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View Full Version : Please add the tier number to traits.



Numquam
02-27-2015, 11:55 PM
Please add the tier number to traits. I main BLU. Nothing is more frustrating than messing with spell combos to try and figure out the different tiers or scanning forums to get that information. Instead of giving us Dual Wield in the trait menu, give us Dual Wield I and when other spells apply increase that trait so we can recognize what we have. Same for other jobs as they level up. Just make the numerical value of traits visible please!

Ramzi
02-28-2015, 12:57 AM
This suggestion is beyond obvious, and I'm a bit miffed that it has been overlooked for so long. There are obvious tiers to the various passive traits, and they play such a critical role in building your character, that it should be prioritized by the development team. I want visual confirmation that I have DW4, or Accuracy bonus II, etc, etc.

While they're at it, please add magic attack bonus and magic defense bonus to the /checkparam command.

Martel
02-28-2015, 02:44 AM
That's an excellent idea and it should be applied to all traits.

Grekumah
03-11-2015, 02:38 AM
This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.

Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.

Malthar
03-11-2015, 03:46 AM
Ummm... This is 2015. Most everybody has broadband and memory costs about $60/8 gb. That argument is a non-starter.

Shirai
03-11-2015, 03:49 AM
Ummm... This is 2015. Most everybody has broadband and memory costs about $60/8 gb. That argument is a non-starter.

Apart from the fact that a considerable part of the playerbase still plays this game on a game console, and this may come to you as a surprise; Not all of them are Japanese.

Ophannus
03-11-2015, 04:30 AM
Is it possible to create an NPC that outlines the traits of each job and explains their potency? It's 2015, the game is nearing 13 years old. Isn't it time Square divulges the potency of each trait and an accurate description? It's been so long, and many traits are completely unknown to us that we forget they exist. If THAT isn't possible, Grekumah do you think you could tell us at least what certain traits do i.e Stealth, Alertness and I'm sure players here want to know other ones. I'm not talking about Double Attack or Counter which can be tested and parsed. Traits like Alertness/Stealth are still a complete mystery to us. Also resist traits and how potent they are. Is it a fixed % chance to ignore or is it just increased resistance like a Bar-spell?

Zhronne
03-11-2015, 04:47 AM
If you can't do that, at least release a website page or a forum page with details on all job traits, level obtained, effect and potency.
I'd be more than happy with that and I know that goes for the majority of players as well.

FrankReynolds
03-11-2015, 04:48 AM
Apart from the fact that a considerable part of the playerbase still plays this game on a game console, and this may come to you as a surprise; Not all of them are Japanese.

People do a lot of dumb stuff. That doesn't mean that everyone else should suffer for it.

Alhanelem
03-11-2015, 09:55 AM
Ummm... This is 2015. Most everybody has broadband and memory costs about $60/8 gb. That argument is a non-starter.
The game was/is still advertised to be playable on dial-up. As that is part of the specification, they can't increase the amount of data sent even if you think everyone has a fast connection now. If they did, people who meet the minimum requirements would have a legitimate complaint that they can't play the game even though their system/conditions met SE's specifications when they started playing.

Raydeus
03-11-2015, 10:33 AM
Apart from the fact that a considerable part of the playerbase still plays this game on a game console, and this may come to you as a surprise; Not all of them are Japanese.

How many people are we talking about when you say "considerable" though?

PlumbGame
03-11-2015, 10:51 AM
How many people are we talking about when you say "considerable" though?

They have a friend that knows a friend whos friends friend plays on console.

Numquam
03-11-2015, 03:04 PM
If you can't do that, at least release a website page or a forum page with details on all job traits, level obtained, effect and potency.
I'd be more than happy with that and I know that goes for the majority of players as well.

This. It will solve a lot of problems and answer a lot of questions.

Shirai
03-11-2015, 06:51 PM
People do a lot of dumb stuff. That doesn't mean that everyone else should suffer for it.

Oh my, please lie down and tell me where not having a feature in an old videogame is physically hurting you.
No wait, I'm not trained for that, you should see a doctor for that.

Tidis
03-11-2015, 08:30 PM
I would definitely agree with having job information listed on a website perhaps the actual ffxi website itself, we already have unofficial sites that list all this info and I don't know how you guys feel about linking to these websites but take the Warrior page on this site for example: https://www.bg-wiki.com/bg/Warrior all very valuable easy to obtain information on each job, would be nice for their to be info on an official basis, especially since when there are changes, you guys are always the first to know.

larrymc
03-11-2015, 10:25 PM
This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.

Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.

From a strictly technical perspective - lets assume that you have, on average, 14 job traits. The Tier information only requires 1 byte of data per job trait - so that is 14 bytes of extra transmitted data. 14 bytes of memory client side to store this information.

This would literally have no measurable impact on UI performance or memory footprint.

FrankReynolds
03-12-2015, 01:43 AM
Oh my, please lie down and tell me where not having a feature in an old videogame is physically hurting you.
No wait, I'm not trained for that, you should see a doctor for that.

Corrected that for you.

Shirai
03-12-2015, 02:45 AM
So having it causes you physical pain? You are an odd one.

FrankReynolds
03-12-2015, 03:19 PM
So having it causes you physical pain? You are an odd one.

Read it again.

V-1000
03-12-2015, 03:27 PM
So you can do this with TH but not everything else? i see 3 diff tiers of TH ….only job who i see would be annoying would be blue mage with the constant changing traits based on spells set. some jobs like lets say SCH resist silence all you gotta do is add some text that says resist silence II III IV that does not seem hard to me + how is adding text detrimental to the actual game speed? obviously i can be wrong lol i have no idea how those work but seem to me people are only asking to add the text on the set traits that a job has.

Ramzi
03-12-2015, 11:11 PM
So you can do this with TH but not everything else? i see 3 diff tiers of TH ….only job who i see would be annoying would be blue mage with the constant changing traits based on spells set. some jobs like lets say SCH resist silence all you gotta do is add some text that says resist silence II III IV that does not seem hard to me + how is adding text detrimental to the actual game speed? obviously i can be wrong lol i have no idea how those work but seem to me people are only asking to add the text on the set traits that a job has.

Unfortunately BLU would be the one most in need of this feature. All other jobs, you know what you have based on your job level - you can just look up the job traits on the wiki for it. You can do that with BLU as well, but it's a lot more work and since new spells are always being added that can modify the trait level, it would be hard for the wiki to always be up to date.

larrymc
03-13-2015, 05:08 AM
If CheckParam reported every stat, then this would not be needed as much - m.acc, m.att etc.

FrankReynolds
03-13-2015, 05:09 AM
If CheckParam reported every stat, then this would not be needed as much - m.acc, m.att etc.

True story.

I don't seen why jobs that have the most difficulty determining accuracy are the ones excluded from /checkparam. It's a nice feature, but it's far more useful for mages than melees.

Protey
03-13-2015, 05:57 AM
the reason being is that how do you define magic accuracy when different stats have different magic accuracies. for instance: chr would boost song magic accuracy but would do nothing for nuke magic accuracy.

Martel
03-13-2015, 06:02 AM
You'd give the command a spell and target. Having a spell would tell it what attributes/skills to apply. Having a target would allow it to calculate dINT/dMND, etc. With these options, there shouldn't be any reason why these stat couldn't be reported.

So like, /checkparam "Sleep II" <t>. And it'd run the calculations, and report your MACC, etc. If SE was feeling really generous, it could even report your hit rate. like 60% chance to land, etc.

FrankReynolds
03-13-2015, 09:58 AM
You'd give the command a spell and target. Having a spell would tell it what attributes/skills to apply. Having a target would allow it to calculate dINT/dMND, etc. With these options, there shouldn't be any reason why these stat couldn't be reported.

So like, /checkparam "Sleep II" <t>. And it'd run the calculations, and report your MACC, etc. If SE was feeling really generous, it could even report your hit rate. like 60% chance to land, etc.


Pshhh. Now that's just crazy talk. You know the kind of processing power that would take? We're talking something in the magnitude of say a Casio wrist watch from the 80's or a full blown radio shack 9V powered calculator or something. Even if the devs could find the time and man power to successfully add those 6 - 10 lines of code, the servers could never handle that.

Ramzi
03-14-2015, 03:42 AM
True story.

I don't seen why jobs that have the most difficulty determining accuracy are the ones excluded from /checkparam. It's a nice feature, but it's far more useful for mages than melees.

Wait, unless I misunderstood what you are saying, mages are the ones left out by /checkparam

It only reports on ATT/RATT, ACC/RATT, Evasion, Defense. And also offhand attack/acc. No magic stats at all in this command, which really sucks for MATT/MACC.

FrankReynolds
03-14-2015, 03:50 AM
Wait, unless I misunderstood what you are saying, mages are the ones left out by /checkparam

It only reports on ATT/RATT, ACC/RATT, Evasion, Defense. And also offhand attack/acc. No magic stats at all in this command, which really sucks for MATT/MACC.

Yes. And it's super lame because melee accuracy can already be roughly determined just by using the /check command. So while checkparam is a nice feature for melees, it would be far more useful for mages.