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View Full Version : remove soul pyres from the game, give bayld for killing things



Alhanelem
02-17-2015, 01:11 PM
Seriously, soul pyres are the stupidest waste of time when you're grinding kills. I'm supposed to stop for a good minute or so every 3 kills to get a piddly amount of bayld, or if I'm super super lucky, an item that I can more easily obtain elsewhere? They're just a hassle that 99% of us ignore. Remove them and give us bayld for kills similar to how you get CP/IS/AN for kills, with Ionis active.. I don't care if its just 1-3 bayld a kill, just give us whatever we'd be getting if we opened every soul pyre we came across so I can keep killing things instead of stopping to mess with the stupid things.

FrankReynolds
02-17-2015, 03:05 PM
Seriously, soul pyres are the stupidest waste of time when you're grinding kills. I'm supposed to stop for a good minute or so every 3 kills to get a piddly amount of bayld, or if I'm super super lucky, an item that I can more easily obtain elsewhere? They're just a hassle that 99% of us ignore. Remove them and give us bayld for kills similar to how you get CP/IS/AN for kills, with Ionis active.. I don't care if its just 1-3 bayld a kill, just give us whatever we'd be getting if we opened every soul pyre we came across so I can keep killing things instead of stopping to mess with the stupid things.

Obligatory "You just want everything handed to you for free" comment.

But seriously. I agree. Soul Pyres are crap. They should just give us like 2 bayld per kill and call it a day.

Tidis
02-17-2015, 06:49 PM
Got to agree, if I stop to try and obtain whatever is in a soul pyre, I lose my capacity chain and most of the time it's not worth the effort.

Shirai
02-17-2015, 07:24 PM
Heck, I'd even agree to have them just remove the pyres, making Bayld is easy and effortless enough as it is.

Ramzi
02-17-2015, 10:26 PM
never could figure out how to obtain the soul pyre goodies. It's such a flawed system- may as well just remove it.

Camiie
02-17-2015, 11:15 PM
I tried getting on SMN and dancing around one, but the stupid thing just sat there instead of floating off to the afterlife.

Zarchery
02-18-2015, 12:37 AM
I just ignore the things.

Alhanelem
02-18-2015, 01:26 AM
I just ignore the things.
So does pretty much everyone, which makes them pointless to exist.

I've heard that really rarely you can find other items like JSE capes in them; but i've never once seen anything other than bayld. And nobody really cares enough to find out.

Rwolf
02-18-2015, 03:42 AM
I've gotten capes I didn't need from them before. Not much of a confirmation without a pic but I think there was a screenshot posted on FFXIAH a long while back of one. I agree they are pretty pointless and I'd be all for just giving low amounts of bayld directly. The only time I've messed with them was out of curiosity and quickly got over it and just ignored them. They are too random with how they are opened based compared to chests which at least had a little bit of probability thinking and decent hints.

detlef
02-18-2015, 04:10 AM
I just ignore the things.They only exist as something I accidentally target.

Malthar
02-18-2015, 04:42 AM
Soul Pyres are just as relevant as monstrosity. (For the layman, note the hint of sarcasm)

Olor
02-18-2015, 05:26 AM
yes please. just add the drops to pools already. Or change the drops to something actually worth something cause now they are just stupid.

Catmato
02-18-2015, 07:35 AM
I agree with this thread, however

AN for kills
You don't get AN for kills.

Roja323
02-19-2015, 12:41 AM
U also dont use AN for anything relevant. But i can get poo tons of AN in a very small ammount of time.

Alhanelem
02-19-2015, 02:14 AM
I agree with this thread, however

You don't get AN for kills.
My mistake. But you also don't get mini-puzzles dropping from enemies that you don't want to waste time solving.

PlumbGame
02-19-2015, 02:47 AM
Obligatory "You just want everything handed to you for free" comment.

/comfort

10chars

Alhanelem
02-19-2015, 03:50 AM
Being given something for killing things isn't being handed stuff for free. How do you get bayld normally? You kill things in designated places at designated times. The fact that we get bayld from soul pyres says that they don't mind ordinary enemies giving bayld either, they just decided that they need to make it an annoying hassle on top of the killing.

Roja323
02-19-2015, 04:25 AM
Skirmish should drop bayld per mob, and nm should drop the chests of hp-bayld. There needs to be some kinda event based system besides lair/colonization for getting bayld. Even if it was on a 1x daily basis (salvage/dynamis), if i could garuntee i could get 100 hq-bayld per day without grinding 12+ hrs on reieves it would be great...k thx

PlumbGame
02-19-2015, 04:26 AM
Being given something for killing things isn't being handed stuff for free. How do you get bayld normally? You kill things in designated places at designated times. The fact that we get bayld from soul pyres says that they don't mind ordinary enemies giving bayld either, they just decided that they need to make it an annoying hassle on top of the killing.

It's completely irrelevant from the actual handouts that FrankReynolds has openly said he wants. Though I know his comment was sarcasm, I just couldn't help and laugh at the intention of his comment.

I completely agree with you and hope they take this into consideration. The grind still exists to the same degree, it just prevents the annoying puzzle that most people just ignore in the first place which you have already mentioned.

Xantavia
02-19-2015, 06:24 AM
I have to wonder if the initial intent of this was to try and avoid another situation like the blinkers. (Can you even NPC the equip you can get with bayld) That being said, I don't disagree with getting bayld per kill. Treat the soul pyres like caskets in the mainland, dropping consumables that might be useful if you want to try and access them.

dasva
02-19-2015, 06:36 AM
I have to wonder if the initial intent of this was to try and avoid another situation like the blinkers. (Can you even NPC the equip you can get with bayld) That being said, I don't disagree with getting bayld per kill. Treat the soul pyres like caskets in the mainland, dropping consumables that might be useful if you want to try and access them.

Nope can't npc anything you can get with bayld that I know of and only thing you can sell/trade are HPs which didn't exist for a long time after they made the pyres.

dasva
02-19-2015, 06:38 AM
Skirmish should drop bayld per mob, and nm should drop the chests of hp-bayld. There needs to be some kinda event based system besides lair/colonization for getting bayld. Even if it was on a 1x daily basis (salvage/dynamis), if i could garuntee i could get 100 hq-bayld per day without grinding 12+ hrs on reieves it would be great...k thx

Doesn't Yorcia skirmish give bayld per mob? There is also assignments!!! And doing skirmish runs where you just open the noetic

FrankReynolds
02-19-2015, 02:17 PM
it just prevents the annoying puzzle that most people just ignore in the first place which you have already mentioned.

Maybe they should make them give 5 JP for every successful guess. ;)

PlumbGame
02-19-2015, 02:18 PM
Do I feed the troll or not. Hmmmm

FrankReynolds
02-19-2015, 02:26 PM
Do I feed the troll or not. Hmmmm

I notice that you ducked out of that other thread when people asked you to back up your claims with camps and party set ups. Hmmmmm. Who's the troll...

Feel free to post over there instead of hijacking this thread.

PlumbGame
02-19-2015, 02:35 PM
/popcorn

10chars

Trumpy
02-19-2015, 05:17 PM
I dont mess with pyres often, but when I do I usually get a HP Bayld.

Zarchery
02-19-2015, 06:54 PM
Do I feed the troll or not. Hmmmm

Whether he's a troll or not, it looks like you already have.

PlumbGame
02-19-2015, 07:10 PM
Whether he's a troll or not, it looks like you already have.

Oh, still learning :(

Alhanelem
02-20-2015, 02:09 AM
You learn fast.

Urthdigger
02-20-2015, 10:10 AM
Gonna have to agree there. When I've bothered, I rarely get it, and for such bad rewards.

Stompa
02-20-2015, 10:15 AM
I think they should remove them entirely or add a /blockpyre command that makes them not targetable.

It sucks if you prefer to use Enter Key to target mobs like I do, if you are sleepy and running around killing mobs for CAP you will sometimes hit enter-key and be plunged into a Fun Exciting Mini Game by mistake lol.

Demonjustin
02-24-2015, 12:48 AM
Remove Bayld as a possibility, make them only pop with capes inside, and drop the pop rate to whatever the drop rate is for cape pyres. Additionally, the rate could be a bit higher than that and add HQ Bayld as a possibility rather than entirely removing Bayld outright. But honestly, either way, I think having standard Bayld as the reward for them is pointless and an annoyance.

Grekumah
02-26-2015, 03:39 AM
Soul Pyres were created as content based on the idea that while you are solo you gain a little bonus every now and then when defeating monsters, so we do not have any plans to make changes so that you automatically get a small amount of bayld.

We are currently looking into making it easier to open soul pyres and also increasing the benefits when you are able to open them.

dasva
02-26-2015, 07:20 AM
Soul Pyres were created as content based on the idea that while you are solo you gain a little bonus every now and then when defeating monsters, so we do not have any plans to make changes so that you automatically get a small amount of bayld.
This is a confusing answer. How is the reason for not having mobs just give balyd because you want them to give a little now and then? Sounds kind of like the same idea... except not 100% but really there is no difference between a little now and then and even littlier everytime and you can always make it a sometimes thing.

Really even if you made them simple click and scroll to an open it option (which I doubt they will make it that easy) I don't really see it being worth it as even something like that would cost you enough time that you probably could have killed a whole nother mob unless those increased benefits are significant of course. And then even less worth it if you have to go thru and actually solve some kind of puzzle unless again you make it much much better. Like really high rate of having HPB

Stompa
02-26-2015, 07:41 AM
This is a confusing answer. How is the reason for not having mobs just give balyd because you want them to give a little now and then? Sounds kind of like the same idea... except not 100% but really there is no difference between a little now and then and even littlier everytime and you can always make it a sometimes thing.

Really even if you made them simple click and scroll to an open it option (which I doubt they will make it that easy) I don't really see it being worth it as even something like that would cost you enough time that you probably could have killed a whole nother mob unless those increased benefits are significant of course. And then even less worth it if you have to go thru and actually solve some kind of puzzle unless again you make it much much better. Like really high rate of having HPB

I think my main problem with all this is that I have a "Slay billions of monsters for jobpoints" state of mind, and a "lets stand around solving quirky puzzle games" state of mind, and they are totally different and mutually exclusive.

I need to keep my steely-eyed bloodlust mob-killing grinding hat on, to farm CAP. If I suddenly switch to my Tetris maths-wizard crossword-solving hat to solve puzzles, it cancels my Conan bloodsoaked slay-everything mood and leaves me standing there feeling confused.

dasva
02-26-2015, 08:52 AM
I think my main problem with all this is that I have a "Slay billions of monsters for jobpoints" state of mind, and a "lets stand around solving quirky puzzle games" state of mind, and they are totally different and mutually exclusive.

I need to keep my steely-eyed bloodlust mob-killing grinding hat on, to farm CAP. If I suddenly switch to my Tetris maths-wizard crossword-solving hat to solve puzzles, it cancels my Conan bloodsoaked slay-everything mood and leaves me standing there feeling confused.That and if you wanted to solve puzzles and such there are plenty of other ways of doing it that don't involved stopping to kill monsters and yeah task switching between biting ankles and picking locks is not conducing to farming. And if you are wanting to make balyd much faster ways of doing it

Stompa
02-26-2015, 10:29 AM
That and if you wanted to solve puzzles and such there are plenty of other ways of doing it that don't involved stopping to kill monsters and yeah task switching between biting ankles and picking locks is not conducing to farming. And if you are wanting to make balyd much faster ways of doing it

Yeah, I missed that movie where Bruce Lee suddenly stopped fighting in the middle of a fierce battle, and took a Rubik's Cube out of his little kungfu pyjamas pocket and started fiddling around with it, face all puzzled frown mode.

Alhanelem
02-26-2015, 11:09 AM
Soul Pyres were created as content based on the idea that while you are solo you gain a little bonus every now and then when defeating monsters, so we do not have any plans to make changes so that you automatically get a small amount of bayld.

We are currently looking into making it easier to open soul pyres and also increasing the benefits when you are able to open them.
Making them more appealing to go after is not the worst thing ive heard said, but I don't know how you guys can't see that this is terrible for battle flow. You can't maintain an EXP chain and open these soul pyres, for instance. The system runs counter to most player's primary goal of killing things as fast as possible. The system is just unfun and I'd rather not have it at all than have it give me better stuff, personally.

Why would I stop killing and break my kill streak to solve a puzzle when it's pretty much a 100% certainty that ignoring them is better than stopping to get them? Even then, why would I do it when that's not really the reason I went out to kill things?

I suppose if HP bayld appeared commonly in them I could see myself stopping to check if it was HP bayld or <anything else>, and opening it if it were the former, btu that's about as far as I'd go.

Windwhisper
02-26-2015, 03:28 PM
as of right now, soul pyres arent worth the time. I havent seen anyone even trying to get the 50 bayld or the pebbles inside on the cost of loosing a chain.

dasva
02-27-2015, 06:49 AM
Maybe if you wanted to keep the whole get a puzzle prize for killing maybe instead of just having them appear you occasionally get some kind of points for killing mobs which then when you go back to town to say the mummers guild and use those points to play some kind of mini-game puzzle for prizes

Mystaticromance
02-27-2015, 02:10 PM
as of right now, soul pyres arent worth the time. I havent seen anyone even trying to get the 50 bayld or the pebbles inside on the cost of loosing a chain.

Exactly this. Soul pyres were a nice idea, but they just don't work as they are currently implemented.

Chimerawizard
03-02-2015, 07:18 AM
Making the game easier won't really do much to make players open more of them.
Better rewards for opening them, definitely.
Soul Spectacles currently give a guess for free. Change that to instant unlock of a soul pyre.
in other words, make Soul Spectacles for Soul Pyres like Forbidden Keys are for Sturdy Pyxides.

This also gives people a reason to play those mini-games while standing in town occasionally.