View Full Version : Movement Speed in Town, SMN left behind (often literally)
AtrixWolfe
03-26-2015, 03:23 AM
In reviewing movement speed abilities and effects SMN is one of the 4 jobs capable an ability/magic based movement buff that isn't able to use it in one very important place for questing/getting around: towns. To review:
Usable/Castable in Town
BRD Chocobo Mazurka, Raptor Mazurka
THF Flee
COR Bolter's Roll
DNC Chocobo Jig
Enchantments Sprinter's Shoes
Medicines Hermes Quencher
SCH Desert Boots with Sandstorm (stacks with magic movement speed)
Movement Speed Gear (stacks with magic movement speed)
Mog tablet Swift Shoes
Not Castable in Town
SMN Fleet Wind
I find this discouraging to say the least, often exiting town and casting fleet wind, only to have it wear off in the middle of questing inside town will nullify the benefit of Fleet Wind almost entirely.
I'm just asking for SMN to be able to use Fleet Wind inside town like every single other job, item, gear and spell/song that is capable of having it.
I do understand that this might be large in scope, if so I have an elegant solution. Just give SMN an NPC to talk to which gives them an item with unlimited charges, equip-able by Level 86 SMN that gives the effect of fleet wind inside towns. It's not a perfect solution but it's better than being the single job/spell/equipment that has a movement speed ability and isn't able to use it inside town.
I don't know the reason to have Avatar's not Summonable inside of town, but I have a feeling that reason might not be much a concern now. It's not just a problem for Fleet Wind but even for buffing before events especially something like Dynamis where your time is effected. Making an entire party go outside just b/c Avatar's aren't summonable in town seems weird to me.
Frodnon
03-26-2015, 10:18 AM
Courrier's coalition buff, or just swap jobs.
okugi
03-26-2015, 10:49 AM
In reviewing movement speed abilities and effects SMN is one of the 4 jobs capable an ability/magic based movement buff that isn't able to use it in one very important place for questing/getting around: towns. To review:
Usable/Castable in Town
BRD Chocobo Mazurka, Raptor Mazurka
THF Flee
COR Bolter's Roll
DNC Chocobo Jig
Enchantments Sprinter's Shoes
Medicines Hermes Quencher
SCH Desert Boots with Sandstorm (stacks with magic movement speed)
Movement Speed Gear (stacks with magic movement speed)
Mog tablet Swift Shoes
Not Castable in Town
SMN Fleet Wind
I find this discouraging to say the least, often exiting town and casting fleet wind, only to have it wear off in the middle of questing inside town will nullify the benefit of Fleet Wind almost entirely.
I'm just asking for SMN to be able to use Fleet Wind inside town like every single other job, item, gear and spell/song that is capable of having it.
I do understand that this might be large in scope, if so I have an elegant solution. Just give SMN an NPC to talk to which gives them an item with unlimited charges, equip-able by Level 86 SMN that gives the effect of fleet wind inside towns. It's not a perfect solution but it's better than being the single job/spell/equipment that has a movement speed ability and isn't able to use it inside town.
I don't know the reason to have Avatar's not Summonable inside of town, but I have a feeling that reason might not be much a concern now. It's not just a problem for Fleet Wind but even for buffing before events especially something like Dynamis where your time is effected. Making an entire party go outside just b/c Avatar's aren't summonable in town seems weird to me.
Making a NPC just for one job for a speed boost is asinine at best. Most jobs don't have a speed boost native, and seem to get by just fine in towns. As for not having avatars in town, if they allowed avatars, they'd have to allow puppets, pets, wyverns and adventuring fellows. I've played game's where you can have pets anywhere, and it's pretty annoying. Let's not waste resources with things no one really wants, and let them get back to 'balancing' the game...
AtrixWolfe
03-26-2015, 11:40 AM
Courrier's coalition buff, or just swap jobs.
The game doesn't exist only in Adoulin.
Leveling another job isn't a solution, it's a cop out as well as time consuming for one buff, but it happens to be a very important buff for doing quests.
Making a NPC just for one job for a speed boost is asinine at best. Most jobs don't have a speed boost native, and seem to get by just fine in towns. As for not having avatars in town, if they allowed avatars, they'd have to allow puppets, pets, wyverns and adventuring fellows. I've played game's where you can have pets anywhere, and it's pretty annoying. Let's not waste resources with things no one really wants, and let them get back to 'balancing' the game...
Your post is asinine at best...
I'm sure any summoner would love to cast Fleet Wind in town. I don't count as no one either.
One ring for casting fleet wind in town for 86 SMN isn't a lot to ask, if pets in town are too big of a scope. If pets annoy you don't play a pet job.
This isn't a feature it's a design flaw. Every job/ability/status effect for movement buffs are able to be cast or activated/used in town, except one. It's not because of job balance either. Maybe you don't care about it, maybe you would rather see that time spent on something you care about. But coming in here to say that isn't constructive, it's dickish.
Zeargi
03-26-2015, 12:18 PM
Our job is one that mostly relies on our pets, and no pet job has ever been able to summon one inside an actually town. (the Past is a battle fields so that doesn't count.) So it' not something they'd do for just 1 ability. SMN does get access to the Herald's Gaiters and the Sprint Shoes both are options inside town, or can sub /BRD use Raptor Mazurka
AtrixWolfe
03-26-2015, 12:30 PM
Our job is one that mostly relies on our pets, and no pet job has ever been able to summon one inside an actually town. (the Past is a battle fields so that doesn't count.) So it' not something they'd do for just 1 ability. SMN does get access to the Herald's Gaiters and the Sprint Shoes both are options inside town, or can sub /BRD use Raptor Mazurka
Or I could use Herald's Gaiters, stacked with Fleet wind, because like every other job with partywide movement buffs, I can cast it in town.
Questing all of the game but Adoulin, Crafting, Missions, and 12 years of content a good chunk of the time I can't use Fleet Wind because I'm going between NPC's in towns. Since party movement buffs are rare it is signature to the SMN along with it's identity as a bringer of strong partywide buffs a direction SE claims to support. It won't matter as much to people with every job 99 who stay in Adoulin 99.9% of the time but for most every other person deciding to gear and play SMN, it will. It can drastically alter the completion rate of missions to have a movement buff in town on your geared job, it is no small deal. If there were balance reasons, or any real reason to not have it able to be used in town I would understand. However there are not any real reasons outside of "this limitation existed since before fleet wind and we never got around to fixing it".
Additionally having that buff partywide, is also a crucial factor if you're playing with friends so they can enjoy the same benefits. Having an ability that you need to use and can't about half the time makes zero sense.
InpendingDeath
03-26-2015, 01:57 PM
In reviewing movement speed abilities and effects SMN is one of the 4 jobs capable an ability/magic based movement buff that isn't able to use it in one very important place for questing/getting around: towns. To review:
Usable/Castable in Town
BRD Chocobo Mazurka, Raptor Mazurka
THF Flee
COR Bolter's Roll
DNC Chocobo Jig
Enchantments Sprinter's Shoes
Medicines Hermes Quencher
SCH Desert Boots with Sandstorm (stacks with magic movement speed)
Movement Speed Gear (stacks with magic movement speed)
Mog tablet Swift Shoes
Not Castable in Town
SMN Fleet Wind
I find this discouraging to say the least, often exiting town and casting fleet wind, only to have it wear off in the middle of questing inside town will nullify the benefit of Fleet Wind almost entirely.
I'm just asking for SMN to be able to use Fleet Wind inside town like every single other job, item, gear and spell/song that is capable of having it.
I do understand that this might be large in scope, if so I have an elegant solution. Just give SMN an NPC to talk to which gives them an item with unlimited charges, equip-able by Level 86 SMN that gives the effect of fleet wind inside towns. It's not a perfect solution but it's better than being the single job/spell/equipment that has a movement speed ability and isn't able to use it inside town.
I don't know the reason to have Avatar's not Summonable inside of town, but I have a feeling that reason might not be much a concern now. It's not just a problem for Fleet Wind but even for buffing before events especially something like Dynamis where your time is effected. Making an entire party go outside just b/c Avatar's aren't summonable in town seems weird to me.
You forgot to mention 16 other jobs. . . but they don't matter right?
You can use 12% piece like everyone else. You can get SoA ring 18% if you want to go faster. We should add a NPC for SAMs and DRKs so they can have unlimited charges of Flee also since they have the same options SMN does right....?
AtrixWolfe
03-26-2015, 02:22 PM
You forgot to mention 16 other jobs. . . but they don't matter right?
You can use 12% piece like everyone else. You can get SoA ring 18% if you want to go faster. We should add a NPC for SAMs and DRKs so they can have unlimited charges of Flee also since they have the same options SMN does right....?
It's 18 jobs, there's 22 jobs in FFXI, 4 have native party movement speed abilities. The 18 other jobs don't have party movement movement abilities, if they had them, and can't use them in town I'd complain yes. Even if half of them couldn't use them in town. But SMN is the only one who can't use it in town, where it's often needed as a very important spell.
Your post is entirely off base and misses the point on purpose. SMN has a native movement buff, it's part of the benefit of the job by design. Due to conflicting design, not as a feature it doesn't have the ability to use this ability a lot of the time it is needed. It isn't in the game to limit the power of summoner, it isn't in the game by design because who would intentionally design a spell you can't use half the time you need it? This restriction existed before Fleet Wind existed. And when Fleet Wind was implemented no one looked at this aspect. Your reasoning is not any better than the person who said to use another job. It seems you would like this spell to remain broken half the time it's needed. If that's the horse you wanna ride fine, but it's a far from any sensible argument.
okugi
03-26-2015, 02:33 PM
Why don't we just ask SE to make it so that SMN auto teleports to the next NPC in every quest they undertake. That way, you don't have to worry about the time you wasted runnning from NPC to NPC like most of the rest of the game. See, the rest of us are perfectly ok with the chocobos in the game, you're the one asking for yours to be tricked out with a jet boost and gold plated while they're at it.
Inpending Death's post is not off base, he's pointing out that it's all working as intended. You don't get to use your ability because, news flash, only PCs are allowed in town. It's not a broken ability that only works half the time, it's an ability that is meant to be used when exploring the world outside the city limits. Inside the city, you have things such as MH warps and crystals that let you travel quickly from one section of town to the other, and really, if that's still not fast enough, maybe you should examine your own inflated sense of entitlement.
AtrixWolfe
03-26-2015, 02:42 PM
Why don't we just ask SE to make it so that SMN auto teleports to the next NPC in every quest they undertake. That way, you don't have to worry about the time you wasted runnning from NPC to NPC like most of the rest of the game. See, the rest of us are perfectly ok with the chocobos in the game, you're the one asking for yours to be tricked out with a jet boost and gold plated while they're at it.
Inpending Death's post is not off base, he's pointing out that it's all working as intended. You don't get to use your ability because, news flash, only PCs are allowed in town. It's not a broken ability that only works half the time, it's an ability that is meant to be used when exploring the world outside the city limits. Inside the city, you have things such as MH warps and crystals that let you travel quickly from one section of town to the other, and really, if that's still not fast enough, maybe you should examine your own inflated sense of entitlement.
If party movement speed buffs are only meant to be used outside of town why does BRD, DNC and COR get to use it inside town? That doesn't sound like it's working as intended, because news flash it isn't working as intended. It's bad design to give a movement buff and only allow it outside town. Especially since chocobos exist outside town and are superior in movement, and quickening falls off if you attack or are hit. It indeed seems to say "please use me in town".
Since you're dropping the entitlement word lets bring in yours. You feel entitled to them fixing RDM or wtv over quality of life updates to SMN and want to fling poo to have it done. That alone invalidates anything you've said, if anything valid were said but you haven't made one point that even has a real point they're all hyperboles or appeals to emotion, usually if not an insult nothing better than one. So if you don't have anything constructive to add, take your entitlement elsewhere. Asking for bug fixes and quality of life improvements and questioning bad design decisions is the purpose of these forums, prescribing the intended purpose of the official forums as entitlement while defending your own perversion of them is only something your monkey esque dookie flinging could try to accomplish.
InpendingDeath
03-26-2015, 03:20 PM
It's 18 jobs, there's 22 jobs in FFXI, 4 have native party movement speed abilities. The 18 other jobs don't have party movement movement abilities, if they had them, and can't use them in town I'd complain yes. Even if half of them couldn't use them in town. But SMN is the only one who can't use it in town, where it's often needed as a very important spell.
Your post is entirely off base and misses the point on purpose. SMN has a native movement buff, it's part of the benefit of the job by design. Due to conflicting design, not as a feature it doesn't have the ability to use this ability a lot of the time it is needed. It isn't in the game to limit the power of summoner, it isn't in the game by design because who would intentionally design a spell you can't use half the time you need it? This restriction existed before Fleet Wind existed. And when Fleet Wind was implemented no one looked at this aspect. Your reasoning is not any better than the person who said to use another job. It seems you would like this spell to remain broken half the time it's needed. If that's the horse you wanna ride fine, but it's a far from any sensible argument.
Well you mentioned BRD,THF,COR,DNC,SCH, and SMN. Unless my math is wrong I think that's missing out on 16 other jobs, like said. SMN has a buff yes, It can't be used in town yes. Design flaw? Nope. Like I said use Hearld's or get a 18% SoA ring, Or atleast rename title of thread to "Movement Speed in Town, SMN SAM DRK WAR BLU PUP RUN GEO WHM MNK BLM DRG BST RDM NIN RNG PLD left behind (often literally)"
Shirai
03-26-2015, 03:49 PM
Why does movement speed in towns even matter anymore?
Home points have been planted in litterally every corner that has a point of interest.
So a Dancer is out of town a whole 3 seconds faster, oh the humanity.
okugi
03-26-2015, 03:53 PM
Why does movement speed in towns even matter anymore?
Home points have been planted in litterally every corner that has a point of interest.
So a Dancer is out of town a whole 3 seconds faster, oh the humanity.
Because apparently SMN is such a horribly balanced job that they need a speed boost in order to turn in quests, 3 seconds faster then anyone else that is doing that exact same quest without a speed boost. Honestly, I've assumed this entire thread is just written to be a troll thread and have responded as such.
AtrixWolfe
03-26-2015, 11:50 PM
Why does movement speed in towns even matter anymore?
Home points have been planted in litterally every corner that has a point of interest.
So a Dancer is out of town a whole 3 seconds faster, oh the humanity.
Wow you really don't get the point that much? Completing the windurst missions without any home points and coming back to the game takes over 12 hours. Moving 25% faster through that means a ton of time saved. How can you be so ignorant? Even with homepoints there's a lot of running in town to be done.
Well you mentioned BRD,THF,COR,DNC,SCH, and SMN. Unless my math is wrong I think that's missing out on 16 other jobs, like said. SMN has a buff yes, It can't be used in town yes. Design flaw? Nope. Like I said use Hearld's or get a 18% SoA ring, Or atleast rename title of thread to "Movement Speed in Town, SMN SAM DRK WAR BLU PUP RUN GEO WHM MNK BLM DRG BST RDM NIN RNG PLD left behind (often literally)"
I mentioned all movement speed buffs, as well as gear. The point is that of the 4 jobs that can cast movement speed buffs, due to legacy issues SMN can't cast it in town. Gear movement speed doesn't stack with itself, but it does stack with magical movement speed, which was mentioned. Twice. This thread isn't about those jobs. They don't have party buffs for movement speed. Ask SE why they don't. They probably wanted support roles to idk.. be supportive?
Because apparently SMN is such a horribly balanced job that they need a speed boost in order to turn in quests, 3 seconds faster then anyone else that is doing that exact same quest without a speed boost. Honestly, I've assumed this entire thread is just written to be a troll thread and have responded as such.
Apparently you're making up arguments to argue against yourself. If you wish to come in here, make an ass of yourself over and over far be it from me to stop you.
Thank you for getting my post to page 2 and the free bumps.
None of you so far are any different from trolls, this is a consistent issue for me and it would be for any SMN coming back to the game or playing for the first time. Smaller issues have been suggested in the past to be fixed. You're all "asisnine" as it was put, and incredibly self focused. This is the SMN forum for suggesting bug fixes for SMN. Another thread talks about how Fenrir's model, one of his eyes is improperly modeled. Are you gonna all go troll him next because it's not what you wish to see? I think you've all wasted enough of my time. Thanks for the free publicity though.
Shirai
03-27-2015, 12:44 AM
Wow you really don't get the point that much? Completing the windurst missions without any home points and coming back to the game takes over 12 hours. Moving 25% faster through that means a ton of time saved. How can you be so ignorant? Even with homepoints there's a lot of running in town to be done.
Are you for real?!
Apart from Wings of the Goddess and Seekers of Adoulin I've completed every single mission including all 3 nations before Home points or Fleet wind were even a thing. o.O
I didn't even have Herald's gaiters until Abyssea came out.
You're seriously pointing out some first world issues here.
AtrixWolfe
03-27-2015, 01:15 AM
Are you for real?!
Apart from Wings of the Goddess and Seekers of Adoulin I've completed every single mission including all 3 nations before Home points or Fleet wind were even a thing. o.O
I didn't even have Herald's gaiters until Abyssea came out.
You're seriously pointing out some first world issues here.
"It doesn't matter to me because I beat the game, thus it shouldn't matter". Are you for real? They added Fleet Wind, it should work when you need it. Go look at the patch notes, I'd 100x rather have this fix than the lockstyle command even existing. But I wouldn't go into someone making a lockstyle improvement thread and be like how you or most others here are being, you're being incredibly pretentious.
Shirai
03-27-2015, 01:40 AM
I am, because you're making a problem out of a non-issue.
Summoners were never able to summon pets within town areas, deal with it. Just like every other pet job.
You want movement speed in town that bad? Go level one of the other jobs able to.
By the way, I'd love to see your reasoning on other thing where smn gets shafted according to you.
AtrixWolfe
03-27-2015, 02:02 AM
A non issue to you maybe. That doesn't mean you have to come in and be a dick about it. I've lost count of the number of times I have the ability to cast fleet wind, could really use it, and can't because you can't use it in town. Not for a logical reason, but because of this legacy issue, a spell designed to have utility doesn't a lot of the times it is needed. To date, not one person in this thread has given a real point this shouldn't be fixed. They have postured, cajoled, used strawman fallacy over and over like it's going out of style and we're all third graders arguing why they should have the most cookies, made asses of themselves, made appeal to emotion, relied on ridicule and characterization. And why is that? Because just like you they don't have a point.
If you actually cared about the game and it improving you'd welcome all bug reports and quality of life adjustments being put on the table. All I can say is your attitude and behavior is highly hypocritical and your perspective is only bent on "what's a problem for just me" which is fine, I suppose, until you start self righteously trying to impose that view on others. Then, you're nothing better than a jerk, which is boring and the world is full of them. So have a nice life I guess. I'm tired of having my intelligence insulted by even entertaining what you guys consider debate. I've seen 3rd graders that have a better grasp on debate than any of you, I wish I were joking. You've wasted enough of my time.
Shirai
03-27-2015, 02:13 AM
until you start self righteously trying to impose that view on others.
May I suggest that you take a good, really hard look into the closest mirror right know and cite everything you have posted in this thread to yourself, we'll then have a discussion about who's forcing their views upon others.
I'll give you this, I may be the pretentious one, but I am not the one attacking.
A non issue to you maybe. That doesn't mean you have to come in and be a dick about it. I've lost count of the number of times I have the ability to cast fleet wind, could really use it, and can't because you can't use it in town. Not for a logical reason, but because of this legacy issue, a spell designed to have utility doesn't a lot of the times it is needed. To date, not one person in this thread has given a real point this shouldn't be fixed. They have postured, cajoled, used strawman fallacy over and over like it's going out of style and we're all third graders arguing why they should have the most cookies, made asses of themselves, made appeal to emotion, relied on ridicule and characterization. And why is that? Because just like you they don't have a point.
If you actually cared about the game and it improving you'd welcome all bug reports and quality of life adjustments being put on the table. All I can say is your attitude and behavior is highly hypocritical and your perspective is only bent on "what's a problem for just me" which is fine, I suppose, until you start self righteously trying to impose that view on others. Then, you're nothing better than a jerk, which is boring and the world is full of them. So have a nice life I guess. I'm tired of having my intelligence insulted by even entertaining what you guys consider debate. I've seen 3rd graders that have a better grasp on debate than any of you, I wish I were joking. You've wasted enough of my time.
Pretty sure the reason you can't summon pets in town is a latency issue not a legacy one. Ru'lude Gardens is already laggy with all the people bazaaring there, could you imagine what it would be like if they all had big glowing avatars too?
As for movement speed, Harald Gaiters should be easier to get soon which should help with movement speed.
okugi
03-27-2015, 06:04 AM
Pretty sure the reason you can't summon pets in town is a latency issue not a legacy one. Ru'lude Gardens is already laggy with all the people bazaaring there, could you imagine what it would be like if they all had big glowing avatars too?
As for movement speed, Harald Gaiters should be easier to get soon which should help with movement speed.
Not to mention BST pets and Wyverns, and most likely Adventuring Fellows, since they all follow the same rules. Letting everyone call their pets in all areas is a nightmare for latency, and there is a reason that many games with pets do not allow this.
Snprphnx
03-27-2015, 07:21 PM
So, you want to be able to cast Garuda and use Fleet Wind in a city, so you can run faster? Fair request, but think about it. You would have to spend the time casting Garuda and using the BP, so that's 5-6 secs of standing still, while someone without native movement speed is already running to the HP, Biv, or NPC. By the time you do all that, you haven't really gained much, if anything. Eventually you will pull ahead of the other players, but, afaik, BP Wards do not land on the avatar itself, so you will also be fair ahead of your pet. So you either need to stop and wait for it to catch up to reuse the BP, or you Release, Recast, and Reuse.
So is it really worth it?
Shirai
03-27-2015, 07:42 PM
BP Wards do not land on the avatar itself?
Actually, they do also land on the avatar's themselves. It's Avatar's Favor that doesn't affect them.
Apart from that, not sure when SE implemented this, but avatars (all pets?) have gotten an significant movement speed buff because Carbuncle has no problem keeping up with me when I'm running with Fleet Wind up and Herald's gaiters equiped, which is +32% movement speed.