maat fight?
I must say that this has me utterly amused, even if it's only after progressing through Rhapsodies.

vienne
04-27-2015, 08:58 PM
While trusts have their purpose and they are usefull, they also stand for the demise of this game. The game feels emptier then ever since only the latest content is done with actual people. I wish SE would stop expanding on this system.

Verohawke
04-27-2015, 09:10 PM
While trusts have their purpose and they are usefull, they also stand for the demise of this game. The game feels emptier then ever since only the latest content is done with actual people. I wish SE would stop expanding on this system.

I don't agree, I am really happy DEV is expanding on this system; so players have a choice to party with other people or not.

Don't get me wrong, I prefer partying with actual people over doing content with trusts. At least I have an alternative to "solo" it if I can't find the people online to do it together with.

Whitebehemoth
04-28-2015, 01:22 AM
Trusts don't actually make up for the lack of people in the game. I think Trusts should be upgraded to like an actual player. Koru-Moru support magic isn't the same of that with an actual person who is playing Rdm. I also noticed Trusts only cap to 99. That does no good when mobs are beyond 100+. Can this be fixed?

Zarchery
04-28-2015, 02:20 AM
Trusts don't actually make up for the lack of people in the game. I think Trusts should be upgraded to like an actual player. Koru-Moru support magic isn't the same of that with an actual person who is playing Rdm. I also noticed Trusts only cap to 99. That does no good when mobs are beyond 100+. Can this be fixed?

That's a pretty tall order. You're asking SE to create artificial intelligence, one of the great challenges of engineering/computer science.

Whitebehemoth
04-28-2015, 02:53 AM
Is it really that complicated? How would raising the power of Trusts be that compicated?

Whitebehemoth
04-28-2015, 03:13 AM
That's a pretty tall order. You're asking SE to create artificial intelligence, one of the great challenges of engineering/computer science.

Wait hold on i think you are thinking something totally different than what I was trying to say. What I mean is Trusts HP, MP, stat attributes, and level should be that of a corresponding Job is to an actual character not a trusts playing style. Like if Koru-Moru would have the same stats as someone playing a level 99-119 person would have so he wouldn't get eaten up with aoe attacks by 100+ mobs. Like D. Shantoto's Int would be easily be over 300 at 119. How is that hard to do? SE can adjust the level of anything and their power, they do this all the time with mobs.

Singforu
04-28-2015, 06:13 AM
Wait hold on i think you are thinking something totally different than what I was trying to say. What I mean is Trusts HP, MP, stat attributes, and level should be that of a corresponding Job is to an actual character not a trusts playing style. Like if Koru-Moru would have the same stats as someone playing a level 99-119 person would have so he wouldn't get eaten up with aoe attacks by 100+ mobs. Like D. Shantoto's Int would be easily be over 300 at 119. How is that hard to do? SE can adjust the level of anything and their power, they do this all the time with mobs.

Easily over 300 INT? Players have to get the best of gear to barely squeak out 300. What is your logic for saying easily over 300?

bungiefanNA
04-28-2015, 07:15 AM
Trusts don't actually make up for the lack of people in the game. I think Trusts should be upgraded to like an actual player. Koru-Moru support magic isn't the same of that with an actual person who is playing Rdm. I also noticed Trusts only cap to 99. That does no good when mobs are beyond 100+. Can this be fixed?


Trusts do not cap at 99, they cap at 119. Look at their HP and MP changing when you switch from a 99 weapon and armor set to a level 119 one. They get stat boosts as your average item level increases. They just don't get all the ability boosts that we do from armor and weapons, and their max stats are lower than ours.

VoiceMemo
04-28-2015, 09:21 AM
[dev1264] Alter Ego Adjustments

Alter egos will be able to be called forth in high-tier mission battlefields and Voidwatch.

How will this help Voidwatch as you cannot summon trusts while in ally? Does this mean all Voidwatches will be 6 manable? By 6 manable I mean being able to CAP lights WITHOUT luck that you have the jobs that have the procs, or that you will get all hints on procs regardless of being JA, Magic, or ws, then you can dismiss a trust and call the appropriate one that has said proc.

IE if you are a dd with no magic abilities, would you get magic procs so you could dismiss a trust and call one that has the magic proc needed.

Also if this is the case is there going to be an increase in the amount of flux's to pop the voidwatches? As I can see soloing taking a long time for some of these fights doing this method.

Or is trusts being expanded so that you CAN call them in an alliance situation.

Please elaborate further.

Seillan
04-28-2015, 11:35 AM
I find the "trusts during Maat fights" thing to be a bit off-putting. I'm still a new player for the most part (just finally got the game going again now that I have the time) and I'm slowly working up my BLU while I obtain all the spells as I go. One thing I've been looking forward to is the inevitable Maat fight in the future and all the preparation and planning I'd need to do to get past it. I know I'll still be able to do it solo (and I plan to) but it does kind of diminish the achievement a little knowing that most other new players will be steam rolling through him with Trusts. I know, that's a petty thing to care about (a personal flaw) but meh.

Then again, I guess since you have to go through Rhapsody missions first to unlock that option, I likely wouldn't have done it yet anyway and thus would need to solo him regardless. I'm OCD about doing things in order.

Have they said what level/gear you'll need to be able to progress through the rhapsody missions? Just curious.

bungiefanNA
05-01-2015, 05:03 AM
I find the "trusts during Maat fights" thing to be a bit off-putting. I'm still a new player for the most part (just finally got the game going again now that I have the time) and I'm slowly working up my BLU while I obtain all the spells as I go. One thing I've been looking forward to is the inevitable Maat fight in the future and all the preparation and planning I'd need to do to get past it. I know I'll still be able to do it solo (and I plan to) but it does kind of diminish the achievement a little knowing that most other new players will be steam rolling through him with Trusts. I know, that's a petty thing to care about (a personal flaw) but meh.

Then again, I guess since you have to go through Rhapsody missions first to unlock that option, I likely wouldn't have done it yet anyway and thus would need to solo him regardless. I'm OCD about doing things in order.

Have they said what level/gear you'll need to be able to progress through the rhapsody missions? Just curious.


Content for Rhapsodies is geared to level 60, is what it sounds like. The changes to make it easier to do early things looks to be for the idea that they are assuming that old players will come back to finish storyline, and many of them won't have their old login information, so will start new characters and new accounts. Rhapsodies down't require old mission completion so that someone that remembers the story doesn't have to do it all again if they came back fresh, and letting Trusts be in a Maat fight means that they won't have to spend time farming gear and combat/magic skill before fighting him.

shane
05-09-2015, 12:15 AM
Well I don't know if you know but ff11 is going English speaking only soon and xbox plastaion server r being shut down pc will soon be the only way to ue and it should stay on here for ever onwards but update maybe a thing of the past cos there dealing on the worst game ever made in the ff series ff14 iv played that game thought 1 to max and its far to easy far to quick and not my thing its borederline world of Warcraft copy cat game. and wowwell that's just the most useless addtion to a game iv ever seen so don't go there. come back to the ff11 ways but 21 centry.

YosemiteYogorockBlondelle
05-09-2015, 07:47 AM
Well, I'm hoping they will keep cycling through the trusts that are already out as to keep giving us the option to keep obtaining the ones we missed or should of gotten by now, by let us get them through out the many years to come even after the Rhapsodies/ffxi gone mobile has been released. I'm sure they we'll be doing it for the mobile version of ffxi.

Seillan
05-09-2015, 12:52 PM
Content for Rhapsodies is geared to level 60, is what it sounds like. The changes to make it easier to do early things looks to be for the idea that they are assuming that old players will come back to finish storyline, and many of them won't have their old login information, so will start new characters and new accounts. Rhapsodies down't require old mission completion so that someone that remembers the story doesn't have to do it all again if they came back fresh, and letting Trusts be in a Maat fight means that they won't have to spend time farming gear and combat/magic skill before fighting him.

Ah okay, that makes sense -- thanks for the clarification :). I still plan to do everything in order, which means I'll still be soloing that fight, but I can see the benefit to people that would rather just get through it quickly. I'm taking my time with the game, so if it takes me awhile to break past 70, that's cool with me.


Well I don't know if you know but ff11 is going English speaking only soon and xbox plastaion server r being shut down pc will soon be the only way to ue and it should stay on here for ever onwards but update maybe a thing of the past cos there dealing on the worst game ever made in the ff series ff14 iv played that game thought 1 to max and its far to easy far to quick and not my thing its borederline world of Warcraft copy cat game. and wowwell that's just the most useless addtion to a game iv ever seen so don't go there. come back to the ff11 ways but 21 centry.

Ehh... what?

bungiefanNA
05-10-2015, 01:52 AM
I can't understand most of Shane's posts either.

Rhapsodies is looking to be wrapping up each storyline in sequence, so doing the Rhapsodies missions for the core game to unlock Trusts in the Maat fight shouldn't spoil anything about Zilart or Promathia, but we'll see when it releases. If they're releasing the rewards like that, the logic says it should be before you need it for that progress in the storyline.

Seillan
05-10-2015, 04:57 AM
I can't understand most of Shane's posts either.

Rhapsodies is looking to be wrapping up each storyline in sequence, so doing the Rhapsodies missions for the core game to unlock Trusts in the Maat fight shouldn't spoil anything about Zilart or Promathia, but we'll see when it releases. If they're releasing the rewards like that, the logic says it should be before you need it for that progress in the storyline.

Yeah, I can understand them doing it that way, especially with all the new/returning players wanting to experience the story. I know the Maat fight was a point of contention for some people, even causing some to leave the game at that point (I've talked to someone personally that left due to frustration because of that fight.) All the same, I still plan to do those fights solo for the challenge of it and so I can say I did it the "right" way. I'm not one to cut corners when it comes to stuff like this. Besides, I figure it's a good way to assess how well you're playing your job. I figure it's a decent learning exercise.