Zackreaver
03-17-2015, 02:56 PM
I remember back in the old day when exp parties were built around getting large EXP chains from killing tough+ mobs in succession. The faster you killed tough+ mobs the better. It was fun and challenging since one bad pull could result in chaos, disorder, and sometimes even wipes unless your group handled the situation well.
Now with book burning, records of eminence (vanquish multiple enemies), and other such factors, the leveling game is entirely focused on killing tons of weak enemies quickly instead of a few tough enemies slowly.
While I'm okay with a more laid back method of leveling, I'd like some more incentive to kill those tough enemies again.
So how about a records of eminence page that goes like this
"Earn 500+ experience from enemies with an EXP chain of 5 or higher the requisite number of times"
Number required: 0/5
(Repeatable)
Exp rewarded: 1500-ish
The reason for the 500+ experience is because if you have a high level in your party who is rapidly killing mobs who are easy prey to them but tough to you, then you get an exp chain but for only like 20 exp, and that kind of ruins the challenge.
This could bring some more encouragement to players that wanna do the old school style of leveling, while still allowing players to play with the current methods.
Now with book burning, records of eminence (vanquish multiple enemies), and other such factors, the leveling game is entirely focused on killing tons of weak enemies quickly instead of a few tough enemies slowly.
While I'm okay with a more laid back method of leveling, I'd like some more incentive to kill those tough enemies again.
So how about a records of eminence page that goes like this
"Earn 500+ experience from enemies with an EXP chain of 5 or higher the requisite number of times"
Number required: 0/5
(Repeatable)
Exp rewarded: 1500-ish
The reason for the 500+ experience is because if you have a high level in your party who is rapidly killing mobs who are easy prey to them but tough to you, then you get an exp chain but for only like 20 exp, and that kind of ruins the challenge.
This could bring some more encouragement to players that wanna do the old school style of leveling, while still allowing players to play with the current methods.