View Full Version : Please FIX Lair Reives and Colonization Reives!
Numquam
04-07-2015, 03:58 AM
Hi! Please increase their HP or Durability or spawn frequency; there are too many people at times at a reive and does not give other players a chance to gain bayld or items. I can destroy a reive in under a minute with trusts. This is not favor to those that barely arrive to a reive only to find it at less than a quarter of health and pretty unfair to mages as well. OR...a big OR equalize the amount of bayld received across the board for all reives.
Ethereal
04-07-2015, 04:09 AM
While they're at it, take away the 5 minute timers if you run past them....
Zarchery
04-07-2015, 09:26 PM
I'd be fine with that on Lair Reives, but not Colonization Reives. The colonization reives are also obstructions. Often I just want to get from point A to point B, but the reives become a nuisance. If they took longer to bust down, they'd become a bigger nuisance.
Sandmaste
04-07-2015, 09:35 PM
Does the speed in which you kill a Reive affect the reward you get at the end?
Maybe when it comes to colonization Reives its best to go at them without your trust? If im on SAM I make very quick work of a col reive whatever zone it is in.
Tidis
04-07-2015, 10:13 PM
Hi! Please increase their HP or Durability or spawn frequency; there are too many people at times at a reive and does not give other players a chance to gain bayld or items. I can destroy a reive in under a minute with trusts. This is not favor to those that barely arrive to a reive only to find it at less than a quarter of health and pretty unfair to mages as well. OR...a big OR equalize the amount of bayld received across the board for all reives.
I certainly agree with this, I dual-box and I know my whm character won't cure enough to get credit so I have her melee the obstructions while I sit there and take damage the best I can to be something to cure until she gets an evaluation. Problems being the mobs are now so weak they miss a lot and don't hit very hard and well my WHM alt is a terrible DD. If while I'm doing that someone comes in and just blitzes through the reive, there's a good chance my WHM won't get any credit. This is much more likely to happen on Lair Reives which was a major pain when doing the RoE objectives.
I certainly agree with this, I dual-box and I know my whm character won't cure enough to get credit so I have her melee the obstructions while I sit there and take damage the best I can to be something to cure until she gets an evaluation. Problems being the mobs are now so weak they miss a lot and don't hit very hard and well my WHM alt is a terrible DD. If while I'm doing that someone comes in and just blitzes through the reive, there's a good chance my WHM won't get any credit. This is much more likely to happen on Lair Reives which was a major pain when doing the RoE objectives.
It's flawed I agree.
It's BS how healers and support classes get shafted during Reives - which grossly favor offensive play styles. You are better off soloing them with damage-dealing trusts out then you are being a group of friends healing and supporting them.
Glamdring
04-08-2015, 08:11 AM
of course the current "broken" state of affairs comes from melee DD whining in the early days that other types of jobs got "inordinate" amounts of credit in reives and their contributions were insufficiently credited; also because they were frequently in the way of getting to something and people didn't want to have to waste time destroying a reive to get to what they REALLY wanted to do.
dasva
04-08-2015, 02:20 PM
Part of it has to do with the fact that SE made it so cures at best seem to get you as much as dmg point for point but you will never be able to take dmg fast enough to cure enough to keep up any dd including magic ones unless you are in serious trouble. And even then you wouldn't have the mp. It doesn't help that buffs literally do nothing completely invalidating the majority of what a lot of some mage jobs do
Grekumah
04-10-2015, 02:45 AM
Greetings,
Thanks for all your feedback on reives.
We understand there are times when there are more participants during reives due to bonuses added with Record of Eminence objectives; however, by increasing the HP for reives it would make completing a reive more difficult for new players who are just beginning to explore Adoulin areas. It would also make it more difficult for smaller groups of players to complete, therefore we currently have no plans to make any adjustments to extend the duration of reives.
As for the frequency for the reives, this will affect various aspects such as the difficulty and the colonization rate of Adoulin areas, so we can't make a decision right away; however, we'll look into this.
Also, in terms of the five minute penalty received for passing through a reive, we're still looking into this, but we haven't been able to find a way to prevent players from continuously leaving and re-joining the reive to safely complete it, so this is hard to address. We cannot promise this will be addressed, but we'll continue looking into a way to remove the penalties.
Xantavia
04-10-2015, 03:03 AM
Regarding the reive penalty, could they make it so there is no lock-out if you take no action/gain any emnity while in the area? You would still be locked out if you ran away while actively participating, but just passing through to get to another part of the zone wouldn't penalize you. Multiple times I've headed out to Colkab for a WKR, but just running past a lair reive kept me out of the boss fight.
Ethereal
04-10-2015, 04:43 AM
I mean....really - Reives are so weak, who's running from them anymore when trying to defeat it?
Could make it shorter, like 3 minutes or something.
How about making Lair Reive lockouts separate from Colonization Reive / WKR timers?
dasva
04-10-2015, 09:35 AM
You don't have to give it more hp... just make evaluations more frequent. And make it so basically if you do anything that counts for an evaluation that you get an evaluation. Kinda of sad to do plenty but get nothing just because you weren't in there that long or it died too fast
Alhanelem
04-10-2015, 09:54 AM
The most annoying thing for me when it comes to reives is when I have no intention of clearing one and I'm simply passing by along a path that goes near one. I can't walk past without entering the reieve area in many cases, and I'm subjected to the penalty even though I didn't participate. I might need to do a reive that's actually in my way later, and be forced to sit and wait for a few minutes just because one I didn't need to clear was in my path.
of course the current "broken" state of affairs comes from melee DD whining in the early days that other types of jobs got "inordinate" amounts of credit in reives and their contributions were insufficiently credited; also because they were frequently in the way of getting to something and people didn't want to have to waste time destroying a reive to get to what they REALLY wanted to do.
Why not just let the group share in the credit?
That seems an easy way to fix this. That way a Red Mage taking the time to cast haste 2 on his comrades for example would actually earn him an equal part of the pie - rather punishing him for actually trying to be a support class.
Comeatmebro
04-13-2015, 02:55 PM
Mages actually do extremely well evaluation-wise, cures are much more potent than damage. If your mage mule isn't getting credit, pick up a few -hp and +hp accessories for your main, swap them in and out to drop ~600 hp, and cure4 yourself once.
Edit: The last post suggesting that a party/ally share equal credit is actually pretty good. Not viable for non-party though, as bots could just cast haste on someone once and leech their rewards.
Sandmaste
04-13-2015, 09:58 PM
Honestly, the 5 minute penalty from crossing by a lair then needig to kill a col reive is just about the longest you have to wait in today's game, and its nowhere near the amount of time you would spend waiting for an airship to arrive, or a long treck to do a Promathia mission etc. I mean you can dot around all of Adoulin using Bivourcs, but occasionally stumble past a Lair then have to wait a couple of minutes to clear a reive thats in your path?
Only thing that really needs changing is the evaluation process.
Sephiran
04-14-2015, 02:25 AM
Greetings,
We understand there are times when there are more participants during reives due to bonuses added with Record of Eminence objectives; however, by increasing the HP for reives it would make completing a reive more difficult for new players who are just beginning to explore Adoulin areas. It would also make it more difficult for smaller groups of players to complete, therefore we currently have no plans to make any adjustments to extend the duration of reives.
...by increasing the HP for reives it would make completing a reive more difficult for new players who are just beginning to explore Adoulin areas.
...new players...
SE, you really have no idea what the ramifications of announcing the Vana'diel Project are, do you? If you're so serious about this business model, then by all means make Rieves a more fulfilling experience for established players. That's what you said you wanted, isn't it?
Mooserocka
04-17-2015, 12:03 AM
Don't run there use the teleport it won't happen