View Full Version : Torques and Ropes
geekgirl101
03-18-2015, 02:19 PM
After 8 hours of slaughtering worms and skeletons I was mashing away endlessly until my brain was really starting to hurt and giving up hope of ever seeing the field torque. I opened up a brown chest not caring about its contents as I knew it would likely be yet another potion. It took me a few moments to get over seeing 2 field torques inside the chest that I danced for joy and quickly threw away the excess flint stones and bone chips before the chest timed out.
Then I woke up. I had only fallen asleep for 5 minutes but I had been fighting already for over 8 hours, it was now early morning, and mega annoyed that I only dreamt I got the torque.
Seriously SE, why must you make this game so BORING?!!! The game is now pure grind with nothing else inbetween for fun. If it's not farming torques for hours on end it's fishing in the same spot for an entire day for just 1 skill point. If it's not that it's farming plates, alexandrite, dynamis currency, augment stones in a hopes to get a decent augment. That aint fun, that's a fulltime job and I feel I should be the one getting paid for it.
Dragoy
03-18-2015, 08:56 PM
They can be horrible fer sure.
I'm still missing a bunch of them, and have certainly spent more days than one should have to in the ones I have obtained (I think it took 3 or 4 days not leaving Zeruhn Mines to get two prouesse rings). They're those kind of things that come to you when you're not looking for them. >.<
I try to make the most out of the hunt by, for example, getting experience/limit points for someone else while doing it, so as to make the time spent worth at least a bit more worth something. Makes me feel better about it overall, if nothing else. ^^;
Hunting for regular enemies for certain loot in itself rarely is too exciting, but one can sometimes make it at least more fun!
Don't give up just yet!
scaevola
03-18-2015, 10:45 PM
Why do you need a field torque?
Rubeus
03-19-2015, 01:25 AM
field torque, rope, fisher's, the 8 other crafting torques. Not to mention the sky ones don't even allow super kupowers so Myriad Mystery Boxes is out the window; you're on your own with pages. I spent 2 weeks SOLID trying to get a terminus earring back in the day before they were a login points item. Completely agree: nothing should have a drop rate that low.
geekgirl101
03-20-2015, 12:32 AM
Rabbit charm was bad too, never ever saw it drop. Torques/ropes shouldn't take several days to farm, that's ridiculous! I understand rare, but rare shouldn't mean so damned rare you'll never see it in your own lifetime.
Singforu
03-20-2015, 06:03 AM
i have farmed all of the torques/ropes x2. average for me was about 1 day per. part of the reason i think people have such a hard time with them is not being good at opening brown caskets. some helpful hints for brown caskets:
if you have 6 chances and the first 2 checks give "first digit is a, b, c" and second digit is "x, y, z" it is a guaranteed win if you do the following:
-four chances remaining first must use the guess "b-y". if not correct it will say lower or higher, let's say it gives higher.
-three chances remaining second must use the guess "c-x". if not correct it will say lower or higher, if lower it must be "b-z", if it is higher there are two chances remaining for the only two remaining possibilities: "c-y" and "c-z". If you started out with only 5 chances in this situation then depending on whether it is higher or lower in your guesses you will either win it or have to decide between 1 of 2 #s.
if you have 6 chances and the first check says one of the digits is "x" start off with "x-a" where "a" is 1 if x is >5 and 8 if x is < 5. if x = 5, a = 5 (if x was 0, start with 50). so for instance first check gives "one of the digits is 8". so you choose 81. guessing after that is in a leap of 4. so for instance if it is lower than 81 then you'd choose 58 (58, 68, 78, and 80 were #s in order less than 81, so 58 is a leap of 4). if it is higher at this point then guess by a leap of 2 or 78. the next choice has to be either 68 or 80. if on the other hand it had been lower than 58, then leap of 2 down to 38. higher is 48, but if less jump down another leap of 2 to 28. if not it, it has to be 18 or 38 for your 6th chance. If you started out with only 5 chances in this situation then depending on whether it is higher or lower in your guesses you will either win it or have to decide between 1 of 2 #s.
if you get a range check "the number is between a-b and y-z" then the actual number is almost always really close to halfway between those two #s. so for example you get the range check "the number is between 50 and 70" you choose 60. it says higher so you leap by 4 and choose 64. it says lower so you leap by 2 and choose 62. after that it must be 61 or 63. if you only had 2 chances remaining after you chose 60 (you got some garbage clues before), then only leap by 2 to 62 and make your final guess to be either 61 or 63.
if you get 1st digit is odd/even and 2nd digit is odd/even as your first two clues, then just keep getting clues and hope that they give you something good like a specific # (1st digit is 3) because this situation will almost always result in failure due to the large # of possibilities. if the 3rd clue is a specific # then put the other # in the middle (for example clue 1: first digit is odd, clue 2: second digit is even, clue 3: one of the digits is 7; so you guess 74 is as close to the middle as you can get). If you only have one guess left at this point you have a 1 out of 2 shot of getting it right. If you have two guesses left you win.
some people like to use some program that someone came up with to help with guessing. i just used plain old logic and it worked great. and remember, this wasn't just for 1 item, I got all of the items, times 2.
hope this helps.
geekgirl101
03-24-2015, 01:17 AM
I rarely have issues with chests, except when it gives me ambiguous hints like:
The first number is a 1, 2, or 3.
The second number is odd.
The first number is odd.
The number is between 10 and 45.
The second number is a 3, 4 or 5.
The number is less than 37.
Field torque finally dropped on day 4 after 14 hours a day non-stop farming. I'm so exhausted now I could sleep for a week.
SMD111
03-24-2015, 07:28 AM
if you think what you did was bad i spent 2 months 8 hrs a day trying to get one of my skill up earrings(the one from a sky zone)
Rubeus
03-25-2015, 05:25 AM
Terminus earring SMD. I mentioned that above xD but I didn't wait 8 months without zoning just to keep the boxes prowess, i left after 2 weeks (also 8 hours a day). As far as caskets go, there are several calculators out there that will help you open them, and only with the worst hints or fumbles will you fail in opening the box. Thief helps a little if used before the first hint. It can STILL take upwards of 2-3 days even under optimal conditions (I still don't have a Fisher's Rope despite trying for a week solid under Myriad Mystery Boxes + Boxes 5 prowess). The drop rate is too low, it has nothing to do with people failing at boxes. I got my goldsmithing torque on the very first box without Myriad or box prowess, but that is certainly not the norm. This is essentially the Ebisu Rod Quest Items but in dungeon form; the drop rates are probably around 0.5% considering it takes upwards of 200 boxes (typically) to acquire the item you're after. In some zones, there are no "easy" pages or no "grindable" kills (Sky comes to mind, where the average kill still takes 30 seconds, not the ~1 second a lvl 10 bunny does in Dangruf Wadi). In short, many of these items are unnecessarily difficult to acquire, especially considering the bonuses they provide and the current future of the game. My 2 cents.
Ladynamine
03-25-2015, 05:54 AM
They're those kind of things that come to you when you're not looking for them. >.<
Ain't that the truth! I got a field rope like a couple of weeks ago in Dangruf Wadi while helping a friend get G10 items. I went 1/1 on the brown casket too lol
Singforu
03-25-2015, 04:12 PM
The drop rate is too low, it has nothing to do with people failing at boxes.
it has a LOT to do with people failing at boxes. The more you fail, the more likely you missed your chance at getting the item. I got the fishing rope you were looking for 4 times in one day (was doing book burn for other character). Too dismiss someone not getting their boxes open is ludicrous. If you are only opening 1 in 100 boxes do you really think your chances of getting the item is the same as opening 99 out of 100?
geekgirl101
03-25-2015, 11:06 PM
Yeah I've not had any luck with any of the skill items except on a different character on a 2nd account who just got lucky. I ended up buying one with the bonanza marbles. Have yet to see the magic one drop but now it's to late as I ended up levelling all my magic skills to max trying to get it.
I would say both you guys are correct in your assessment. The drop rate of the skill/crafting items is far too low and how many times you succeed in guessing the right digits is a major factor. I would guestimate the chances of finding dungeon rares from caskets are 0.001%. Thief tools supposedly give you an extra hint but the hints aren't very helpful especially if used as a last attempt effort and if you're still having to go through several hundred boxes that's a lot of thief tools to waste.
Singforu
03-26-2015, 12:21 AM
Yeah I've not had any luck with any of the skill items except on a different character on a 2nd account who just got lucky. I ended up buying one with the bonanza marbles. Have yet to see the magic one drop but now it's to late as I ended up levelling all my magic skills to max trying to get it.
I would say both you guys are correct in your assessment. The drop rate of the skill/crafting items is far too low and how many times you succeed in guessing the right digits is a major factor. I would guestimate the chances of finding dungeon rares from caskets are 0.001%. Thief tools supposedly give you an extra hint but the hints aren't very helpful especially if used as a last attempt effort and if you're still having to go through several hundred boxes that's a lot of thief tools to waste.
.001%? you're telling me 1 in 100,000 chance? no way. Even if you meant .1% which is 1 in 1,000 that is still way too high.
Rubeus
03-26-2015, 11:28 AM
maybe a 1.2% chance but honestly, I think you're undermining the difficulty in getting them if you think it's "all failed boxes for 8 hours." I open probably 95% of the boxes I find, and usually that other 5% is a 4-chance chest with pointless hints until you get to 2. At 3 you could potentially break it down to a 4-digit run and then a this-or-that run and then succeed, but at 2 you'll almost always have a 50/50 with those kinds of boxes. Does that happen often? No. Is that *always* the difficult-to-obtain treasure? No. The fact is that some people report going 1/250 on these boxes, so whether or not you fail to open 10,000 times during that is completely arbitrary -- the thing was only ever gonna be in 1 of those 250 boxes, regardless of the order in which you succeeded or failed. That's how droprate works, yes? NOT killing a mob nets you no treasure in the same way as NOT opening the chest: it can't be recorded for drop data. If I kill 2,000 mobs and maybe 30% total drop brown caskets and I choose to walk right by and not open them, those don't count as "I didn't get it."
Singforu
03-26-2015, 03:29 PM
people don't report accurate statistics. they will eyeball their numbers and they will count failed to open boxes. Have people do a real statistical analysis and I bet people will see a much higher drop rate than what is being reported.
geekgirl101
03-26-2015, 09:11 PM
0.001% does not mean you won't get it until after 1,000 mobs. People seem to misunderstand that and assume percentages means 1 in whatever number of mobs killed.
And as I said previously, I have NO issues of guessing the correct number unless the clues given are so ambiguous that I'm left with 5 numbers at the end of all the clues.
Rubeus
03-27-2015, 02:17 PM
your argument is "people don't report accurate statistics"? When there's sites that track drops by "did/didn't out of X"?
I'm not going to be trolled today, sorry.