View Full Version : Lower the days for relic making ?
Manux
03-28-2015, 09:37 AM
Can SE please lower the days for making the relic?
Manux
03-28-2015, 09:40 AM
Stage 3 > Stage 4
Wait Time: 82 earth hours (3 days, 10 hours)
Stage 2 > Stage 3
Wait Time: 1 Earth-Week
unless they changed that?
Atomic_Skull
03-28-2015, 10:39 AM
Why does this matter?
Manux
03-28-2015, 11:04 AM
Why does this matter?
why did the mission and quest that were reduce in the whitegate? I'm sure they have reduced quite bit if you ask me.
I don't see why one should wait this long Stage 2 > Stage 3 Wait Time: 1 Earth-Week ? (unless SE planing to boost the DMG in that week of waiting) or unless the NPC is working slow, does he work during the night?
Call me a nut job, but I kind of like the wait period. Though these days it does more harm than good(the good being excitement as it draws closer) because you know it's just a week of having to wait before you start upgrading through trials...
Hercule
03-28-2015, 04:11 PM
If you farm yourself your relic weapon, you will no wait at all cause during this time you will farm the next stage of your weapon
Zarchery
03-29-2015, 04:28 AM
I don't understand how this is conceivably a problem unless you intentionally farm up all currency and miscellaneous other items ahead of time and don't turn a single thing in to the goblin until the very end.
After you turn in stuff for the stage 2 to 3 transition, you're still going to need over 60 pieces for the 3 to 4 stage, which is gonna take much longer than a week (I'm not sure this is a week. It might just be until next Conquest Tally).
Likewise, after you turn in the items for the stage 3 to 4 transitions, you'll need a 10,000 piece currency and that will take much more than 4 days to acquire.
Are there any other non-issues you want to fix?
bazookatooth
03-29-2015, 01:18 PM
I don't understand how this is conceivably a problem unless you intentionally farm up all currency and miscellaneous other items ahead of time and don't turn a single thing in to the goblin until the very end.
After you turn in stuff for the stage 2 to 3 transition, you're still going to need over 60 pieces for the 3 to 4 stage, which is gonna take much longer than a week (I'm not sure this is a week. It might just be until next Conquest Tally).
Likewise, after you turn in the items for the stage 3 to 4 transitions, you'll need a 10,000 piece currency and that will take much more than 4 days to acquire.
Are there any other non-issues you want to fix?
I've been farming and selling currency for a couple years now. Just decided to build a relic. I have everything I need sitting in storage. Now it's gonna take me 2 weeks just to trade stuff in...
Manux
03-29-2015, 07:06 PM
I don't understand how this is conceivably a problem unless you intentionally farm up all currency and miscellaneous other items ahead of time and don't turn a single thing in to the goblin until the very end.
After you turn in stuff for the stage 2 to 3 transition, you're still going to need over 60 pieces for the 3 to 4 stage, which is gonna take much longer than a week (I'm not sure this is a week. It might just be until next Conquest Tally).
Likewise, after you turn in the items for the stage 3 to 4 transitions, you'll need a 10,000 piece currency and that will take much more than 4 days to acquire.
Are there any other non-issues you want to fix?
We should keep the Einherjar the way it is then. SE already spoken that they will lower the entry amount. Also no one knows when they will pull the plug for this game I rather not waste time getting the relics.
Its not an issues its the FAN BOYS players like you (I don't see any player declining I'm blind)...
Ahh it reminds be of Angry joe destiny review http://www.youtube.com/watch?v=gzopWRXK_r4
Bungie has spent 50 million for the game what an shit out come it is. ( Which PVP is good in it)
I don't want to burst into a Angry rant myself for this game just to review it lol (When I review shit I pull out the evidence) I like the game for other reasons also it has good and bad in it which no one will deny plus its an old mmo...
1 Week is too much cut that down too 3 or 4 days or even lower.
Zarchery
03-29-2015, 10:18 PM
I've been farming and selling currency for a couple years now. Just decided to build a relic. I have everything I need sitting in storage. Now it's gonna take me 2 weeks just to trade stuff in...
Have you just been sitting on a giant pile of 1700 pieces of currency for years?
bazookatooth
03-29-2015, 11:16 PM
Have you just been sitting on a giant pile of 1700 pieces of currency for years?
Why should that matter at all?
Shirai
03-29-2015, 11:30 PM
I agree, I know plenty of people that sit on a ton of cash or currency to "quickly" make a relic these days.
As far as I am concerned the waiting times may as well be reduced to something like JP midnight for this.
They've done the same and more for other content that had similar waiting times.
Zarchery
03-29-2015, 11:52 PM
Why should that matter at all?
I mean, you've intentionally made things more difficult for yourself and inflicted this wait upon yourself. Why is it up to Square Enix to fix things you've inflicted upon yourself?
bazookatooth
03-30-2015, 10:35 AM
I mean, you've intentionally made things more difficult for yourself and inflicted this wait upon yourself. Why is it up to Square Enix to fix things you've inflicted upon yourself?
SE created the delay. I fail to see how anyone other than SE has inflicted anything on anyone.
Since you are so passionate about this though, please explain how this delay is in any way beneficial to anyone other than those looking to be confrontational on a forum.
Manux
03-30-2015, 10:37 AM
I mean, you've intentionally made things more difficult for yourself and inflicted this wait upon yourself. Why is it up to Square Enix to fix things you've inflicted upon yourself?
I think that wait time should have been for mythic users SE got that wrong lol
If we are waiting for a week we would like a better out come of the relics, or switch this waiting time to mythic users.
Singforu
03-31-2015, 03:45 AM
SE created the delay. I fail to see how anyone other than SE has inflicted anything on anyone.
Since you are so passionate about this though, please explain how this delay is in any way beneficial to anyone other than those looking to be confrontational on a forum.
there is a requirement to do content to obtain something and you are choosing to do the content in the least expedient method. holding onto coins instead of turning them in is inflicting the condition upon yourself.
the delay has nothing to do with being beneficial or not, that's just the way things are. who says it has to be beneficial? Relics and Mythics are supposed to be the best weapons in the game and lore wise it doesn't make sense to have them crafted instantly. It should take awhile to make legendary weapons. If two weeks is too long for you then I think you are playing the wrong game.
Singforu
03-31-2015, 03:51 AM
I think that wait time should have been for mythic users SE got that wrong lol
If we are waiting for a week we would like a better out come of the relics, or switch this waiting time to mythic users.
mythics take about 65-70 days where relics can be done in a little under two weeks. mythics typically are better than relics and so switching the time it takes to make with relics' does not make sense.
RalphTheGalka
03-31-2015, 03:58 AM
Long term goals in a game that doesn't have a long term makes little sense to me. I think it's time to put an end to some of these restrictions so that returning players actually have a chance of crossing these weapons off of their bucket and enjoy using them before development ends. It would be a lot more fun for them to actually be able to participate in new content with these weapons rather than being stuck farming 75 content for months. I know a lot of people who dropped working on mythics until SE makes some sort of official announcement, it just seems to pointless to them to continue grinding away at these things when development is ending in November.
Singforu
03-31-2015, 06:25 AM
Long term goals in a game that doesn't have a long term makes little sense to me. I think it's time to put an end to some of these restrictions so that returning players actually have a chance of crossing these weapons off of their bucket and enjoy using them before development ends. It would be a lot more fun for them to actually be able to participate in new content with these weapons rather than being stuck farming 75 content for months. I know a lot of people who dropped working on mythics until SE makes some sort of official announcement, it just seems to pointless to them to continue grinding away at these things when development is ending in November.
just because major updates aren't going to happen doesn't mean you can't continue to play the game. The restrictions should stay.
Alhanelem
03-31-2015, 07:19 AM
If you turn in the stages as you complete them, you won't notice the wait time.
Zarchery
03-31-2015, 07:45 AM
SE created the delay. I fail to see how anyone other than SE has inflicted anything on anyone.
You knew the delay was there.
You decided you didn't care.
You decided to hoard all your items until the very end so that you would run into the delay.
Your request sounds like saying "Please remove damage penalty from Monks fighting bare-fisted."
bazookatooth
03-31-2015, 08:02 AM
there is a requirement to do content to obtain something and you are choosing to do the content in the least expedient method. holding onto coins instead of turning them in is inflicting the condition upon yourself.
No, I didn't do things in the least expedient method. I made enough money to build a relic in a few days of selling skirmish items (I actually already had enough money to build a couple, but that's besides the point). That was by far more "Expedient" than farming dynamis for coins. There is no requirement to actually "do content". Never has been. You can just buy all the items and turn them in. I built my first relic by selling sky / limbus / sea drops. Many others before me have funded them in similar ways because there was never a requirement that you farm all the currency your self. Farming dynamis is actually really low down the list of "Expedient" ways to build a relic.
But all of that is besides the point because there is a thing called cause and effect. SE caused the wait time. Me having to wait a week cannot happen without SE first putting said wait time in the game. Just as you didn't cause the wait by talking about it. You talked about it because SE made it. My waiting and your commenting on it are an effect of SE creating the wait. Without SE first creating the wait time, none of this would happen. Understand how that works? Great! Now here's the cool thing. SE can take it out. Not only that, but they've built an entire web forum specifically for people to request changes just like this. And if they remove the wait time, You can still wait a week to get your weapon if that's what makes you happy. No one will try to stop you. How cool is that?
the delay has nothing to do with being beneficial or not, that's just the way things are. who says it has to be beneficial? Relics and Mythics are supposed to be the best weapons in the game and lore wise it doesn't make sense to have them crafted instantly. It should take awhile to make legendary weapons.
That's all your opinion and that's cool. That's all it is though. Lore wise, none of this stuff existed when the game came out, so lore wise it makes perfect sense for them to change the lore any time they want just like they always have.
If two weeks is too long for you then I think you are playing the wrong game.
If hearing about how two weeks is too long bothers you, you are also playing the wrong game.
You knew the delay was there.
You decided you didn't care.
You decided to hoard all your items until the very end so that you would run into the delay.
I did know. I did care. I didn't hoard. I had the money to build one before I had the need. Your assumptions are all wrong.
Your request sounds like saying "Please remove damage penalty from Monks fighting bare-fisted."
Your denial sounds like saying "please keep this thing because purple".
Alhanelem
03-31-2015, 10:40 AM
Your denial sounds like saying "please keep this thing because purple". It's more that it's not worth the developer's time to change for something few people ever have to deal with, and which is completely avoidable (unless you actually banked enough gil to buy everything you needed in one shot and found people with that much to sell all at once)
bazookatooth
03-31-2015, 12:33 PM
It's more that it's not worth the developer's time to change for something few people ever have to deal with, and which is completely avoidable (unless you actually banked enough gil to buy everything you needed in one shot and found people with that much to sell all at once)
It's probably a matter of changing a value from say "144" to a "1". I doubt the devs will have to cancel any important work to do that.
So far no one arguing against this change has even experienced the delay because they don't buy / stockpile currency, so this thread is just a bunch of people arguing against something that has absolutely no effect on them either way. If they changed this during maintenance tonight, no one would even notice besides me and the OP. Yet people are here trying to stop it. It's really rather telling.
Alhanelem
03-31-2015, 02:02 PM
It's probably a matter of changing a value from say "144" to a "1". I doubt the devs will have to cancel any important work to do that. I guarantee you nothing in this game is that simple. If it were, there are a lot of things that took months/weeks/years that they could have addressed in 2 seconds
Singforu
03-31-2015, 02:26 PM
That's all your opinion and that's cool. That's all it is though. Lore wise, none of this stuff existed when the game came out, so lore wise it makes perfect sense for them to change the lore any time they want just like they always have.
no. when you create something and you put lore to it, it doesn't just go away. Legendary weapons (on any game, not just this one) should not be made instantly. Anyone who argues otherwise is just an instant gratification person.
If hearing about how two weeks is too long bothers you, you are also playing the wrong game.
I never said nor implied that hearing how two weeks is too long would bother me. You made an argument, I countered it as your argument makes no sense. I then went on to say that if two weeks is too long for you that you are playing the wrong game as this game isn't designed to be played for a short term. Doesn't matter if there aren't going to be any major updates after November. One can still play the game. I think I have you pretty much pegged now...you are an instant gratification person.
bazookatooth
03-31-2015, 02:44 PM
I guarantee you nothing in this game is that simple. If it were, there are a lot of things that took months/weeks/years that they could have addressed in 2 seconds
That's pretty vague. You could apply that logic to just about anything that you don't want changed. It's not necessarily true though. Just a theory. Personally, I've done a fair amount of coding though and if it didn't work the way I described, I'd be really surprised. I mean it's possible, but incredibly unlikely. The only thing that MIGHT be difficult is finding the spot where the timer is at in the code.
bazookatooth
03-31-2015, 03:07 PM
no. when you create something and you put lore to it, it doesn't just go away. Legendary weapons (on any game, not just this one) should not be made instantly. Anyone who argues otherwise is just an instant gratification person.
They aren't made instantly. You have to earn the currency and then do a bunch of other quests to upgrade them.
I never said nor implied that hearing how two weeks is too long would bother me. You made an argument, I countered it as your argument makes no sense. I then went on to say that if two weeks is too long for you that you are playing the wrong game as this game isn't designed to be played for a short term. Doesn't matter if there aren't going to be any major updates after November. One can still play the game. I think I have you pretty much pegged now...you are an instant gratification person.
The outcome doesn't affect you either way. It only affects me. You said it your self. You don't earn the currency fast enough to be affected by the delay.
Let's be clear here. You aren't arguing that people should have to work harder or be better players. You are arguing that people should just sit and wait. Otherwise they are bad people somehow. Why are we even writing this on the internet? We should be writing letters to each other or sending smoke signals (we should be communicating in the slowest way possible right?). Or just waiting. Instant gratification people... sheesh.
Singforu
03-31-2015, 04:17 PM
They aren't made instantly. You have to earn the currency and then do a bunch of other quests to upgrade them.
you're advocating for them to be made instantly.
The outcome doesn't affect you either way. It only affects me. You said it your self. You don't earn the currency fast enough to be affected by the delay.
Let's be clear here. You aren't arguing that people should have to work harder or be better players. You are arguing that people should just sit and wait. Otherwise they are bad people somehow. Why are we even writing this on the internet? We should be writing letters to each other or sending smoke signals (we should be communicating in the slowest way possible right?). Or just waiting. Instant gratification people... sheesh.
yes you should wait. great works take time to make. so wait like a good boy over in your corner.
vienne
03-31-2015, 07:04 PM
I'd rather see the devs change other things then this with their limited time and resources. 2 weeks is nothing and i fully agree with Alhanelem and Singforu... Maybe we should get rid of all the waiting times in game (sarcasm). There are far more important things which need to be adressed then this.
bazookatooth
03-31-2015, 09:46 PM
you're advocating for them to be made instantly.
No, no I'm not. And you saying that won't make it so.
yes you should wait. great works take time to make. so wait like a good boy over in your corner.
Nope. I'll keep pressing the like button on quality of life change requests. You keep trolling.
Singforu
04-01-2015, 01:48 AM
No, no I'm not. And you saying that won't make it so.
Yes, yes you are:
Without SE first creating the wait time, none of this would happen. Understand how that works? Great! Now here's the cool thing. SE can take it out. Not only that, but they've built an entire web forum specifically for people to request changes just like this.
Nope. I'll keep pressing the like button on quality of life change requests. You keep trolling.
I'm not trolling. You're trying to destroy part of the game just like the instant gratification person you are.
Manux
04-01-2015, 02:35 AM
Yes, yes you are:
I'm not trolling. You're trying to destroy part of the game just like the instant gratification person you are.
I think he is just suggesting it which I don't think you are able to swallow it and the rest of the players that think its ok to have a freaking 1 week delay for what.
1 week delay you freaking kidding me 4 days would have been fine guess the NPC working over night.
Kensagaku
04-01-2015, 02:39 AM
If I may interject... I don't see how it would "destroy part of the game" to get a relic faster if you have the money and means to make it. I understand the lore argument, but riddle me this: how do you know if X player took the full time to get it (farming, daily dynamis, etc) versus buying the currency pieces outright with their gil? Does their relic look cheaper, more poorly-made? Not really. In essence, it affects nothing but your sense of "but this is how I see it."
It's not an instant gratification point; it's quality of life. Instant gratification would be more "push button, receive relic" than removed wait times. They still have to take the time to do the runs for their necropsyche, their attestation, and their fragment since those can't be sold. They still have to do their trials to get it up to 119. They're not instantly being thrown the best weapon it can be just because they have the means to complete the first step right away. I mean technically you can complete an Empyrean in the same way; since it's all entirely item trades, if you have them stockpiled from various endeavors then you can have it finished in a heartbeat, with no wait time except for watching your Magian Moogle dance himself to death while calling down the sky's worth of stars.
Alhanelem
04-01-2015, 05:04 AM
That's pretty vague. You could apply that logic to just about anything that you don't want changed. It's not necessarily true though. Just a theory. Personally, I've done a fair amount of coding though and if it didn't work the way I described, I'd be really surprised. I mean it's possible, but incredibly unlikely. The only thing that MIGHT be difficult is finding the spot where the timer is at in the code.
Yes, you could apply that logic to just about anything, but that's the thing- it's highly likely to be true. Let me explain something to you as I have some firsthand experience with this type of issue.
FFXI was originally created a very long time ago. I guarantee you that many of the people that wrote the original code no longer work for SE or at least no longer work on the project. Now imagine you're a Jr. programmer and you've been assigned to implement some random requests from the community. You fire up your IDE (devleopment environment) and you start looking for the relevant sections of code. This is when you realize that not only is the code badly written, it's also poorly documented by whoever wrote it, and they aren't here anymore to train anyone on it. Thus, a task that would have been simple for the original author is now a complicated one for the person looking at it, because they don't know where or what to look for.
I do QA work for a small indie studio, and I have watched staff members come and go over the years ive been involved with their projects. We've requested lots of bug fixes and feature tweaks that got rejected just because the original person who designed them doesn't work for the company anymore and they were the only ones who knew how it worked. It would cost them too much time and/or resources to implement it because someone would have to spend many man hours studying the code to figure out how to change it, even if the actual change would have been simple from a logic standpoint.
Just because something seems simple to us, even if some of us are programmers, doesn't mean it actually is simple because of situations like this. It could just be one number some place, but it might take time to find that number, and changing it could possibly break something unrelated- And anyone who's been around here for a long time knows how many random unrelated things have gotten broken every time they release an update.
So, when a community rep comes in here and says "it would be difficult for us to implement," they probably aren't just making it up.
bazookatooth
04-01-2015, 05:39 AM
I'm not trolling. You're trying to destroy part of the game just like the instant gratification person you are.
Every time you post on the internet instead of writing me a letter a postal worker loses his job. Stop trying to destroy the postal service you instant gratification person.
Yes, you could apply that logic to just about anything, but that's the thing- it's highly likely to be true. Let me explain something to you as I have some firsthand experience with this type of issue.
FFXI was originally created a very long time ago. I guarantee you that many of the people that wrote the original code no longer work for SE or at least no longer work on the project. Now imagine you're a Jr. programmer and you've been assigned to implement some random requests from the community. You fire up your IDE (devleopment environment) and you start looking for the relevant sections of code. This is when you realize that not only is the code badly written, it's also poorly documented by whoever wrote it, and they aren't here anymore to train anyone on it. Thus, a task that would have been simple for the original author is now a complicated one for the person looking at it, because they don't know where or what to look for.
I do QA work for a small indie studio, and I have watched staff members come and go over the years ive been involved with their projects. We've requested lots of bug fixes and feature tweaks that got rejected just because the original person who designed them doesn't work for the company anymore and they were the only ones who knew how it worked. It would cost them too much time and/or resources to implement it because someone would have to spend many man hours studying the code to figure out how to change it, even if the actual change would have been simple from a logic standpoint.
Just because something seems simple to us, even if some of us are programmers, doesn't mean it actually is simple because of situations like this. It could just be one number some place, but it might take time to find that number, and changing it could possibly break something unrelated- And anyone who's been around here for a long time knows how many random unrelated things have gotten broken every time they release an update.
So, when a community rep comes in here and says "it would be difficult for us to implement," they probably aren't just making it up.
That's a cool story, but the numerous recent changes to quest wait times tells us that someone currently working on the game does know how this works and where to look for it.
Not only that, but go ahead. Since you work with developers, Fire up your integrated development environment (IDE) and try and make a count down timer that doesn't function as described without purposely making it more difficult just to win an argument about a game change that admittedly doesn't affect you and will probably never happen regardless of which one of us is correct.
Manux
04-01-2015, 06:10 AM
Yes, you could apply that logic to just about anything, but that's the thing- it's highly likely to be true. Let me explain something to you as I have some firsthand experience with this type of issue.
FFXI was originally created a very long time ago. I guarantee you that many of the people that wrote the original code no longer work for SE or at least no longer work on the project. Now imagine you're a Jr. programmer and you've been assigned to implement some random requests from the community. You fire up your IDE (devleopment environment) and you start looking for the relevant sections of code. This is when you realize that not only is the code badly written, it's also poorly documented by whoever wrote it, and they aren't here anymore to train anyone on it. Thus, a task that would have been simple for the original author is now a complicated one for the person looking at it, because they don't know where or what to look for.
I do QA work for a small indie studio, and I have watched staff members come and go over the years ive been involved with their projects. We've requested lots of bug fixes and feature tweaks that got rejected just because the original person who designed them doesn't work for the company anymore and they were the only ones who knew how it worked. It would cost them too much time and/or resources to implement it because someone would have to spend many man hours studying the code to figure out how to change it, even if the actual change would have been simple from a logic standpoint.
Just because something seems simple to us, even if some of us are programmers, doesn't mean it actually is simple because of situations like this. It could just be one number some place, but it might take time to find that number, and changing it could possibly break something unrelated- And anyone who's been around here for a long time knows how many random unrelated things have gotten broken every time they release an update.
So, when a community rep comes in here and says "it would be difficult for us to implement," they probably aren't just making it up.
dude fire up Cheat Engine memory hack and you will be able to hack all sorts of things on a single player game and some online games you are always backing up dev in fact makes me wonder if they bribing you xd
Windower is an example of it...
If you can do so much with the 3rd party programs you are really saying the developers are not capable of doing there jobs right. Which I believe they can.
And no you don't have to agree with me with all the threads I made, As long as we can learn to agree and disagree :P
Alhanelem
04-01-2015, 09:05 AM
dude fire up Cheat Engine memory hack and you will be able to hack all sorts of things on a single player game and some online games you are always backing up dev in fact makes me wonder if they bribing you xd
If you can do so much with the 3rd party programs you are really saying the developers are not capable of doing there jobs right. Which I believe they can.
Changing variables in memory is easier than rewriting code- Finding a variable in memory by logical deduction is a lot different from finding a variable in many megabytes worth of written code. Same thing with reading them with windower. Windower does not modify memory, it uses it ti display information, and in some cases uses that information to determine what commands to have the client send (commands it can already send on its own, they're just not visibly obvious to the player.) All of this is a lot different from writing code, and considering that this is something that's on the server side only, it's not something you could manipulate with a cheat program or windower, renedering that line of argument moot.
This isn't a matter of agreeing vs disgreeing. This is a matter of facts vs fiction. If you wan't to disagree with truth, that's fine, but that doesn't make you suddenly right. Like I wrote in the post, I've done some work in the industry and have firsthand experience dealing with this very type of issue. It is NOT always as simple as you think it is.
That's a cool story, but the numerous recent changes to quest wait times tells us that someone currently working on the game does know how this works and where to look for it. Given the long list of things they're unwilling to change because it would be "difficult to do so" even though it seems simple to us, I'd say it's not a simple matter to find those things. To counter your argument I'd point out that these changes have occured a few at a time spread out over months/years. If it was as simple as you think it is, they could change them all in a relatively short timeframe- And that's assuming they feel like it needs to be changed in the first place. If you didn't wait until you collected every single dynamis coin before beginning to turn in your items, this wait time wouldn't be that much of an issue anyway.
In my opinion, with precious little time left for us to get stuff, this should be considered a minimal priority issue compared to a lot of other things they could be improving. I'm not saying that it shouldn't be adjusted - rather that it's just about the least important thing they could invest any time on (And yes, I've been through the wait times myself and wasn't bothered)
Zarchery
04-01-2015, 11:25 AM
Alhanelem, don't you know the script?
Player: Hey, can you modify this thing in the game? It's inconvenient.
Developer: We can't. The code is set up so that modifying that would be really difficult.
Player: No it isn't! Modify the code. We know it much better than yo.
Zarchery
04-01-2015, 11:27 AM
On principle, I'm opposed to fixing any problem that already has a solution, just because someone is too stubborn to use it. OP and his supporters sound like a guy who bangs his head against the wall all day, then complains about constant headaches.
Singforu
04-01-2015, 12:30 PM
If I may interject... I don't see how it would "destroy part of the game" to get a relic faster if you have the money and means to make it. I understand the lore argument, but riddle me this: how do you know if X player took the full time to get it (farming, daily dynamis, etc) versus buying the currency pieces outright with their gil? Does their relic look cheaper, more poorly-made? Not really. In essence, it affects nothing but your sense of "but this is how I see it."
It's not an instant gratification point; it's quality of life. Instant gratification would be more "push button, receive relic" than removed wait times. They still have to take the time to do the runs for their necropsyche, their attestation, and their fragment since those can't be sold. They still have to do their trials to get it up to 119. They're not instantly being thrown the best weapon it can be just because they have the means to complete the first step right away. I mean technically you can complete an Empyrean in the same way; since it's all entirely item trades, if you have them stockpiled from various endeavors then you can have it finished in a heartbeat, with no wait time except for watching your Magian Moogle dance himself to death while calling down the sky's worth of stars.
I find it funny how so many people call everything "Quality of Life" when it is not. Obtaining R/E/Ms is SUPPOSED to be an arduous task that takes a lot of time, they are legendary weapons. Obtaining equipment is not Quality of Life, and one is cheapening the quest by reducing the requirements. If you call reducing the requirements to obtain equipment as Quality of Life you might as well ask SE to make all the NMs in Delve have 20k HP so that all the casuals can solo the entire zone.... you know, Quality of Life.... /rollseyes.
bazookatooth
04-01-2015, 01:20 PM
If people were asking for them to lower the amount of currency, or weaponskill kills or NM kills, etc. you might have a point. But you are literally arguing that doing nothing for an extended period of time is an important and fun feature that somehow makes the game better (can you even call doing nothing a game?).
Given the long list of things they're unwilling to change because it would be "difficult to do so" even though it seems simple to us, I'd say it's not a simple matter to find those things. To counter your argument I'd point out that these changes have occured a few at a time spread out over months/years. If it was as simple as you think it is, they could change them all in a relatively short timeframe- And that's assuming they feel like it needs to be changed in the first place. If you didn't wait until you collected every single dynamis coin before beginning to turn in your items, this wait time wouldn't be that much of an issue anyway.
In my opinion, with precious little time left for us to get stuff, this should be considered a minimal priority issue compared to a lot of other things they could be improving. I'm not saying that it shouldn't be adjusted - rather that it's just about the least important thing they could invest any time on (And yes, I've been through the wait times myself and wasn't bothered)
I would agree that if this is an incredibly time consuming task they should make more important changes instead. But if it's choosing between making another level 1 vanity item and a new mog slip to store it for all eternity because only mules actually wear that stuff or this, then I pick this. I just don't think it's that hard. I think they waited so long to change all those other wait times because they didn't feel like they needed to be adjusted at the time. They've actually asked for suggestions as to which ones to change in the past. They rarely follow suggestions though, so we'll probably never know. So good news for the nay sayers I guess.
Kensagaku
04-01-2015, 02:03 PM
I find it funny how so many people call everything "Quality of Life" when it is not. Obtaining R/E/Ms is SUPPOSED to be an arduous task that takes a lot of time, they are legendary weapons. Obtaining equipment is not Quality of Life, and one is cheapening the quest by reducing the requirements. If you call reducing the requirements to obtain equipment as Quality of Life you might as well ask SE to make all the NMs in Delve have 20k HP so that all the casuals can solo the entire zone.... you know, Quality of Life.... /rollseyes.
Not waiting is "cheapening the quest"? They still have to get the same amount of currency, whether they got it prior or earned the gil to purchase the pieces. They still have to do all of the same trials. There is nothing that waiting causes them to "earn". Waiting is not a sign of hard work or an "arduous task." It is simply a gate, nothing more. Asking for Delve zones to be easier has nothing to do with simply removing a wait. Why are you so hung up on sitting and twiddling your thumbs? If it was something like "require less currency to finish a relic weapon" or "make there less stages in a relic" then yes, that's something I'd argue against, but removing a wait? That's just a foolish argument.
Crevox
04-02-2015, 05:09 AM
Why must some people find reasons to argue against even the most simple of requests? I swear you guys, you will just search for reasons to disagree with anything.
Alhanelem
04-02-2015, 09:09 AM
Why must some people find reasons to argue against even the most simple of requests?
Answer: because there are more beneficial and useful things the developers could do with their time, and I'd rather see them do something that actually matters over wasting any amount of dev time on something that doesn't really need changing because of how low impact an issue it already is.
Raydeus
04-03-2015, 07:38 AM
Why must some people find reasons to argue against even the most simple of requests? I swear you guys, you will just search for reasons to disagree with anything.
Completely agree.
Exhibit A :
Answer: because there are more beneficial and useful things the developers could do with their time, and I'd rather see them do something that actually matters over wasting any amount of dev time on something that doesn't really need changing because of how low impact an issue it already is.
Alhanelem
04-03-2015, 08:39 AM
Completely agree.
Exhibit A :
I'm not "searching for reasons." it's a perfectly valid reason. Also, I didn't say that I don't think it is a good idea to change it, only that it's not important in the face of the other things many of us want. Ever heard of "priorities?"
There's really no reason to be a jerk like that.