View Full Version : Any chance of removing crafting caps?
Bosatsu
03-21-2015, 02:46 PM
Crafting seems somewhat redundant in light of major development ending. This obviously wouldn't be something that would reinvigorate the game in the long run, but I feel it might stimulate the economy enough to tie a few of us over. Thoughts?
Raydeus
03-21-2015, 04:21 PM
I've been asking for this for a very long time, but now more than ever it needs to happen. The restriction made sense 6 years ago, but it should've been removed a couple of years ago already.
Mahouko
05-16-2015, 05:54 PM
I would like this to happen myself, I'm hoping SE with november being last update realises that removing the caps would be a smart thing to do. They already made crafting easyer now but with less and less players around in the future it would be nice to supply yourself abit easyer... .
bungiefanNA
05-17-2015, 07:21 PM
Watch it be a Rhapsody KI in November that allows you to level everything to 110.
Zeargi
05-19-2015, 09:17 AM
Watch it be a Rhapsody KI in November that allows you to level everything to 110.
I was thinking the same thing, it's be VERY nice
Glamdring
05-19-2015, 09:45 PM
problem isn't really the caps though, it's that there are only a very few items still in demand and most crafts can simply be avoided because of that.
Zeargi
06-13-2015, 07:50 AM
problem isn't really the caps though, it's that there are only a very few items still in demand and most crafts can simply be avoided because of that.
The crafting system is horrible as it is. You can craft hundreds of items with the Ionis and Crafter's Food, and STILL only get a handful of skill ups. But then it's also the availability of items as a whole for crafters. I'm a Cook, and the one item i need the most Wild Onions, no NPC sells them unless they're sold to them first. It just feels like this game's crafting system has always been stacked against the players in general.
Economizer
06-13-2015, 08:16 PM
But then it's also the availability of items as a whole for crafters. I'm a Cook, and the one item i need the most Wild Onions, no NPC sells them unless they're sold to them first.
Back in the day, people might party and sell items on the AH because they had nothing better to sell for various reasons. Alternatively, new players might sell items they get because they need gil. These days you have a mix of limited AH spaces, a lack of new players filling the low end, and a lack of crafters willing to buy items for respectable amounts.
My question would be, how much would you be willing to buy onions for?
Raydeus
06-14-2015, 06:36 AM
The only thing (THE ONLY) from XIV that XI should have taken is the crafting system. It is entertaining to craft and you can level up all the crafts to max level on the same character. I have to admit it's probably the best crafting system around.
But since I doubt a rework of such magnitude will happen I'll settle for being able to level up all the crafts on my character. Not to make gil, as the market is dead now, but rather to be able to get many items that are no longer crafted by other players.
I'd be ok with it being a RoV key item, but I'd prefer if the change was done earlier than that.
Zeargi
06-16-2015, 06:40 AM
lack of crafters willing to buy items for respectable amounts.
My question would be, how much would you be willing to buy onions for?
It's not that I can't farm them myself, but it's still silly for a common item, used in 39+ recipes, ranging from 16 -110 isn't sold by SOMEONE, even if it has to be the Goblins in Jeuno. And respectable prices go both ways. I've seen people put things on the AH and the last 12 listing are for X amount... Nope I'm the last one selling this now so it's now Y amount which is 25%+ more than that now. So, to answer your question and be honest, the current listing for 8k for 12 Onions is kind of dumb, but even the prices from the NPCs that sell them once they're bought is stupid. ~1700ish at it's lowest. The price ranges for most things have always been completely out of proportions
Economizer
06-16-2015, 04:55 PM
So, to answer your question and be honest, the current listing for 8k for 12 Onions is kind of dumb, but even the prices from the NPCs that sell them once they're bought is stupid. ~1700ish at it's lowest.
The biggest barrier to seeing stuff like this on the AH commonly these days is the stupid low seven item cap combined with the short listing time.
What I'd propose for SE if they wanted to alleviate these issues without adding the items to be sold by NPCs would be to have the seven item cap only apply to items selling for more than 100k, and a larger number of items can be sold cheaper, with longer sale times available. Basically, you can sell up to seven items for over 100k, then say something like 23 more items for less than 100k, which will stay on sale for up to two weeks.
SE's standard reply to this is that having more than seven items for sale would make the game explode however.
On actually adding items like this to an NPC, why not just add all the food you make to an NPC instead? Universal Ninja Tools come to mind as one example that has decimated markets. Another example of NPCs basically setting the price of items are Echo Drops. You can't sell Echo Drops for more than about 9k a stack because NPCs sell it for thereabouts.
In any case, onions would be a helpful item to have available from an NPC, but I'd expect the price to be closer to that 20k a stack price you mentioned from reselling NPCs, although some friends of mine would love to see it at a low price that is just abit above the NPC price, which would be a lot closer to 1200 gil a stack. It's hard to say what SE would price these things at as they could easily up the drop rate (and ruin gardening even more), and lower the NPC price, or any other number of measures.
Dreamin
06-16-2015, 11:48 PM
Wild Onion are pretty easily grown using vegetable seeds in the old gardening. I haven't tried them in the Mog Garden but fairly certain that they can be grown from there as well.
Singforu
06-23-2015, 04:06 PM
8k a stack for onions sounds reasonable. Don't know why you wouldn't think that. It takes time for someone to go farm them. And let's face it, 8k is practically nothing in today's economy.
Zeargi
06-25-2015, 07:02 AM
Wild Onion are pretty easily grown using vegetable seeds in the old gardening. I haven't tried them in the Mog Garden but fairly certain that they can be grown from there as well.
You are correct, they can be farmed in the Mog Garden with Veggie Seeds and a few other random seeds as well.
8k a stack for onions sounds reasonable. Don't know why you wouldn't think that. It takes time for someone to go farm them. And let's face it, 8k is practically nothing in today's economy.
Because I don't think it should be that much, and feel that they should be carried by NPCs at a much lower price. I have no problems farming them myself, but any crafter will tell you that being next to a source will speed of productivity in something that's already balls slow. Thundermelons: Kuzotz Region, Standard Merchant, and a Guild Seller; You use it in 3 recipes and it ranges from 243-1261 gil, Kazham Peppers: Also has a region, standard, and Guild Seller; you use it 26 recipes with it ranging from 45-144. Both of these combined still don't outnumber the recipes that Wild Onions do and they're 1/2 or lower of the price. And there are other crafts that this applies to as well, but Cooking is my main, so that's where I'm gonna pull my source from. The game wants people to craft and want people to use items, but over all the prices are not worth the value of the return of things. I sure everyone can remember that stupid voucher you got when you first joined the game which gave an amazing 50 gil.
Grekumah
07-15-2015, 04:11 AM
Although we don’t have any specific time frame in place, we’re currently looking into a system where players can max out all of their gathering and crafting skills.
Crocker
07-15-2015, 09:45 AM
Although we don’t have any specific time frame in place, we’re currently looking into a system where players can max out all of their gathering and crafting skills.
While you're at it make it so we can build guild points at all guilds at the same time. Switching guilds and waiting for Jpn Midnight is such a pain.
YosemiteYogorockBlondelle
07-16-2015, 09:35 AM
While you're at it make it so we can build guild points at all guilds at the same time. Switching guilds and waiting for Jpn Midnight is such a pain.
It's A Pain, I totally agree about the locks to one guild at a time with them not being unlocked to being accessible and acceptable by all guilds at the same time which has down graded my willingness to craft from time to time with long spurts of it happening til I feel like jumping back into trying again. I also agree that points are very low slow raising in gaining crafting guild points received upon trades but also been thinking on wanting other possible ways to gain this quicker in completion times as well but not only that but also opens up the avenue to being able use guild points on HQ crafting crystals if we so wished to do so instead of paying insane amount of Gil price rates to gain a stack for them instead.
I also agree that all crafts should be able to reach there max limit without lock restrictions to each and everyone as this seems to be a way to of been punishing the player for there trying to be leveling up other crafts.
On a Side note that I Probably should add: I have posted quite a few times about this sort of thing amongst my subscribed locked to crafting threads created by other ffxi players which you my find them to read if you wish to do so by looking up those particular past posts of mine but of course i'm just saying!
Zeargi
07-18-2015, 08:26 AM
And while we're looking into requests... How about removing the pesky Guild Holidays... >_>; The need to take a day off is overrated....
YosemiteYogorockBlondelle
07-23-2015, 02:14 PM
And while we're looking into requests... How about removing the pesky Guild Holidays... >_>; The need to take a day off is overrated....
Well in weird way, what they could do instead is give the guilds switch-a-roo npc's/npc's that swap on those days for taking breaks to fill in those who are on the taking a holiday days much like real life as in order to take a break or a holiday you have to know someone or have someone to fill in your place while your away to take that holiday/an holiday trip! This would mean there always open no matter the time of day or even the day of the week, etc.
Pooty
07-23-2015, 05:13 PM
And while we're looking into requests... How about removing the pesky Guild Holidays... >_>; The need to take a day off is overrated....
Were they not all removed in the June 2014 patch?
Ladynamine
07-25-2015, 07:31 AM
The following additions and adjustments have been made to crafting guilds.
Synthesis materials have been added to guild merchants' list of wares.
The materials will never go out of stock, nor will their prices fluctuate.
Furthermore, more of them will become available as players' craft ranks rise.
Guilds no longer close on certain days.
And while we're looking into requests... How about removing the pesky Guild Holidays... >_>; The need to take a day off is overrated....
Were they not all removed in the June 2014 patch?
There's your answer and to every1 else who is wondering lol
Pooty
07-25-2015, 11:13 PM
Yes, those were the exact patch notes I was referring to when I asked that question. But when someone makes a request that I thought was already granted, and at least three people concur with it without anyone else challenging it, and I haven't checked every guild for myself, who am I to say that they've done it for every guild? Maybe they forgot one?
Although we don’t have any specific time frame in place, we’re currently looking into a system where players can max out all of their gathering and crafting skills.
What does "max out your gathering skills" mean? >_>
The only gathering skills are fishing (no cap) and the hidden chocobo digging skill (no cap)
Zeargi
08-01-2015, 01:36 AM
What does "max out your gathering skills" mean? >_>
The only gathering skills are fishing (no cap) and the hidden chocobo digging skill (no cap)
Many years ago, if you open the crafting menu fast enough after zoning, you could see other skills hidden in the games coding:
http://img.photobucket.com/albums/v629/sfinxflickan/hidden-skill.jpg
Mining, Harvesting used to appear as well, but they patched it. Perhaps that's what he means, but I was never sure if that was a way outside of equipping gear to increase those stats. TBH, there should be Ilvl Harvesting/Mining Gear or at least some that have decent stats for those two.
Pwnsalot
06-25-2019, 01:12 PM
Everyone is excited about the notion of having all crafts 110. They're mostly excited about the amount of gil potential this has to offer, as is evident here https://www.bg-wiki.com/bg/Kupo_Shield but by allowing every player to have 110 every craft, SquareEnix will be allowing their playerbase to dilute the market to the point where nothing is worth anything, barring ingredients, because everyone can make everything. The game becomes very stale at that point. To be fair, everyone can already make everything through the use of mules, but we all know very well SquareEnix directly benefits from this because these mules are all being paid for each month. If SquareEnix simply allows all characters to level all crafts, they'd lose a lot of money as more and more players cancel subscriptions on mule accounts, and, likely, on their main accounts once they come to realize the very reason they still log in to their game is because there is only 2 or 3 other crafters who still play who can craft the exact item the rest of the server is demanding, which is always out of stock (hypothetically, so to speak) and so these constantly out-of-stock items are actually in demand, which means the money potential for that 1 guy is exciting and keeps him playing. If one day he logs in and all his money potential is diluted because all his friends can already make that same item now, his very reason for playing is gone. It's all gone. Everything's gone. Don't do this to us. There's nothing in it for you, SquareEnix, and honestly there's nothing in it for us, either.