View Full Version : Ideal build for Rudra's storm
Kotomei
04-04-2011, 06:56 AM
I was looking for any suggestions to maximize my Rudra build.
Main/sub: Twashtar/Triplus
Ammo: Qirmiz Tathlum
Head: Anwig Salade(+4DEX/STR 15WS ACC Crit. hit damage +2%)
Neck: Spike necklace
Earrings: Thunder Pearl x2
Body: Loki's Kaftan
Hands: Raider's Armlets +1(Still waiting to +2 these)
Rings:Thundersoul Ring x2
Back:Nifty Mantle
Waist: Cuchulain's Belt
Legs: Tumbler Trunks
Feet: Lithe Boots
75+13STR
472ATT
99+76DEX
89+17AGI
I use this set for SA and TA Rudra.
I feel most of my set is fine for SA Rudra except for neck, legs, back, and feet.
I know that Hecatomb +1 would be best choice for legs but my ls does not do Einherjar or camp fafhogg.
Neck is iffy. Love torque is currently out of my reach unless my endgame ls does sea. I have been debating between elemental torque or keep using spike until I end up with a love torque or SE releases something better.
I have also wondered about Agasaya's torque because of the +8 attack. I do not know if DEX has a cap for SA or Rudra.
I am also wanted to know if this WS set is good for TA Rudra as well.
Karbuncle
04-04-2011, 07:51 AM
Feet are actually fine. If i remember correctly DEX+6 on Lithe boots is the highest +DEX You can get on feet as THF (?? I don't remember). Now much can replace that.
Your neck, Kubira Bead Necklace would be a decent upgrade. STR+4 DEX+4, from Einherjar.
May also consider "Shifting Necklace", though i think Kubira would be better.
Finally, I'm not sure how WS-gorgets hold up on Dagger Weaponskills... Its only 0.1ftp additional. So if stacked with Sneak Attack i think even a Spike Necklace would be better for Rudra's... But i'm uncertain, Wait for further advice.
Laphine
04-04-2011, 11:30 AM
Even though Rudras is heavily dex modded, stacking it won't always produce max performance, specially inside abyssea. The problem is that everything related to increasing the ws damage has decreasing returns ( attack, ws mods, ftp increases, multi hits, you name it), and the stat that certainly gets hurt the most inside abyss is dex. So, well, an option to achieve max performance is balancing things out. Based on this, the most critical changes to your set are on ear, ring and back, wearing brutal earring, epona's ring and atheling mantle instead. Those dex bonuses can't really beat the multi hit increase from these items.
Your neck isn't perfect too, but the single best option is love torque, and you say that's unreachable for now. Getting either agasaya or a sea torque works, as they really are the next best thing. I would go with sea torque until the day you do get a love torque though (or se gives us something better), because agasayas is limited to uncapped attack situations (which aren't rare for thf/nin, but still...).
Oh yeah, the usual Rudras set works for both TARudras and SARudras. Stacking agi isn't as good as stacking dex when it comes to this ws (like most of our ws anyway).
Svith
04-21-2011, 05:56 AM
I personally don't have Rudra's Storm currently, but i can tell you right now, even with a 60% dex modifier, you would do well to add more STR. On my thief i have more STR than DEX, and that's how i've always played it for big damage. My reasoning behind it? STR vs VIT check decides your damage before dex or anything even comes into play.
Laphine
04-21-2011, 07:52 AM
The STR vs VIT check that defines the fSTR is used along with the weapon damage and the ws mods to calculate the base damage of a ws.
For Rudras str and dex works this way:
4 dex= ~2 base damage and doesn't cap.
4 str=1 base damage and caps at +13 damage.
Gotterdammerung
04-22-2011, 12:15 AM
Fusetto +2 (+100 TP) offhand would add a major boost to WS dmg if thats all u cared about.
Alukat
04-30-2011, 09:28 PM
For every 2 points STR increase a character has, his/her attack and Ranged Attack value is raised by 1 point. However, when using a Two-Handed Weapon, for every 4 points of STR, your attack value is raised by about 3 (.75 per one point of STR).
wasn't it 2 str = 1 base dmg? for single handed
Darka
04-30-2011, 10:05 PM
It's 4-6 STR for 1D, it's called fSTR, and has a cap determined by weapon rank, D/9+8 = upper cap.
1fSTR is effectively 1 D. Stacking STR isn't going to show you any high numbers, DEX/attack are your best bets for consistent damage.
Alukat
04-30-2011, 10:37 PM
ah u talked about fstr ^^
hmm a simple testing could help.
ws with spike necklace and check dmg.
then ws w/o any necklace and use this formula:
(dmg/325)*335 this should show u the dmg with sea gorget, if it is above spike necklace use sea gorget,if not stay at spike necklace.
Edit: outside abyssea i have higher Mercy stroke damage with spike necklace as with sea gorget.
and inside abyssea sea gorget dmg is higher as with spike necklace.
Shumo
05-03-2011, 06:08 PM
Redo Anwig and get DEX+4 Increases Critical Hit Damage (+2%) / AGI+4 Increases weapon skill damage (+2%) as augments. Lots of Twashtar Thieves (myself included) tend to prefer Atheling Mantle/Epona's Ring for Rudra's Storm for the chance of extra hit(s) on the WS, additional attack over Nifty is welcomed as well. Fusetto is useless as TP bonus does not apply if used offhand. Moonshade Earring is a nice alternative as well, with Attack+4 and TP Bonus +25 as augments.
Gotterdammerung
05-04-2011, 07:09 AM
Fusetto is useless as TP bonus does not apply if used offhand.
You are wrong.
Martial weapons :
do not work in the offhand.
Magian trial TP +100 weapons:
DO work in offhand.
Syllna
05-06-2011, 11:43 PM
I've been doing a bit of testing and parsing. Being a main tank for my abyssea shell, there are times where landing SA for rudra's is impossible. After recently acquiring a Shadow Belt and coupling it with the Gorget, just to maximize unstacked Rudra's, I've noticed a pretty significant numbers, especially when a DA/TA procs on the hits. Though, obviously when you stack it with SA, love/cuchu wins out.
noodles355
05-11-2011, 07:00 PM
Hands: Raider's Armlets +1(Still waiting to +2 these)I use this set for SA and TA Rudra.Rogue's Armlets +1 for TA Rudra. Also concider Rajas over 2nd Thundersoul if it gives you 2 fStr (possible).
Ezekieal
05-14-2011, 08:39 PM
You are wrong.
Martial weapons :
do not work in the offhand.
Magian trial TP +100 weapons:
DO work in offhand.
do you have evidence for this?
Gotterdammerung
05-16-2011, 02:44 AM
do you have evidence for this?
Do you have evidence against this?
Everyone assumed that since martial weapons didnt work in offhand, that Tp bonus +100 weapons from magian trials would not work in offhand either.
I Tested to make sure. It was a very easy and obvious test with Farsha and an offhand Renauds +2
Cloudsplitter damage at 100% is very low and consistant.
Cloudsplitter at 200% is a large dmg jump from 100% and is again a consistant number.
CS at 100% with no renauds was significantly lower than
CS at 100% with renauds
And CS at 200% without renauds matched damage with CS at 100% with renauds.
Magian trial TP bonus +100 DOES work in offhand.
It is not my responsibility to prove it to you. You are lucky i even took the time to share it with you and dispel the ignorance of these assumptions. You have the means to test it yourself with a tiny bit of effort. If you question the validity of my statement, then go do your own trial and your own tests.
Arcon
05-16-2011, 02:51 AM
do you have evidence for this?
He has posted his test results before.
Ezekieal
05-16-2011, 11:51 PM
It is not my responsibility to prove it to you. You are lucky i even took the time to share it with you and dispel the ignorance of these assumptions. You have the means to test it yourself with a tiny bit of effort. If you question the validity of my statement, then go do your own trial and your own tests.
lol i had looked and didnt find anything to support what you said, i wasnt calling you a liar or anything, was just wondering if it was true and i hadnt seen your test results. and i am lucky you took the time to share it with me? wow you really are an arrogant asshole
Babekeke
06-05-2011, 08:15 PM
Question: Is Rudra's Storm worth the effort to get? I'd assume that not being crit based it still loses out to Evis inside abyssea? Maybe not. How about outside abyssea?
Laphine
06-05-2011, 09:34 PM
If you are stacking, rudras averages better.
The first hit has 3.25 ftp and 60% dex, evis has 1ftp at 30% dex. When you force the first hit to crit you could say it's like critting with 6.5 hits of evis. In reality it's less than 6.5 because the weapon base damage also contributes to the ws base damage. So i'd say making rudras crit is probably like critting with 4-5 hits on evis.
So it's worth it. Even more so, outside abyssea. Inside abyssea, evis and rudras might tie on raw damage depending on situation, but twash still has the aftermath to be accounted for.
Babekeke
06-06-2011, 02:58 AM
If you are stacking, rudras averages better.
The first hit has 3.25 ftp and 60% dex, evis has 1ftp at 30% dex. When you force the first hit to crit you could say it's like critting with 6.5 hits of evis. In reality it's less than 6.5 because the weapon base damage also contributes to the ws base damage. So i'd say making rudras crit is probably like critting with 4-5 hits on evis.
So it's worth it. Even more so, outside abyssea. Inside abyssea, evis and rudras might tie on raw damage depending on situation, but twash still has the aftermath to be accounted for.
OK thanks. Not sure I have the time or inclination to get Twashtar, but I might go for the +2 one.