View Full Version : Level Sync Anytime Please
Tennotsukai
04-10-2015, 01:39 PM
I was wondering if it is possible in the near future to make it so where we can level sync to any level without the need for a low level to be in the party. I had the best of times leveling up my favorite jobs that are already 99, and the trusts are so much more fun and powerful dd's at early levels. Please, look into this. Thank you!
Alhanelem
04-10-2015, 04:41 PM
"the systems are too involved so there are no plans."
Calling it :p
I really can't comprehend why anyone would want this for a multitude of reasons I won't go into, and thus my stance is there's a lot of things I'd rather them work on instead. HOWEVER, at from a gameplay standpoint, it doesn't really harm anything, so I wouldn't mind if it was a thing.
bungiefanNA
04-11-2015, 04:45 AM
This has been requested before. The reason people want it is to set their level to the level for the original content, like missions, so that they don't just steamroll through at 99 when doing mission fights, but get to experience the original challenge. Some LSes are experiencing frustration from new players, that if the new players over-level, or ask for help from an LS member with all their jobs at 99 or 1, then the fight is over before any difficulty is experienced, and thus the new player doesn't engage with the game, they are just watching someone else beat the content for them, or are killing the boss in 30 seconds themselves Now that we have Trust, you don't need to over-level to solo the content, you can summon to fill out your party, which may mean you want to be able to sync yourself and your Trusts to a couple levels above what the old cap for the mission was, to actually make the fight challenging to yourself. These hard mode mission battlefields show that people are willing to face a challenge in those battles again, may as well have the initial fight be challenging if you so wish.
Singforu
04-11-2015, 05:18 AM
it would also be nice so can complete the RoE "kill stuff while level synced".
Alhanelem
04-11-2015, 06:33 AM
This has been requested before. The reason people want it is to set their level to the level for the original content, like missions, so that they don't just steamroll through at 99 when doing mission fights, but get to experience the original challenge. Some LSes are experiencing frustration from new players, that if the new players over-level, or ask for help from an LS member with all their jobs at 99 or 1, then the fight is over before any difficulty is experienced, and thus the new player doesn't engage with the game, they are just watching someone else beat the content for them, or are killing the boss in 30 seconds themselves Now that we have Trust, you don't need to over-level to solo the content, you can summon to fill out your party, which may mean you want to be able to sync yourself and your Trusts to a couple levels above what the old cap for the mission was, to actually make the fight challenging to yourself. These hard mode mission battlefields show that people are willing to face a challenge in those battles again, may as well have the initial fight be challenging if you so wish.Again, I can't comprehend why anyone would want to do it, there's plenty of challenging content at lv99 that can even be made harder without imposing artificial restrictions on oneself. There's plenty of challenge to be had, I don't think most people want it to be in the things they have to do just to gain access to the rest of the game. I can understand using it to team up with someone else, but then you don't need such a feature because the feature that already exists works just fine. Hence why I'd rather they spend time on other more direly needed things. It's not needed to find a challenge in the game, and it's not needed to help others since if you're helping others, level sync can already do the job.
it would also be nice so can complete the RoE "kill stuff while level synced". There's mobs of every type within VEP range of 75~99. This is why they made it so stuff that aggros 75 still aggros at 99.
Maybe i'm just weird but I have no desire for lv25-50 battles to be 'hard' again (if they ever really were), and the high tier mission BCs serve that purpose in a much better and more rewarding way. Old content isn't going to be challenging even at the original level caps because people already know how to do it and that's if it was ever hard in the first place.
Clou777
04-11-2015, 06:57 AM
posted this like twice already, they just dont do anything about it
Tennotsukai
04-11-2015, 09:02 AM
posted this like twice already, they just dont do anything about it
Oh! Glad others thought the same thing.
bungiefanNA
04-11-2015, 09:18 AM
Again, I can't comprehend why anyone would want to do it, there's plenty of challenging content at lv99 that can even be made harder without imposing artificial restrictions on oneself. There's plenty of challenge to be had, I don't think most people want it to be in the things they have to do just to gain access to the rest of the game. I can understand using it to team up with someone else, but then you don't need such a feature because the feature that already exists works just fine. Hence why I'd rather they spend time on other more direly needed things. It's not needed to find a challenge in the game, and it's not needed to help others since if you're helping others, level sync can already do the job.
There's mobs of every type within VEP range of 75~99. This is why they made it so stuff that aggros 75 still aggros at 99.
Maybe i'm just weird but I have no desire for lv25-50 battles to be 'hard' again (if they ever really were), and the high tier mission BCs serve that purpose in a much better and more rewarding way. Old content isn't going to be challenging even at the original level caps because people already know how to do it and that's if it was ever hard in the first place.
There was an LS with new players starting out, that wanted to do the missions, and not just have the rest of the LS steamroll if they came to help. Level Sync doesn't work inside mission battlefields and burning circles, so their help would be a level 99 player that couldn't sync down. That meant they had to solo with Trusts to have the fight not be over ridiculously quickly, or they had to let someone else beat the mission for them The complaint was that the new players were getting bored watching other people play for them, when it wasn't any fun to team up with someone in the LS (because they were overpowered) , or solo everything before endgame, and thus be bored not playing with friends in an MMO. Yes, removal of the CoP level caps made it easier to complete for people that wanted it, but some people still want the challenge and comaraderie of having to deal with those level caps when they have a group available.
Sasukeuchiha
04-11-2015, 10:05 AM
There was an LS with new players starting out, that wanted to do the missions, and not just have the rest of the LS steamroll if they came to help. Level Sync doesn't work inside mission battlefields and burning circles, so their help would be a level 99 player that couldn't sync down. That meant they had to solo with Trusts to have the fight not be over ridiculously quickly, or they had to let someone else beat the mission for them The complaint was that the new players were getting bored watching other people play for them, when it wasn't any fun to team up with someone in the LS (because they were overpowered) , or solo everything before endgame, and thus be bored not playing with friends in an MMO. Yes, removal of the CoP level caps made it easier to complete for people that wanted it, but some people still want the challenge and comaraderie of having to deal with those level caps when they have a group available.
Sorry to say this but this game is old. New players will never get that original experience. The challenge is gone sorry to say that just let the game be. Sure they could give it as an option but why bother making someone few people want or need they are probably not a lot of new players in this game anyway. The challenge is just 99 level content. They should spend more time on more meaning full content or updates that keep the current older players happy as that is what majority of the players are anyway. IF it sounds like im saying let the game die then yes i am unless square-enix is going to market this game for new players its time to except its old its dead and be glad for all the fun and memories you have. If they would update the game rerelease it for modern system and promote it for new player then I would be more then happy for an option like this for new players.
Alhanelem
04-12-2015, 10:36 AM
That old content is specifically made easier as a game gets older so that what new people DO come in are at less of a disadvantage because they don't have to spend as much time clearing old content to unlock everything else in the game. New players technically shouldn't even know the fights were ever harder than that because, well, they weren't here when it was.
This set up allows people who start later to get on the same footing with other players sooner.
Singforu
04-13-2015, 04:20 AM
There's mobs of every type within VEP range of 75~99. This is why they made it so stuff that aggros 75 still aggros at 99.
you're missing the point. How do you complete the RoE that requires killing stuff while level synced if everyone is level 99.
Artharian
04-13-2015, 09:12 PM
you're missing the point. How do you complete the RoE that requires killing stuff while level synced if everyone is level 99.
It may be a silly suggestion (and I admit I've not tried it) but can you level sync to a level 99 party member and just get the status?
Or am I being daft? :-)
Art.
bungiefanNA
04-13-2015, 09:22 PM
Level Sync only works on targets of level 10-98.
Artharian
04-13-2015, 09:24 PM
Level Sync only works on targets of level 10-98.
Ah well, worth a try :-)
Art.
I was wondering if it is possible in the near future to make it so where we can level sync to any level without the need for a low level to be in the party. I had the best of times leveling up my favorite jobs that are already 99, and the trusts are so much more fun and powerful dd's at early levels. Please, look into this. Thank you!
This would be cool. Especially since there will be no more content - meaning fewer and fewer players... would be nice to be able to stay somewhere you enjoy leveling as long as you want.
Again, I can't comprehend why anyone would want to do it, there's plenty of challenging content at lv99 that can even be made harder without imposing artificial restrictions on oneself.
Because not everyone is interested in 99 content. Some people come back for the nostalgia of the game (myself included). And with nostalgia comes the hint of challenge. New people deserve to have at least a spark of the excitement we felt with the original content; if they, or their linkshell, don't want to bulldoze through missions then it'd be nice to have an option to cap ourselves.
Eventually people are going to finish collecting all the gear they want from the 99 endgame content. And with the end of development on the horizon, people need a reason to continue playing the game. Nostalgia is a great reason to keep coming back.
Bluestar2kx
04-22-2015, 04:12 AM
I would very much support a level sync on demand to a preferred level by the party leader, counting trusts as applicable party members to engage sync (They apply to everything else after all)
Maybe to some people this game is about 99 content. And that's true for those who feel that way, but there's a lot of people who want to go back to old content or people doing that for the first time that don't want to facepalm every mob in the zone in 2 seconds or less, and even people who want to stay in vana'diel capped at 75.
I'm one of those people who very enjoy older content, as is my partner. Despite having a lv 99 for like a year on at least one character, and having 99 on my new one for about 6 months, my partner and i only this last sunday went through adoulin collecting KI's for revies (Even though we've had adoulin since january of last year). We still do sky, sea, older missions and battlefields like ANNM's quite often, mostly just use adoulin atm to get merits quickly, though we are looking at doing skirmishes to get better armour to hit high level mobs, but that's mostly a side job.
When I was re-doing promathia missions on cymo, I used under leveled equipment and sync'd with my alt to use trust npc's as much as I could to advance, because on my previous character, we had like, zero trouble doing it all at 99 so much so that we basically wiped promathia so fast we felt incredibly let down. When I re-made my character I set out to do the missions at a better pace and to get more challenge out of it. If we could level sync on demand to specific levels even in mission/quest/etcc battlefields, it would be really amazing and i think would make a lot of people happy. Esp those who keep asking for a lv 75 server. Sure, aby, adoulin content would still be there, but they could more or less do the same thing by just syncing through all of it.
Kills 2 birds with 1 stone, and helps the player base a lot in many ways, old and new.
Sounds like a win win to me.
Linkzell
09-11-2023, 08:18 AM
I want to stream FFXI in it's entirety. I want to be able to cap myself as i lvl and stay at a low level for a long time. Give me a food that caps current level. Give me a switch in the menu. Current level or pick a level. I don't mind. Anything. Let me cap myself. :p
Catmato
09-11-2023, 08:20 AM
I agree. This would be a great feature for nostalgia and for experiencing many parts of the game like they were originally intended.
Zenion
09-20-2023, 10:19 PM
I can see the argument against, though: you could just sync yourself to just the right level to keep getting exp in a specific area and level up there all the way to 99 without having to ever change camps.
But, I mean, let's be real here, the experience grind is not a challenge any more, instead of spending weeks in the level range for, say, a Yuhtunga Jungle exp party, now you can rush past that range in a few hours anyway, so whatever. It doesn't seem like experience points are supposed to be a challenge any more, so why use "then exp won't be a challenge" to justify design decisions.