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Clou777
03-26-2015, 08:47 PM
this is the worse thing that could have happened to smn, as nice as it is having a lower activation time for BPs we cant even rely on a <wait 1> macro to change from our BP time reduction gear to BP damage gear anymore. sometimes it registers and sometimes it doesnt, where i used to do 10k nukes i now have a 50% chance it only does 3k... please adjust this back to the way things were or add the option to <wait 0.5>.

geekgirl101
03-26-2015, 08:54 PM
Just use Wait at the end of a macro, it's faster.

Clou777
03-26-2015, 09:00 PM
? i have the equip my bp time reduction gear then activate BP, i then have a <wait 1> and switch to BP dmg gear. i cant really go any lower than that.

geekgirl101
03-26-2015, 09:16 PM
Maybe try this then, haven't tried it myself but it should work faster:

/equipset 1 <wait>
/pet "Heavenly Strike" <t> <wait>
/equipset 2

Clou777
03-26-2015, 10:57 PM
Maybe try this then, haven't tried it myself but it should work faster:

/equipset 1 <wait>
/pet "Heavenly Strike" <t> <wait>
/equipset 2

doesnt work, the <wait> is still the same as <wait 1>

geekgirl101
03-26-2015, 11:36 PM
I don't know then. :( Guess SE needs to address this since I'm SMN too and this is not good news.

Fynlar
03-27-2015, 12:46 AM
They did the same thing to DRGs a while ago with Healing Breath.

They basically said "DEAL WIT IT" when DRGs complained about it, so...

Clou777
03-27-2015, 02:34 AM
well i guess they're gonna force people to use third party programs to continue playing their jobs properly then eh?

Papesse
03-27-2015, 08:46 AM
This issue should fixed ASAP please. SMN is pretty much unplayable now.

Donquichot
03-27-2015, 09:02 AM
yeah. its downright impossible to go from bp recast gear on precast to damage gear befor the bp hits. Please fix this. this change to BP is a nerf to summoners.

pretre
03-27-2015, 09:24 AM
on the + side conduit is crazy now I run out of mp long before conduit wears off

Donquichot
03-27-2015, 09:40 AM
No it isnt. Astal Conduit is accepting the bp menu spam but isnt executing it 50% of the time, but MP is taken from you without result. Seriously cant they add stuff without testing it properly? To confirm test the amount of bp used in your log and see your mp used...

Trumpy
03-27-2015, 05:50 PM
Ever tried:

/equipset 1 <wait>
/pet "Heavenly Strike" <t>
/wait .5
/equipset 2

.5s used to work with the regular /wait command. When I played Thf back in the aht Urgan days(before we had <wait>s), I would have just a little bit of lag out there partying. If i had a /wait 1 between sneak attaack and a WS it would sometimes not work (I think the WS wouldnt go off if i recall correctly). If i had a /wait 2 it was too long and I would sometimes melee between the two. but a /wait 1.5 worked perfectly. You cant have .5s in the <wait> commands if i remember right. Lemme know if it works!

Shirai
03-27-2015, 08:11 PM
松井です。

召喚獣履行技の詠唱時間調整で、
着替えマクロが間に合わなくなったというご報告を多数いただいております。

調査したところ、
/equipset
を使ったマクロでは、仕様的に最大1.0秒の遅延が発生することが原因でした。

現在開発チームでは、詠唱時間を2.0秒に修正すること検討しています。
(実際は、1/60秒単位で調整できるので、もう少し縮められないか探っているところです)

なるべく早い修正を目指しております。
召喚士の皆様にはご不便をおかけしますが、
修正まで少々お待ちください。

Roughly translated summary, they're going to increase the BP activation time to 2 seconds.

Alhanelem
03-27-2015, 10:44 PM
In a world with no situational gear swapping, this would have been a wonderful change. sadly, we need to do that and therefore this is a problem.

Shirai
03-27-2015, 10:51 PM
In a world with no situational gear swapping, this would have been a wonderful change. sadly, we need to do that and therefore this is a problem.

And yet, this situational gearswapping is what makes this game so wonderful.
For me.

Alhanelem
03-27-2015, 10:55 PM
And yet, this situational gearswapping is what makes this game so wonderful.
For me.
Unfortunately, I can't agree there. :p
For me, the difference between having everything you need on one piece and carrying half a dozen different pieces for each slot is the amount of inventory space I have free and nothing else. Since gear swaps are just done in line with the macros we'd already make to use our abilities, it doesn't require any additional skill other than knowing how to write that macro. It would almost be better, for the sake of loot collecting, if simply finding that item unlocked its situational effects and you didn't actually need to carry it around and swap it in and out. Then it might be tolerable.

I will give them points at least for putting in a feature that removes the blinking problem.

Camate
03-28-2015, 02:39 AM
Greetings, everyone.

The development team is aware of the current issue regarding summoner’s ability to switch out Blood Pact equipment. The following is a message from Producer Matsui about how the team is planning to address this.



Matsui here.

We’ve been receiving a lot of reports that equipment swapping macros are not switching gear in and out in time due to the adjustments made to Blood Pact execution times.

After looking into this, we discovered that the cause is a maximum 1 second delay that is generated by macros that utilize “/equipset”.

Currently, the development team is looking into editing the Blood Pact execution time so it is 2 seconds.
(This can actually be adjusted in increments of 1/60th of a second, and we’re trying to see if we can reduce this time a bit more.)

We’re striving to fix this issue as quickly as possible. I apologize to all the summoners out there who are inconvenienced by this, but please wait just a bit until it is fixed.

Genoxd
03-28-2015, 08:34 AM
Greetings, everyone.

The development team is aware of the current issue regarding summoner’s ability to switch out Blood Pact equipment. The following is a message from Producer Matsui about how the team is planning to address this.

Since you're dropping PS2/360 support, I suggest you just implement "gear swapping" scripts, that'll fix the issues and more.

Fynlar
03-28-2015, 11:17 PM
Greetings, everyone.

The development team is aware of the current issue regarding summoner’s ability to switch out Blood Pact equipment. The following is a message from Producer Matsui about how the team is planning to address this.

Please get them to re-adjust DRG wyvern breaths in a similar way while you're at it.

To be honest I'm not sure why these had to be adjusted at all to begin with.

Camate
03-31-2015, 02:39 AM
Greetings,

I have some follow-up information to share.

We’ve been continuing to test and look into this issue since the weekend, and as a result, we’ve confirmed that by changing the Blood Pact execution delay time to 1.25 seconds, equipment changed through the “/equipset” command is now functioning stably.

Based on these results, we will be lengthening the delay time from 1 second to 1.25 seconds, and we’re in the midst of performing final testing for implementation.

Furthermore, Stunga and several other Blood Pacts whose execution timing is critical will not undergo this adjustment, and their execution delay time will remain the current duration.

The development team is working to get this implemented in the coming days, so please hang in there just a short while longer.

Frodnon
03-31-2015, 06:23 AM
Why don't you guys let us use a lower delay from /wait? wasn't /wait 0.5 a thing awhile ago? Give us .25, .5 and .75 wait timers instead of a solid second only.

edit: OR Fix it so that Equipset 1> issue pact> equipset 2 doesn't require a delay and it instead issues commands in order in the fastest stable rate possible.

Windwhisper
03-31-2015, 06:36 AM
Simplest solution would be to only apply the described method on Blood Pact : Rage. Noone Bloodpacts in MAB or Damage Gear when they use Wards

Frodnon
03-31-2015, 06:53 AM
Ward Debuffs require Macc and +skill for the pet, and Ward Buffs require +skill. You should be swapping from -bp gear to those sets as well.

Alhanelem
03-31-2015, 07:17 AM
No, the best solution would be to get rid of BP delay altogether and make haste affect them instead. Things would be much simpler that way since all armor has haste these days and then you wouldnt need nearly as much macro gear.

Garota
03-31-2015, 11:50 PM
No, the best solution would be to get rid of BP delay altogether and make haste affect them instead. Things would be much simpler that way since all armor has haste these days and then you wouldnt need nearly as much macro gear.

Imagine how quick Boost and Provoke would be ready following this example. Blood Pact Delay is a Job Ability, therefore not affected by any haste gear.

bazookatooth
04-01-2015, 05:46 AM
Imagine how quick Boost and Provoke would be ready following this example. Blood Pact Delay is a Job Ability, therefore not affected by any haste gear.

So just make them function as spells instead.

Alhanelem
04-01-2015, 09:36 AM
Imagine how quick Boost and Provoke would be ready following this example. Blood Pact Delay is a Job Ability, therefore not affected by any haste gear.
Well, it would be potentially problematic to apply it to all job abilities, but I think it's appropriate for summoner becasue the avatars are conjured by a spell so you're technically still dealing with magic. It would make the haste stat more relevant to all summoners rather than just those that swing their stick while soloing / doing easy stuff.

Which is why I was specifically proposing blood pact to be affected by haste, not all job abilities. I think it's stupid that we need a special stat to speed up our primary means of attack when no other job needs such a thing (ignoring pet haste, but its more than just summoner that benefits from that)

Kuraneko
06-01-2015, 04:37 PM
I've recently come back with the last 'Return to Vana'diel Adventurer Campaign' and was learning these gearset macros and both love and hate them. It appears anything midcast is still broken? I saw Camate's response at 3.30.2015 and am guessing the fix mentioned there has NOT been implemented yet and SMN is as of yet super sketchy to play using these /equipset macros for midmacro fails?

It's the whole, hit macro, -BP gear applies right, ability goes off then you get a:
>> /equipset (whatever#)
...A command error occurred.

I gotta agree. As much as I sometimes miss the complexity of XI's system with it's gearswaps stuff like this makes me REALLY extremely happy it's not anything to frustrate me in XIV. Considering a certain 3rd party software out there has been doing this better for years from what I hear it's kind of a shame.

Shirai
06-01-2015, 05:08 PM
Are you keeping a sufficient /wait between the gearsets? It looks to me that there isn't and that's the reason for your error.

My macro setup is as follows:

/equipset 29 (BP Delay)
/pet "Flaming Crush" <t> <wait 1>
/equipset 27 (Hybrid set)

This is working like a charm for me.

Artharian
06-01-2015, 05:12 PM
Seconded - the delay adjustment Camate mentioned certainly seems to allow the <wait 1> to function again for me....

Art.

Kuraneko
06-02-2015, 12:04 AM
This is why you don't test things at 2AM while you're sick and cranky. I could have sworn I tried that and got the error but it's working now that I try it exactly like that. Thank you so much! ; ;
/embarrassed, crawls off to go Pred. Claws all the things.